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  1. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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  2. Motion in Games
    4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

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    Source: Union catalogues
    Language: English
    Media type: Ebook
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    ISBN: 9783642250903
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    Series: Lecture Notes in Computer Science ; 7060
    Subjects: Computer science; Computer software; Artificial intelligence; Computer simulation; Computer vision; Computeranimation; Computerspiel; Navigation; Motion Capturing; Bahnplanung; Computersimulation
  3. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
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    ISBN: 9783642347108
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer vision; Computer graphics; Computerspiel; Dreidimensionale Computergrafik; Computeranimation; Mehragentensystem; Motion Capturing; Bahnplanung; Erweiterte Realität <Informatik>; Avatar <Informatik>
    Scope: XII, 384 p. 157 illus
  4. Cultural Diversity for Virtual Characters
    Investigating Behavioral Aspects across Cultures
    Published: 2014
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

    Hochschule Rhein-Waal, Zweigbibliothek Kamp-Lintfort
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    ISBN: 9783658049102
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    Subjects: Computer science; Artificial intelligence; Computer simulation; Virtuelle Realität; Avatar <Informatik>; Kulturelle Identität; Verhaltensmuster; Spielfigur; Kulturvergleich; Computeranimation
    Scope: XIV, 237 p. 57 illus
  5. Geogames and Geoplay
    Game-based Approaches to the Analysis of Geo-Information
    Contributor: Ahlqvist, Ola (Publisher); Schlieder, Christoph (Publisher)
    Published: [2018]
    Publisher:  Springer, Cham

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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    Contributor: Ahlqvist, Ola (Publisher); Schlieder, Christoph (Publisher)
    Language: English
    Media type: Ebook
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    ISBN: 9783319227740
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    RVK Categories: RB 10104
    Series: Advances in Geographic Information Science
    Subjects: Geography; Computer simulation; Geographical information systems; Game theory; Geography; Geographical Information Systems/Cartography; Simulation and Modeling; Information Systems Applications (incl. Internet); Game Theory, Economics, Social and Behav. Sciences; Computerspiel; Geoinformationssystem
    Scope: 1 Online-Ressource (X, 238 p. 60 illus., 56 illus. in color)
  6. Motion in Games
    Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings
    Published: 2010
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
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    ISBN: 9783642169588
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    Series: Lecture Notes in Computer Science ; 6459
    Subjects: Computer science; Computer software; Information systems; Artificial intelligence; Computer simulation; Computer vision
  7. Motion in Games
    4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings
    Published: 2011
    Publisher:  Springer-Verlag GmbH Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
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    ISBN: 9783642250903
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    Series: Lecture Notes in Computer Science ; 7060
    Subjects: Computer science; Computer software; Artificial intelligence; Computer simulation; Computer vision
  8. Motion in Games
    5th International Conference, MIG 2012, Rennes, France, November 15-17, 2012. Proceedings
    Published: 2012
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    ISBN: 9783642347108
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    RVK Categories: SS 4800
    Series: Lecture Notes in Computer Science
    Subjects: Computer science; Artificial intelligence; Computer simulation; Computer vision; Computer graphics
    Scope: XII, 384 p. 157 illus
  9. Cultural Diversity for Virtual Characters
    Investigating Behavioral Aspects across Cultures
    Published: 2014
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden

    FH Münster, Hochschulbibliothek
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    ISBN: 9783658049102
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    Subjects: Computer science; Artificial intelligence; Computer simulation
    Scope: XIV, 237 p. 57 illus
  10. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

    Universitätsbibliothek der RWTH Aachen
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    Source: Union catalogues
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    ISBN: 9783540892205
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    Series: Lecture Notes in Computer Science ; 5277
    Subjects: Artificial intelligence; Computer science; Computer simulation; Computer vision; Information systems; Multimedia systems
  11. Design and Use of Serious Games
    Published: 2009
    Publisher:  Springer Netherlands, Dordrecht

    Universitätsbibliothek Duisburg-Essen
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    Source: Union catalogues
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    ISBN: 9781402094965
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    Series: Intelligent Systems, Control, and Automation: Science and Engineering ; 37
    Subjects: Computer simulation; Education; Engineering design; Software engineering
  12. Extending virtual worlds
    advanced design for virtual environments
    Published: [2016]
    Publisher:  CRC Press, Boca Raton

    Hochschulbibliothek Ingolstadt
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    Language: English
    Media type: Book
    ISBN: 9781482261165
    RVK Categories: ST 323 ; ST 324
    Subjects: Computer simulation; Computer games; Shared virtual environments; Virtual reality; Design; Computerspiel; Virtuelle Realität
    Scope: xxvii, 333 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  13. Symbols
    An Evolutionary History from the Stone Age to the Future
    Published: 2023
    Publisher:  Springer Nature Switzerland, Cham

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
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    ISBN: 9783031268090
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    Edition: 1st ed. 2023
    Subjects: Natural language processing (Computer science); Machine learning; Digital humanities; Social sciences—Data processing; Computational linguistics; Computer simulation
    Scope: 1 Online-Ressource (XIII, 235 p. 91 illus., 57 illus. in color)
  14. Turing
    a novel about computation
    Published: 2005
    Publisher:  MIT Press, Cambridge, Mass

    Technische Universität Hamburg, Universitätsbibliothek
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    Language: English
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    ISBN: 0262256762; 9780262256766
    Edition: 1st MIT Press pbk. ed
    Subjects: Mathematicians; Computer scientists; Computer simulation
    Other subjects: Turing, Alan Mathison (1912-1954)
    Scope: Online-Ressource (208 p), ill
    Notes:

    Originally published: 2003

  15. Smart learning objects for smart education in computer science
    theory, methodology and robot-based implementation
    Published: 2015
    Publisher:  Springer, Cham

    This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based... more

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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    This monograph presents the challenges, vision and context to design smart learning objects (SLOs) through Computer Science (CS) education modelling and feature model transformations. It presents the latest research on the meta-programming-based generative learning objects (the latter with advanced features are treated as SLOs) and the use of educational robots in teaching CS topics. The introduced methodology includes the overall processes to develop SLO and smart educational environment (SEE) and integrates both into the real education setting to provide teaching in CS using constructivist and project-based approaches along with evaluation of pedagogic outcomes. Smart Learning Objects for Smart Education in Computer Science will appeal to researchers in CS education particularly those interested in using robots in teaching, course designers and educational software and tools developers. With research and exercise questions at the end of each chapter students studying CS related courses will find this work informative and valuable too

     

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    ISBN: 9783319169132
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    Subjects: Computer science; Artificial intelligence; Computer simulation; Education
    Scope: Online-Ressource (XVI, 317 S. 82 illus., 28 illus. in color), online resource
    Notes:

    Includes bibliographical references and index

    PrefaceAcknowlegements.-Part One: SLOs Advent Context and Basics of Their Model-Driven Development -- A Vision of Smart Teaching In CS -- Understanding of LO Domain Through its Taxonomies -- Reuse Framework of The LO Domain -- Modelling of CS Teaching and Learning in Large -- Model-Driven Specification in Designing Smart LOs -- Smart LOs Design: Higher-Level Coding and Testing Aspects -- Enhanced Features of SLOs: Focus on Specialization -- Context-Aware Adaptation of Smart Los -- Part Two: Fundamentals of Authoring Tools to Design SLOs, Environments and Smart Education Case Study -- Background to Design Smart LOs and Supporting Tools -- Authoring Tools To Design Smart Los -- Authoring Tools To Specialize and Adapt Smart Los -- Robot-Based Smart Educational Environments to Teach CS: A Case Study -- Smart Education in CS: A Case Study -- What is on the Horizon? -- Glossary -- Index.

  16. Geogames and Geoplay
    Game-based Approaches to the Analysis of Geo-Information
    Contributor: Ahlqvist, Ola (HerausgeberIn); Schlieder, Christoph (HerausgeberIn)
    Published: 2018
    Publisher:  Springer International Publishing, Cham

    This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information... more

    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    This book brings together contributions from researchers, GIS professionals and game designers to provide a first overview of this highly interdisciplinary field. Its scope ranges from fundamentals about games and play, geographic information technologies, game design and culture, to current examples and forward looking analysis. Of interest to anyone interested in creating and using Geogames, this volume serves as a channel for sharing early experiences, discussing technological challenges and solutions, and outlines a future research agenda. Games and play are part of human life, and in many game activities, place, space and geography plays a central role in determining the rules and interactions that are characteristic of each game. Recent developments and widespread access to mobile information, communication, and geospatial technologies have spurred a flurry of developments, including many variations of gaming activities that are situated in, or otherwise connected to the real world.   Foreword -- Introducing Geogames and Geoplay - Characterizing an emerging research field -- Defining a Geogame genre using core concepts of games, play, and geographic information and thinking -- OriGami - A Mobile Geogame for Spatial Literacy -- Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt! -- Addressing Uneven Participation Patterns in VGI through Gamification Mechanisms -- Teaching Geogame Design: Game Relocation as a Spatial Analysis Task -- (Re-)Localization of Location-Based Games -- The Design and Play of Geogames as Place-based Education -- A cost-effective workflow for depicting landscapes in immersive virtual environments -- Structural Gamification of a University GIS Course -- Geocaching on the Moon -- Ludography.  

     

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    Contributor: Ahlqvist, Ola (HerausgeberIn); Schlieder, Christoph (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319227740
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    Series: Advances in Geographic Information Science
    Subjects: Geography; Computer simulation; Geographical information systems; Game theory
    Scope: 1 Online-Ressource (X, 238 p. 60 illus., 56 illus. in color)
  17. Geogames and Geoplay
    Game-based Approaches to the Analysis of Geo-Information
    Contributor: Ahlqvist, Ola (Herausgeber); Schlieder, Christoph (Herausgeber)
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

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    Source: Union catalogues
    Contributor: Ahlqvist, Ola (Herausgeber); Schlieder, Christoph (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319227740
    Other identifier:
    Series: Advances in Geographic Information Science
    Subjects: Geography; Computer simulation; Geographical information systems; Game theory; Geoinformationssystem; Computerspiel
    Scope: 1 Online-Ressource (X, 238 p. 60 illus., 56 illus. in color)
  18. Design and Use of Serious Games
    Published: 2009
    Publisher:  Springer Netherlands, Dordrecht

    Universitätsbibliothek Duisburg-Essen
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    Source: Union catalogues
    Language: Undetermined
    Media type: Ebook
    Format: Online
    ISBN: 9781402094965
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    Series: Intelligent Systems, Control, and Automation: Science and Engineering ; 37
    Subjects: Computer simulation; Education; Engineering design; Software engineering; Computerspiel; Softwareentwicklung
  19. Motion in Games
    First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers
    Published: 2008
    Publisher:  Springer Berlin Heidelberg, Berlin, Heidelberg

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  20. Symbols
    An Evolutionary History from the Stone Age to the Future
    Published: 2023
    Publisher:  Springer Nature Switzerland, Cham ; Springer International Publishing AG

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  21. Information Modelling for Archaeology and Anthropology
    Software Engineering Principles for Cultural Heritage
    Published: 2018
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

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  22. Das gesamtwirtschaftliche Modell PACE-L zur Analyse von Arbeitsmarktpolitiken
  23. Die virtuelle Dimension
    Architektur, Subjektivität und Cyberspace
    Published: 2001
    Publisher:  Böhlau, Wien [u.a.]

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    Content information
    Source: Union catalogues
    Language: German
    Media type: Dissertation
    ISBN: 3205993489
    RVK Categories: LH 67100 ; LH 67190
    Subjects: Architecture, Modern; Computer simulation; Cyberspace; Virtual reality; Virtuelle Realität; Ästhetik; Architekturkritik; Architektur; Computerkunst
    Scope: 242 S., Ill.
    Notes:

    Zugl.: Wien, Univ., Habil.-Schr.

  24. Geogames and Geoplay
    Game-based Approaches to the Analysis of Geo-Information
    Contributor: Ahlqvist, Ola (Publisher); Schlieder, Christoph (Publisher)
    Published: [2018]
    Publisher:  Springer, Cham

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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Contributor: Ahlqvist, Ola (Publisher); Schlieder, Christoph (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319227740
    Other identifier:
    RVK Categories: RB 10104
    Series: Advances in Geographic Information Science
    Subjects: Geography; Computer simulation; Geographical information systems; Game theory; Geography; Geographical Information Systems/Cartography; Simulation and Modeling; Information Systems Applications (incl. Internet); Game Theory, Economics, Social and Behav. Sciences; Computerspiel; Geoinformationssystem
    Scope: 1 Online-Ressource (X, 238 p. 60 illus., 56 illus. in color)
  25. Computer simulation, rhetoric, and the scientific imagination
    how virtual evidence shapes science in the making and in the news
    Published: 2014; © 2014
    Publisher:  Lexington Books, Lanham, Maryland

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780739175576
    Subjects: Computer simulation; Science; Rhetoric; Information technology; Virtual reality; Journalismus; Computersimulation; Virtuelle Realität; Rhetorik
    Scope: 1 online resource (146 pages), illustrations
    Notes:

    Description based on print version record