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  1. Serious games
    foundations, concepts and practice
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Effelsberg, Wolfgang (Herausgeber); Wiemeyer, Josef (Herausgeber)
    Published: 2016; © 2016
    Publisher:  Springer, [Cham]

    Universitätsbibliothek Bielefeld
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Duisburg-Essen
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    Universitätsbibliothek der RPTU in Kaiserslautern
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Ostwestfalen-Lippe, Service Kommunikation Information Medien
    Unlimited inter-library loan, copies and loan
    Hochschul- und Kreisbibliothek Bonn-Rhein-Sieg
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Contributor: Dörner, Ralf (Herausgeber); Göbel, Stefan (Herausgeber); Effelsberg, Wolfgang (Herausgeber); Wiemeyer, Josef (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783319406114; 3319406116
    DDC Categories: 004
    Subjects: Serious game; Computerspiel
    Other subjects: Computer Games; Multimedia Information Systems; Multiplayer Games; Serious Games; Virtual Worlds Software
    Scope: xvi, 421 Seiten
  2. eLearning und Mobile Learning - Konzept und Drehbuch
    Handbuch für Medienautoren und Projektleiter
    Published: [2020]
    Publisher:  Springer Vieweg, Wiesbaden

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783658278137; 3658278137
    Other identifier:
    9783658278137
    RVK Categories: AL 34330
    DDC Categories: 800; 791; 370
    Edition: 3., vollständig überarbeitete und erweiterte Auflage
    Series: X.media.press
    Subjects: Drehbuch; Kreatives Schreiben; E-Learning;
    Other subjects: Buch Mobile Learning; Buch eLearning; DSGVO; Didaktik; Drehbuch; E-Learning; Lernvideos; Medienautor; Mediendidaktik; Mobile Learning; Multimedia-Autor; Mutlimedia; Smartphone; eLearning; mobiles Lernen; Media Design; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education
    Scope: XIII, 261 Seiten, Illustrationen, 25 cm, 713 g
  3. Games and narrative: theory and practice
    Contributor: Bostan, Barbaros (Publisher)
    Published: [2022]
    Publisher:  Springer, Cham

    This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it.... more

     

    This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.

     

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    Content information
    Source: Union catalogues
    Contributor: Bostan, Barbaros (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783030815400
    Series: International series on computer entertainment and media technology
    Subjects: User interfaces (Computer systems); Human-computer interaction; Multimedia systems; Cognitive psychology; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Cognitive Psychology; Interaktion; Narrativ <Sozialwissenschaften>
    Scope: xi, 347 Seiten, Illustrationen
    Notes:

    SECTION 1 -- Chapter 1: Six Degrees of Videogame Narrative -- Chapter 2: Systemic NPC-side Branching in Linear AAA Video Game Stories -- Chapter 3: Breaking the Fourth Wall in Video Games: A New Terminology and Methodology -- Chapter 4: Gamifying Kindness: Toward a Praxis of the Ephemeral -- Chapter 5: The Digital Lineage of Narrative: Analyzing Interactive Fiction to Further -- Understand Game Narrative -- Chapter 6: The Case for Naive and Low Fidelity Narrative Generation -- SECTION 2: SOCIAL and CULTURAL STUDIES -- Chapter 7: Azeroth Has a Workplace Gender Inequality Problem: Gendered Professions -- Bias in Virtual Worlds -- Chapter 8: Narrative Design in Turkish Video Games: History and Comparison -- Chapter 9: The Games on Exhibition: Videogames as Contemporary Art -- Chapter 10: Ethics of Interactive Storytelling -- Chapter 11: The World Building in the Superhero Genre through Movies and Video -- Games: The Interplay Between Marvel’s Avengers and Marvel Cinematic Universe -- SECTION 3: NEW TECHNOLOGIES and APPROACHES -- Chapter 12: Academical: A Choice-Based Interactive Storytelling Game for Enhancing -- Moral Reasoning, Knowledge, and Attitudes in Responsible Conduct of Research -- Chapter 13: The Marriage of Quantum Computing and Interactive Storytelling -- Chapter 14: A Shared Vocabulary for Interactive Digital Narrative (IDN) - an -- Encyclopedia Project -- Chapter 15: Narrative as a Game User Experience Dimension: An Experimental Study -- SECTION 4: PRACTICES and CASE STUDIES -- Chapter 16: An Analysis of the Use of Religious Elements in Assassin's Creed Origins -- Chapter 17: Longform Video Essays as Critical Retellings of Video Game Narratives -- Chapter 18: Heritage, Authenticity, and The Fiction/Nonfiction Dualism in Attentat 1942 -- Chapter 19: Using Heuristics for Evaluating Game Narrative: A Close Reading of Death -- Stranding -- Chapter 20: Allegation and world-building in video games -- SECTION 5: TALES FROM THE INDUSTRY -- Chapter 21: Changing Scope, Keeping Focus: Lessons Learned During the Development of -- Frostpunk Narrative -- Chapter 22: Wordless Storytelling in a Surreal World -- Chapter 23: Details and Essentials of Virtual Narrative

  4. Beginning RPG Maker MV /
    Published: [2016].; © 2016.
    Publisher:  Apress,, California :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-4842-1966-9
    RVK Categories: ST 324
    Edition: Second edition
    Series: The expert's voice in game development
    Books for professionals by professionals
    Subjects: Computer science; Multimedia information systems; Computer Science; Multimedia Information Systems; Informatik; Videospiel.; Computerspiel.; Softwareentwicklung.
    Scope: xxv, 372 Seiten :, Illustrationen.
    Notes:

    Auf dem Cover: "Start your adventures in role playing game design today!"