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Displaying results 1 to 25 of 34.
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The Proteus paradox
how online games and virtual worlds change us-and how they don't -
Making virtual worlds
Linden Lab and Second Life -
Digital cityscapes
merging digital and urban playspaces -
Children's virtual play worlds
culture, learning, and participation -
Children's virtual play worlds
culture, learning, and participation -
Digital cityscapes
merging digital and urban playspaces -
Virtual economies
design and analysis -
The Proteus paradox
how online games and virtual worlds change us-and how they don't -
Identity switch im cyberspace
eine Form von Selbstinszenierung -
Designing your second life
techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life -
De synthèse
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Communities of play
emergent cultures in multiplayer games and virtual worlds -
My avatar, my self
identity in video role-playing games -
Designing your second life
techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life -
Virtual economies and financial crime
money laundering in cyberspace -
Serious games and virtual worlds in education, professional development, and healthcare
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Multiplayer
the social aspects of digital gaming -
Alternate reality games and the cusp of digital gameplay /
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Alternate reality games and the cusp of digital gameplay /
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Virtual economies
design and analysis -
Children's Virtual Play Worlds
Culture, Learning, and Participation -
The proteus paradox
how online games and virtual worlds change us-and how they don't -
Digital cityscapes
("merging digital and urban playspaces") -
Designing your second life
techniques and inspiration for you to design your ideal parallel universe within the online community, Second Life -
Multiplayer
the social aspects of digital gaming