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  1. Technologies for Interactive Digital Storytelling and Entertainment
    Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings
    Published: 2004
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Imprint: Springer

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  2. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
    6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings
    Author: Chang, Maiga
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  3. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642347108
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer vision; Computer graphics; Computerspiel; Dreidimensionale Computergrafik; Computeranimation; Mehragentensystem; Motion Capturing; Bahnplanung; Erweiterte Realität <Informatik>; Avatar <Informatik>
    Scope: XII, 384 p. 157 illus
  4. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018
    Publisher:  Packt Publishing, Birmingham, UK

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787122161
    Subjects: Softwareentwicklung; Computerspiel
    Other subjects: Computer graphics; Computer games / Design
    Scope: 1 Online-Ressource (XI, 446 Seiten), Illustrationen
  5. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
    EARTH 2018
    Contributor: Luigini, Alessandro (Herausgeber)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    Universitätsbibliothek Trier
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    Source: Union catalogues
    Contributor: Luigini, Alessandro (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9783030122393
    Series: Advances in Intelligent Systems and Computing ; 919
    Subjects: Cultural heritage; Education; Computer graphics; Computersimulation; Digital Humanities; Kulturerbe; Kulturpädagogik
    Scope: xxxviii, 757 Seiten, Illustrationen
  6. Game design workshop
    a playcentric approach to creating innovative games
    Published: [2019]; © 2019
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315104300; 131510430X; 9781351597708; 1351597701; 9781351597692; 1351597698; 9781351597685; 135159768X
    RVK Categories: ST 324 ; SU 500
    Edition: Fourth edition
    Series: An A K Peters book
    Subjects: Computer games; Computer games; Computer graphics; Computer games ; Programming; Computer games ; Design; Computer graphics; GAMES ; Board; COMPUTERS / Computer Graphics / Game Programming & Design
    Scope: 1 online resource (XXXIII, 522 Seiten), Illustrationen
  7. Art of Atari
    Published: [2016]
    Publisher:  Dynamite Entertainment, Mt. Laurel, NJ

    Freie Universität Berlin, Universitätsbibliothek
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  8. 3D Game Programming All in One.
    Published: 2004; ©2004.
    Publisher:  Course Technology, Boston

    Intro -- Contents -- Introduction -- Chapter 1 Introduction to 3D Game Development -- The Computer Game Industry -- 3D Game Genres and Styles -- Game Platforms -- Game Developer Roles -- Publishing Your Game -- Elements of a 3D Game -- Game Engine --... more

    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
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    Intro -- Contents -- Introduction -- Chapter 1 Introduction to 3D Game Development -- The Computer Game Industry -- 3D Game Genres and Styles -- Game Platforms -- Game Developer Roles -- Publishing Your Game -- Elements of a 3D Game -- Game Engine -- Scripts -- Graphical User Interface -- Models -- Textures -- Sound -- Music -- Support Infrastructure -- The Torque Game Engine -- Descriptions -- Using Torque in This Book -- Moving Right Along -- Chapter 2 Introduction to Programming -- UltraEdit-32 -- Program Setup and Configuration -- Setting Up Projects and Files -- Search and Replace -- Find in Files -- grep -- Bookmarks -- Macros -- UltraEdit Review -- Controlling Computers with Programs -- Programming Concepts -- How to Create and Run the Example Programs -- Hello World -- Expressions -- Variables -- Operators -- Loops -- Functions -- Conditional Expressions -- Branching -- Debugging and Problem Solving -- Best Practices -- Moving Right Along -- Chapter 3 3D Programming Concepts -- 3D Concepts -- Coordinate Systems -- 3D Models -- 3D Shapes -- Displaying 3D Models -- Transformation -- Rendering -- Scene Graphs -- 3D Audio -- 3D Programming -- Programmed Translation -- Programmed Rotation -- Programmed Scaling -- Programmed Animation -- 3D Audio -- Moving Right Along -- Chapter 4 Game Programming -- Torque Script -- Strings -- Objects -- DataBlocks -- Game Structure -- Server versus Client Design Issues -- Common Functionality -- Preparation -- Root Main -- Control Main -- Initialization -- Client -- Server -- Player -- Running Emaga4 -- Moving Right Along -- Chapter 5 Game Play -- The Changes -- Folders -- Modules -- Control Modules -- control/main.cs -- Client Control Modules -- control/client/client.cs -- control/client/interfaces/menuscreen.gui -- control/client/interfaces/playerinterface.gui -- control/client/interfaces/splashscreen.gui.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    RVK Categories: ST 325
    Subjects: Computer games ; Programming; Computer graphics; Electronic books ; local; Electronic books
    Scope: 1 online resource (848 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  9. Interactive Storytelling
    11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030040284; 3030040283
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    RVK Categories: SS 4800
    Edition: 1st ed. 2018
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11318
    Subjects: Interaktive Medien; Virtuelle Realität; Erzählen; Drama; Mehragentensystem; Softwareplattform; Rollenspiel; Autorensystem; Digital humanities; Computer vision; User interfaces (Computer systems); Human-computer interaction; Computer graphics; Education; Social sciences; Digital Humanities; Computer Vision; User Interfaces and Human Computer Interaction; Computer Graphics; Computers and Education; Computer Application in Social and Behavioral Sciences
    Scope: 1 Online-Ressource (XIX, 668 Seiten), 128 illus., 93 illus. in color.
  10. Interactivity, Game Creation, Design, Learning, and Innovation
    6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319769080; 3319769081
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    Edition: 1st ed. 2018
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 229
    Subjects: Digital humanities; Education; User interfaces (Computer systems); Human-computer interaction; Social sciences; Computer vision; Computer graphics; Digital Humanities; Computers and Education; User Interfaces and Human Computer Interaction; Computer Application in Social and Behavioral Sciences; Computer Vision; Computer Graphics
    Scope: 1 Online-Ressource (XV, 532 Seiten), 163 illus.
  11. Computergrafik - Zur Geschichte und Produktionsästhetik synthetischer Bilder
    Published: [2023]; 2023
    Publisher:  transcript Verlag, Bielefeld

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  12. Learning by Playing. Game-based Education System Design and Development
    4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings
    Author: Chang, Maiga
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783642033643
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science ; 5670
    Subjects: Artificial intelligence; Computer graphics; Computer science; Education; Information systems
  13. Technologies for Interactive Digital Storytelling and Entertainment
    Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings
    Published: 2004
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer-Verlag Berlin/Heidelberg

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    Source: Union catalogues
    Language: English
    Media type: Ebook
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    ISBN: 9783540277972
    Series: Lecture Notes in Computer Science ; 3105
    Subjects: Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics
  14. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
    6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings
    Author: Chang, Maiga
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642234569
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    Series: Lecture Notes in Computer Science ; 6872
    Subjects: Computer science; Information systems; Multimedia systems; Computer graphics; Education
  15. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642347108
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer vision; Computer graphics
    Scope: XII, 384 p. 157 illus
  16. Intelligent Technologies for Interactive Entertainment
    First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    Published: 2005
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    ISBN: 9783540316510
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    Series: Lecture Notes in Computer Science ; 3814
    Subjects: Artificial intelligence; Computer graphics; Computer science; Information systems; Multimedia systems
  17. Technologies for Interactive Digital Storytelling and Entertainment
    Third International Conference, TIDSE 2006, Darmstadt, Germany, December 4-6, 2006, Proceedings
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540499350
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    Series: Lecture Notes in Computer Science ; 4326
    Subjects: Artificial intelligence; Computer graphics; Computer science; Information systems; Multimedia systems
  18. Technologies for E-Learning and Digital Entertainment
    Second International Conference, Edutainment 2007, Hong Kong, China, June 11-13, 2007. Proceedings
    Published: 2007
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    ISBN: 9783540730118
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    Series: Lecture Notes in Computer Science ; 4469
    Subjects: Artificial intelligence; Computer graphics; Computer science; Education; Information systems; Multimedia systems
  19. Technologies for E-Learning and Digital Entertainment
    First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings
    Author: Pan, Zhigeng
    Published: 2006
    Publisher:  Springer-Verlag GmbH., Berlin Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Media type: Ebook
    Format: Online
    ISBN: 9783540334248
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    Series: Lecture Notes in Computer Science ; 3942
    Subjects: Artificial intelligence; Computer graphics; Computer science; Education; Information systems; Multimedia systems
  20. Technologies for E-Learning and Digital Entertainment
    Third International Conference, Edutainment 2008 Nanjing, China, June 25-27, 2008 Proceedings
    Author: Pan, Zhigeng
    Published: 2008
    Publisher:  Springer-Verlag Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Fachhochschule Dortmund, Hochschulbibliothek
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    Universitätsbibliothek Dortmund
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    Universitäts- und Landesbibliothek Düsseldorf
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    Universitätsbibliothek Duisburg-Essen
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    Universitätsbibliothek der Fernuniversität
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    Technische Hochschule Köln, Hochschulbibliothek
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    Technische Hochschule Ostwestfalen-Lippe, Service Kommunikation Information Medien
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    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
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    ISBN: 9783540697367
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    Series: Lecture Notes in Computer Science ; 5093
    Subjects: Artificial intelligence; Computer graphics; Computer science; Education; Information systems; Multimedia systems
  21. Intelligent Technologies for Interactive Entertainment
    Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings
    Author: Akan, Ozgur
    Published: 2009
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Fachhochschule Dortmund, Hochschulbibliothek
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    Universitätsbibliothek Koblenz
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    ISBN: 9783642023156
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    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 9
    Subjects: Computer graphics; Computer science; Computer vision; Information systems; Optical pattern recognition
  22. Networked graphics
    building networked games and virtual environments
    Published: 2009
    Publisher:  Morgan Kaufmann, San Francisco, Calif.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123744234; 0123744237; 1282618237; 9781282618237
    Subjects: Electronic resource; Computer games / Programming; Computer graphics; Computer games; Computer graphics; Online-Spiel; Computerspiel; Rechnernetz; Computergrafik
    Scope: 1 Online-Ressource (686)
    Notes:

    This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed

  23. OpenGL game programming
    Published: 2001
    Publisher:  Prima Tech, Roseville, CA

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    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0585456135; 9780585456133; 0761533303; 9780761533306
    Series: Prima Tech's game development
    Subjects: GAMES / Video & Electronic; OpenGL.; Computer games / Programming; Computer graphics; Computer games; Computer graphics; OpenGL; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xxxiv, 777 pages)
    Notes:

    Includes bibliographical references and index

  24. Unity game development essentials
    Published: 2009
    Publisher:  Packt Pub., Birmingham, England

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 184719818X; 1847198198; 9781847198181; 9781847198198
    Series: From technologies to solutions
    Subjects: COMPUTERS / Computer Graphics; Computerspiel; Dreidimensionale Computergraphik; Programmierung; Computer graphics; Computer games; Three-dimensional display systems; Real-time programming; Computerspiel; Dreidimensionale Computergrafik; Programmierung
    Scope: 1 Online-Ressource (vii, 298 p.)
    Notes:

    Includes index

  25. Videogames and art
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Published: [2007]; © 2007
    Publisher:  Intellect, Bristol, UK ; Chicago, USA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1280762969; 1841501425; 184150954X; 9781280762963; 9781841501420; 9781841509549
    Subjects: ART / Digital; Jeux vidéo dans l'art; Jeux vidéo / Design; Art par ordinateur; Infographie interactive; Computerspelen; Videokunst; Kunst; Videospiel; Video games in art; Video games; Computer art; Computer graphics; Videokunst; Kunst; Videospiel; Computerkunst; Rezeption; Computerspiel
    Scope: 1 Online-Ressource (283 Seiten), Illustrationen
    Notes:

    Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002

    Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry

    Section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms