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  1. Hybrid Museum Experiences : Theory and Design
    Beteiligt: Waern, Annika (Hrsg.); Løvlie, Anders Sundnes (Hrsg.)
    Erschienen: 2022
    Verlag:  Amsterdam University Press, Amsterdam

    "So you’re the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you.” This is the welcoming message for the Gift... mehr

     

    "So you’re the one getting this gift? Lucky you!

    Someone who knows you has visited the museum.

    They searched out things they thought you would care about, and they took photos and left messages for you.”

    This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.

    The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.

     

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    Quelle: OAPEN
    Beteiligt: Waern, Annika (Hrsg.); Løvlie, Anders Sundnes (Hrsg.)
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9789463726443
    Weitere Identifier:
    Schlagworte: Museology & heritage studies; Media studies; Communications engineering / telecommunications
    Weitere Schlagworte: Hybrid Design, Museums, User Experience, Human-Computer Interaction (HCI), Gifting
    Umfang: 1 electronic resource (198 p.)
  2. Künstliche Intelligenz : Technologien | Anwendung | Gesellschaft
    Beteiligt: Wittpahl, Volker (Hrsg.)
    Erschienen: 2019
    Verlag:  Springer Nature

    Dieses Buch ist eine Open-Access-Publikation unter einer CC BY 4.0 Lizenz. Künstliche Intelligenz (KI) klingt in aktuellen Debatten oft abstrakt und alltagsfremd. Doch die meisten Internetnutzerinnern und -nutzer sind bereits täglich mit ihr... mehr

     

    Dieses Buch ist eine Open-Access-Publikation unter einer CC BY 4.0 Lizenz. Künstliche Intelligenz (KI) klingt in aktuellen Debatten oft abstrakt und alltagsfremd. Doch die meisten Internetnutzerinnern und -nutzer sind bereits täglich mit ihr konfrontiert – wenn auch unbewusst: sei es bei der Sprachsteuerung des Smartphones, bei Kaufempfehlungen im Online-Shop oder bei der Abfrage von auf Webseiten häufig gestellten Fragen (Frequently Asked Questions, FAQ). KI ist ein Teilaspekt der Digitalisierung, der als Schlagwort immer häufiger in den Medien auftaucht. Das aktuell große Interesse liegt darin begründet, dass es in den vergangenen Jahren verschiedene technologische Fortschritte gab, welche die Nutzung der KI nun auf andere Ebenen heben. Mit diesem Themenband des Instituts für Innovation und Technik (iit) „Künstliche Intelligenz“ erhalten Leserinnen und Leser einen schlaglichtartigen Einblick in die KI hinsichtlich ihrer Technologien, aktuellen und potenziellen Anwendungen sowie Auswirkungen auf die Gesellschaft.

     

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    Quelle: OAPEN
    Beteiligt: Wittpahl, Volker (Hrsg.)
    Sprache: Deutsch
    Medientyp: Ebook
    Format: Online
    ISBN: 978-3-662-58042-4
    Weitere Identifier:
    Schlagworte: Literature: history & criticism; Educational equipment & technology, computer-aided learning (CAL); Communications engineering / telecommunications
    Weitere Schlagworte: Engineering; Electrical engineering; Humanities—Digital libraries; Educational technology
    Umfang: 1 electronic resource (270 p.)
  3. Democratising the Museum : Reflections on Participatory Technologies (Edition 1)
    Beteiligt: Runnel, Pille (Hrsg.); Pruulmann-Vengerfeldt, Pille (Hrsg.)
    Erschienen: 2014
    Verlag:  Peter Lang International Academic Publishers

    Democratising the museum is a collection of articles reflecting upon the problem of how participation, technologically mediated or not, can support the museum in the process of becoming more accessible. The open museum shares power with its visitors... mehr

     

    Democratising the museum is a collection of articles reflecting upon the problem of how participation, technologically mediated or not, can support the museum in the process of becoming more accessible. The open museum shares power with its visitors while negotiating professionalism and the role of the museum in a modern society. The book looks at the roles and struggles of audiences/visitors and professionals and the role of digital technologies in supporting the participatory museum. While different chapters draw on a variety of empirical examples, the main analytical backbone of the book comes from an extended participatory action research study conducted at the Estonian National Museum. This book aims at both academics and professionals working in the museum field.

     

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  4. The Post-Screen Through Virtual Reality, Holograms and Light Projections : Where Screen Boundaries Lie
    Autor*in: Ng, Jenna
    Erschienen: 2021
    Verlag:  Amsterdam University Press

    Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its... mehr

     

    Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer’s actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies – Virtual Reality; holograms; and light projections – this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. The Post-Screen Through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie is thus about not only where the image’s borders and demarcations are established, but also the screen boundary as the instrumentation of today’s intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement – the post-screen.

     

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    Quelle: OAPEN
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9789463723541; 9789048552566
    Weitere Identifier:
    Schlagworte: Digital video: professional; Media studies; Communications engineering / telecommunications
    Weitere Schlagworte: Screens; virtual reality (VR); Pepper's Ghost; holograms; projection mapping
    Umfang: 1 electronic resource (282 p.)