Skip to main navigation
Skip to main content
toggle menu
info(at)avldigital.
remove-this.
de
Deutsch
English
Subscribe to announcements
Submit announcement
Login
Search the whole website
Finding literature
Open
Content profile
Data sources
Acquisition strategy
SIS licences
Publishing
Open
CompaRe: Open Access
Search in CompaRe
E-journal hosting
Networking
Open
Researchers
Calls for Papers
Dissertations
Events
Vacancies and scholarships
Projects and research
Institutions
Websites
Blog
Subscribe to announcements
Submit announcement
Login
You are here
avldigital.de
Search Results
Narrow Search
Search narrowed by
2019
(lcsh)Behavioral economics
Remove all filters
Type
Publications
(1)
Source
Union catalogues
(1)
Format
Online
(1)
Contributor
Sauer, Annika
(1)
Media type
Ebook
(1)
Language
German
(1)
Year
2019
(1)
Last searches
*
Search the whole website
Search
Results for *
Displaying results 1 to 1 of 1.
Sort search results
Relevance
Title
Type
Author
Created
Relevance
Title
Type
Author
Created
eSport, Netzwerkeffekte und Lindahl-Preise
Author:
Sauer, Annika
Published:
2019
Publisher: Springer Fachmedien Wiesbaden, Wiesbaden
Bibliographic information
Access
Export
Access:
Resolving-System
Resolving-System
Langzeitarchivierung Nationalbibliothek
Verlag
Export to reference management software
 
RIS file
 
BibTeX file
Source:
Union catalogues
Language:
German
Media type:
Ebook
Format:
Online
ISBN:
9783658262105
Other identifier:
9783658262105
doi:
10.1007/978-3-658-26210-5
urn:
urn:nbn:de:101:1-2019041404061648393467
Edition:
1. Auflage 2019
Subjects:
Computerspielindustrie
;
Videospielemarkt
;
E-Sport
;
Netzeffekt
;
Gratisangebot
;
Zahlungsbereitschaft
;
Verhaltensökonomie
;
Netzeffekt
;
Preis
;
Videospiel
;
E-Sport
;
Sport
;
Turnier
;
Computerspiel
;
Berufssport
;
Sportökonomie
;
Online-Dienst
;
Multimediaprodukt
;
Netzeffekt
;
Öffentliches Gut
;
Preisdifferenzierung
;
Crowdfunding
Other subjects:
(stw)Computerspiel
;
(stw)Profisport
;
(stw)Sportökonomik
;
(stw)Digitale Güter
;
(stw)Netzwerkökonomik
;
(stw)Computerspieleindustrie
;
(stw)Öffentliche Güter
;
(stw)Preisdifferenzierung
;
(stw)Crowdfunding
;
(Produktform)Electronic book text
;
(BISAC Subject Heading)BUS069000
;
(BISAC Subject Heading)KC
;
Crowdfunding
;
Free-to-Play
;
Mikrotransaktionen
;
Sportökonomik
;
Videospielindustrie
;
digital Güter
;
(BISAC Subject Heading)BUS085000
;
(BIC subject category)KCK
;
(Springer Nature Marketing Classification)C
;
(Springer Nature Subject Code)SCW52000: Sports Economics
;
(Springer Nature Subject Code)SCW54000: Behavioral/Experimental Economics
;
(Springer Nature Subject Collection)SUCO41170: Economics and Finance
;
Free-to-Play
;
Free-to-Play
;
(lcsh)Sports Economics
;
(lcsh)Sports-Economic aspects
;
(lcsh)Behavioral economics
Scope:
Online-Ressource