Filtern nach
Letzte Suchanfragen

Ergebnisse für *

Zeige Ergebnisse 1 bis 2 von 2.

  1. Games and bereavement: how video games represent attachment, loss, and grief
    Autor*in: Harrer, Sabine
    Erschienen: 2019
    Verlag:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim ; transcript Verlag, Bielefeld

    Abstract: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and... mehr

     

    Abstract: How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9783839444153
    Weitere Identifier:
    DDC Klassifikation: Psychologie (150); Publizistische Medien, Journalismus, Verlagswesen (070)
    Schriftenreihe: Edition Medienwissenschaft ; Bd. 55
    Weitere Schlagworte: (thesoz)Kunst; (thesoz)Therapie; (thesoz)Computerspiel; (thesoz)Trauer; (thesoz)Medien; (thesoz)Ästhetik; (thesoz)Design; (thesoz)Wissenschaft; (thesoz)Video; (thesoz)Spiel
    Umfang: Online-Ressource, 274 S.
    Bemerkung(en):

    Veröffentlichungsversion

    begutachtet

  2. The Role of Spontaneous Digital Play during Young Patients' Cancer Treatment
    Erschienen: 2021
    Verlag:  SSOAR, GESIS – Leibniz-Institut für Sozialwissenschaften e.V., Mannheim

    Abstract: In Europe alone, more than 120,000 children and 150,000 adolescents are diagnosed with cancer every year. Thanks to treatment innovations the survival rates of young patients' cancer increase substantially every year, but improved prognoses... mehr

     

    Abstract: In Europe alone, more than 120,000 children and 150,000 adolescents are diagnosed with cancer every year. Thanks to treatment innovations the survival rates of young patients' cancer increase substantially every year, but improved prognoses are in many cases linked to longer treatments. To cope with the social, emotional, and developmental challenges associated with cancer, play and playful activities are widely recognized as fundamental for adolescents and children. This article presents the results of an exploratory study conducted to better understand the role of free digital play for young cancer patients (0-17 years). Methodology: 15 semi-structured qualitative interviews were conducted, divided into two groups. The first group consisted of four experts and the second group consisted of 11 parents of young cancer patients. Conversations with the participants revolved around children’s use of digital platforms during cancer treatment, emphasizing their motivations to play digit

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    Format: Online
    Weitere Identifier:
    DDC Klassifikation: Publizistische Medien, Journalismus, Verlagswesen (070)
    Weitere Schlagworte: (thesoz)Kind; (thesoz)Jugendlicher; (thesoz)Krebs; (thesoz)Therapie; (thesoz)Computerspiel; (thesoz)interaktive Medien; digital games; digital play; meaningful play; pediatric cancer; qualitative interviews; serious digital play
    Umfang: Online-Ressource
    Bemerkung(en):

    Veröffentlichungsversion

    begutachtet (peer reviewed)

    In: Media and Communication ; 9 (2021) 1 ; 39-48