Letzte Suchanfragen
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Text Analysis with R
For Students of Literature -
Aesthetics of Universal Knowledge
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Movement, time, technology, and art
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One origin of digital humanities
Fr Roberto Busa in his own words -
Interactivity, game creation, design, learning, and innovation
5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings -
Game dynamics
best practices in procedural and dynamic game content generation -
Wahrheit und Fake im postfaktisch-digitalen Zeitalter
Distinktionen in den Geistes- und IT-Wissenschaften -
Truth and fake in the post-factual digital age
distinctions in the humanities and IT sciences -
Bayesian natural language semantics and pragmatics
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Interactive Storytelling
11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings -
Interactive Storytelling
12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings -
Computerlinguistik und Sprachtechnologie
Eine Einführung -
Mathematics and Computation in Music
7th International Conference, MCM 2019, Madrid, Spain, June 18–21, 2019, Proceedings -
Movement, time, technology, and art /
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Text analysis with R :
for students of literature / -
Data analytics in digital humanities /
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Wahrheit und Fake im postfaktisch-digitalen Zeitalter :
Distinktionen in den Geistes- und IT-Wissenschaften / -
Interactivity, game creation, design, learning, and innovation :
5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2-3, 2016 : proceedings / -
Game dynamics :
best practices in procedural and dynamic game content generation / -
Aesthetics of Universal Knowledge /
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One origin of digital humanities :
Fr Roberto Busa in his own words / -
Text analysis with R :
for students of literature / -
Humanities data in R
exploring networks, geospatial data, images, and text -
Artificial intelligence and games
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Game dynamics
best practices in procedural and dynamic game content generation