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  1. Playing Dystopia
    Nightmarish Worlds in Video Games and the Player's Aesthetic Response
    Autor*in: Farca, Gerald
    Erschienen: [2018]
    Verlag:  transcript-Verlag, Bielefeld ; Walter de Gruyter GmbH, Berlin

    Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experiences, often inviting them in various ways to reflect on the enacted events.Gerald Farca explores the genre of dystopian video games... mehr

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    Video games today permeate our everyday existence. They immerse players in fascinating game-worlds and exciting experiences, often inviting them in various ways to reflect on the enacted events.Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish game-worlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own 'offline' environment, thus learning to stay wary of social and political developments.In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783839445976
    Weitere Identifier:
    RVK Klassifikation: AP 15963
    DDC Klassifikation: Sozialwissenschaften (300)
    Schriftenreihe: Bild und Bit ; 8
    Schlagworte: Anti-Utopie; Videospiel; Computerspiel; Medienästhetik; Albtraum; Spieler; Computer Games; Culture; Digital Media; Dystopia; Media Aesthetics; Media Studies; Media; Phenomenology; Science Fiction; Sociology of Technology; Utopia
    Umfang: 1 Online-Ressource
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    Description based on online resource; title from PDF title page (publisher's Web site, viewed 23. Nov 2018)