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  1. Unity 2020 by Example
    a project-based guide to building 2D, 3D, Augmented Reality, and Virtual Reality Games from Scratch
    Published: 2020
    Publisher:  Packt Publishing, Birmingham

    Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead -- the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the Game Object -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies Chapter 5: Creating a 2D Adventure Game -- Technical requirements -- Getting started -- Configuring the game view -- Changing the Game panel's resolution -- Adjusting the scene camera's size -- Creating an environment -- Adding post-processing effects -- Implementing environmental physics -- Creating a 2D player -- Using the Sprite Editor -- Creating the player Game Object -- Adjusting the sorting order -- Adding the player to the physics engine -- Moving the player -- Writing the movement script -- Implementing the movement script -- Optimizing using sprite packing -- Summary

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781800200784
    Edition: Third edition
    Subjects: Computerspiel; Unity 5; Virtuelle Realität
    Other subjects: Unity (Electronic resource); Computer games / Programming; Video games / Programming
    Scope: 1 Online-Ressource (XI, 657 Seiten), Illustrationen
  2. Unity 2020 by example
    A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch
    Published: September 2020; ©2020
    Publisher:  Packt, Birmingham

    Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you'll learn how to use Unity by making amazing games from... more

    Access:
    Aggregator (lizenzpflichtig)
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Universitätsbibliothek Ilmenau
    Online-Ressource
    No inter-library loan
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    No inter-library loan

     

    Unity is the most exciting and popular game engine. After the latest release, Unity has become the primary source of game and Virtual Reality development throughout the world. In this book, you'll learn how to use Unity by making amazing games from popular genres; from an action shooter to a mindbending puzzle game, from an adventure to a VR game. Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Exploring the Fundamentals of Unity -- Technical requirements -- Exploring new features in Unity 2020 -- Introducing the first game -- Introducing the Project panel -- Importing assets -- Starting a level -- Creating a scene -- Adding a floor mesh -- Transforming objects -- Adding lighting and a skybox -- Testing the game -- Adding a playable character -- Using the game panel -- Understanding console messages -- Improving the scene -- Adding a water plane -- Adding a coin -- Saving the scene -- Summary -- Test your knowledge -- Further reading -- Chapter 2: Creating a Collection Game -- Technical requirements -- Working with Materials -- Creating a coin Material -- Editing the Material -- Assigning the Material -- Scripting in Unity -- Creating a script -- Running the script -- Recording the total coin count -- Collecting coins -- Introducing colliders -- Counting coins -- Working with Tags -- Working with prefabs -- Creating a timer -- Adding fireworks -- Lighting the fireworks -- Playtesting -- Building the game -- Summary -- Test your knowledge -- Further reading -- Chapter 3: Creating a Space Shooter -- Technical requirements -- Looking ahead - the completed project -- Starting the project -- Importing assets -- Importing textures -- Importing audio -- Creating the player object -- Creating the GameObject -- Adding components -- Controlling the player -- Limiting movement -- Configuring the cameras -- Creating a Health component -- Creating the explosive particle system -- Selecting the particle system -- Customizing the particle system -- Creating the enemy object -- Moving the enemy -- Turning the enemy -- Dealing damage to the player -- Spawning enemies -- Summary -- Test your knowledge -- Further reading.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781800200784
    Edition: Third edition
    Subjects: Unity (Electronic resource); Computer games-Programming; Video games-Programming; Electronic books
    Scope: 1 Online Ressource (xi, 657 Seiten)
    Notes:

    Description based on publisher supplied metadata and other sources

  3. Hands-on Unity 2020 game development
    build, customize, and optimize professional games using Unity 2020 and C#
    Published: July 2020; ©2020
    Publisher:  Packt, Birmingham

    This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of... more

    Access:
    Aggregator (lizenzpflichtig)
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Universitätsbibliothek Ilmenau
    Online-Ressource
    No inter-library loan
    Hochschulbibliothek Friedensau
    Online-Ressource
    No inter-library loan
    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    No inter-library loan

     

    This Hands-On Guide on Unity is for the new and existing Unity users to get the most out of Unity Editor, create scripts using C#, delve into graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. All of that will be slowly but immediately applied to a finished real-world game.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781838647605
    Subjects: Unity (Electronic resource); Computer games-Programming; Computer games-Design; Video games-Programming; Video games-Design; C# (Computer program language); Three-dimensional display systems; Electronic books
    Scope: 1 Online Ressource (xv, 572 Seiten)
    Notes:

    Description based on publisher supplied metadata and other sources