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  1. Learning C by developing games with Unity 3D beginner's guide
    learn the fundamentals of C to create scripts for your GameObjects
    Published: 2013
    Publisher:  Packt Publishing, Birmingham

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849696593; 1849696594; 1849696586; 9781849696586
    RVK Categories: ST 324
    Subjects: Unity (Electronic resource); Unity (Electronic resource); Unity (Electronic resource); COMPUTERS / General; C (Computer program language); Computer games / Programming; Array; Programmierung; Computerspiel; C sharp
    Scope: 1 online resource (292 pages), illustrations
    Notes:

    Print version record

    Chapter 2: Introducing the Building Blocks for Unity Scripts; Using the term method instead of function; Understanding what a variable does in a script; Naming a variable; A variable name is just a substitute for a value; Time for action - creating a variable and seeing how it works; Time for action - changing the number 9 to a different number; Using a method in a script; What is a method?; Time for action - learning how a method works; What's in this script file?; Method names are substitutes too; Introducing the class; By using a little Unity magic, a script becomes a Component

    This book uses the learning-by-example approach. It takes simple examples from games to introduce all the main concepts of programming in an easy-to-digest and immediately recognizable way. This book is for the total beginner to any type of programming, focusing on the writing of C code and scripts only. There are many parts that make up the Unity game engine. It is assumed that the reader already knows their way around Unity's user interface. The code editor used in this book is the MonoDevelop editor supplied by Unity

  2. Unity Shaders and effects cookbook
    Published: © 2013
    Publisher:  Packt Pub., Birmingham, UK

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849695091; 1849695091; 1849695083; 9781849695084
    Subjects: Unity (Electronic resource); Unity (Electronic resource); GAMES / Board; Computer games / Programming; Three-dimensional display systems; Array; Shader <Informatik>; Computerspiel; 3D-Grafik-Software
    Scope: 1 online resource (1 volume), illustrations
    Notes:

    Online resource; title from cover (Safari, viewed Aug. 6, 2013)

    Print version record

    In Detail Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. Transform your game into a highly polished, refined product with Unity's post-processing effects. "Unity Shaders and Effects Cookbook" is the first of its kind to bring you the secrets of creating Shaders for Unity3D - guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. Starting with essential lighting and finishing up by creating stunning Screen Effects alike those in high quality 3D and mobile games. Discover techniques including Normal mapping, Image based lighting, and how to animate your models inside of a Shader. Explore the secrets behind some of the most powerful Shaders including skin and hair! With "Unity Shaders and Effects Cookbook" what seems like a dark art today will be second nature by tomorrow. Approach Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Who this book is for Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required

  3. Beginning 3D Game Development with Unity 4
    All-in-One, Multi-Platform Game Development
    Published: 2013
    Publisher:  Apress, Berkeley, CA

    Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop... more

    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    eBook Springer
    No inter-library loan
    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Bibliothek LIV HN Sontheim
    Springer ebook Computing
    No inter-library loan
    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zweigbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    eBook Springer
    No inter-library loan
    Hochschule Offenburg, University of Applied Sciences, Bibliothek Campus Offenburg
    E-Book Springer
    No loan of volumes, only paper copies will be sent
    Duale Hochschule Baden-Württemberg Ravensburg, Bibliothek
    E-Book Springer
    No inter-library loan

     

    Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781430249009
    Other identifier:
    Series: Array
    Array
    Subjects: Computer science; Computer Science
    Other subjects: Unity (Electronic resource); Array; Three-dimensional display systems
    Scope: Online-Ressource (808 p, online resource)
  4. Beginning 3D game development with Unity 4
    all-in-one, multi-platform game development
    Published: 2013
    Publisher:  Apress, Berkeley, Calif.

    Karlsruher Institut für Technologie, KIT-Bibliothek
    2013 A 4349(2)
    Unlimited inter-library loan, copies and loan
    Hochschule Mittweida (FH), Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    inf 6.12 2014 990(2)
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Ulm, Bibliothek
    499 Bla
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430248996
    Other identifier:
    9781430248996
    Edition: 2. ed.
    Series: Technology in action
    Subjects: Computerspiel; Programmierung; ; Unity <Spiel-Engine>;
    Other subjects: Unity (Electronic resource); Array; Three-dimensional display systems
    Scope: XXVIII, 778 S., Ill., graph. Darst.
    Notes:

    Previous edition: 2011. - Includes index