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  1. Geschichte vor Ort und im virtuellen Raum :
    Einblicke in die Arbeit an der Gedenkstätte Berlin-Hohenschönhausen /
    Contributor: Neumann, Andreas (Publisher); Bilavsky, Jörg von (Publisher)
    Published: [2022].; © 2022.
    Publisher:  Springer Vieweg,, Wiesbaden :

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    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin; Philologische Bibliothek, FU Berlin
    Contributor: Neumann, Andreas (Publisher); Bilavsky, Jörg von (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 978-3-658-37983-4
    Other identifier:
    Series: ars digitalis
    Subjects: Virtual and Augmented Reality; Multimedia Information Systems; Digital Humanities; Computer and Information Systems Applications; Virtual reality; Augmented reality; Multimedia systems; Digital humanities; Application software; Kollektives Gedächtnis; Museumspädagogik; Virtuelle Ausstellung; Digitalisierung
    Scope: 1 Online-Ressource (XX, 175 Seiten) :, Illustrationen.
  2. Augmented Reality and Virtual Reality :
    New Trends in Immersive Technology /
    Contributor: Dieck, M. Claudia tom (Publisher); Jung, Timothy (Publisher); Loureiro, Sandra Maria Correia (Publisher)
    Published: 2021.
    Publisher:  Springer,, Cham : ; Springer International Publishing.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Dieck, M. Claudia tom (Publisher); Jung, Timothy (Publisher); Loureiro, Sandra Maria Correia (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-68086-2
    Other identifier:
    RVK Categories: QP 620 ; ST 323
    Series: Progress in IS
    Subjects: IT in Business; Business Information Systems; Computer Applications; Multimedia Information Systems; Digital Humanities; Information technology; Business—Data processing; Management information systems; Application software; Multimedia information systems; Humanities—Digital libraries; Erweiterte Realität <Informatik>; Virtuelle Realität; Marketing
    Scope: 1 Online-Ressource (XI, 314 Seiten) :, 94 Illustrationen, 75 Illustrationen (farbig).
    Notes:

    Titelrückseite: "International Augmented and Virtual Reality Online Conference 2020"

  3. Playing with the Past: Into the Future /
    Published: 2022.
    Publisher:  Springer International Publishing,, Cham : ; Springer.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-031-10932-4
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design; User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color).
  4. Extended Reality and Metaverse :
    Immersive Technology in Times of Crisis /
    Contributor: Jung, Timothy (Publisher); tom Dieck, M. Claudia (Publisher); Correia Loureiro, Sandra Maria (Publisher)
    Published: 2023.
    Publisher:  Springer International Publishing,, Cham : ; Springer.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Hochschule für Wirtschaft und Recht, Hochschulbibliothek, Campus Schöneberg
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Jung, Timothy (Publisher); tom Dieck, M. Claudia (Publisher); Correia Loureiro, Sandra Maria (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-031-25390-4
    Other identifier:
    Edition: 1st ed. 2023
    Series: Springer Proceedings in Business and Economics
    Subjects: IT in Business; Business Information Systems; Computer Application in Social and Behavioral Sciences; Multimedia Information Systems; Digital Humanities; Business information services; Social sciences—Data processing; Multimedia systems; Digital humanities
    Scope: 1 Online-Ressource (XII, 348 p. 124 illus., 106 illus. in color).
  5. Game user experience and player-centered design /
    Contributor: Bostan, Barbaros (Publisher)
    Published: [2020].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Bostan, Barbaros (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-37643-7
    Other identifier:
    Series: International series on computer entertainment and media technology
    Subjects: User Interfaces and Human Computer Interaction; Multimedia Information Systems; Cognitive Psychology; User interfaces (Computer systems); Multimedia information systems; Cognitive psychology; Computerspiel; Benutzeroberfläche; Mensch-Maschine-Kommunikation; Kognitive Psychologie
    Scope: 1 Online-Ressource (xi, 496 Seiten) :, Illustrationen.
  6. eLearning und Mobile Learning - Konzept und Drehbuch
    Handbuch für Medienautoren und Projektleiter
    Published: [2020]
    Publisher:  Springer Vieweg, Wiesbaden

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783658278137; 3658278137
    Other identifier:
    9783658278137
    RVK Categories: AL 34330
    DDC Categories: 800; 791; 370
    Edition: 3., vollständig überarbeitete und erweiterte Auflage
    Series: X.media.press
    Subjects: Drehbuch; Kreatives Schreiben; E-Learning;
    Other subjects: Buch Mobile Learning; Buch eLearning; DSGVO; Didaktik; Drehbuch; E-Learning; Lernvideos; Medienautor; Mediendidaktik; Mobile Learning; Multimedia-Autor; Mutlimedia; Smartphone; eLearning; mobiles Lernen; Media Design; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education
    Scope: XIII, 261 Seiten, Illustrationen, 25 cm, 713 g
  7. Retrogame archeology :
    exploring old computer games /
    Published: [2016].
    Publisher:  Springer,, Switzerland :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  8. Digital Hampi: preserving Indian cultural heritage /
    Contributor: Mallik, Anupama (Publisher); Chaudhury, Santanu (Publisher); Chandru, Vijay (Publisher); Srinivasan, Sharada (Publisher)
    Published: [2017].
    Publisher:  Springer,, Singapore :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  9. Games and narrative: theory and practice
    Contributor: Bostan, Barbaros (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham

    This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it.... more

     

    This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

     

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    Source: Union catalogues
    Contributor: Bostan, Barbaros (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783030815400
    Series: International series on computer entertainment and media technology
    Subjects: User interfaces (Computer systems); Human-computer interaction; Multimedia systems; Cognitive psychology; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Cognitive Psychology; Interaktion; Narrativ <Sozialwissenschaften>
    Scope: xi, 347 Seiten, Illustrationen
    Notes:

    SECTION 1 -- Chapter 1: Six Degrees of Videogame Narrative -- Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories -- Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology -- Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral -- Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further -- Understand Game Narrative -- Chapter 6: The Case for Naive and Low Fidelity Narrative Generation -- SECTION 2: SOCIAL and CULTURAL STUDIES -- Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions -- Bias in Virtual Worlds -- Chapter 8: Narrative Design in Turkish Video Games: History and Comparison -- Chapter 9: The Games on Exhibition: Videogames as Contemporary Art -- Chapter 10: Ethics of Interactive Storytelling -- Chapter 11: The World Building in the Superhero Genre through Movies and Video -- Games: The Interplay Between Marvel’s Avengers and Marvel Cinematic Universe -- SECTION 3: NEW TECHNOLOGIES and APPROACHES -- Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing -- Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research -- Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling -- Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an -- Encyclopedia Project -- Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study -- SECTION 4: PRACTICES and CASE STUDIES -- Chapter 16: An Analysis of the Use of Religious Elements in Assassin's Creed Origins -- Chapter 17: Longform Video Essays as Critical Retellings of Video Game Narratives -- Chapter 18: Heritage, Authenticity, and The Fiction/Nonfiction Dualism in Attentat 1942 -- Chapter 19: Using Heuristics for Evaluating Game Narrative: A Close Reading of Death -- Stranding -- Chapter 20: Allegation and world-building in video games -- SECTION 5: TALES FROM THE INDUSTRY -- Chapter 21: Changing Scope, Keeping Focus: Lessons Learned During the Development of -- Frostpunk Narrative -- Chapter 22: Wordless Storytelling in a Surreal World -- Chapter 23: Details and Essentials of Virtual Narrative

  10. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as... more

     

    Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering; User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design
    Scope: 1 Online-Ressource (XXV, 226 Seiten), 54 Illustrationen, 45 Illustrationen
    Notes:

    Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index

  11. Geschichte vor Ort und im virtuellen Raum
    Einblicke in die Arbeit an der Gedenkstätte Berlin-Hohenschönhausen
    Contributor: Neumann, Andreas (Publisher); von Bilavsky, Jörg (Publisher)
    Published: 2022
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden ; Imprint: Springer Vieweg

    Die Arbeit in einer Gedenkstätte ist vielgestaltig und interdisziplinär: Sie umfasst Ausstellungen, historisch-politische Bildung, Forschung und nicht zuletzt die Arbeit mit Zeitzeuginnen und Zeitzeugen, die dem Publikum an diesem Ort ihre ganz... more

     

    Die Arbeit in einer Gedenkstätte ist vielgestaltig und interdisziplinär: Sie umfasst Ausstellungen, historisch-politische Bildung, Forschung und nicht zuletzt die Arbeit mit Zeitzeuginnen und Zeitzeugen, die dem Publikum an diesem Ort ihre ganz persönliche Geschichte nahebringen. Der Band gibt Einblicke in die verschiedenen Arbeitsbereiche der Gedenkstätte in der ehemaligen zentralen Untersuchungshaftanstalt des Ministeriums für Staatssicherheit der DDR in Berlin-Hohenschönhausen. Neue Forschungsergebnisse zur Repressionsgeschichte in der SBZ/DDR werden ebenso vorgestellt wie Ausstellungsentwürfe und didaktische Konzepte zur Vermittlung von Wissen und Werten. Die Digitalisierung spielt in diesem Bereich der Erinnerungskultur schon jetzt eine zentrale Rolle, was sich im vorliegenden Band spiegelt. Die Zielgruppen Beschäftigte in den Bereichen: Gedenkstätten- und Museumspädagogik Forschung zur DDR-Geschichte Public History Geschichtsdidaktik Digitalisierung Medienwissenschaften Ingenieurswissenschaften Informatik Die Herausgeber Andreas Neumann (Dr. phil.) ist wissenschaftlicher Mitarbeiter an der Gedenkstätte Berlin-Hohenschönhausen. Jörg von Bilavsky war Leiter des Bereichs Bildung und Vermittlung in der Gedenkstätte Berlin-Hohenschönhausen. Derzeit ist er Leiter des Arbeitsbereichs Kommunikation und Pressesprecher der Bundesstiftung zur Aufarbeitung der SED-Diktatur in Berlin

     

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    Source: Union catalogues
    Contributor: Neumann, Andreas (Publisher); von Bilavsky, Jörg (Publisher)
    Language: German
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783658379834
    Other identifier:
    Edition: 1st ed. 2022
    Series: ars digitalis
    Subjects: Virtual reality; Augmented reality; Multimedia systems; Digital humanities; Application software; Virtual and Augmented Reality; Multimedia Information Systems; Digital Humanities; Computer and Information Systems Applications
    Scope: 1 Online-Ressource (XX, 175 Seiten), 17 Illustrationen
    Notes:

    Ausstellung.-Bildung/Pädagogik -- Technische Unterstützung von Gedenkstättenführungen. Entwicklung und Implementierung eines Media Guides -- Das digitale Ausstellungsprojekt „Stasi in Berlin. Überwachung und Repression in Ost und West“ -- Bildung/Pädagogik -- Virtuelle Begegnungen im Schulunterricht - Webbasierte historisch-politische Bildungsarbeit durch das Koordinierende Zeitzeugenbüro -- Histories2gether: Tandemseminare zu politischer Verfolgung damals und heute.-Lernpotentiale von VR aus geschichtsdidaktischer und medienpädagogischer Perspektive -- Chatbots in der historisch-politischen Bildung - Digitale Vermittlungsstrategien zum Umgang mit heterogenen Lern- und Besuchergruppen -- Forschung -- Herausforderung Big Data. Das Datenbankprojekt des Forschungsverbundes „Daten politischer Verfolgung“ -- Politische Haft in der DDR. Das Datenbankprojekt des Forschungsverbundes „Daten politischer Verfolgung“ -- Der antisemitisch aufgeladene Trotzkismus-Vorwurf. Ein Beitrag zur Feindbildkonstruktion im Stalinismus

  12. Extended Reality and Metaverse
    Immersive Technology in Times of Crisis
    Contributor: Jung, Timothy (Publisher); tom Dieck, M. Claudia (Publisher); Correia Loureiro, Sandra Maria (Publisher)
    Published: 2023
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the... more

     

    This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike

     

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    Source: Union catalogues
    Contributor: Jung, Timothy (Publisher); tom Dieck, M. Claudia (Publisher); Correia Loureiro, Sandra Maria (Publisher)
    Language: English
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783031253904
    Other identifier:
    Edition: 1st ed. 2023
    Series: Springer Proceedings in Business and Economics
    Subjects: Business information services; Social sciences—Data processing; Multimedia systems; Digital humanities; IT in Business; Business Information Systems; Computer Application in Social and Behavioral Sciences; Multimedia Information Systems; Digital Humanities
    Scope: 1 Online-Ressource (XII, 348 Seiten), 124 Illustrationen, 106 Illustrationen
    Notes:

    “ Opening and Closing Virtual Reality” The Effects of Openness on Interpretation of and Attitude towards Virtual Reality Advertisements -- AR In-Store Solutions for Different Fashion Retail Environments: Retailers’ Perspectives -- How Cognitive Flexibility Affects Sense of Power in a Coffee Virtual Setting: the Moderating Role of Personality Traits -- The Great Unknown: How Brand Familiarity Affects the Relationship Between Augmented Reality and Brand Attitude in the Retail Industry -- Augmented Reality (AR) Brand Storytelling: The Role of Flow in Attitude Formation and Associative Learning

  13. Augmented Reality and Virtual Reality
    New Trends in Immersive Technology
    Contributor: tom Dieck, M. Claudia (Publisher); Jung, Timothy H (Publisher); Loureiro, Sandra M. C. (Publisher)
    Published: 2021
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the... more

     

    This book features the latest research in the area of immersive technologies, presented at the 6th International Augmented Reality and Virtual Reality Conference, held in online in 2020. Bridging the gap between academia and industry, it presents the state of the art in augmented reality (AR) and virtual reality (VR) technologies and their applications in various industries such as marketing, education, health care, tourism, events, fashion, entertainment, retail and the gaming industry. The book is a collection of research papers by prominent AR and VR scholars from around the globe. Covering the most significant topics in the field of augmented and virtual reality and providing the latest findings, it is of interest to academics and practitioners alike

     

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    Source: Union catalogues
    Contributor: tom Dieck, M. Claudia (Publisher); Jung, Timothy H (Publisher); Loureiro, Sandra M. C. (Publisher)
    Language: English
    Media type: Ebook; Data medium
    Format: Online
    ISBN: 9783030680862
    Other identifier:
    Edition: 1st ed. 2021
    Series: Progress in IS
    Subjects: Information technology; Business—Data processing; Management information systems; Application software; Multimedia information systems; Humanities—Digital libraries; IT in Business; Business Information Systems; Computer Applications; Multimedia Information Systems; Digital Humanities
    Scope: 1 Online-Ressource (XI, 314 Seiten), 94 Illustrationen, 75 Illustrationen
    Notes:

    How To Design Effective AR Retail Apps -- The Role of Mental Imagery as Driver to Purchase Intentions in a Virtual Supermarket -- User responses towards Augmented Reality face filters: Implications for social media and brands -- Can You Make the Cut? Exploring the Effect of Frequency of Cuts in Virtual Reality Storytelling -- Incorporation of augmented-reality technology into smartphone app for large-scale performance art -- Testing Mixed Reality Experiences and Visitor’s Behaviours in a Heritage Museum -- Interactive Mixed Reality Technology for Boosting the Level of Museum Engagement -- Too real for comfort: Measuring Consumers’ Augmented Reality Information Privacy Concerns -- The Proteus Effect: How Avatars Influence Their Users’ Self-Perception and Behaviour -- Modifying the Technology Acceptance Model To Investigate Behavioural Intention To Use Augmented -- Using Virtual Reality as a form of Simulation in the context of Legal Education

  14. Augmented Reality and Virtual Reality :
    New Trends in Immersive Technology /
    Contributor: Dieck, M. Claudia tom. (Publisher); Jung, Timothy. (Publisher); Loureiro, Sandra Maria Correia, (Publisher)
    Published: 2021.
    Publisher:  Springer,, Cham : ; Springer International Publishing.

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Contributor: Dieck, M. Claudia tom. (Publisher); Jung, Timothy. (Publisher); Loureiro, Sandra Maria Correia, (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-68086-2
    Other identifier:
    RVK Categories: QP 620 ; ST 323
    Series: Progress in IS
    Subjects: IT in Business; Business Information Systems; Computer Applications; Multimedia Information Systems; Digital Humanities; Information technology; Business—Data processing; Management information systems; Application software; Multimedia information systems; Humanities—Digital libraries; Erweiterte Realität <Informatik>; Virtuelle Realität.; Marketing.
    Scope: 1 Online-Ressource (XI, 314 Seiten) :, 94 Illustrationen, 75 Illustrationen (farbig).
    Notes:

    Titelrückseite: "International Augmented and Virtual Reality Online Conference 2020"

  15. Digital cultural heritage /
    Contributor: Kremers, Horst (Publisher)
    Published: [2020].; © 2020.
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Kremers, Horst (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-15200-0
    Other identifier:
    RVK Categories: AK 39950 ; RB 10104
    Subjects: Geographical Information Systems/Cartography; Cultural Heritage; Multimedia Information Systems; Geographical information systems; Cultural heritage; Multimedia systems; Kulturerbe.; Digitalisierung.; Digital Humanities.
    Scope: 1 Online-Ressource (VII, 447 Seiten) :, Illustrationen, Diagramme, Karten (teilweise farbig).
  16. Beginning RPG Maker MV /
    Published: [2016].; © 2016.
    Publisher:  Apress,, California :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-4842-1966-9
    RVK Categories: ST 324
    Edition: Second edition
    Series: The expert's voice in game development
    Books for professionals by professionals
    Subjects: Computer science; Multimedia information systems; Computer Science; Multimedia Information Systems; Informatik; Videospiel.; Computerspiel.; Softwareentwicklung.
    Scope: xxv, 372 Seiten :, Illustrationen.
    Notes:

    Auf dem Cover: "Start your adventures in role playing game design today!"

  17. Learning C# by programming games /
    Published: [2019].; © 2019.
    Publisher:  Springer,, Berlin :

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    TU Berlin, Universitätsbibliothek
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    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-662-59252-6
    Other identifier:
    RVK Categories: ST 250 ; ST 324
    Edition: Second edition
    Subjects: Programming Techniques; Programming Languages, Compilers, Interpreters; Personal Computing; Multimedia Information Systems; Computer programming; Programming languages (Electronic computers); Personal computers; Multimedia information systems; C sharp.; Computerspiel.; Programmierung.
    Scope: 1 Online-Ressource (xxvi, 512 Seiten) :, Illustrationen, Diagramme (teilweise farbig).
  18. Geschichte vor Ort und im virtuellen Raum :
    Einblicke in die Arbeit an der Gedenkstätte Berlin-Hohenschönhausen /
    Contributor: Neumann, Andreas, (Publisher); Bilavsky, Jörg von, (Publisher)
    Published: [2022].; © 2022.
    Publisher:  Springer Vieweg,, Wiesbaden :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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  19. Maschinen der Kommunikation :
    Interdisziplinäre Perspektiven auf Technik und Gesellschaft im digitalen Zeitalter /
    Contributor: Klimczak, Peter, (Publisher); Petersen, Christer, (Publisher); Breidenbach, Samuel, (Publisher)
    Published: [2020].; © 2020.
    Publisher:  Springer Vieweg,, Wiesbaden :

    Access:
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    Berliner Hochschule für Technik, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: Klimczak, Peter, (Publisher); Petersen, Christer, (Publisher); Breidenbach, Samuel, (Publisher)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 978-3-658-27852-6
    Other identifier:
    RVK Categories: ST 278 ; MS 4850
    Series: ars digitalis
    Subjects: Information Systems Applications (incl. Internet); Multimedia Information Systems; User Interfaces and Human Computer Interaction; Game Development; Big Data; Artificial Intelligence; Application software; Multimedia information systems; User interfaces (Computer systems); Computer games—Programming; Big data; Artificial intelligence; Mensch-Maschine-Kommunikation.; Digitale Revolution.; Medienwissenschaft.; Künstliche Intelligenz.; Wissensrepräsentation.; Metadaten.; Suchmaschine.; Computerunterstützte Kommunikation.; Neue Medien.; Maschinelles Lernen.; Personalisierung.; Interdisziplinarität.
    Scope: 1 Online-Ressource (X, 245 Seiten) :, Illustrationen (teilweise farbig).
    Notes:

    Aus dem Vorwort: "... Die einzelnen Themen dieses Sammelbandes wurden daher im Rahmen eines dreitägigen Kolloquiums an der Brandenburgischen Technischen Universität jeweils aus einer geisteswissenschaftlichen und einer informationstechnischen Blickrichtung diskutiert..."

  20. Augmented Reality and Virtual Reality
    New Trends in Immersive Technology
    Contributor: Dieck, M. Claudia tom (Publisher); Jung, Timothy (Publisher); Loureiro, Sandra Maria Correia (Publisher)
    Published: 2021
    Publisher:  Springer, Cham ; Springer International Publishing

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: Dieck, M. Claudia tom (Publisher); Jung, Timothy (Publisher); Loureiro, Sandra Maria Correia (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030680862
    Other identifier:
    RVK Categories: QP 620 ; ST 323
    Series: Progress in IS
    Subjects: IT in Business; Business Information Systems; Computer Applications; Multimedia Information Systems; Digital Humanities; Information technology; Business—Data processing; Management information systems; Application software; Multimedia information systems; Humanities—Digital libraries; Marketing; Virtuelle Realität; Erweiterte Realität <Informatik>
    Scope: 1 Online-Ressource (XI, 314 Seiten), 94 Illustrationen, 75 Illustrationen (farbig)
    Notes:

    Titelrückseite: "International Augmented and Virtual Reality Online Conference 2020"

  21. Digital cultural heritage
    Contributor: Kremers, Horst (Publisher)
    Published: [2020]; © 2020
    Publisher:  Springer, Cham

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Source: Union catalogues
    Contributor: Kremers, Horst (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030152000
    Other identifier:
    RVK Categories: AK 39950 ; RB 10104
    Subjects: Geographical Information Systems/Cartography; Cultural Heritage; Multimedia Information Systems; Geographical information systems; Cultural heritage; Multimedia systems; Digitalisierung; Digital Humanities; Kulturerbe
    Scope: 1 Online-Ressource (VII, 447 Seiten), Illustrationen, Diagramme, Karten (teilweise farbig)
  22. Geschichte vor Ort und im virtuellen Raum
    Einblicke in die Arbeit an der Gedenkstätte Berlin-Hohenschönhausen
    Contributor: Neumann, Andreas (Publisher); Bilavsky, Jörg von (Publisher)
    Published: [2022]; © 2022
    Publisher:  Springer Vieweg, Wiesbaden

    Berliner Hochschule für Technik, Hochschulbibliothek
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  23. Natural language processing and chinese computing
    4th CCF Conference, NLPCC 2015, Nanchang, China, October 9-13, 2015, proceedings
    Contributor: Li, Juanzi (Publisher)
    Published: [2015]; © 2015
    Publisher:  Springer International Publishing, Cham

  24. Entertainment computing and serious games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers
    Contributor: Dörner, Ralf (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Source: Union catalogues
    Contributor: Dörner, Ralf (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319461526; 9783319461519
    Other identifier:
    Corporations / Congresses: International GI-Dagstuhl Seminar 15283 (2015, Wadern-Dagstuhl)
    Series: Lecture Notes in Computer Science ; Volume 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education / Data processing; Personal computers; Computer Science; Personal Computing; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education; Computer Graphics; Datenverarbeitung; Erziehung; Informatik; Infotainment; Serious game; Computerspiel
    Scope: 1 Online-Ressource VIII, 541 Seiten, Illustrationen, Diagramme
  25. Retrogame archeology
    exploring old computer games
    Published: [2016]
    Publisher:  Springer, Switzerland

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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