Following Wittgenstein, this book investigates the dialogic, aesthetic and mystical language-games of Zelda, Yehuda Amichai, Admiel Kosman, and Shimon Adaf based on their family resemblance of intertextuality in their language-games. It resists...
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Universitätsbibliothek der Eberhard Karls Universität
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Following Wittgenstein, this book investigates the dialogic, aesthetic and mystical language-games of Zelda, Yehuda Amichai, Admiel Kosman, and Shimon Adaf based on their family resemblance of intertextuality in their language-games. It resists common social-cultural categorizations while focusing on Wittgenstein's universal concepts Pages:1 to 25; Pages:26 to 50; Pages:51 to 75; Pages:76 to 100; Pages:101 to 125; Pages:126 to 150; Pages:151 to 175; Pages:176 to 200; Pages:201 to 225; Pages:226 to 250; Pages:251 to 275; Pages:276 to 300; Pages:301 to 325; Pages:326 to 350; Pages:351 to 375; Pages:376 to 400; Pages:401 to 421.