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Displaying results 26 to 50 of 78.

  1. Serious games and virtual worlds in education, professional development, and healthcare
    Contributor: Bredl, Klaus (Publisher); Bösche, Wolfgang (Publisher)
    Published: 2013
    Publisher:  Information Science Reference, IGI Global, Hershey, PA

    Universitätsbibliothek Augsburg
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    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Contributor: Bredl, Klaus (Publisher); Bösche, Wolfgang (Publisher)
    Language: English
    Media type: Book
    ISBN: 9781466636736; 9781466636750
    RVK Categories: AP 15963 ; DP 1960 ; DP 2600 ; ST 324
    Series: Premier reference source
    Subjects: Virtual reality in education; Shared virtual environments; Computer games; Career development; Medical care; Virtuelle Realität; E-Learning; Lernspiel; Computerspiel
    Scope: [XIV], 361 S., Ill., graph. Darst.
    Notes:

    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.

    Includes bibliographical references and index

  2. Digital cityscapes
    merging digital and urban playspaces
    Published: 2009
    Publisher:  Lang, New York [u.a.]

    Bayerische Staatsbibliothek
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    Universitätsbibliothek Passau
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    Universitätsbibliothek Würzburg
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  3. My avatar, my self
    identity in video role-playing games
    Published: 2009
    Publisher:  McFarland, Jefferson, NC [u.a.]

    "This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Fernsehen und Film, Bibliothek
    No loan of volumes, only paper copies will be sent

     

    "This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780786441099
    RVK Categories: AP 15963
    Subjects: Avatars (Computer graphics); Video games; Virtual reality; Online identities; Shared virtual environments; Human-computer interaction; Avatar <Informatik>; Identität; Rollenspiel; Computerspiel
    Scope: V, 201 S., Ill.
    Notes:

    "This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher.

    Includes bibliographical references and index

  4. Online multiplayer games
  5. Leet Noobs
    the life and death of an expert player group in World of Warcraft
    Author: Chen, Mark
    Published: 2012
    Publisher:  Peter Lang, New York ; Berlin [u.a.]

    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781433116100; 1433116103; 9781433116117; 1433116111; 9781453902554
    RVK Categories: DW 4400
    Series: New literacies and digital epistemologies ; 55
    Subjects: Gesellschaft; Computer games; Shared virtual environments; Virtual reality; Experte; Sozialverhalten; Gruppenspiel; World of Warcraft; Virtuelle Realität; Computerspiel; Kooperation
    Scope: x, 200 p., ill., 23 cm
    Notes:

    Includes bibliographical references and index

  6. Digital cityscapes
    merging digital and urban playspaces
    Published: c 2009
    Publisher:  Lang, New York, NY [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 738531
    Unlimited inter-library loan, copies and loan
    HafenCity Universität Hamburg, Bibliothek
    ST 324 001
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    VKK-D10/44
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433105326; 9781433105333
    RVK Categories: ST 324
    Series: Digital formations ; 57
    Subjects: Computer games; Mobile games; Shared virtual environments; Internet games; Entertainment computing
    Scope: XI, 371 S., Ill., graph. Darst., Kt.
    Notes:

    Includes bibliographical references and index

  7. Virtual economies
    design and analysis
    Published: 2014
    Publisher:  MIT Press, Cambridge, Mass.

    Universitäts- und Landesbibliothek Bonn
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    Hochschulbibliothek der Hochschule Düsseldorf
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    Universitätsbibliothek Duisburg-Essen
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    Universitäts- und Landesbibliothek Münster, Zentralbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262027250
    Series: Information policy series
    Subjects: Electronic games; Shared virtual environments; Virtual reality; Computer-aided design
    Scope: IX, 294 S. : graph. Darst.
    Notes:

    Includes bibliographical references and index

  8. The Proteus paradox
    how online games and virtual worlds change us-and how they don't
    Author: Yee, Nick
    Published: 2014
    Publisher:  Yale Univ. Press, New Haven [u.a.]

    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends.... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled--but rarely recognized--tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. "--

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780300190991
    RVK Categories: ST 324 ; MS 7965
    Subjects: Computer games; Virtual reality; Shared virtual environments
    Scope: 248 p.
    Notes:

    Includes bibliographical references and index

  9. The proteus paradox
    how online games and virtual worlds change us - and how they don't
    Author: Yee, Nick
    Published: [2014]
    Publisher:  Yale University Press, New Haven, Conn.

    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends.... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan

     

    "Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual worlds rarely achieve this liberty, game researcher Nick Yee contends. Though online games evoke freedom and escapism, Yee shows that virtual spaces perpetuate social norms and stereotypes from the offline world, transform play into labor, and inspire racial scapegoating and superstitious thinking. And the change that does occur is often out of our control and effected by unparalleled...but rarely recognized...tools for controlling what players think and how they behave. Using player surveys, psychological experiments, and in-game data, Yee breaks down misconceptions about who plays fantasy games and the extent to which the online and offline worlds operate separately. With a wealth of entertaining and provocative examples, he explains what virtual worlds are about and why they matter, not only for entertainment but also for business and education. He uses gaming as a lens through which to examine the pressing question of what it means to be human in a digital world. His thought-provoking book is an invitation to think more deeply about virtual worlds and what they reveal to us about ourselves. "..

     

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  10. New perspectives on the social aspects of digital gaming
    multiplayer 2
    Contributor: Kowert, Rachel (Publisher); Quandt, Thorsten (Publisher)
    Published: 2017
    Publisher:  Routledge, New York

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Contributor: Kowert, Rachel (Publisher); Quandt, Thorsten (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781138643635
    RVK Categories: AP 15963
    Series: Routledge advances in game studies
    Subjects: Gesellschaft; Internet games; Shared virtual environments; Gesellschaft; Soziologie; Videospiel; Computerspiel; Online-Spiel
    Scope: 1 Online-Ressource (195 Seiten)
    Notes:

    Includes bibliographical references and index

  11. Identity switch im cyberspace
    eine Form von Selbstinszenierung
    Published: 2007
    Publisher:  Lang, Frankfurt am Main

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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783631557020; 3631557027
    Other identifier:
    9783631557020
    RVK Categories: EC 2410 ; MS 7960 ; LC 13000 ; AP 15000
    DDC Categories: 792; 150
    Series: Studien zum Theater, Film und Fernsehen ; 43
    Subjects: Shared virtual environments; Identity (Psychology); Role playing
    Scope: 102 S., Ill., 210 mm x 148 mm
    Notes:

    Literaturverz. u. Web-Links S. 90 - 101

  12. Designing your second life
    techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life
    Published: 2007
    Publisher:  New Riders, Indianapolis, Ind. ; Pearson Education, London

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    Source: Union catalogues
    Contributor: Angell, Elana (Publisher)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321503015
    RVK Categories: ST 323
    Subjects: Second Life (Game); Shared virtual environments
    Scope: V, 210 S., zahlr. Ill., 23cm
  13. De synthèse
    Published: octobre 2017
    Publisher:  Alto, Québec

    Staats- und Universitätsbibliothek Bremen
    a rom 220 geo 3/447
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    Source: Union catalogues
    Language: French
    Media type: Book
    Format: Print
    ISBN: 9782896943494
    Subjects: Models (Persons); Terminally ill; Mothers and daughters; Shared virtual environments; French-Canadian fiction
    Scope: 219 Seiten, 21 cm
  14. Virtual economies and financial crime
    money laundering in cyberspace
    Published: 2012
    Publisher:  Edward Elgar, Cheltenham

    Max-Planck-Institut zur Erforschung von Kriminalität, Sicherheit und Recht, Bibliothek
    No inter-library loan
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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849809337
    Other identifier:
    RVK Categories: PZ 3700
    Subjects: Geldwäsche; Virtuelle Realität; Computerspiel; Internet; Internet; Shared virtual environments; Money laundering; Money laundering; Computer crimes; Commercial crimes
    Scope: 1 Online-Ressource (XII, 235 Seiten)
  15. Communities of play
    emergent cultures in multiplayer games and virtual worlds
    Published: 2009
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 769839
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    Technische Universität Chemnitz, Universitätsbibliothek
    $BCh
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    Vk.Ag.3423
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A PEA 47829
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    Universitätsbibliothek Hildesheim
    TFF 887 : P12
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    Universitätsbibliothek Ilmenau
    MDW AP 15963 P359
    No loan of volumes, only paper copies will be sent
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
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    Universitätsbibliothek Leipzig
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    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    KoM 209.075
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2010.03293:1
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    2010.03293:2
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    puz 012 com CW 2647
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 0262162571; 9780262162579; 9780262516730
    Other identifier:
    9780262516730
    RVK Categories: AP 15963
    Subjects: Internet games; Fantasy games; Role playing; Shared virtual environments; Communities; Community life
    Other subjects: Array; Array; Array; Array; Communities; Community life
    Scope: XIII, 327 S., Ill., graph. Darst., 24 cm
    Notes:

    Literaturverz. S. [285] - 300

    Zugl.: Diss.

  16. My avatar, my self
    identity in video role-playing games
    Published: 2009
    Publisher:  McFarland, Jefferson, NC [u.a.]

    "This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of... more

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2010/6394
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 09 B 4831
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    Universitätsbibliothek Ilmenau
    MDW AP 18200 W131
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Mannheim
    500 AP 18200 W131
    No inter-library loan

     

    "This book examines the relationships between virtual and non-virtual identity in visual role-playing games. It shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers. Features 15 photographs of videogame screens, and an appendix of sample videogame transcription data"--Provided by publisher

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780786441099
    RVK Categories: SU 500 ; AP 18200 ; MS 7965
    Subjects: Avatars (Virtual reality); Video games; Virtual reality; Online identities; Shared virtual environments; Human-computer interaction; Avatars (Computer graphics); Video games; Virtual reality; Online identities; Shared virtual environments; Human-computer interaction
    Scope: V, 201 S., Ill., Kt
    Notes:

    Includes bibliographical references and index

  17. Designing your second life
    techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life
    Published: c 2008
    Publisher:  [Pearson Education, distributor], [London ; New Riders, Berkeley, Calif.

    Universität Potsdam, Universitätsbibliothek
    ST 323 TAP
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321503015; 9780321503015
    RVK Categories: ST 323
    Series: New riders
    Subjects: Second Life (Game); Shared virtual environments; Second Life (Game); Shared virtual environments
    Scope: v, 210 p., col. ill, 23cm
    Notes:

    Includes index

    Formerly CIP

  18. The Second Life Herald
    The Virtual Tabloid That Witnessed the Dawn of the Metaverse
    Published: 2014; ©2007.
    Publisher:  MIT Press, Cambridge

    How a virtual journalist in the virtual world of online gaming landed on the real-world front page of the New York Times and how his virtual newspaper chronicled the emergence of the next generation of the World Wide Web. Intro -- Contents --... more

    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    How a virtual journalist in the virtual world of online gaming landed on the real-world front page of the New York Times and how his virtual newspaper chronicled the emergence of the next generation of the World Wide Web. Intro -- Contents -- Acknowledgments -- Authors' Note -- Introduction -- 1 The Death of Urizenus -- 2 Inside the Virtual World -- 3 Slinging Bolts at the Robot Factory -- 4 A Day in the Life of a Techno-Pagan Newsroom -- 5 Dollars and Cyberspace -- 6 The Case of the Broken Jaw -- 7 Crossing the Line: Scamming, Griefing, and Real-World Crime -- 8 Down the Rabbit Hole -- 9 ''Cyber Me, Baby!'': Sex, Love, and Software in the Virtual World -- 10 Murdered! -- 11 Behind the Pixel Curtain -- 12 Taking It to the Virtual Streets -- 13 Into the Code: Exploits, Mods, and Hacks -- 14 The Resurrection of Urizenus Sklar -- 15 The Power of the Virtual Press -- 16 Ruling the Metaverse -- 17 The Day the Grid Disappeared -- 18 The Metaverse Is Born -- Appendix A: A Declaration of the Rights of Avatars -- Appendix B: Herald Obituary: In Memory of Candace Bolter, aka Kale -- Notes.

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Wallace, Mark (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262278638
    RVK Categories: AP 18450
    Series: The MIT Press Ser
    Subjects: Second Life (Game); Avatars (Virtual reality); Tabloid newspapers -- Fiction -- Computer programs; Shared virtual environments; Internet; Avatars (Virtual reality); Internet; Second Life (Game); Shared virtual environments; Tabloid newspapers ; Fiction ; Computer programs; Electronic books
    Scope: 1 online resource (313 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  19. Communities of play
    emergent cultures in multiplayer games and virtual worlds
    Published: [2009]; ©2009
    Publisher:  MIT Press, Cambridge, Mass.

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and... more

    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. Intro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index.

     

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    Volltext (lizenzpflichtig)
  20. Communities of play
    emergent cultures in multiplayer games and virtual worlds
    Published: 2009
    Publisher:  MIT Press, Cambridge, Mass.

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. more

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    Universitätsbibliothek Osnabrück
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    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    The odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds.

     

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  21. Wonder.land
    Published: 2018
    Publisher:  Faber & Faber, London [England] ; Bloomsbury Publishing (UK)

    Aly is struggling with all the pressures of being a teenager : family, school, friends and her own insecurities. Then she discovers wonder.land : a mysterious online world where, perhaps, she can create a whole new life. The web becomes her... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
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    Universitätsbibliothek Mannheim
    No inter-library loan

     

    Aly is struggling with all the pressures of being a teenager : family, school, friends and her own insecurities. Then she discovers wonder.land : a mysterious online world where, perhaps, she can create a whole new life. The web becomes her looking-glass - but will Aly see who she really is?

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    Series: Faber drama
    Subjects: Shared virtual environments
    Scope: 1 Online-Ressource (1 volume)
  22. Metaverse
    Published: 2019
    Publisher:  Bloomsbury Publishing, London

    "Can you ever really trust a machine? It is the near future. A couple are struggling to conceive, but fortunately their company has the perfect solution. A woman waits in a VR metaverse to do homework with her young daughter. In a care home staffed... more

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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan

     

    "Can you ever really trust a machine? It is the near future. A couple are struggling to conceive, but fortunately their company has the perfect solution. A woman waits in a VR metaverse to do homework with her young daughter. In a care home staffed by advanced AIs, a woman struggles to make a connection with her android carer. Interference is a trilogy of near-future plays. Staged in an empty office block transformed with vivid projection and atmospheric soundscapes. It asks the question: will technology interfere with what we really need from each other?"

     

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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781350126909
    Other identifier:
    Parent title: In:
    Edition: First edition
    Series: Modern plays
    Subjects: Shared virtual environments; Virtual reality; Technology
    Scope: 1 Online-Ressource (pages 48-81)
  23. Virtual economies and financial crime
    money laundering in cyberspace
    Published: 2012
    Publisher:  Elgar, Cheltenham, UK [u.a.]

    Staats- und Universitätsbibliothek Bremen
    h jur 027 wtz/123
    No loan of volumes, only paper copies will be sent
    Max-Planck-Institut zur Erforschung von Kriminalität, Sicherheit und Recht, Bibliothek
    No loan of volumes, only paper copies will be sent
    Bibliothek der Juristischen Fakultät
    JU/PZ 3700 C445
    No loan of volumes, only paper copies will be sent
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    B 381497
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781849809320
    RVK Categories: PZ 3700
    Subjects: Geldwäsche; Virtuelle Realität; Computerspiel; Internet; Internet; Shared virtual environments; Money laundering; Money laundering; Computer crimes; Commercial crimes
    Scope: XII, 235 S., Ill., graph. Darst., cm
    Notes:

    Introduction -- History of second life -- Evolution of virtual economies -- Money and culture : its history and evolution. A virtual realtiy -- A real crime in a virtual world -- Law and the virtual world -- Recommedations and conclusion.

  24. Serious games and virtual worlds in education, professional development, and healthcare
    Contributor: Bredl, Klaus (Hrsg.); Bösche, Wolfgang (Hrsg.)
    Published: c 2013
    Publisher:  Information Science Reference, Hershey, Pa.

    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 B 154242
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    DP 2600 B831
    Unlimited inter-library loan, copies and loan
    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    4 SP 209
    No inter-library loan
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    13-20433
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Mannheim
    400 ST 670 B831
    No inter-library loan

     

    "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher

     

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    Source: Staatsbibliothek zu Berlin
    Contributor: Bredl, Klaus (Hrsg.); Bösche, Wolfgang (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781466636736; 9781466636750
    Other identifier:
    9781466636736
    RVK Categories: DP 2600
    Series: Premier reference source
    Subjects: Virtual reality in education; Shared virtual environments; Computer games; Career development; Medical care; E-Learning; Lernspiel; Computerspiel; Virtuelle Realität
    Scope: XVIII, 361 S., Ill., graph. Darst., 29 cm
    Notes:

    Bibliogr. S. 313 - 348

    Includes bibliogr. references and index. - Bibliogr. S. 313 - 348

    Erscheinungsjahr in Vorlageform:c 2013

  25. Multiplayer
    the social aspects of digital gaming
    Published: 2013
    Publisher:  Routledge, London [u.a.]

    "In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2013/9426
    Unlimited inter-library loan, copies and loan
    Hochschule Magdeburg-Stendal, Hochschulbibliothek
    KW 710-164
    Unlimited inter-library loan, copies and loan

     

    "In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: - Social Aspects of Digital Gaming - Social Interactions in Virtual Worlds - Online Gaming - Co-located and Console Gaming - Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780415828857; 9780415828864
    RVK Categories: AP 15963 ; MS 6530
    Series: Routledge studies in European communication research and education
    Subjects: Internet games; Shared virtual environments
    Scope: XIX, 250 S, graph. Darst.
    Notes:

    Includes bibliographical references and index