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  1. Beginning Unreal game development
    foundation for simple to complex games using Unreal Engine 4
    Author: Nixon, David
    Published: [2020]
    Publisher:  Apress, California

    Universität Mainz, Bereichsbibliothek Mathematik, Informatik, Naturwissenschaften und Technik
    ST 3240 NIX1
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1484256387; 9781484256381
    Subjects: Computerspiel; Programmierung; Spiel-Engine
    Other subjects: Computer games / Programming; Video games / Programming; UnrealScript (Computer program language)
    Scope: xxiv, 389 Seiten, Illustrationen, 26 cm
    Notes:

    Includes index

  2. Unreal game development
    Published: 2010
    Publisher:  A.K. Peters, Natick, Mass.

    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A AMR 47098
    No inter-library loan
    Hochschulbibliothek Reutlingen (Lernzentrum)
    I 5-790-13
    Unlimited inter-library loan, copies and loan
    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0591
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781568814599
    RVK Categories: ST 324
    Subjects: Computer games; UnrealScript (Computer program language)
    Scope: XVII, 405 S., Ill.
  3. Unreal development kit
    beginner's guide ; a fun, quick, step-by-step guide to level design and creating your own game world
    Published: 2011
    Publisher:  Packt Publ., Birmingham [u.a.]

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 4782
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781849690522
    Series: Learn by doing: less theory, more results
    Subjects: Computer games; UnrealScript (Computer program language)
    Scope: IV, 241 S., Ill., graph. Darst.
  4. Game development and simulation with unreal technology
    Published: [2019]
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781138092198; 9781138092204
    RVK Categories: ST 324
    Edition: Second edition
    Subjects: Computer games; UnrealScript (Computer program language)
    Scope: xxv, 672 Seiten, Illustrationen
    Notes:

    Literaturverzeichnis: Seite 661-664

  5. Game development and simulation with Unreal technology
    Published: [2016]; © 2016
    Publisher:  CRC Press, Taylor & Francis Group, Boca Raton

    "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to... more

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    Unlimited inter-library loan, copies and loan
    Bibliothek der Hochschule Hannover
    EDV 3210-UNR /120
    Unlimited inter-library loan, copies and loan
    Badische Landesbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Hochschule Osnabrück, Bibliothek Campus Westerberg
    TXA 260 613
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    inf 7.6 2016 330
    Unlimited inter-library loan, copies and loan
    Westsächsische Hochschule Zwickau, Bibliothek
    97 715
    Unlimited inter-library loan, copies and loan

     

    "This book explores the use of Unreal Engine 4.x for development of real-time digital interactive contents to be used in computerized games or simulations. The engine is to be considered in three main iterations; from the basic use of the engine to build games and simulation content out of the box, to intermediate design of interactive content by building on the pre-supplied contents from the base engine, and through advanced implementations geared towards custom made contents and networking and multiplayer settings"--

     

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    Content information
    Verlag (Inhaltsverzeichnis)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781498706247
    RVK Categories: ST 324
    Subjects: Computer games; UnrealScript (Computer program language)
    Scope: xxxix, 701 Seiten, Illustrationen, 24 cm
    Notes:

    Literaturverzeichnis: Seite 689-692