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  1. Brenda Laurel
    pioneering games for girls
    Erschienen: 2017
    Verlag:  Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc, London ; Oxford ; New York ; New Delhi ; Sydney

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... mehr

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"--

     

    Export in Literaturverwaltung   RIS-Format
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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501319815; 9781501319808; 9781501319792
    Weitere Identifier:
    RVK Klassifikation: AP 15963 ; ST 324
    Schriftenreihe: Influential video game designers
    Schlagworte: Frau; Computerspiel; Videospielemarkt; Mädchen; Spieleentwicklerin; Computerspielindustrie
    Weitere Schlagworte: Laurel, Brenda; Laurel, Brenda; Video game designers / United States / Biography; Women video game designers / United States / Biography; Video games for women / Authorship; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies
    Umfang: 1 Online-Ressource (xv, 165 Seiten), Illustrationen
  2. Brenda Laurel
    pioneering games for girls
    Erschienen: 2017
    Verlag:  Bloomsbury Academic, New York ; London ; Oxford ; New Dehli ; Sydney

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... mehr

    Deutsches Museum, Bibliothek
    keine Ausleihe von Bänden, nur Papierkopien werden versandt

     

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"... "Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs"...

     

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  3. Brenda Laurel
    pioneering games for girls
    Erschienen: 2017
    Verlag:  Bloomsbury Academic, New York ; London ; Oxford ; New Dehli ; Sydney

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... mehr

    Freie Universität Berlin, Universitätsbibliothek
    uneingeschränkte Fernleihe, Kopie und Ausleihe
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"... "Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs"...

     

    Export in Literaturverwaltung   RIS-Format
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    Hinweise zum Inhalt
    Quelle: Philologische Bibliothek, FU Berlin
    Sprache: Englisch
    Medientyp: Buch (Monographie)
    ISBN: 9781501319785; 9781501319778
    RVK Klassifikation: AP 15963 ; ST 324
    Schriftenreihe: Influential video game designers
    Schlagworte: GAMES / Video & Electronic / bisacsh; SOCIAL SCIENCE / Media Studies / bisacsh; Video game designers; Women video game designers; Video games for women; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies; Videospielemarkt; Spieleentwicklerin; Computerspiel; Mädchen; Computerspielindustrie; Frau
    Weitere Schlagworte: Laurel, Brenda; Laurel, Brenda
    Umfang: xv, 165 Seiten, 22 cm
  4. Brenda Laurel
    pioneering games for girls
    Erschienen: 2017
    Verlag:  Bloomsbury Academic & Professional, New York

    Cover -- Contents -- List of Figures -- List of Tables -- Preface from the Series Editors -- Foreword -- Acknowledgments -- 1 Introduction -- 2 "Even if it Meant Shipping Products in Pink Boxes": Research-driven Design -- 3 Aristotle and HCI:... mehr

    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    keine Fernleihe

     

    Cover -- Contents -- List of Figures -- List of Tables -- Preface from the Series Editors -- Foreword -- Acknowledgments -- 1 Introduction -- 2 "Even if it Meant Shipping Products in Pink Boxes": Research-driven Design -- 3 Aristotle and HCI: Computers as Theatre in Theory and Practice -- 4 "Friendship Adventures for Girls": A Pre-History of Emotion Games -- 5 In Her Own Words -- 6 Conclusion: The Dangers of Being a Crash Dummy -- Gameography -- Works Cited -- Index

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (lizenzpflichtig)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501319808
    RVK Klassifikation: AP 15860
    Schriftenreihe: Influential Video Game Designers Ser
    Influential Video Game Designers Ser.
    Schlagworte: Video games for women - Authorship; Video game designers--United States--Biography; Laurel, Brenda; Women video game designers; Video game designers ; United States ; Biography; Video game designers; Electronic books
    Umfang: 1 online resource (185 pages).
  5. Brenda Laurel
    pioneering games for girls
    Erschienen: 2017
    Verlag:  Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc, London ; Oxford ; New York ; New Delhi ; Sydney

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so... mehr

    Universitätsbibliothek der LMU München
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    "Brenda Laurel is best known for her work with Purple Moon, the pioneering game company she cofounded in the 1990s. Purple Moon's games were based on years of research Laurel completed in an effort to understand why computer games seemed to be of so little interest to girls. Using diverse archival sources such as trade journals, newspapers, and recorded interviews, alongside Laurel's completed games and own writings and an original interview with Laurel herself, this volume offers insight into both the early development of the games for girls movement of the 1990s and the lasting impact of Laurel's game design breakthroughs. In her work with Purple Moon, Laurel drew on her background in theatre as well as her expertise in human computer interaction and qualitative research. By relying on this interdisciplinary background, Laurel made significant contributions to our understanding of the design and development of games as a medium for emotional rehearsal and storytelling. Additionally, her dedication to research-informed design has had a longstanding impact as companies and designers increasingly rely on audience research and metrics to shape their practices. The newest in Bloomsbury's Influential Video Game Designers series, Carly Kocurek highlights the contributions of a designer whose work has had a profound impact on the development of both games for girls and empathy games"--

     

    Export in Literaturverwaltung   RIS-Format
      BibTeX-Format
    Hinweise zum Inhalt
    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781501319815; 9781501319808; 9781501319792
    Weitere Identifier:
    RVK Klassifikation: AP 15963 ; AP 15932 ; ST 324
    Schriftenreihe: Influential video game designers
    Schlagworte: Video game designers; Women video game designers; Video games for women; Spieleentwicklung; Videospielemarkt; Mädchen <8-14 Jahre>; Spieleentwicklerin; Computerspiel; Einfühlung; Videospiel; Mädchen; Computerspielindustrie; Frau
    Weitere Schlagworte: Laurel, Brenda; Laurel, Brenda; GAMES / Video & Electronic; SOCIAL SCIENCE / Media Studies
    Umfang: 1 Online-Ressource (xv, 165 Seiten), Illustrationen