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Exploring Minecraft
Ethnographies of Play and Creativity -
Designing Products for Evolving Digital Users
Study UX Behavior Patterns, Online Communities, and Future Digital Trends -
Interdisciplinary place-based learning in urban education
exploring virtual worlds -
Open-Access, multimodality, and writing center studies
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Researching a Posthuman World
Interviews with Digital Objects -
Teaching and Learning on Screen
Mediated Pedagogies -
Higher Education and Technological Acceleration
The Disintegration of University Teaching and Research -
Digital media in education
teaching, learning and literacy practices with young learners -
Challenges and solutions in smart learning
Proceeding of 2018 International Conference on Smart Learning Environments, Beijing, China -
Exploring Minecraft :
Ethnographies of Play and Creativity / -
Exploring Minecraft :
Ethnographies of Play and Creativity / -
Reconceptualizing the digital humanities in Asia :
new representations of art, history and culture / -
Living the stories we create :
preparing students for the digital age / -
Teacher Development in Technology-Enhanced Language Teaching
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Digital media in education
teaching, learning and literacy practices with young learners -
Researching a posthuman world
interviews with digital objects -
Higher education in the era of the Fourth Industrial Revolution
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Open-Access, multimodality, and writing center studies
-
Challenges and solutions in smart learning
proceedings of the 2018 International Conference on Smart Learning Environments, Beijing, China -
Digital humanities and new ways of teaching
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Living the stories we create
preparing students for the digital age -
Virtual sites as learning spaces
critical issues on languaging research in changing eduscapes -
Reconceptualizing the digital humanities in Asia
new representations of art, history and culture -
Exploring Minecraft
Ethnographies of Play and Creativity -
Open-Access, multimodality, and writing center studies