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Displaying results 1 to 4 of 4.

  1. Beginning Unreal game development
    foundation for simple to complex games using Unreal Engine 4
    Author: Nixon, David
    Published: [2020]
    Publisher:  Apress, California

    Universität Mainz, Bereichsbibliothek Mathematik, Informatik, Naturwissenschaften und Technik
    ST 3240 NIX1
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1484256387; 9781484256381
    Subjects: Computerspiel; Programmierung; Spiel-Engine
    Other subjects: Computer games / Programming; Video games / Programming; UnrealScript (Computer program language)
    Scope: xxiv, 389 Seiten, Illustrationen, 26 cm
    Notes:

    Includes index

  2. Unreal Engine C++ the ultimate developer's handbook
    learn C++ and Unreal Engine by creating a complete action game
    Published: [2020]
    Publisher:  [Verlag nicht ermittelbar], [Erscheinungsort nicht ermittelbar]

    Universität Mainz, Bereichsbibliothek Mathematik, Informatik, Naturwissenschaften und Technik
    ST 3240 ULI1
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9798648492516
    RVK Categories: ST 324
    Subjects: Softwareentwicklung; Unreal Engine 4; Computerspiel; Programmierung
    Other subjects: Video games / Programming; Video games / Design; C++ (Computer program language)
    Scope: xiii, 519 Seiten, Illustrationen, 24 cm
  3. Making games
    the politics and poetics of game creation tools
    Published: [2021]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Making sense of tools -- Tool essays -- A call for evocative tool design. Game creation as... "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"-- more

     

    Making sense of tools -- Tool essays -- A call for evocative tool design. Game creation as... "Making Games conceptualizes the role of tools in game-making and to demonstrate their influence on both the politics and aesthetics of games"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262044837
    Other identifier:
    9780262044837
    RVK Categories: AP 15963
    Series: Playful thinking
    Subjects: Computerspiel; Gestaltung; Design; Programmierung; ; Computerspiel; Videospiel;
    Other subjects: Video games / Design; Video games / Programming; Video games / Political aspects
    Scope: xi, 158 Seiten, Illustrationen, 21 cm
    Notes:

    Enthält Literaturverzeichnis auf Seite [137]-152

  4. Introduction to game design, prototyping, and development
    from concept to playable Game - with Unity and C#
    Published: 2014
    Publisher:  Addison-Wesley, Upper Saddle River, NJ [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/738
    Unlimited inter-library loan, copies and loan
    Zentrale Hochschulbibliothek Flensburg
    ST 324 U59 G449
    Unlimited inter-library loan, copies and loan
    Bibliothek der Hochschule Hannover
    EDV 3300 /37
    Unlimited inter-library loan, copies and loan
    HAWK Hochschule für angewandte Wissenschaft und Kunst Hildesheim/Holzminden/Göttingen, Bibliothek, Elektronische Ressourcen
    EDV 6200/29(2)
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321933168; 9780321933164
    RVK Categories: ST 324
    Subjects: Computer games / Programming; Computer games / Design; Video games / Design; Video games / Programming; C
    Scope: XXXI, 908 S., Ill., graph. Darst.
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke