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Using comparable corpora for under-resourced areas of machine translation
This book provides an overview of how comparable corpora can be used to overcome the lack of parallel resources when building machine translation systems for under-resourced languages and domains. It presents a wealth of methods and open tools for...
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Universitätsbibliothek Bielefeld
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This book provides an overview of how comparable corpora can be used to overcome the lack of parallel resources when building machine translation systems for under-resourced languages and domains. It presents a wealth of methods and open tools for building comparable corpora from the Web, evaluating comparability and extracting parallel data that can be used for the machine translation task. It is divided into several sections, each covering a specific task such as building, processing, and using comparable corpora, focusing particularly on under-resourced language pairs and domains.The book is intended for anyone interested in data-driven machine translation for under-resourced languages and domains, especially for developers of machine translation systems, computational linguists and language workers. It offers a valuable resource for specialists and students in natural language processing, machine translation, corpus linguistics and computer-assisted translation, and promotes the broader use of comparable corpora in natural language processing and computational linguistics.
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Exploring the early digital
Changes in the present challenge us to reinterpret the past, but historians have not yet come to grips with the convergence of computing, media, and communications technology. Today these things are inextricably intertwined, in technologies such as...
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Universitätsbibliothek Bielefeld
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Universitätsbibliothek Paderborn
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Standort:
Universitätsbibliothek Trier
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Changes in the present challenge us to reinterpret the past, but historians have not yet come to grips with the convergence of computing, media, and communications technology. Today these things are inextricably intertwined, in technologies such as the smartphone and internet, in convergent industries, and in social practices. Yet they remain three distinct historical subfields, tilled by different groups of scholars using different tools. We often call this conglomeration "the digital," recognizing its deep connection to the technology of digital computing. Unfortunately, interdisciplinary studies of digital practices, digital methods, or digital humanities have rarely been informed by deep engagement with the history of computing.Contributors to this volume have come together to reexamine an apparently familiar era in the history of computing through new lenses, exploring early digital computing and engineering practice as digital phenomena rather than as engines of mathematics and logic. Most focus on the period 1945 to 1960, the era in which the first electronic digital computers were created and the computer industry began to develop. Because digitality is first and foremost a way of reading objects and encoding information within them, we are foregrounding topics that have until now been viewed as peripheral in the history of computing: betting odds calculators, card file systems, program and data storage, programmable calculators, and digital circuit design practices. Reconceptualizing the "history of computing" as study of the "early digital" decenters the stored program computer, repositioning it as one of many digital technologies.
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Wissenschaft kommuniziert
Eine wissenssoziologische Gattungsanalyse des akademischen Group-Talks am Beispiel der Computational Neuroscience
Standort:
Universitätsbibliothek Duisburg-Essen
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Interactive Storytelling
7th International Conference on Interactive Digital Storytelling, ICIDS 2014, Singapore, Singapore, November 3-6, 2014, Proceedings
This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5...
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Universität Potsdam, Universitätsbibliothek
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This book constitutes the refereed proceedings of the 7th International Conference on Interactive Storytelling, ICIDS 2014, Singapore, Singapore, November 2014. The 20 revised full papers presented together with 8 short papers 7 posters, and 5 demonstration papers were carefully reviewed and selected from 67 submissions. The papers are organized in topical sections on story generation, authoring, evaluation and analysis, theory, retrospectives, and user experience
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Pro Java 9 games development
leveraging the JavaFX APIs
Standort:
Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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Experimental IR meets multilinguality, multimodality, and interaction
8th International Conference of the CLEF Association, CLEF 2017, Dublin, Ireland, September 11–14, 2017 : proceedings
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Freie Universität Berlin, Universitätsbibliothek
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Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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Universität Potsdam, Universitätsbibliothek
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Advances in computer games
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017 : revised selected papers
Standort:
Freie Universität Berlin, Universitätsbibliothek
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uneingeschränkte Fernleihe, Kopie und Ausleihe
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Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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Language technologies for the challenges of the digital age
27th International Conference, GSCL 2017, Berlin, Germany, September 13-14, 2017 : proceedings
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Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
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Europa-Universität Viadrina, Universitätsbibliothek
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Fachhochschule Potsdam, Hochschulbibliothek
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Standort:
Universität Potsdam, Universitätsbibliothek
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Evolutionary and Biologically Inspired Music, Sound, Art and Design
5th International Conference, EvoMUSART 2016, Porto, Portugal, March 30 -- April 1, 2016, Proceedings
Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held...
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Universität Potsdam, Universitätsbibliothek
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Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 This book constitutes the refereed proceedings of the 5th International Conference on Evolutionary and Biologically Inspired Music, Sound, Art and Design, EvoMUSART 2016, held in Porto, Portugal, in March/April 2016, co-located with the Evo*2016 events EuroGP, EvoCOP and EvoApplications. The 17 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers cover a wide range of topics and application areas, including generative approaches to music, graphics, game content, and narrative; music information retrieval; computational aesthetics; the mechanics of interactive evolutionary computation; and the art theory of evolutionary computation. /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}
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Social Informatics
SocInfo 2013 International Workshops, QMC and HISTOINFORMATICS, Kyoto, Japan, November 25, 2013, Revised Selected Papers
This book constitutes the refereed post-proceedings of two workshops held at the 5th International Conference on Social Informatics, SocInfo 2013, in Kyoto, Japan, in November 2013: the First Workshop on Quality, Motivation and Coordination of Open...
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Universität Potsdam, Universitätsbibliothek
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This book constitutes the refereed post-proceedings of two workshops held at the 5th International Conference on Social Informatics, SocInfo 2013, in Kyoto, Japan, in November 2013: the First Workshop on Quality, Motivation and Coordination of Open Collaboration, QMC 2013 and the First International Workshop on Histoinformatics, HISTOINFORMATICS 2013. The 11 revised papers presented at the workshops were carefully reviewed and selected from numerous submissions. They cover specific areas of social informatics. The QMC 2013 workshop attracted papers on new algorithms and methods to improve the quality or to increase the motivation of open collaboration, to reduce the cost of financial motivation or to decrease the time needed to finish collaborative tasks. The papers presented at HISTOINFORMATICS 2013 aim at improving the interaction between computer science and historical science towards fostering a new research direction of computational history
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Computational Linguistics and Intelligent Text Processing
16th International Conference, CICLing 2015, Cairo, Egypt, April 14-20, 2015, Proceedings, Part I
Grammar Formalisms and Lexical Resources -- Towards a Universal Grammar for Natural Language Processing -- Deletions and Node Reconstructions in a Dependency-Based Multilevel Annotation Scheme -- Enriching, Editing, and Representing Interlinear...
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Universität Potsdam, Universitätsbibliothek
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Grammar Formalisms and Lexical Resources -- Towards a Universal Grammar for Natural Language Processing -- Deletions and Node Reconstructions in a Dependency-Based Multilevel Annotation Scheme -- Enriching, Editing, and Representing Interlinear Glossed Text -- Comparing Neural Lexical Models of a Classic National Corpus and a Web Corpus: The Case for Russian -- Lexical Network Enrichment Using Association Rules Model -- When Was Macbeth Written? Mapping Book to Time -- Tharawat: A Vision for a Comprehensive Resource for Arabic Computational Processing -- High Quality Arabic Lexical Ontology Based on MUHIT, WordNet, SUMO and DBpedia -- Building a Nasa Yuwe Language Test Collection -- Morphology and Chunking -- Making Morphologies the“Easy” Way -- To Split or Not, and If so, Where? Theoretical and Empirical Aspects of Unsupervised Morphological Segmentation -- Data-Driven Morphological Analysis and Disambiguation for Kazakh -- Statistical Sandhi Splitter for Agglutinative Languages -- Chunking in Turkish with Conditional Random Fields -- Syntax and Parsing -- Statistical Arabic Grammar Analyzer -- Bayesian Finite Mixture Models for Probabilistic Context-Free Grammars -- Employing Oracle Confusion for Parse Quality Estimation -- Experiments on Sentence Boundary Detection in User-Generated Web Content -- Anaphora Resolution and Word Sense Disambiguation -- An Investigation of Neural Embeddings for Coreference Resolution -- Feature Selection in Anaphora Resolution for Bengali: A Multiobjective Approach -- A Language Modeling Approach for Acronym Expansion Disambiguation -- Web Person Disambiguation Using Hierarchical Co-reference Model -- Semantics and Dialogue -- From Natural Logic to Natural Reasoning -- A Unified Framework to Identify and Extract Uncertainty Cues, Holders, and Scopes in One Fell-Swoop -- Lemon and Tea Are Not Similar: Measuring Word-to-Word Similarity by Combining Different Methods -- Domain-Specific Semantic Relatedness from Wikipedia Structure: A Case Study in Biomedical Text -- Unsupervised Induction of Meaningful Semantic Classes through Selectional Preferences -- Hypernym Extraction: Combining Machine-Learning and Dependency Grammar -- Arabic Event Detection in Social Media -- Learning Semantically Rich Event Inference Rules Using Definition of Verbs -- Rehabilitation of Count-Based Models for Word Vector Representations -- Word Representations in Vector Space and their Applications for Arabic -- Short Text Hashing Improved by Integrating Multi-granularity Topics and Tags -- A Computational Approach for Corpus Based Analysis of Reduplicated Words in Bengali -- Automatic Dialogue Act Annotation within Arabic Debates -- E-Quotes: Enunciative Modalities Analysis Tool for Direct Reported Speech in Arabic -- Textual Entailment Using Different Similarity Metrics -- Machine Translation and Multilingualism -- Translation Induction on Indian Language Corpora Using Translingual Themes from Other Languages -- English-Arabic Statistical Machine Translation: State of the Art -- Mining Parallel Resources for Machine Translation from Comparable Corpora -- Statistical Machine Translation from and into Morphologically Rich and Low Resourced Languages -- Adaptive Tuning for Statistical Machine Translation (AdapT) -- A Hybrid Approach for Word Alignment with Statistical Modeling and Chunker -- Improving Bilingual Search Performance Using Compact Full-Text Indices -- Neutralizing the Effect of Translation Shifts on Automatic Machine Translation Evaluation -- Arabic Transliteration of Romanized Tunisian Dialect Text: A Preliminary Investigation -- Cross-Dialectal Arabic Processing -- Language Set Identification in Noisy Synthetic Multilingual Documents -- Feature Analysis for Native Language Identification. The two volumes LNCS 9041 and 9042 constitute the proceedings of the 16th International Conference on Computational Linguistics and Intelligent Text Processing, CICLing 2015, held in Cairo, Egypt, in April 2015. The total of 95 full papers presented was carefully reviewed and selected from 329 submissions. They were organized in topical sections on grammar formalisms and lexical resources; morphology and chunking; syntax and parsing; anaphora resolution and word sense disambiguation; semantics and dialogue; machine translation and multilingualism; sentiment analysis and emotion detection; opinion mining and social network analysis; natural language generation and text summarization; information retrieval, question answering, and information extraction; text classification; speech processing; and applications.
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Computational Linguistics and Intelligent Text Processing
16th International Conference, CICLing 2015, Cairo, Egypt, April 14-20, 2015, Proceedings, Part II
Sentiment Analysis and Emotion Detection -- The CLSA Model: A Novel Framework for Concept-Level Sentiment Analysis -- Building Large Arabic Multi-domain Resources for Sentiment Analysis -- Learning Ranked Sentiment Lexicons -- Modelling Public...
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Universität Potsdam, Universitätsbibliothek
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Sentiment Analysis and Emotion Detection -- The CLSA Model: A Novel Framework for Concept-Level Sentiment Analysis -- Building Large Arabic Multi-domain Resources for Sentiment Analysis -- Learning Ranked Sentiment Lexicons -- Modelling Public Sentiment in Twitter: Using Linguistic Patterns to Enhance Supervised Learning -- Trending Sentiment-Topic Detection on Twitter -- EmoTwitter - A Fine-Grained Visualization System for Identifying Enduring Sentiments in Tweets -- Feature Selection for Twitter Sentiment Analysis: An Experimental Study -- An Iterative Emotion Classification Approach for Microblogs -- Aspect-Based Sentiment Analysis Using Tree Kernel Based Relation Extraction -- Text Integrity Assessment: Sentiment Profile vs Rhetoric Structure -- Sentiment Classification with Graph Sparsity Regularization -- Detecting Emotion Stimuli in Emotion-Bearing Sentences -- Sentiment-Bearing New Words Mining: Exploiting Emoticons and Latent Polarities -- Identifying Temporal Information and Tracking Sentiment in Cancer Patients’ Interviews -- Using Stylometric Features for Sentiment Classification -- Opinion Mining and Social Network Analysis -- Automated Linguistic Personalization of Targeted Marketing Messages Mining User-Generated Text on Social Media -- Inferring Aspect-Specific Opinion Structure in Product Reviews Using Co-training -- Summarizing Customer Reviews through Aspects and Contexts -- An Approach for Intention Mining of Complex Comparative Opinion Why Type Questions Asked on Product Review Sites -- TRUPI: Twitter Recommendation Based on Users’ Personal Interests -- Detection of Opinion Spam with Character n-grams -- Content-Based Recommender System Enriched with Wordnet Synsets -- Active Learning Based Weak Supervision for Textual Survey Response Classification -- Detecting and Disambiguating Locations Mentioned in Twitter Messages -- Natural Language Generation and Text Summarization Satisfying Poetry Properties Using Constraint Handling Rules -- A Multi-strategy Approach for Lexicalizing Linked Open Data -- A Dialogue System for Telugu, a Resource-Poor Language -- Anti-Summaries: Enhancing Graph-Based Techniques for Summary Extraction with Sentiment Polarity -- A Two-Level Keyphrase Extraction Approach -- Information Retrieval, Question Answering, and Information Extraction Conceptual Search for Arabic Web Content -- Experiments with Query Expansion for Entity Finding -- Mixed Language Arabic-English Information Retrieval -- Improving Cross Language Information Retrieval Using Corpus Based Query Suggestion Approach -- Search Personalization via Aggregation of Multidimensional Evidence About User Interests -- Question Analysis for a Closed Domain Question Answering System -- Information Extraction with Active Learning: A Case Study in Legal Text -- Text Classification -- Term Network Approach for Transductive Classification -- Calculation of Textual Similarity Using Semantic Relatedness Functions -- Confidence Measure for Czech Document Classification -- An Approach to Tweets Categorization by Using Machine Learning Classifiers in Oil Business -- Speech Processing -- Long-Distance Continuous Space Language Modeling for Speech Recognition -- A Supervised Phrase Selection Strategy for Phonetically Balanced Standard Yoruba Corpus -- Semantic Role Labeling of Speech Transcripts -- Latent Topic Model Based Representations for a Robust Theme Identification of Highly Imperfect Automatic Transcriptions -- Probabilistic Approach for Detection of Vocal Pathologies in the Arabic Speech -- Applications -- Clustering Relevant Terms and Identifying Types of Statements in Clinical Records -- Medical Entities Tagging Using Distant Learning -- Identification of Original Document by Using Textual Similarities -- Kalema: Digitizing Arabic Content for Accessibility Purposes Using Crowdsourcing -- An Enhanced Technique for Offline Arabic Handwritten Words Segmentation. The two volumes LNCS 9041 and 9042 constitute the proceedings of the 16th International Conference on Computational Linguistics and Intelligent Text Processing, CICLing 2015, held in Cairo, Egypt, in April 2015. The total of 95 full papers presented was carefully reviewed and selected from 329 submissions. They were organized in topical sections on grammar formalisms and lexical resources; morphology and chunking; syntax and parsing; anaphora resolution and word sense disambiguation; semantics and dialogue; machine translation and multilingualism; sentiment analysis and emotion detection; opinion mining and social network analysis; natural language generation and text summarization; information retrieval, question answering, and information extraction; text classification; speech processing; and applications.
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Digital Humanities
Grundlagen und Technologien für die Praxis
Fortgeschrittene Web-Basics (HTML, CSS, JS, php, AJAX) -- Sicherheitsaspekte für Webprojekte -- Markupsprachen am Beispiel von XML (DTD, Schema, XSLT, SVG) -- TEI -- Einführung in die Bildbearbeitung -- Informationssysteme (GIS). Dieses Lehrbuch für...
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Universität Potsdam, Universitätsbibliothek
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Fortgeschrittene Web-Basics (HTML, CSS, JS, php, AJAX) -- Sicherheitsaspekte für Webprojekte -- Markupsprachen am Beispiel von XML (DTD, Schema, XSLT, SVG) -- TEI -- Einführung in die Bildbearbeitung -- Informationssysteme (GIS). Dieses Lehrbuch für die digitalen Geisteswissenschaften vermittelt in der 2. Auflage fundierte theoretische und praktische Kenntnisse, die für ein effizientes und selbstständiges Arbeiten in den Digital Humanities notwendig sind. Das Ziel ist ein allgemeines Verständnis der Konzepte und verschiedenen Softwaresysteme, denn nur durch die Verbindung von geisteswissenschaftlichen Kenntnissen mit informationstechnischer Kompetenz lassen sich digitale Medien gezielt in allen klassischen Disziplinen der Geisteswissenschaften einsetzen. Praktische Aufgaben sowie ein größeres Projekt, wie es im beruflichen Alltag vorkommt, zeigen die Umsetzung in konkreten Projekten. Der Inhalt Fortgeschrittene Web-Basics (HTML, CSS, JS, php, AJAX) - Sicherheitsaspekte für Webprojekte - Markupsprachen am Beispiel von XML (DTD, Schema, XSLT, SVG) - TEI - Einführung in die Bildbearbeitung - Informationssysteme (GIS) Die Zielgruppen - Studierende im Bereich Digital Humanities/Medieninformatik - Fachkräfte im Bereich Digitale Geisteswissenschaften/Digital Humanities/eHumanities (Bibliotheken, Archive, Museen, Institute und Einrichtungen des kulturellen Erbes) Die Autorin Susanne Kurz ist Lecturer an der Universität zu Köln. Nach Projektbeschäftigungen bei nationalen und internationalen Projekten der Digital Humanities ist sie derzeit mit der Konzeption und Durchführung des IT-Zertifikates der Philosophischen Fakultät betraut und leitet das Seminar „Basissysteme der Informationsverarbeitung“ der Studiengänge Medieninformatik und Informationsverarbeitung.
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Grundkurs JAVA
Von den Grundlagen bis zu Datenbank- und Netzanwendungen
Imperative und objektorientierte Sprachkonzepte -- Ausnahmebehandlung -- Ausgewählte Standardklassen - Generische Typen -- Lambdas, Streams und Optional -- Ein- und Ausgabe -- Threads und Prozesse -- Grafische Benutzungsoberflächen -- Einführung in...
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Universität Potsdam, Universitätsbibliothek
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Imperative und objektorientierte Sprachkonzepte -- Ausnahmebehandlung -- Ausgewählte Standardklassen - Generische Typen -- Lambdas, Streams und Optional -- Ein- und Ausgabe -- Threads und Prozesse -- Grafische Benutzungsoberflächen -- Einführung in JavaFX -- Datenbankzugriffe mit JDBC -- Netzwerkkommunikation mit TCP/IP -- Fallbeispiel -- Java Persistence API -- Objektorientierte Datenbanken -- Einführung in das Java-Modulsystem. Lernen Sie mit diesem Buch schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über Konzepte der Objektorientierung und grafische Benutzungsoberflächen bis zu Datenbankzugriffen und Kommunikation im Netzwerk. Mit Java 9 wurde die Sprache um Module als neues Feature erweitert. Ein neues Kapitel führt in das Java-Modulsystem ein. Zudem wurden zahlreiche Ergänzungen und Neuerungen (API- und Syntax-Erweiterungen) in diese 10. Auflage eingearbeitet. Über 200 Übungen unterstützen Sie dabei, die einzelnen Themen zu vertiefen. Der vollständige Quellcode der im Buch behandelten Programme (125 Projekte) und die Lösungen zu den Aufgaben sind auf der Webseite zu diesem Buch verfügbar. Der Inhalt Imperative und objektorientierte Sprachkonzepte - Ausnahmebehandlung - Ausgewählte Standardklassen - Generische Typen - Lambdas, Streams und Optional - Ein- und Ausgabe - Threads und Prozesse - Grafische Benutzungsoberflächen - Einführung in JavaFX - Datenbankzugriffe mit JDBC - Netzwerkkommunikation mit TCP/IP - Fallbeispiel - Java Persistence API - Objektorientierte Datenbanken - Einführung in das Java-Modulsystem Die Zielgruppen • Studierende der Informatik und Wirtschaftsinformatik • IT-Beschäftigte in Ausbildung und Beruf • Programmiersprachenumsteiger Der Autor Prof. Dr. Dietmar Abts lehrt das Fachgebiet Wirtschaftsinformatik, insbesondere Anwendungsentwicklung, an der Hochschule Niederrhein in Mönchengladbach. Er ist Autor mehrerer erfolgreicher Fachbücher.
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Grundkurs JAVA
Von den Grundlagen bis zu Datenbank- und Netzanwendungen
Imperative und objektorientierte Sprachkonzepte -- Ausnahmebehandlung -- Ausgewählte Standardklassen.-Generische Typen -- Lambda-Ausdrücke -- Ein- und Ausgabe -- Threads -- Grafische Benutzungsoberflächen.-Einführung in JavaFX -- Datenbankzugriffe...
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Universität Potsdam, Universitätsbibliothek
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uneingeschränkte Fernleihe, Kopie und Ausleihe
Imperative und objektorientierte Sprachkonzepte -- Ausnahmebehandlung -- Ausgewählte Standardklassen.-Generische Typen -- Lambda-Ausdrücke -- Ein- und Ausgabe -- Threads -- Grafische Benutzungsoberflächen.-Einführung in JavaFX -- Datenbankzugriffe mit JDBC -- Netzwerkkommunikation mit TCP/IP -- Fallbeispiel -- Java Persistence API -- Objektdatenbank db4o. . Lernen Sie mit diesem Buch schrittweise die wichtigsten Aspekte von Java kennen, von den elementaren Grundlagen über objektorientierte Konzepte und grafische Benutzungsoberflächen bis zu Datenbankanwendungen und Kommunikation im Netzwerk. Die 9. Auflage enthält eine Einführung zu JavaFX, dem aktuellen Framework zur Entwicklung moderner grafischer Oberflächen. Zahlreiche Verbesserungen und Ergänzungen wurden vorgenommen. Der Quellcode von 387 Programmbeispielen (inkl. Lösungen zu den Aufgaben) ist im Internet verfügbar. Der Inhalt • Imperative und objektorientierte Sprachkonzepte • Ausnahmebehandlung • Ausgewählte Standardklassen • Generische Typen • Lambda-Ausdrücke • Ein- und Ausgabe • Threads • Grafische Benutzungsoberflächen • Einführung in JavaFX • Datenbankzugriffe mit JDBC • Netzwerkkommunikation mit TCP/IP • Fallbeispiel • Java Persistence API • Objektdatenbank db4o Die Zielgruppen • Studierende der Informatik und Wirtschaftsinformatik • IT-Beschäftigte in Ausbildung und Beruf • Programmiersprachenumsteiger Der Autor Prof. Dr. Dietmar Abts lehrt das Fachgebiet Wirtschaftsinformatik, insbesondere Anwendungsentwicklung, an der Hochschule Niederrhein in Mönchengladbach.
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Computers and Games
9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World...
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Universität Potsdam, Universitätsbibliothek
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This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model
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Advances in Computer Games
15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3–5, 2017, Revised Selected Papers
This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer...
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Universität Potsdam, Universitätsbibliothek
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This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming Analytical Solution for “EinStein würfelt nicht!" with One Stone -- Toward Solving EinStein würfelt nicht! -- Analysis of Fred Horn's Gloop Puzzle -- Set Matching: An Enhancement of the Hales-Jewett Pairing Strategy Playing Hanabi Near-Optimally Optimal Play of the Farkle Dice GameDeep df-pn and its Efficient Implementations -- Improved Policy Networks for Computer Go -- Exploring Positional Linear Go -- Influence of Search Depth on Position Evaluation -- Evaluating Chess-like Games Using Generated Natural Language Descriptions -- Machine Learning in the Game of Breakthrough -- A Curling Agent Based on the Monte-Carlo Tree Search Considering the Similarity of the Best Action among Similar States -- Exploration Bonuses Based on Upper Confidence Bounds for Sparse Developing a 2048 Player with Backward Temporal Coherence Learning and Restart -- A Little Bit of Frustration Can Go a Long Way -- Automated Adaptation and Assessment in Serious Games: A Portable Tool for Supporting Learning -- An Analysis of Majority Voting in Homogeneous Groups for Checkers: Understanding Group Performance through Unbalance -- Yasol: An Open Source Solver for Quantified Mixed Integer Programs
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Informatikkultur neu denken - Konzepte für Studium und Lehre
Integration von Gender und Diversity in MINT-Studiengängen
Vielfalt in der Informatik – Ergebnisse des Forschungsprojekts IGaDtools4MINT -- Playful pedagogy: empowering students to do, design, and build -- Workshop I: Übergang Schule – Hochschule -- Workshop II: Gender und Diversity in der Hochschullehre....
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Universität Potsdam, Universitätsbibliothek
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Vielfalt in der Informatik – Ergebnisse des Forschungsprojekts IGaDtools4MINT -- Playful pedagogy: empowering students to do, design, and build -- Workshop I: Übergang Schule – Hochschule -- Workshop II: Gender und Diversity in der Hochschullehre. Mit dem Projekt „IGaDtools4MINT“ wurde angestrebt, die Interdisziplinarität, die Anwendungsbezogenheit und die große Bedeutung der Informatik für Entwicklungen, von denen Menschen auf der ganzen Welt profitieren können, stärker in die Curricula zu integrieren, um die Wichtigkeit der Teilhabe an diesen Entwicklungen zu demonstrieren sowie die Attraktivität des Studienfachs für verschiedenste Studierende weiter zu steigern. Zudem soll durch gezielte Maßnahmenentwicklung der Anteil von Frauen und anderen bislang unterrepräsentierten Gruppen in der Informatik erhöht und die Studienabbruchquoten nachhaltig gesenkt werden. Langfristig soll dadurch eine Öffnung der Fachkultur Informatik erreicht werden. Der Inhalt - Vielfalt in der Informatik – Ergebnisse des Forschungsprojekts IGaDtools4MINT - Playful pedagogy: empowering students to do, design, and build - Workshop I: Übergang Schule – Hochschule - Workshop II: Gender und Diversity in der Hochschullehre Die Herausgeberschaft Carmen Leicht-Scholten ist Politikwissenschaftlerin und hat die Brückenprofessur „Gender und Diversity in den Ingenieurwissenschaften“ im Fachbereich Bauingenieurwesen der RWTH Aachen inne. Ulrik Schroeder leitet das Lehr- und Forschungsgebiet für computerunterstütztes Lernen und Fachdidaktik Informatik an der RWTH Aachen.
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Experimental IR Meets Multilinguality, Multimodality, and Interaction
6th International Conference of the CLEF Association, CLEF’15 Toulouse, France, September 8–11, 2015, Proceedings
This book constitutes the refereed proceedings of the 6th International Conference of the CLEF Initiative, CLEF 2015, held in Toulouse, France, in September 2015. The 31 full papers and 20 short papers presented were carefully reviewed and selected...
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This book constitutes the refereed proceedings of the 6th International Conference of the CLEF Initiative, CLEF 2015, held in Toulouse, France, in September 2015. The 31 full papers and 20 short papers presented were carefully reviewed and selected from 68 submissions. They cover a broad range of issues in the fields of multilingual and multimodal information access evaluation, also included are a set of labs and workshops designed to test different aspects of mono and cross-language information retrieval systems.
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Gamification und Serious Games
Grundlagen, Vorgehen und Anwendungen
Enterprise Gamification: Vorgehen und Anwendung -- Vorgehensmodell für angewandte Spielformen -- Modellierung von Spielmechaniken mit der BPMN -- Unterstützung von Wissens- und Veränderungsmanagement -- Gamification im Innovationsprozess --...
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Enterprise Gamification: Vorgehen und Anwendung -- Vorgehensmodell für angewandte Spielformen -- Modellierung von Spielmechaniken mit der BPMN -- Unterstützung von Wissens- und Veränderungsmanagement -- Gamification im Innovationsprozess -- Gamification im betrieblichen eLearning -- Serious Games und Gamification in der Hochschullehre -- Serious Games und Lernerfolg -- Serious Games zur Verbesserung von Managementberichten. Das Herausgeberwerk zeigt, wie das weitverbreitete Einbinden von Spielmechaniken in Softwaresysteme als auch das Spielen im betriebswirtschaftlichen Kontext zielgerichtet gestaltet und eingesetzt wird. Welche Herausforderungen dabei zu meistern sind, schildern verschiedene Autoren aus Wissenschaft und Praxis. Ein umfassendes Werk, das sich in erster Linie an Praktiker richtet, aber auch viel Wissenswertes für Lehrende an Universitäten und Hochschulen bietet. Der Inhalt Enterprise Gamification: Vorgehen und Anwendung Vorgehensmodell für angewandte Spielformen Modellierung von Spielmechaniken mit der BPMN Unterstützung von Wissens- und Veränderungsmanagement Gamification im Innovationsprozess Gamification im betrieblichen eLearning Serious Games und Gamification in der Hochschullehre Serious Games und Lernerfolg Serious Games zur Verbesserung von Managementberichten Die Zielgruppen Geschäftsführer IT-Manager Softwarearchitekten Lehrende an Universitäten und in Unternehmen Wissenschaftler und Studierende Die Herausgeber Prof. Dr. Susanne Strahringer und Dr. Christian Leyh sind an der TU Dresden tätig. Als Wirtschaftsinformatiker ist ihnen der Transfer wissenschaftlicher Erkenntnisse in die betriebliche Praxis wichtig, ebenso wie die Anschlussfähigkeit ihrer Forschung an betriebliche Probleme. In ihren Arbeiten versuchen sie stets den Zusammenhang zwischen Mensch, Maschine, Organisation und Technologie im Auge zu behalten.
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Human Language Technology. Challenges for Computer Science and Linguistics
6th Language and Technology Conference, LTC 2013, Poznań, Poland, December 7-9, 2013. Revised Selected Papers
This book constitutes the refereed proceedings of the 6th Language and Technology Conference: Challenges for Computer Science and Linguistics, LTC 2013, held in Poznań, Poland, in December 2013. The 31 revised and in many cases substantially extended...
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This book constitutes the refereed proceedings of the 6th Language and Technology Conference: Challenges for Computer Science and Linguistics, LTC 2013, held in Poznań, Poland, in December 2013. The 31 revised and in many cases substantially extended papers presented in this volume were carefully reviewed and selected from 103 submissions. The papers selected to this volume belong to various fields of Human Language Technologies and illustrate a large thematic coverage of the LTC conferences. To make the presentation of the papers possibly transparent we have “structured” them into 9 chapters. These are: Speech Processing, Morphology, Parsing Related Issues, Computational Semantics, Digital Language Resources, Ontologies and Wordnets, Written Text and Document Processing, Information and Data Extraction, and Less-Resourced Languages Speech Processing -- Morphology -- Parsing Related Issues -- Computational Semantics -- Digital Language Resources -- Ontologies and Wordnets -- Written Text and Document Processing -- Information and Data Extraction -- Less-Resourced Languages
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Serious Games
Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings
This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games...
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This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results Theory -- Technologies -- Applications
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Interactive Storytelling
10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were...
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This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos RheijnLand.Xperiences - A Storytelling Framework for Cross-Museum Experiences -- Effective Scenario Designs for Free-text Interactive Fiction -- Dynamic Syuzhets: Writing and Design Methods for Playable Stories -- Plans versus Situated Actions in Immersive Storytelling Practices -- Experiencing the Presence of Historical Stories with Location-based Augmented Reality -- Developing a Writer's Toolkit for Interactive Locative Storytelling -- Level of Detail Event Generation -- Grimes' Fairy Tales: A 1960s Story Generator -- The Narrative Logic of Rube Goldberg Machines -- Cinelabyrinth: The Pavilion of Forking Paths -- Verb+s Is Looking for Love: Towards a Meaningful Narrativization of Abstract Content -- Wordless Games: Gameplay as Narrative Technique -- A Framework for Multi-Participant Narratives Based on Multiplayer Game Interaction -- Gaming Versus Storytelling: Understanding Children’s Interactive Experiences in a Museum Setting -- Using Interactive Storytelling to Identify Personality Traits -- How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative -- Thinning the Fourth Wall with Intelligent Prompt -- Who Are You? Voice-over Perspective in Surround Video -- Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality -- Design for Emerging Media: How MR Designers Think about Storytelling, Process, and Defining the Field -- An Interactive Installation for Dynamic Visualization of Multi-author Narratives -- Factors of Immersion in Interactive Digital Storytelling -- Evaluating User Experience in 360º Storytelling Through Analytics -- Towards an Interaction Model for Interactive Narratives -- Using Interactive Fiction to Teach Pediatricians-in Training about Child Abuse -- Interactive Imagining in Interactive Digital Narrative -- Repetition, Reward and Mastery: The Value of Game Design Patterns for the Analysis of Narrative Game Mechanics -- Towards a Narrative-Based Game Environment for Simulating Business Decisions -- What is a Convention in Interactive Narrative Design? -- Interactive Storytelling for the Maintenance of Cultural Identity: The Potential of Affinity Spaces for the Exchange and Continuity of Intergenerational Cultural Knowledge -- Applying Interactive Documentary as a Pedagogical Tool in High School Level -- Interactive Storytelling System for Enhancing Children’s Creativity -- Open World Story Generation for Increased Expressive Range -- Collisions and Constellations: On the Possible Intersection of Psychoethnography and Digital Storytelling -- Evaluating Visual Perceptive Media -- Biennale 4D - Exploring the Archives of the Swiss Pavilion at the «Biennale di Venezia» Art Exhibition -- Subject and Subjectivity: A Conversational Game using Possible Worlds -- The AntWriter Improvisational Writing System: Visualizing and Coordinating Upcoming Actions -- How Interactivity is Changing In Immersive Performances - An Approach of Understanding The Use of Interactive Technologies in Performance Art -- Interactive Storytelling to Teach News Literacy to Children -- Enhancing Museum’s Experiences Through Games And Stories for Young Audiences -- That’s Not How It Should End: The Effect of Reader/Player Response on the Development of Narrative -- Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience -- Embodied and Disembodied Voice: Characterizing Nonfiction Discourse in Cinematic-VR -- Learning and Teaching Biodiversity through a Storyteller Robot -- Authoring Concepts and Tools for Interactive Digital Storytelling in the Field of Mobile Augmented Reality -- NOOA: Maintaining Cultural Identity Through Intergenerational Storytelling and Digital Affinity Spaces -- An Epistemological Approach to the Creation of Interactive VR Fiction Films -- User and Player Engagement in Local News and/as Interactive Narratives -- Grammar Stories: A Proposal for the Narrativization of Abstract Contents -- Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities -- Film-Live An innovative immersive and interactive cinema experience -- Workshop Transmedia Journalism and Interactive Documentary in Dialogue -- Authoring for Interactive Storytelling Workshop -- History of Expressive Systems
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Mathematics and Computation in Music
6th International Conference, MCM 2017, Mexico City, Mexico, June 26-29, 2017, Proceedings
This book constitutes the thoroughly refereed proceedings of the 6th International Conference on Mathematics and Computation in Music, MCM 2017, held in Mexico City, Mexico, in June 2017. The 26 full papers and 2 short papers presented were carefully...
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Universität Potsdam, Universitätsbibliothek
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This book constitutes the thoroughly refereed proceedings of the 6th International Conference on Mathematics and Computation in Music, MCM 2017, held in Mexico City, Mexico, in June 2017. The 26 full papers and 2 short papers presented were carefully reviewed and selected from 40 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on algebraic models, computer assisted performance, Fourier analysis, Gesture Theory, Graph Theory and Combinatorics, Machine Learning, and Probability and Statistics in Musical Analysis and Composition Primal-Circular Substitutions -- On the Group of Transformations of Classical Types of Seventh Chords -- Pairwise Well-Formed Modes and Transformations -- Homometry in the Dihedral Groups: Lifting Sets from Zn to Dn -- A Symmetric Quantum Theory of Modulation in Z20 -- Almost Difference Sets in Transformational Music Theory -- Algebra of Harmony -- Developing Software for Dancing Tango in Compás -- Using Inharmonic Strings in Musical Instruments -- Real-Time Compositional Procedures for Mediated Soloist-Ensemble Interaction: The Comprovisador -- Strange Symmetries -- Interval Content vs. DFT -- Probing Questions about Keys: Tonal Distributions through the DFT -- Abstract Gestures: A Unifying Concept in Mathematical Music Theory -- Mathematical Music Theory and the Musical Math Game - Two Creative Ontological Switches -- Hamiltonian Graphs as Harmonic Tools -- New Investigations in Rhythmic Oddity -- Polytopic Graph of Latent Relations: A Multiscale Structure Model for Music Segments -- Dynamic Time Warping for Automatic Musical Form Identification in Symbolical Musical Files -- Identification and Evolution of Musical Style I: Hierarchical Transition Networks and their Modular Structure -- A Fuzzy-Clustering Based Approach for Measuring Similarity Between Melodies -- The Evolution of Tango Harmony, 1910-1960 -- Determination of Compositional Systems through Systemic Modelling -- A Cluster Analysis for Mode Identification in Early Music Genres -- Cross Entropy as a Measure of Coherence and Uniqueness -- Complementary Collection and Ligeti’s Combinatorial Tonality -- Probabilistic Generation of Ragtime Music from Classical Melodies -- Using Probabilistic Parsers to Support Composition of Salsa Music
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Mathematics and Computation in Music
5th International Conference, MCM 2015, London, UK, June 22-25, 2015, Proceedings
A Structural Theory of Rhythm Notation Based on Tree Representations and Term Rewriting -- Renotation from Optical Music Recognition -- Foundations for Reliable and Flexible Interactive Multimedia Scores -- Genetic Algorithms Based on the Principles...
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Universität Potsdam, Universitätsbibliothek
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A Structural Theory of Rhythm Notation Based on Tree Representations and Term Rewriting -- Renotation from Optical Music Recognition -- Foundations for Reliable and Flexible Interactive Multimedia Scores -- Genetic Algorithms Based on the Principles of Grundgestalt and Developing Variation -- Describing Global Musical Structures by Integer Programming on Musical Patterns -- Improved Iterative Random Walk for Four-Part Harmonization -- Location Constraints for Repetition-Based Segmentation of Melodies -- Modeling Musical Structure with Parametric Grammars -- Perfect Balance: A Novel Principle for the Construction of Musical Scales and Meters -- Characteristics of Polyphonic Music Style and Markov Model of Pitch-Class Intervals -- A Corpus-Sensitive Algorithm for Automated Tonal Analysis -- Finding Optimal Triadic Transformational Spaces with Dijkstra’s Shortest Path Algorithm -- A Probabilistic Approach to Determining Bass Voice Leading in Melodic Harmonisation -- Hypergestures in Complex Time: Creative Performance Between Symbolic and Physical Reality -- Generating Fingerings for Polyphonic Piano Music with a Tabu Search Algorithm -- Logistic Modeling of Note Transitions -- Evaluating Singer Consistency and Uniqueness in Vocal Performances -- A Change-Point Approach Towards Representing Musical Dynamics -- Structural Similarity Based on Time-Span Sub-Trees -- Cross Entropy as a Measure of Musical Contrast -- Symbolic Music Similarity Using Neuronal Periodicity and Dynamic Programming -- Applications of DFT to the Theory of Twentieth-Century Harmony -- Utilizing Computer Programming to Analyze Post-Tonal Music: Contour Analysis of Four Works for Solo Flute -- A Statistical Approach to the Global Structure of John Cage’s Number Piece Five⁵ -- Exact Cover Problem in Milton Babbitt’s All-Partition Array -- Constructing Geometrical Spaces from Acoustical Representations -- Geometry, Iterated Quantization and Filtered Voice-Leading Spaces -- Using Fundamental Groups and Groupoids of Chord Spaces to Model Voice Leading -- All-Interval Structures -- Unifying Tone System Definitions: Ordering Chromas -- A Categorical Generalization of Klumpenhouwer Networks -- The Spinnen-Tonnetz: New Musical Dimensions in the 2D Network for Tonal Music Analysis: Using Polarization and Tonal Regions in a Dynamic Environment -- Probabilistic Segmentation of Musical Sequences Using Restricted Boltzmann Machines -- ¿El Caballo Viejo? Latin Genre Recognition with Deep Learning and Spectral Periodicity -- Can a Musical Scale Have 14 Generators? -- On the Step-Patterns of Generated Scales That are Not Well-Formed -- Triads as Modes within Scales as Modes -- Greek Ethnic Modal Names vs. Alia Musica’s Nomenclature. This book constitutes the thoroughly refereed proceedings of the 5th International Conference on Mathematics and Computation in Music, MCM 2015, held in London, UK, in June 2015. The 24 full papers and 14 short papers presented were carefully reviewed and selected from 64 submissions. The papers feature research that combines mathematics or computation with music theory, music analysis, composition, and performance. They are organized in topical sections on notation and representation, music generation, patterns, performance, similarity and contrast, post-tonal music analysis, geometric approaches, deep learning, and scales.
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