Games and narrative: theory and practice - Bostan, Barbaros (Springer, 2022)
SECTION 1 – Chapter 1: Six Degrees of Videogame Narrative – Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories – Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology – Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral – Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further – Understand Game Narrative – Chapter 6: The Case for Naive and Low Fidelity Narrative Generation – SECTION 2: SOCIAL and CULTURAL STUDIES – Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions – Bias in Virtual Worlds – Chapter 8: Narrative Design in Turkish Video Games: History and Comparison – Chapter 9: The Games on Exhibition: Videogames as Contemporary Art – Chapter 10: Ethics of Interactive Storytelling – Chapter 11: The World Building in the Superhero Genre through Movies and Video – Games: The Interplay Between Marvel’s Avengers and Marvel Cinematic Universe – SECTION 3: NEW TECHNOLOGIES and APPROACHES – Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing – Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research – Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling – Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an – Encyclopedia Project – Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study – SECTION 4: PRACTICES and CASE STUDIES – Chapter 16: An Analysis of the Use of Religious Elements in Assassin's Creed Origins – Chapter 17: Longform Video Essays as Critical Retellings of Video Game Narratives – Chapter 18: Heritage, Authenticity, and The Fiction/Nonfiction Dualism in Attentat 1942 – Chapter 19: Using Heuristics for Evaluating Game Narrative: A Close Reading of Death – Stranding – Chapter 20: Allegation and world-building in video games – SECTION 5: TALES FROM THE INDUSTRY – Chapter 21: Changing Scope, Keeping Focus: Lessons Learned During the Development of – Frostpunk Narrative – Chapter 22: Wordless Storytelling in a Surreal World – Chapter 23: Details and Essentials of Virtual Narrative
Keywords: Aufsatzsammlung; User interfaces (Computer systems); Human-computer interaction; Multimedia systems; Cognitive psychology; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Cognitive Psychology; Interaktion; Narrativ <Sozialwissenschaften>