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Motion in Games
5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings -
Motion in Games
5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings -
Computerspiele programmieren
künstliche Intelligenz für künstliche Gehirne -
3D math primer for graphics and game development
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3D math primer for graphics and game development
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Beginning Java SE 6 game programming
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3D game textures
create professioal game art using Photoshop -
Beginning Java SE 6 game programming
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Mathematics for 3D game programming and computer graphics
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Mathematics for 3D game programming and computer graphics
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Beginning Java SE 6 game programming
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3D game textures
create professional game art using Photoshop -
Motion in Games
5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012, Proceedings -
Intelligent Technologies for Interactive Entertainment
4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers -
Entertainment Computing - ICEC 2012
11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012, Proceedings -
Game and graphics programming for iOS and Android with OpenGL ES 2.0
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The art of video games
from Pac-Man to mass effect -
3D game textures
create professional game art using Photoshop -
Motion in games
5th international conference, MIG 2012, Rennes, France, November 15 - 17, 2012 ; proceedings -
Motion in games
5th international conference, MIG 2012, Rennes, France, November 15 - 17, 2012 ; proceedings -
Entertainment Computing - ICEC 2012
11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings -
Gazing at games
an introduction to eye tracking control -
Gazing at games
an introduction to eye tracking control -
Motion in Games
5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings -
Gazing at games
an introduction to eye tracking control