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  1. Technologies for Interactive Digital Storytelling and Entertainment
    Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings
    Published: 2004
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Imprint: Springer

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  2. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
    6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings
    Author: Chang, Maiga
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  3. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642347108
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer vision; Computer graphics; Computerspiel; Dreidimensionale Computergrafik; Computeranimation; Mehragentensystem; Motion Capturing; Bahnplanung; Erweiterte Realität <Informatik>; Avatar <Informatik>
    Scope: XII, 384 p. 157 illus
  4. Practical game design
    learn the art of game design through applicable skills and cutting-edge insights
    Published: 2018
    Publisher:  Packt Publishing, Birmingham, UK

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787122161
    Subjects: Softwareentwicklung; Computerspiel
    Other subjects: Computer graphics; Computer games / Design
    Scope: 1 Online-Ressource (XI, 446 Seiten), Illustrationen
  5. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
    EARTH 2018
    Contributor: Luigini, Alessandro (Herausgeber)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    Universitätsbibliothek Trier
    AK/nh1007
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    Source: Union catalogues
    Contributor: Luigini, Alessandro (Herausgeber)
    Language: English
    Media type: Book
    ISBN: 9783030122393
    Series: Advances in Intelligent Systems and Computing ; 919
    Subjects: Cultural heritage; Education; Computer graphics; Computersimulation; Digital Humanities; Kulturerbe; Kulturpädagogik
    Scope: xxxviii, 757 Seiten, Illustrationen
  6. Game design workshop
    a playcentric approach to creating innovative games
    Published: [2019]; © 2019
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315104300; 131510430X; 9781351597708; 1351597701; 9781351597692; 1351597698; 9781351597685; 135159768X
    RVK Categories: ST 324 ; SU 500
    Edition: Fourth edition
    Series: An A K Peters book
    Subjects: Computer games; Computer games; Computer graphics; Computer games ; Programming; Computer games ; Design; Computer graphics; GAMES ; Board; COMPUTERS / Computer Graphics / Game Programming & Design
    Scope: 1 online resource (XXXIII, 522 Seiten), Illustrationen
  7. Art of Atari
    Published: [2016]
    Publisher:  Dynamite Entertainment, Mt. Laurel, NJ

    Freie Universität Berlin, Universitätsbibliothek
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  8. 3D Game Programming All in One.
    Published: 2004; ©2004.
    Publisher:  Course Technology, Boston

    Intro -- Contents -- Introduction -- Chapter 1 Introduction to 3D Game Development -- The Computer Game Industry -- 3D Game Genres and Styles -- Game Platforms -- Game Developer Roles -- Publishing Your Game -- Elements of a 3D Game -- Game Engine --... more

    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
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    Intro -- Contents -- Introduction -- Chapter 1 Introduction to 3D Game Development -- The Computer Game Industry -- 3D Game Genres and Styles -- Game Platforms -- Game Developer Roles -- Publishing Your Game -- Elements of a 3D Game -- Game Engine -- Scripts -- Graphical User Interface -- Models -- Textures -- Sound -- Music -- Support Infrastructure -- The Torque Game Engine -- Descriptions -- Using Torque in This Book -- Moving Right Along -- Chapter 2 Introduction to Programming -- UltraEdit-32 -- Program Setup and Configuration -- Setting Up Projects and Files -- Search and Replace -- Find in Files -- grep -- Bookmarks -- Macros -- UltraEdit Review -- Controlling Computers with Programs -- Programming Concepts -- How to Create and Run the Example Programs -- Hello World -- Expressions -- Variables -- Operators -- Loops -- Functions -- Conditional Expressions -- Branching -- Debugging and Problem Solving -- Best Practices -- Moving Right Along -- Chapter 3 3D Programming Concepts -- 3D Concepts -- Coordinate Systems -- 3D Models -- 3D Shapes -- Displaying 3D Models -- Transformation -- Rendering -- Scene Graphs -- 3D Audio -- 3D Programming -- Programmed Translation -- Programmed Rotation -- Programmed Scaling -- Programmed Animation -- 3D Audio -- Moving Right Along -- Chapter 4 Game Programming -- Torque Script -- Strings -- Objects -- DataBlocks -- Game Structure -- Server versus Client Design Issues -- Common Functionality -- Preparation -- Root Main -- Control Main -- Initialization -- Client -- Server -- Player -- Running Emaga4 -- Moving Right Along -- Chapter 5 Game Play -- The Changes -- Folders -- Modules -- Control Modules -- control/main.cs -- Client Control Modules -- control/client/client.cs -- control/client/interfaces/menuscreen.gui -- control/client/interfaces/playerinterface.gui -- control/client/interfaces/splashscreen.gui.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    RVK Categories: ST 325
    Subjects: Computer games ; Programming; Computer graphics; Electronic books ; local; Electronic books
    Scope: 1 online resource (848 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  9. Interactive Storytelling
    11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Universitätsbibliothek Gießen
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    Source: Union catalogues
    Contributor: Rouse, Rebecca (Herausgeber); Koenitz, Hartmut (Herausgeber); Haahr, Mads (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783030040284; 3030040283
    Other identifier:
    RVK Categories: SS 4800
    Edition: 1st ed. 2018
    Series: Information Systems and Applications, incl. Internet/Web, and HCI ; 11318
    Subjects: Interaktive Medien; Virtuelle Realität; Erzählen; Drama; Mehragentensystem; Softwareplattform; Rollenspiel; Autorensystem; Digital humanities; Computer vision; User interfaces (Computer systems); Human-computer interaction; Computer graphics; Education; Social sciences; Digital Humanities; Computer Vision; User Interfaces and Human Computer Interaction; Computer Graphics; Computers and Education; Computer Application in Social and Behavioral Sciences
    Scope: 1 Online-Ressource (XIX, 668 Seiten), 128 illus., 93 illus. in color.
  10. Interactivity, Game Creation, Design, Learning, and Innovation
    6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Contributor: Brooks, Anthony L (Herausgeber); Brooks, Eva (Herausgeber); Vidakis, Nikolas (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319769080; 3319769081
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    Edition: 1st ed. 2018
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 229
    Subjects: Digital humanities; Education; User interfaces (Computer systems); Human-computer interaction; Social sciences; Computer vision; Computer graphics; Digital Humanities; Computers and Education; User Interfaces and Human Computer Interaction; Computer Application in Social and Behavioral Sciences; Computer Vision; Computer Graphics
    Scope: 1 Online-Ressource (XV, 532 Seiten), 163 illus.
  11. Technologies for Interactive Digital Storytelling and Entertainment
    Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings
    Published: 2004
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg ; Springer-Verlag Berlin/Heidelberg

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540277972
    Series: Lecture Notes in Computer Science ; 3105
    Subjects: Computer science; Information systems; Multimedia systems; Artificial intelligence; Computer graphics
  12. Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
    6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings
    Author: Chang, Maiga
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642234569
    Other identifier:
    Series: Lecture Notes in Computer Science ; 6872
    Subjects: Computer science; Information systems; Multimedia systems; Computer graphics; Education
  13. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783642347108
    Other identifier:
    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer vision; Computer graphics
    Scope: XII, 384 p. 157 illus
  14. Networked graphics
    building networked games and virtual environments
    Published: 2009
    Publisher:  Morgan Kaufmann, San Francisco, Calif.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780123744234; 0123744237; 1282618237; 9781282618237
    Subjects: Electronic resource; Computer games / Programming; Computer graphics; Computer games; Computer graphics; Online-Spiel; Computerspiel; Rechnernetz; Computergrafik
    Scope: 1 Online-Ressource (686)
    Notes:

    This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed

  15. OpenGL game programming
    Published: 2001
    Publisher:  Prima Tech, Roseville, CA

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0585456135; 9780585456133; 0761533303; 9780761533306
    Series: Prima Tech's game development
    Subjects: GAMES / Video & Electronic; OpenGL.; Computer games / Programming; Computer graphics; Computer games; Computer graphics; OpenGL; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xxxiv, 777 pages)
    Notes:

    Includes bibliographical references and index

  16. Unity game development essentials
    Published: 2009
    Publisher:  Packt Pub., Birmingham, England

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 184719818X; 1847198198; 9781847198181; 9781847198198
    Series: From technologies to solutions
    Subjects: COMPUTERS / Computer Graphics; Computerspiel; Dreidimensionale Computergraphik; Programmierung; Computer graphics; Computer games; Three-dimensional display systems; Real-time programming; Computerspiel; Dreidimensionale Computergrafik; Programmierung
    Scope: 1 Online-Ressource (vii, 298 p.)
    Notes:

    Includes index

  17. Videogames and art
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Published: [2007]; © 2007
    Publisher:  Intellect, Bristol, UK ; Chicago, USA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Contributor: Clarke, Andy (Publisher); Mitchell, Grethe (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1280762969; 1841501425; 184150954X; 9781280762963; 9781841501420; 9781841509549
    Subjects: ART / Digital; Jeux vidéo dans l'art; Jeux vidéo / Design; Art par ordinateur; Infographie interactive; Computerspelen; Videokunst; Kunst; Videospiel; Video games in art; Video games; Computer art; Computer graphics; Videokunst; Kunst; Videospiel; Computerkunst; Rezeption; Computerspiel
    Scope: 1 Online-Ressource (283 Seiten), Illustrationen
    Notes:

    Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002

    Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry

    Section 1. Overviews -- Section 2. Artists on art -- Section 3. Games and other art forms

  18. Art of Atari
    Published: [2016]
    Publisher:  Dynamite Entertainment, Mt. Laurel, NJ

    Technische Hochschule Augsburg
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  19. Entertainment computing and serious games
    International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015 : revised selected papers
    Contributor: Dörner, Ralf (Publisher)
    Published: [2016]; © 2016
    Publisher:  Springer, [Cham]

    Technische Hochschule Augsburg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Dörner, Ralf (Publisher)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783319461526; 9783319461519
    Other identifier:
    Corporations / Congresses: International GI-Dagstuhl Seminar 15283 (2015, Dagstuhl)
    Series: Lecture Notes in Computer Science ; Volume 9970
    Subjects: Computer science; Multimedia information systems; User interfaces (Computer systems); Computer graphics; Education / Data processing; Personal computers; Computer Science; Personal Computing; Information Systems Applications (incl. Internet); User Interfaces and Human Computer Interaction; Multimedia Information Systems; Computers and Education; Computer Graphics; Datenverarbeitung; Erziehung; Informatik; Infotainment; Serious game; Computerspiel
    Scope: 1 Online-Ressource VIII, 541 Seiten, Illustrationen, Diagramme
  20. 3D game textures
    create professional game art using Photoshop
    Author: Ahearn, Luke
    Published: [2016]
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton ; London ; New York

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781138920064
    Edition: Fourth edition
    Subjects: Computer games; Computer graphics; Computergrafik; Computerspiel; Textur-Mapping; Adobe Photoshop
    Scope: xix, 391 Seiten, Illustrationen
    Notes:

    Includes index

  21. Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
    EARTH 2018
    Contributor: Luigini, Alessandro (Herausgeber)
    Published: 2019
    Publisher:  Springer International Publishing, Cham

    Universitätsbibliothek Trier
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    Source: Union catalogues
    Contributor: Luigini, Alessandro (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783030122393
    Series: Advances in Intelligent Systems and Computing ; 919
    Subjects: Cultural heritage; Education; Computer graphics
    Scope: xxxviii, 757 Seiten, Illustrationen
  22. 3D math primer for graphics and game development
    Published: [2012]; November 2011; © 2012
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    Technische Hochschule Köln, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781439869819
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Edition: Second edition
    Subjects: Computer graphics
    Scope: 1 Online-Ressource (xxi, 805 Seiten), Illustrationen, Diagramme
    Notes:

    "eBook Published 2 November 2011" - Startseite Taylor & Francis Group

  23. 3D math primer for graphics and game development
    Published: [2011]; © 2011
    Publisher:  CRC Press, Boca Raton

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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781568817231; 1568817231; 9781439869819
    Other identifier:
    RVK Categories: ST 320 ; ST 324
    Edition: Second edition
    Subjects: Computer graphics; Grundlage; Softwareentwicklung; Reelle analytische Geometrie; Mathematik; Computerspiel; Dreidimensionale Computergrafik
    Scope: 1 Online-Ressource (xxi, 824 Seiten), Illustrationen, Diagramme
  24. Visual computing for cultural heritage /
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Published: [2020].
    Publisher:  Springer,, Cham :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Contributor: Liarokapis, Fotis (Publisher); Voulodimos, Athanasios (Publisher); Doulamis, Nikolaos (Publisher); Doulamis, Anastasios (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-3-030-37191-3
    Other identifier:
    Series: Springer series on cultural computing
    Subjects: Computer Graphics; User Interfaces and Human Computer Interaction; Cultural Heritage; Game Development; Computer graphics; User interfaces (Computer systems); Cultural heritage; Computer games—Programming; Computergrafik; Benutzeroberfläche; Mensch-Maschine-Kommunikation; Computerspiel
    Scope: 1 Online-Ressource (ix, 444 Seiten) :, Illustrationen.
  25. Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment
    4th International Conference, ITAP 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part II
    Contributor: Zhou, Jia (HerausgeberIn); Salvendy, Gavriel (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in... more

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    This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions. ITAP 2018 includes a total of 84 papers. They were organized in topical sections as follows: Part I: aging and technology acceptance; aging and interaction; intergenerational communication and social participation. Part II: health care technologies and services for the elderly; intelligent environments for aging; and games and entertainment for the elderly Health Care Technologies and Services for the Elderly -- Building an Ontology for Eldercare Service in China with a Hierarchical Clustering Method -- Interoperability and Convergence for Welfare Technology -- A Knowledge Graph for Eldercare: Constructing a Domain Entity Graph with Guidelines -- Augmented Reality in Tablets for the Yerkes Test for Older Adults -- Innovation Method of Health Products Design for Elderly Adults Based on Perceived Quality and User Experience -- A User-centred Ethical Assessment of Welfare Technologies for Elderly -- Obstacles of Utilizing a Self-management APP for Taiwanese Type II Diabetes Patients -- Impact of Virtual Reality (VR) Experience on Older Adults' Well-Being -- Positive Impact of Exergaming on Older Adults’ Mental and Social Well-being: In Search of Evidence -- AR-PETS: Development of an Augmented Reality Supported Pressing Evaluation Training System -- Technology-Enabled Medication Adherence for Seniors Living in the Community: Experiences, Lessons, and The Road Ahead -- The Old People Using Intelligent Mobile Equipment Influence Extent -- Factor Analysis of Perceived Quality and User Experience of Health Products for Elderly Adults -- Usability Assessment of a Web-based Self-Directed Learning (SDL) System for Chinese Dementia Caregivers -- The Effect of Hypertension Health Management (HHM) using IT for the Elderly: A Case Study in an Underdeveloped Area of China -- Decisions about Medical Data Disclosure in the Internet: An Age Perspective -- Intelligent Environments for Aging -- A Framework for Pervasive & Ubiquitous Geriatric Monitoring -- User-specific Concepts of Aging - A Qualitative Approach on AAL-Acceptance Regarding Ultrasonic Whistles -- Kinecting Frailty: A Pilot Study on Frailty -- Detecting Parkinson’s Disease Using Gait Analysis with Particle Swarm Optimization -- Methods to Design Home Support for Elders -- Unobtrusive detection of frailty in older adults -- Monitoring Thermal Comfort with IoT Technologies: A Pilot Study in Chinese Eldercare Centers -- Reflections on the effectiveness of a high density ambient sensor deployment for monitoring Healthy Aging -- Interpersonal Distancing in Cooperation - Effect of Confederate’s Interpersonal Distance Preferences -- Identifying Elderlies at Risk of Becoming More Depressed with Internet-of-Things -- Smart TV for Older Adults: A Comparative Study of the Mega Menu and Tiled Menu -- Privacy at Home: an Inquiry into Sensors and Robots for the Stay at Home Elderly -- Perspectives on Design of Sensor based Exergames Targeted Towards Older Adults -- Privacy and Future Consent in Smart Homes as Assisted Living Technologies -- Needs and Attitudes of Friendly Chinese Restaurant among Older Adults: Results from a Pilot Study -- Investigating Older Adults’ Preferences for Functions within a Human-Machine Interface Designed for Fully Autonomous Vehicles -- An Experimental Study on Intelligent Kitchen Appliances’ Interface Information Preference Based on Visual Characteristics of the Elderly -- Games and Entertainment for the Elderly -- Gen X and Digital Games: Looking Back to Look Forward -- An analysis of Crossword Learning: a mobile application for the elderly -- Creating an Online Escape Room Game for Older Adults: Needs Assessment, Design Process, and Usability Testing -- Innovative game concepts for Alzheimer patients -- Pumpkin Garden: A Mobile Game Platform for Monitoring Parkinson's Disease Symptoms -- Pilot study of Piano Learning with AR Smart glasses Considering Both Single and Paired Play -- Attitudes and Perceptions of Older Chinese People in Hong Kong towards Silver Gaming

     

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    Source: Union catalogues
    Contributor: Zhou, Jia (HerausgeberIn); Salvendy, Gavriel (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319920375
    Other identifier:
    Series: Lecture Notes in Computer Science ; 10927
    Information Systems and Applications, incl. Internet/Web, and HCI ; 10927
    Array
    Subjects: Computer science; Computer Science; Computer science; Computer organization; Computer security; Computer organization; Computer security; User interfaces (Computer systems); Artificial intelligence; Computer graphics; User interfaces (Computer systems); Artificial intelligence; Computer graphics; Application software.; Computer networks .; Human-computer interaction.; Data protection.; Computer engineering.
    Scope: Online-Ressource (XXIII, 590 p. 180 illus, online resource)