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  1. Scepticism and belief in English witchcraft drama, 1538–1681
    Author: Pudney, Eric
    Published: 2019
    Publisher:  Lund University Press, Lund

    This book situates witchcraft drama within its cultural and intellectual context, highlighting the centrality of scepticism and belief in witchcraft to the genre. It is argued that these categories are most fruitfully understood not as static and... more

     

    This book situates witchcraft drama within its cultural and intellectual context, highlighting the centrality of scepticism and belief in witchcraft to the genre. It is argued that these categories are most fruitfully understood not as static and mutually exclusive positions within the debate around witchcraft, but as rhetorical tools used within it. In drama, too, scepticism and belief are vital issues. The psychology of the witch character is characterised by a combination of impious scepticism towards God and credulous belief in the tricks of the witch’s master, the devil. Plays which present plausible depictions of witches typically use scepticism as a support: the witch’s power is subject to important limitations which make it easier to believe. Plays that take witchcraft less seriously present witches with unrestrained power, an excess of belief which ultimately induces scepticism. But scepticism towards witchcraft can become a veneer of rationality concealing other beliefs that pass without sceptical examination. The theatrical representation of witchcraft powerfully demonstrates its uncertain status as a historical and intellectual phenomenon; belief and scepticism in witchcraft drama are always found together, in creative tension with one another.

     

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    Source: OAPEN
    Language: English
    Media type: Ebook
    Format: Online
    Subjects: Literary studies: plays & playwrights; Early modern history: c 1450/1500 to c 1700
    Other subjects: witchcraft; demonology; scepticism; belief; magic; The Witch of Edmonton; The Late Lancashire Witches; The Lancashire Witches; Macbeth; Dr Faustus
    Scope: 1 electronic resource (360 p.)
  2. Measuring the strength of belief in the supernatural entities in the Babylonian Talmud. A method based on the Elyonim veTachtonim project
    Published: 2023

    This paper offers a technique for assessing the strength of belief in the traditions involving supernatural entities (angels, demons, ghosts, and monsters) present in the Babylonian Talmud. The method is based on the appreciation of the formal... more

    Index theologicus der Universitätsbibliothek Tübingen
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    This paper offers a technique for assessing the strength of belief in the traditions involving supernatural entities (angels, demons, ghosts, and monsters) present in the Babylonian Talmud. The method is based on the appreciation of the formal features of the text (genre, language, attribution, etc.) in the theoretical and technical framework of the Elyonim veTachtonim project and allows to grade relatively the perceived reality of particular accounts. The analysis of the quantitative data shows that these are the traditions about the demons, which are usually provided in the form of pragmatic recommendations transmitted in Aramaic and featuring the Babylonian sages. This allows us to infer that the demons appeared to the final redactors (i.e., the Stammaim) as the most real among the supernatural entities: they were presented as posing real danger and as demanding adequate means of action.

     

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    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: Enthalten in: Critical research on religion; London [u.a.] : Sage, 2013; 11(2023), 3, Seite 349-367; Online-Ressource

    Subjects: epistemology; strength of belief; demonology; angelology; Babylonian Talmud; Digital humanities
  3. A digital devil’s saga
    representation(s) of the demon in recent videogames
    Published: 2015

    This paper investigates the use of demons in videogames. It analyses how representations of demons in videogames replicate and subvert theological and socio-historic representations. While demons can be seen as ‘loans’ from Christianity, their... more

    Universitätsbibliothek Heidelberg
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    Index theologicus der Universitätsbibliothek Tübingen
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    This paper investigates the use of demons in videogames. It analyses how representations of demons in videogames replicate and subvert theological and socio-historic representations. While demons can be seen as ‘loans’ from Christianity, their representations in videogames often rely on syntheses of religious and secular sources, including Christian theology, world mythologies, conspiracy theory, and post-Miltonic literary appropriations of Satan as humanistic liberator and symbol of desire. These produce representations genealogically linked to but distinct from traditional Christian representations of demons. This paper looks at how the figuration of demons in recent videogames, primarily DmC: Devil May Cry (2013), and Shin Megami Tensei IV (2013), fit into the secular ideological legacy of the Enlightenment, in which the demon departs from purely a representation of evil and becomes recast as a polyvalent symbol capable of exploring a number of human themes, including desire, liberation, and control.

     

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    Volltext (kostenfrei)
    Volltext (kostenfrei)
    Source: Union catalogues
    Language: English
    Media type: Article (journal)
    Format: Online
    Other identifier:
    Parent title: In: Online - Heidelberg journal of religions on the internet; Heidelberg : Heidelberg University Publishing, 2005; 7(2015), Seite 139-160; Online-Ressource

    Subjects: demonology; Enlightenment; evil; humanism; secularism; videogames
    Scope: 24