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  1. Cultural Crowdfunding : Platform Capitalism, Labour and Globalization
    Contributor: Rouzé, Vincent (Publisher)
    Published: 2019
    Publisher:  University of Westminster Press, London

    "This new book analyses the strategies, usages and wider implications of crowdsourcing and crowdfunding platforms in the culture and communication industries that are reshaping economic, organizational and social logics. Platforms are the object of... more

     

    "This new book analyses the strategies, usages and wider implications of crowdsourcing and crowdfunding platforms in the culture and communication industries that are reshaping economic, organizational and social logics. Platforms are the object of considerable hype with a growing global presence. Relying on individual contributions coordinated by social media to finance cultural production (and carry out promotional tasks) is a significant shift, especially when supported by morphing public policies, supposedly enhancing cultural diversity and accessibility.

    The aim of this book is to propose a critical analysis of these phenomena by questioning what follows from decisions to outsource modes of creation and funding to consumers. Drawing on research carried out within the ‘Collab’ programme backed by the French National Research Agency, the book considers how platforms are used to organize cultural labour and/or to control usages, following a logic of suggestion rather than overt injunction. Four key areas are considered: the history of crowdfunding as a system; whose interests crowdfunding may serve; the implications for digital labour and lastly crowdfunding’s interface with globalization and contemporary capitalism. The book concludes with an assessment of claims that crowdfunding can democratize culture."

     

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    Source: OAPEN
    Contributor: Rouzé, Vincent (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781912656387; 9781912656400; 9781912656417
    Other identifier:
    Subjects: The arts: general issues; Art: financial aspects; Cultural studies; Popular culture; Media studies; Sociology: work & labour
    Other subjects: crowdsourcing; culture; crowdfunding; participation; platforms; arts
    Scope: 1 electronic resource (128 p.)
  2. Homo ludens in the loop
    playful human computation systems
    Published: 2014
    Publisher:  tredition, Hamburg

    Universitäts- und Landesbibliothek Düsseldorf
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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783849592059
    DDC Categories: 150; 793; 004
    Subjects: Computerspiel; Softwaresystem; Mensch-Maschine-Kommunikation; Problemlösen; Faktor Mensch
    Other subjects: crowdsourcing; human computation; gamification; digital games; artificial intelligence; games with a porpose; gwap
    Scope: XII, 213 S., Ill., graph. Darst., 24 cm
    Notes:

    Zugl.: Bremen, Univ., Diss.

  3. Homo ludens in the loop
    playful human computation systems
    Published: c 2014
    Publisher:  tredition, Hamburg

    Universitätsbibliothek Passau
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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9783849592059
    RVK Categories: ST 278
    DDC Categories: 150; 793; 004
    Subjects: Problemlösen; Faktor Mensch; Computerspiel; Mensch-Maschine-Kommunikation; Softwaresystem
    Other subjects: crowdsourcing; human computation; gamification; digital games; artificial intelligence; games with a porpose; gwap
    Scope: XII, 213 S., Ill., graph. Darst., 24 cm
    Notes:

    Zugl.: Bremen, Univ., Diss.

  4. Homo ludens in the loop
    playful human computation systems
    Published: 2014
    Publisher:  tredition, Hamburg

    Universitäts- und Landesbibliothek Düsseldorf
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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783849592059
    DDC Categories: 004; 793; 150
    Subjects: Mensch-Maschine-Kommunikation; Faktor Mensch; Problemlösen; Computerspiel; Softwaresystem; Mensch-Maschine-Kommunikation; Faktor Mensch; Problemlösen; Computerspiel; Softwaresystem
    Other subjects: crowdsourcing; human computation; gamification; digital games; artificial intelligence; games with a porpose; gwap
    Scope: XII, 213 S. : Ill., graph. Darst., 24 cm
    Notes:

    Zugl.: Bremen, Univ., Diss

  5. Crowdsourced innovation
    how community managers affect crowd activities
    Published: [16. August 2018]
    Publisher:  Halle Institute for Economic Research (IWH) - Member of the Leibniz Association, Halle (Saale)

    In this study, we investigate whether and to what extent community managers in online collaborative communities can stimulate crowd activities through their engagement. Using a novel data set of 22 large online idea crowdsourcing campaigns, we find... more

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    In this study, we investigate whether and to what extent community managers in online collaborative communities can stimulate crowd activities through their engagement. Using a novel data set of 22 large online idea crowdsourcing campaigns, we find that active engagement of community managers positively affects crowd activities in an inverted U-shaped manner. Moreover, we evidence that intellectual stimulation by managers increases community participation, while individual consideration of users has no impact on user activities. Finally, the data reveal that community manager activities that require more effort, such as media file uploads instead of simple written comments, have a larger effect on crowd participation.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
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    hdl: 10419/181437
    Series: IWH discussion papers ; 2018, no. 13 (August 2018)
    Subjects: crowdsourcing; open innovation; crowdsourced innovation; crowdworking; ideation; managerial attention
    Scope: 1 Online-Ressource (III, 30 Seiten, 0,66 MB), Diagramme
  6. Tradable parking permits as a transportation demand management strategy
    a behavioural investigation
    Published: [2021]
    Publisher:  [Department of Land Economy, Environment, Law & Economics, University of Cambridge, Real Estate Research Centre], [Cambridge]

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    Format: Online
    Series: Working paper series / Department of Land Economy, Environment, Law & Economics, University of Cambridge, Real Estate Research Centre ; no. 2021, 04
    Subjects: tradable parking permit; congestion; environmental awareness; car ownership; planning; online panel data; crowdsourcing; behavioural economics; prospect theory
    Scope: 1 Online-Ressource (circa 34 Seiten), Illustrationen
  7. Crowdsourcing artificial intelligence in Africa: findings from a machine learning contest
    Published: July 2021
    Publisher:  IZA - Institute of Labor Economics, Bonn, Germany

    In this paper, we study the crowdsourcing of innovation in Africa through a data science contest on an intermediated digital platform. We ran a Machine Learning (ML) contest on the continent's largest data science contest platform, Zindi. Contestants... more

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    In this paper, we study the crowdsourcing of innovation in Africa through a data science contest on an intermediated digital platform. We ran a Machine Learning (ML) contest on the continent's largest data science contest platform, Zindi. Contestants were surveyed on their motivations to take part and their perceptions about AI in Africa. In total, 614 contestants submitted 15,832 entries, and 559 responded to the accompanying survey. From the findings, we answered several questions: who take part in these contests and why? Who is most likely to win? What are contestants' entrepreneurial aspirations in deploying AI? What are the obstacles they perceive to the greater diffusion of AI in Africa? We conclude that crowdsourcing of AI via data contest platforms offers a potential mechanism to alleviate some of the constraints in the adoption and diffusion of AI in Africa. Recommendations for further research are made.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
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    hdl: 10419/245596
    Series: Discussion paper series / IZA ; no. 14545
    Subjects: crowdsourcing; innovation; data science; artificial intelligence; Africa
    Scope: 1 Online-Ressource (circa 48 Seiten), Illustrationen
  8. Hourly wages in crowdworking
    a meta-analysis
    Published: January 2022
    Publisher:  CESifo, Center for Economic Studies & Ifo Institute, Munich, Germany

    In the past decade, crowdworking on online labor market platforms has become the main source of income for a growing number of people worldwide. This development has led to increasing political and scientific interest in the wages that people can... more

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    In the past decade, crowdworking on online labor market platforms has become the main source of income for a growing number of people worldwide. This development has led to increasing political and scientific interest in the wages that people can earn on such platforms. In this article, we extend the literature based on a single platform, region, or category of crowdworking by conducting a meta-analysis of the prevalent hourly wages. After a systematic and rigorous literature search, we consider 20 primary empirical studies, including 104 wages and 76,282 data points from 22 platforms, eight different countries, and a time span of 12 years. We find that, on average, microwork results in an hourly wage of less than $6. This wage is significantly lower than the mean wage of online freelancers, which is roughly three times higher. We find that hourly wages accounting for unpaid work, such as searching for tasks and communicating with requesters, tend to be significantly lower than wages not considering unpaid work. Legislators and researchers evaluating wages in crowdworking should be aware of this bias when assessing hourly wages, given that the majority of the literature does not account for the effect of unpaid work time on crowdworking wages. To foster the comparability of different research results, we suggest that scholars consider a wage malus to account for unpaid work. Finally, we find that hourly wages collected through surveys tend to be lower than wages collected via browser plugins or other technical data collection methods.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
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    hdl: 10419/252057
    Series: CESifo working paper ; no. 9540 (2022)
    Subjects: crowdworking; crowdsourcing; meta-analysis; hourly wage; remuneration; Gig-economy
    Scope: 1 Online-Ressource (circa 40 Seiten), Illustrationen
  9. Lock-in effects in online labor markets
    Published: October 2021
    Publisher:  CESifo, Center for Economic Studies & Ifo Institute, Munich, Germany

    This article reports on an investigation of the role of lock-in exploitation and the impact of reputation portability on workers’ switching behaviors in online labor markets. Online platforms using reputation mechanisms typically prevent users from... more

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    This article reports on an investigation of the role of lock-in exploitation and the impact of reputation portability on workers’ switching behaviors in online labor markets. Online platforms using reputation mechanisms typically prevent users from transferring their ratings to other platforms, inducing lock-in effects and high switching costs and leaving users vulnerable to platform exploitation. With a theoretical model, in which workers in online labor markets are locked-in by their reputational data, we test the effects using an online lab-in-the-field decision experiment. In addition to comparing a policy regime with and without reputation portability, we vary lock-in exploitation using platform fees to consider how switching behavior might differ according to monetary motives and fairness preferences. Theoretically, this study reveals how reputational investments can produce switching costs that platforms can exploit. Experimentally, the results suggest that reputation portability mitigates lock-in effects, making users less susceptible to lock-in exploitation. The data further show that switching is driven primarily by monetary motives, but perceiving the fee as unfair also has a significant role.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
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    hdl: 10419/248924
    Series: CESifo working paper ; no. 9379 (2021)
    Subjects: crowdsourcing; online markets; online labor; reputation portability; switching costs
    Scope: 1 Online-Ressource (circa 47 Seiten), Illustrationen
  10. Lock-in effects in online labor markets
    Published: [2021]
    Publisher:  CORE, Louvain-la-Neuve

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    Language: English
    Media type: Book
    Format: Online
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    hdl: 2078.1/253058
    Series: LIDAM discussion paper CORE ; 2021, 14
    Subjects: crowdsourcing; online markets; online labor; reputation portability; switching costs
    Scope: 1 Online-Ressource (circa 47 Seiten), Illustrationen
  11. The crowdless future?
    how generative AI is shaping the future of human crowdsourcing
    Published: [2023]
    Publisher:  [Harvard Business School], [Boston, MA]

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    Language: English
    Media type: Book
    Format: Online
    Series: Working paper / Harvard Business School ; 24, 005
    Subjects: Generative AI; LLMs; ChatGPT; innovation; crowdsourcing; idea generation; evaluation; novelty; value
    Scope: 1 Online-Ressource (circa 71 Seiten), Illustrationen
  12. The Covid-19 pandemic is a vitamin D deficiency problem and is easy to solve
    Author: Afuah, Allan
    Published: [2020]
    Publisher:  Michigan Ross, [Ann Arbor, MI]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
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    hdl: 2027.42/156047
    Series: Ross School of Business working paper ; no. 1398 (June 2020)
    Subjects: Covid-19; coronavirus strategy; forgotten scientific miracles; Vitamin Dsolution; crowdsourcing; business model; open innovation; disruptive innovation; statusquo; pandemic; pollution
    Scope: 1 Online-Ressource (circa 9 Seiten)
  13. Forgotten scientific miracles
    Author: Afuah, Allan
    Published: [2020]
    Publisher:  Michigan Ross, [Ann Arbor, MI]

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    Language: English
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    hdl: 2027.42/156062
    Series: Ross School of Business working paper ; no. 1399 (July 2020)
    Subjects: Causation-correlation errors; healthcare quagmire; problem solving; covid-19,wisdom of crowds; crowdsourcing; business model; open innovation; Vitamin D,disruptive innovation; trust; gatekeepers; low-carb strategies; high-dose micronutrients; Type 2 diabetes; root causes
    Scope: 1 Online-Ressource (circa 20 Seiten)
  14. The Crowdless Future? How Generative AI Is Shaping the Future of Human Crowdsourcing

    This study investigates the capability of generative artificial intelligence (AI) in creating innovative business solutions compared to human crowdsourcing methods. We initiated a crowdsourcing challenge focused on sustainable, circular economy... more

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    This study investigates the capability of generative artificial intelligence (AI) in creating innovative business solutions compared to human crowdsourcing methods. We initiated a crowdsourcing challenge focused on sustainable, circular economy business opportunities. The challenge attracted a diverse range of solvers from a myriad of countries and industries. Simultaneously, we employed GPT-4 to generate AI solutions using three different prompt levels, each calibrated to simulate distinct human crowd and expert personas. 145 evaluators assessed a randomized selection of 10 out of 234 human and AI solutions, a total of 1,885 evaluator-solution pairs. Results showed comparable quality between human and AI-generated solutions. However, human ideas were perceived as more novel, whereas AI solutions delivered better environmental and financial value. We use natural language processing techniques on the rich solution text to show that although human solvers and GPT-4 cover a similar range of industries of application, human solutions exhibit greater semantic diversity. The connection between semantic diversity and novelty is stronger in human solutions, suggesting differences in how novelty is created by humans and AI or detected by human evaluators. This study illuminates the potential and limitations of both human and AI crowdsourcing to solve complex organizational problems and sets the groundwork for a possible integrative human-AI approach to problem-solving

     

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    Series: Harvard Business School Technology & Operations Mgt. Unit Working Paper ; No. 24-005
    Subjects: Generative AI; ChatGPT; LLMs; innovation; crowdsourcing; idea generation; evaluation; novelty; value
    Other subjects: Array
    Scope: 1 Online-Ressource (48 p)
    Notes:

    Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments August 7, 2023 erstellt

  15. Homo Ludens in the Loop
    Playful Human Computation Systems
  16. Digital Mappa – Simple and Web-based Annotations

    Abstract: How does Digital Mappa, a browser-based annotation tool, fit into the current landscape of Virtual Research Environments? How is an intuitive WYSIWYG graphical user interface suited for simple (scholarly) editions and image-text... more

     

    Abstract: How does Digital Mappa, a browser-based annotation tool, fit into the current landscape of Virtual Research Environments? How is an intuitive WYSIWYG graphical user interface suited for simple (scholarly) editions and image-text representations? What about involving different users via crowdsourcing? For this review, we took three distinct perspectives (user, teacher, and backend admin) and tested the tool for text annotation but furthermore for linking images with text. Digital Mappa proves to be a stable, not-so-easy-to-set-up tool that covers a lot of ground concerning annotation and image linking. Subsuming, we describe a mature system that allows for easy editing, suitable in the classroom. Critically, it has been assessed that the tool refrains from standards (such as TEI XML) and lacks capabilities to involve larger groups (e.g. for crowdsourcing)

     

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    Language: English
    Media type: Article (journal)
    Format: Online
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    Enthalten in: RIDE; Köln : Institut für Dokumentologie und Editorik, [2014]-; 15 (12.2022); Online-Ressource
    Other subjects: editing; text edition; annotation; crowdsourcing; linking
    Scope: Online-Ressource
  17. The wisdom of crowds

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    Enthalten in: On_culture; Gießen : GCSC, 2016-; 1.2016; Online-Ressource
    Other subjects: Array
    Scope: Online-Ressource
  18. Machine translation
    10th China workshop ; proceedings
    Contributor: Shi, Xiaodong (Herausgeber); Chen, Yidong (Herausgeber)
    Published: © 2014
    Publisher:  Springer, Heidelberg

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    Contributor: Shi, Xiaodong (Herausgeber); Chen, Yidong (Herausgeber)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9783662457009; 3662457008
    Other identifier:
    9783662457009
    Series: Communications in computer and information science ; 493
    Subjects: Maschinelle Übersetzung
    Other subjects: (Produktform)Paperback / softback; (Zielgruppe)Fachpublikum/ Wissenschaft; (Zielgruppe)Research; (BIC Subject Heading)UYZG; machine translation; language model; kernel ridge regression; crowdsourcing; word segmentation; (VLB-WN)1635: Hardcover, Softcover / Informatik, EDV/Anwendungs-Software
    Scope: X, 115 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturangaben

  19. Homo Ludens in the Loop
    Playful Human Computation Systems
  20. Homo ludens in the loop
    playful human computation systems
    Published: c 2014
    Publisher:  tredition, Hamburg

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    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783849592059
    Subjects: Mensch-Maschine-Kommunikation; Faktor Mensch; Problemlösen; Computerspiel; Softwaresystem
    Other subjects: (BISAC Subject Heading)BUS000000; (BIC Subject Heading)J; crowdsourcing; human computation; gamification; digital games; artificial intelligence; games with a porpose; gwap
    Scope: XII, 213 S., Ill., graph. Darst., 24 cm
    Notes:

    Zugl.: Bremen, Univ., Diss.

  21. Storm crowds
    evidence from Zooniverse on crowd contribution design
    Published: [2017]
    Publisher:  [University of Toronto - Rotman School of Management], [Toronto]

    The proliferation of platforms with distributed content production has led to scholarly interest in understanding why individuals contribute. Few studies have explored the impact of platforms' architectural designs on contributions. An important... more

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    The proliferation of platforms with distributed content production has led to scholarly interest in understanding why individuals contribute. Few studies have explored the impact of platforms' architectural designs on contributions. An important design component is divisibility, the extent to which contributions can be divided into separate tasks to be performed independently, and then recombined. In this paper, we theoretically explore the relationship between divisibility and contributions and test our predictions with data from the citizen science platform Zooniverse, exploiting a format change that decreased divisibility. Post-change, editors contributed fewer \emph{total} edits, and more \emph{extended} edits than predicted in the absence of a change. They also spent less time contributing post-change. Our findings are relevant for the design strategies of many citizen science projects, as well as other crowdsourcing platforms with simple, well-structured tasks

     

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    Series: Rotman School of Management working paper ; no. 3039037
    Subjects: crowdsourcing; contribution design; contribution divisibility; zooniverse
    Scope: 1 Online-Ressource (circa 48 Seiten), Illustrationen
  22. Mobile technology trends and their potential for agricultural development
    Published: 2013
    Publisher:  ZEF, Bonn

    Mobile phones have spread around the developing world at an amazing speed. Their proliferation has given rise to numerous mobile phone-enabled services (m-services) in the areas of health, education, agriculture and entertainment. However, to date... more

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    Mobile phones have spread around the developing world at an amazing speed. Their proliferation has given rise to numerous mobile phone-enabled services (m-services) in the areas of health, education, agriculture and entertainment. However, to date many of these services are barely scratching the surface of what is technologically possible. This paper examines the potential of recent mobile technology trend to enhance the functions and reach of m-services, with a focus on promoting agricultural development among smallholder farmers. To this end, the paper identifies three broad trends: the growing diversity of devices to access mobile content and functions, the Internet of Things that links sensors and 'smart objects', and the power of social networks and a large user base to gather data, collectively develop solutions and facilitate learning. For each of these trends, the paper reviews the current state of the technologies and highlights actual and potential applications in the agriculture sector. The extent to which benefits can be realised on a large scale will depend on a number of factors. Thus, the paper outlines two possible scenarios how the trends could evolve in the future under different assumption and assesses the implications of these scenarios for the provision of m-services that suit the needs and capacities of farmers in developing countries.

     

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    hdl: 10419/88375
    Series: ZEF working paper series ; 123
    Subjects: agriculture; mobile phones; mobile connected devices; m-services; internet of things; cloud computing; big data; crowdsourcing; social networks
    Scope: Online-Ressource (27 S.), graph. Darst.