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  1. Unreal Engine 4 scripting with C++ cookbook
    get the best out of your games by scripting them using UE4
    Published: October 2016
    Publisher:  Packt Publishing, Birmingham ; Mumbai

    Universitätsbibliothek Augsburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781785885549
    RVK Categories: ST 324
    Subjects: Computer games; UnrealScript (Computer program language); C++ (Computer program language); Computer games; Unreal Engine 4; Softwareentwicklung; Computerspiel; C++
    Scope: xii, 433 Seiten, Illustrationen
  2. Game development and simulation with unreal technology
    Published: 2016
    Publisher:  CRC Press, Boca Raton, FL

    "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to... more

    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"..

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781498706247
    RVK Categories: ST 324
    Subjects: COMPUTERS / Programming / Games; Computer games; UnrealScript (Computer program language); COMPUTERS / Programming / Games; Unreal Engine 4; Programmierung; Spiel-Engine; Computerspiel
    Scope: xxxix, 701 Seiten, Illustrationen
  3. Unreal Engine 4 scripting with C++ cookbook
    get the best out of your games by scripting them using UE4
    Published: October 2016
    Publisher:  Packt Publishing, Birmingham ; Mumbai

    Technische Hochschule Wildau, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781785885549
    RVK Categories: ST 324
    Subjects: Computer games; UnrealScript (Computer program language); C++ (Computer program language); Computer games; Unreal Engine 4; Softwareentwicklung; Computerspiel; C++
    Scope: xii, 433 Seiten, Illustrationen
  4. Game development and simulation with Unreal technology
    Published: [2016]; © 2016
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to... more

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Bibliothek der Hochschule Hannover
    EDV 3210-UNR /120
    Unlimited inter-library loan, copies and loan
    Badische Landesbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Hochschule Osnabrück, Bibliothek Campus Westerberg
    TXA 260 613
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    inf 7.6 2016 330
    Unlimited inter-library loan, copies and loan
    Westsächsische Hochschule Zwickau, Bibliothek
    97 715
    Unlimited inter-library loan, copies and loan

     

    "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--

     

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    Content information
    Verlag (Inhaltsverzeichnis)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781498706247
    RVK Categories: ST 324
    Subjects: Computer games; UnrealScript (Computer program language)
    Scope: xxxix, 701 Seiten, Illustrationen, 24 cm
    Notes:

    Literaturverzeichnis: Seite 689-692