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  1. Games and bereavement: how video games represent attachment, loss, and grief
    Autor*in: Harrer, Sabine
    Erschienen: 2019
    Verlag:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim ; transcript Verlag, Bielefeld

    Abstract: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and... mehr

     

    Abstract: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue

     

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    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783839444153
    Weitere Identifier:
    DDC Klassifikation: Psychologie (150); Publizistische Medien, Journalismus, Verlagswesen (070)
    Schriftenreihe: Edition Medienwissenschaft ; Bd. 55
    Weitere Schlagworte: (thesoz)Kunst; (thesoz)Therapie; (thesoz)Computerspiel; (thesoz)Trauer; (thesoz)Medien; (thesoz)Ästhetik; (thesoz)Design; (thesoz)Wissenschaft; (thesoz)Video; (thesoz)Spiel
    Umfang: Online-Ressource, 274 S.
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