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Displaying results 1 to 25 of 55.

  1. Beginning Unity Editor Scripting
    Create and Publish Your Game Tools
    Author: Kok, Benny
    Published: [2021]
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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  2. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

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  3. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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  4. Learning Android game programming
    a hands-on guide to building your first Android game
    Author: Rogers, Rick
    Published: c 2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ [u.a.]

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/676
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 1003
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321769627; 9780321769626
    RVK Categories: ST 261 ; ST 324
    Series: Addison-Wesley learning series
    Subjects: Application software; Mobile computing
    Scope: XXIV, 444 S., Ill., 23 cm
    Notes:

    Includes index

  5. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/662
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    Staats- und Universitätsbibliothek Bremen
    n 581/7030
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    P RET 49862
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    Dat 300 73
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Universitätsbibliothek Ilmenau
    INF SU 500 R439
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118301323; 9781118301326
    RVK Categories: ST 324
    Series: Wrox programmer to programmer
    Subjects: Computer games; HTML (Document markup language); Computer games; Mobile computing
    Scope: XXVIII, 523 S., Ill., graph. Darst.
  6. Augmented learning
    research and design of mobile educational games
    Published: c2008
    Publisher:  MIT Press, Cambridge, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262113151
    Subjects: Datenverarbeitung; Educational games; Educational games; Simulation games in education; Mobile computing; Pocket computers; Spieltheorie <Pädagogik>; Computerspiel; E-Learning
    Scope: xvii, 251 p.
    Notes:

    Includes bibliographical references (p. [229]-237) and index

    Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi

  7. Developing 2D games with Unity
    independent game programming with C#
    Published: [2019]; © 2019
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484237724
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Apple and iOS.; Mobile Computing; Computer games—Programming; Apple computer; Mobile computing; C sharp; Computerspiel; Unity <Spiel-Engine>; Programmierung
    Scope: 1 Online-Ressource (XXII, 383 Seiten), Illustrationen
  8. Beginning unity Android game development
    from beginner to pro
    Published: [2020]; © 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484260029
    Other identifier:
    Subjects: Game Development; Mobile Computing; Computer games—Programming; Mobile computing; Unity <Spiel-Engine>; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XV, 255 Seiten), Illustrationen
  9. Beginning Android Games Development
    From Beginner to Pro
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484261217
    Other identifier:
    Edition: Fourth edition 2020
    Subjects: Game Development; Mobile Computing; Java; Computer games—Programming; Mobile computing; Java (Computer program language); Softwareentwicklung; Android <Systemplattform>; Anwendungssoftware; Programmierung; Online-Spiel; App <Programm>; Computerspiel
    Scope: 1 Online-Ressource (XVII, 364 Seiten), 151 Illustrationen
  10. Augmented learning
    research and design of mobile educational games
    Published: c2008
    Publisher:  MIT Press, Cambridge, Mass.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262277298; 1435643496; 9780262277297; 9781435643499
    RVK Categories: AL 40450 ; AL 40460 ; DG 9400
    Subjects: EDUCATION / Computers & Technology; Educational games / Data processing; Educational games / Design and construction; Mobile computing; Pocket computers / Programming; Simulation games in education / Design and construction; Datenverarbeitung; Educational games; Educational games; Simulation games in education; Mobile computing; Pocket computers; Computerspiel; Spieltheorie <Pädagogik>; E-Learning
    Scope: 1 Online-Ressource (xvii, 251 p.)
    Notes:

    Includes bibliographical references (p. [229]-237) and index

    Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi

    New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education

  11. Game and graphics programming for iOS and Android with OpenGL ES 2.0
    Published: 2012
    Publisher:  J. Wiley & Sons., Inc., Chichester, U.K.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781119976264
    RVK Categories: ST 321
    Series: Programmer to programmer
    Subjects: Application software; Mobile computing; Computer games; Android <Systemplattform>; Computerspiel; OpenGL; iOS
    Scope: xxii, 286 p.
    Notes:

    Includes index

  12. Mobile device game development
    Published: c2005
    Publisher:  Charles River Media, Hingham, Mass.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1584503246
    Subjects: Computer games; Mobile computing; Wireless communication systems; Programmierung; Mobile Computing; Computerspiel
    Scope: xv, 344 p.
    Notes:

    Includes index

  13. Practical Rust Projects
    Building Game, Physical Computing, and Machine Learning Applications
    Author: Lyu, Shing
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484255995
    Other identifier:
    Edition: First edition 2020
    Subjects: Programming Languages, Compilers, Interpreters; Game Development; Mobile Computing; Programming languages (Electronic computers); Computer games—Programming; Mobile computing; Mobile Computing; Programmierung; Computerspiel; Spiel-Engine; Maschinelles Lernen
    Scope: 1 Online-Ressource (XIII, 257 Seiten), 56 Illustrationen, 42 Illustrationen (farbig)
  14. Game and graphics programming for iOS and Android with OpenGL ES 2.0
    Published: 2012
    Publisher:  J. Wiley & Sons., Inc., Chichester, U.K.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781119976264
    RVK Categories: ST 321
    Series: Programmer to programmer
    Subjects: Application software; Mobile computing; Computer games; Android <Systemplattform>; Computerspiel; OpenGL; iOS
    Scope: xxii, 286 p.
    Notes:

    Includes index

  15. The mobile story
    narrative practices with locative technologies
    Published: 2014
    Publisher:  Routledge, New York [u.a.]

    Universitätsbibliothek Bayreuth
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    Hochschule für Fernsehen und Film, Bibliothek
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    Universitätsbibliothek Regensburg
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780415641487; 9780415707282
    RVK Categories: AP 15860 ; AP 15965 ; AP 18300 ; AP 18420 ; AP 18450 ; EC 4660
    Subjects: Gesellschaft; Mobile computing; Digital media; Storytelling; Spatial behavior; Hypertext literature; Telecommunication; Mobile Computing; Erzählen
    Scope: XI, 326 S., Ill.
    Notes:

    Includes bibliographical references and index

  16. Augmented learning
    research and design of mobile educational games
    Published: 2008
    Publisher:  MIT Press, Cambridge, MA [u.a.]

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262113151; 9780262516525
    RVK Categories: AL 40450 ; AL 40460 ; DG 9400
    Subjects: Juegos de simulación en educación; Datenverarbeitung; Educational games; Educational games; Simulation games in education; Mobile computing; Pocket computers; Spieltheorie <Pädagogik>; Computerspiel; E-Learning
    Scope: XVII, 251 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  17. Mobile 3D game development
    from start to market
    Published: 2007
    Publisher:  Charles River Media, Boston, Mass.

    Technische Hochschule Augsburg
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    Hochschule München, Bibliothek
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  18. User interface design guidelines J2ME MIDP 2.0
    version 1.1
    Published: 2005
    Publisher:  Little Springs Design, Lawrence, KS

    Technische Hochschule Augsburg
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    Universitätsbibliothek Bayreuth
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1411624297
    RVK Categories: ST 260 ; ST 280
    Subjects: Mobile communication systems; Mobile computing; User interfaces (Computer systems); Java 2 Micro Edition; Entwurf; Benutzeroberfläche
    Scope: 100 S., Ill.
  19. The mobile story
    narrative practices with locative technologies
    Published: 2014
    Publisher:  Routledge, New York

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780203080788
    RVK Categories: AP 15860 ; AP 15965 ; AP 18300 ; AP 18420 ; AP 18450 ; EC 4660
    Subjects: Mobile computing; Digital media; Storytelling; Spatial behavior; Hypertext literature; Telecommunication; Erzählen; Mobile Computing
    Scope: 1 Online-Ressource (339 pages)
    Notes:

    Description based on print version record

    part I. Narrative and site-specific authorship -- part II. Design and practice -- part III. Space and mapping -- part IV. Mobile games -- part V. Narrative interfaces -- part VI. Memory, history, and community

  20. Augmented learning
    research and design of mobile educational games
    Published: 2008
    Publisher:  MIT Press, Cambridge, MA [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    ISBN: 9780262113151; 9780262516525
    RVK Categories: AL 40450 ; AL 40460 ; DG 9400
    Subjects: Juegos de simulación en educación; Datenverarbeitung; Educational games; Educational games; Simulation games in education; Mobile computing; Pocket computers; Spieltheorie <Pädagogik>; Computerspiel; E-Learning
    Scope: XVII, 251 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  21. The mobile story
    narrative practices with locative technologies
    Published: 2014
    Publisher:  Routledge, New York [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780415641487; 9780415707282
    RVK Categories: AP 15860 ; AP 15965 ; AP 18300 ; AP 18420 ; AP 18450 ; EC 4660
    Subjects: Gesellschaft; Mobile computing; Digital media; Storytelling; Spatial behavior; Hypertext literature; Telecommunication; Mobile Computing; Erzählen
    Scope: XI, 326 S., Ill.
    Notes:

    Includes bibliographical references and index

  22. Developing 2D Games with Unity
    Independent Game Programming with C#
    Published: 2019
    Publisher:  Apress, Berkeley, CA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781484237717
    RVK Categories: ST 324
    Subjects: Game Development; Apple and iOS.; Mobile Computing; Computer games—Programming; Apple computer; Mobile computing; Computerspiel; C sharp; Programmierung; Unity <Spiel-Engine>
    Scope: xxii, 383 Seiten, Illustrationen (teilweise farbig)
  23. Beginning Android Games Development
    From Beginner to Pro
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484261217
    Other identifier:
    Edition: Fourth edition 2020
    Subjects: Game Development; Mobile Computing; Java; Computer games—Programming; Mobile computing; Java (Computer program language); Softwareentwicklung; Android <Systemplattform>; Anwendungssoftware; Programmierung; Online-Spiel; App <Programm>; Computerspiel
    Scope: 1 Online-Ressource (XVII, 364 Seiten), 151 Illustrationen
  24. Developing 2D games with Unity
    independent game programming with C#
    Published: [2019]; © 2019
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484237724
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Apple and iOS.; Mobile Computing; Computer games—Programming; Apple computer; Mobile computing; C sharp; Computerspiel; Unity <Spiel-Engine>; Programmierung
    Scope: 1 Online-Ressource (XXII, 383 Seiten), Illustrationen
  25. Practical Rust Projects
    Building Game, Physical Computing, and Machine Learning Applications
    Author: Lyu, Shing
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484255995
    Other identifier:
    Edition: First edition 2020
    Subjects: Programming Languages, Compilers, Interpreters; Game Development; Mobile Computing; Programming languages (Electronic computers); Computer games—Programming; Mobile computing; Mobile Computing; Programmierung; Computerspiel; Spiel-Engine; Maschinelles Lernen
    Scope: 1 Online-Ressource (XIII, 257 Seiten), 56 Illustrationen, 42 Illustrationen (farbig)