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  1. On the design of game-playing agents
    Autor*in: Kim, Eun-Youn
    Erschienen: 2017
    Verlag:  Morgan & Claypool, San Rafael, California

    Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial... mehr

    Hochschulbibliothek Ingolstadt
    uneingeschränkte Fernleihe, Kopie und Ausleihe

     

    Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artificial intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents - in other words, agents that plausibly model human behavior

     

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    Volltext (URL des Erstveröffentlichers)
    Quelle: Verbundkataloge
    Sprache: Englisch
    Medientyp: Ebook
    Format: Online
    ISBN: 9781681731636
    Weitere Identifier:
    Schriftenreihe: Synthesis lectures on games and computational intelligence ; 2
    Schlagworte: Intelligent agents (Computer software); Games; Computersimulation; Agent <Informatik>; Computerspiel
    Umfang: 1 Online-Resource (xiii, 172 pages), illustrations
    Bemerkung(en):

    Part of: Synthesis digital library of engineering and computer science

    Title from PDF title page (viewed on August 23, 2017)