Results for *

Displaying results 1 to 25 of 30.

  1. Beginning Unity Editor Scripting
    Create and Publish Your Game Tools
    Author: Kok, Benny
    Published: [2021]
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
  2. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
  3. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
  4. Augmented learning
    research and design of mobile educational games
    Published: c2008
    Publisher:  MIT Press, Cambridge, Mass.

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262113151
    Subjects: Datenverarbeitung; Educational games; Educational games; Simulation games in education; Mobile computing; Pocket computers; Spieltheorie <Pädagogik>; Computerspiel; E-Learning
    Scope: xvii, 251 p.
    Notes:

    Includes bibliographical references (p. [229]-237) and index

    Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi

  5. Developing 2D games with Unity
    independent game programming with C#
    Published: [2019]; © 2019
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484237724
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Apple and iOS.; Mobile Computing; Computer games—Programming; Apple computer; Mobile computing; C sharp; Computerspiel; Unity <Spiel-Engine>; Programmierung
    Scope: 1 Online-Ressource (XXII, 383 Seiten), Illustrationen
  6. Beginning unity Android game development
    from beginner to pro
    Published: [2020]; © 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484260029
    Other identifier:
    Subjects: Game Development; Mobile Computing; Computer games—Programming; Mobile computing; Unity <Spiel-Engine>; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XV, 255 Seiten), Illustrationen
  7. Beginning Android Games Development
    From Beginner to Pro
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484261217
    Other identifier:
    Edition: Fourth edition 2020
    Subjects: Game Development; Mobile Computing; Java; Computer games—Programming; Mobile computing; Java (Computer program language); Softwareentwicklung; Android <Systemplattform>; Anwendungssoftware; Programmierung; Online-Spiel; App <Programm>; Computerspiel
    Scope: 1 Online-Ressource (XVII, 364 Seiten), 151 Illustrationen
  8. Augmented learning
    research and design of mobile educational games
    Published: c2008
    Publisher:  MIT Press, Cambridge, Mass.

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262277298; 1435643496; 9780262277297; 9781435643499
    RVK Categories: AL 40450 ; AL 40460 ; DG 9400
    Subjects: EDUCATION / Computers & Technology; Educational games / Data processing; Educational games / Design and construction; Mobile computing; Pocket computers / Programming; Simulation games in education / Design and construction; Datenverarbeitung; Educational games; Educational games; Simulation games in education; Mobile computing; Pocket computers; Computerspiel; Spieltheorie <Pädagogik>; E-Learning
    Scope: 1 Online-Ressource (xvii, 251 p.)
    Notes:

    Includes bibliographical references (p. [229]-237) and index

    Education innovation through time -- Educational? games? -- The aftermath of Math blaster -- Great moments in mobile and handheld games -- What does an award winning video game look like? -- Participatory simulations : technology adapting to the classroom -- The importance of reality -- Location matters : the role of place -- Authentic outcomes -- Designing for collaboration : roles and game mechanics -- Learning to write without a stylus -- Anytime, anywhere : Palmagotchi

    New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education

  9. Game and graphics programming for iOS and Android with OpenGL ES 2.0
    Published: 2012
    Publisher:  J. Wiley & Sons., Inc., Chichester, U.K.

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781119976264
    RVK Categories: ST 321
    Series: Programmer to programmer
    Subjects: Application software; Mobile computing; Computer games; Android <Systemplattform>; Computerspiel; OpenGL; iOS
    Scope: xxii, 286 p.
    Notes:

    Includes index

  10. Mobile device game development
    Published: c2005
    Publisher:  Charles River Media, Hingham, Mass.

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1584503246
    Subjects: Computer games; Mobile computing; Wireless communication systems; Programmierung; Mobile Computing; Computerspiel
    Scope: xv, 344 p.
    Notes:

    Includes index

  11. Practical Rust Projects
    Building Game, Physical Computing, and Machine Learning Applications
    Author: Lyu, Shing
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484255995
    Other identifier:
    Edition: First edition 2020
    Subjects: Programming Languages, Compilers, Interpreters; Game Development; Mobile Computing; Programming languages (Electronic computers); Computer games—Programming; Mobile computing; Mobile Computing; Programmierung; Computerspiel; Spiel-Engine; Maschinelles Lernen
    Scope: 1 Online-Ressource (XIII, 257 Seiten), 56 Illustrationen, 42 Illustrationen (farbig)
  12. Game and graphics programming for iOS and Android with OpenGL ES 2.0
    Published: 2012
    Publisher:  J. Wiley & Sons., Inc., Chichester, U.K.

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781119976264
    RVK Categories: ST 321
    Series: Programmer to programmer
    Subjects: Application software; Mobile computing; Computer games; Android <Systemplattform>; Computerspiel; OpenGL; iOS
    Scope: xxii, 286 p.
    Notes:

    Includes index

  13. The mobile story
    narrative practices with locative technologies
    Published: 2014
    Publisher:  Routledge, New York

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780203080788
    RVK Categories: AP 15860 ; AP 15965 ; AP 18300 ; AP 18420 ; AP 18450 ; EC 4660
    Subjects: Mobile computing; Digital media; Storytelling; Spatial behavior; Hypertext literature; Telecommunication; Erzählen; Mobile Computing
    Scope: 1 Online-Ressource (339 pages)
    Notes:

    Description based on print version record

    part I. Narrative and site-specific authorship -- part II. Design and practice -- part III. Space and mapping -- part IV. Mobile games -- part V. Narrative interfaces -- part VI. Memory, history, and community

  14. Beginning Android Games Development
    From Beginner to Pro
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484261217
    Other identifier:
    Edition: Fourth edition 2020
    Subjects: Game Development; Mobile Computing; Java; Computer games—Programming; Mobile computing; Java (Computer program language); Softwareentwicklung; Android <Systemplattform>; Anwendungssoftware; Programmierung; Online-Spiel; App <Programm>; Computerspiel
    Scope: 1 Online-Ressource (XVII, 364 Seiten), 151 Illustrationen
  15. Developing 2D games with Unity
    independent game programming with C#
    Published: [2019]; © 2019
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484237724
    Other identifier:
    RVK Categories: ST 324
    Subjects: Game Development; Apple and iOS.; Mobile Computing; Computer games—Programming; Apple computer; Mobile computing; C sharp; Computerspiel; Unity <Spiel-Engine>; Programmierung
    Scope: 1 Online-Ressource (XXII, 383 Seiten), Illustrationen
  16. Practical Rust Projects
    Building Game, Physical Computing, and Machine Learning Applications
    Author: Lyu, Shing
    Published: 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484255995
    Other identifier:
    Edition: First edition 2020
    Subjects: Programming Languages, Compilers, Interpreters; Game Development; Mobile Computing; Programming languages (Electronic computers); Computer games—Programming; Mobile computing; Mobile Computing; Programmierung; Computerspiel; Spiel-Engine; Maschinelles Lernen
    Scope: 1 Online-Ressource (XIII, 257 Seiten), 56 Illustrationen, 42 Illustrationen (farbig)
  17. Augmented learning
    research and design of mobile educational games
    Published: c2008
    Publisher:  MIT Press, Cambridge, Mass

    New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games... more

    Access:
    Aggregator (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    No inter-library loan
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    New technology has brought with it new tools for learning, and research has shown that the educational potential of video games resonates with teachers and pupils alike. Klopfer here describes the largely untapped potential of mobile learning games to make a substantial impact on education

     

    Export to reference management software   RIS file
      BibTeX file
  18. The fabric of interface
    mobile media, design, and gender
    Published: [2017]; ©2017
    Publisher:  The MIT Press, Cambridge, MA

    Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture. more

    Access:
    Resolving-System (lizenzpflichtig)
    Resolving-System (lizenzpflichtig)
    Max-Planck-Institut für Wissenschaftsgeschichte, Bibliothek
    No inter-library loan
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Hochschule für Bildende Künste Dresden, Bibliothek
    No inter-library loan
    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    MIT Press Abo im Sachsenkonsortium
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Hochschule für Technik, Wirtschaft und Kultur Leipzig, Hochschulbibliothek
    No inter-library loan
    Universitätsbibliothek Leipzig
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    Tracing the genealogy of our physical interaction with mobile devices back to textile and needlecraft culture.

     

    Export to reference management software   RIS file
      BibTeX file
  19. The imaginary app
    Contributor: DJ Spooky That Subliminal Kid (MitwirkendeR); Matviyenko, Svitlana (HerausgeberIn)
    Published: [2014]; ©2014
    Publisher:  The MIT Press, Cambridge, Massachusetts

    The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment. more

    Access:
    Resolving-System (lizenzpflichtig)
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: DJ Spooky That Subliminal Kid (MitwirkendeR); Matviyenko, Svitlana (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262320795; 0262320797; 9780262320801; 0262320800
    Series: Software studies
    Subjects: Computers and civilization; Mobile computing; Application software; Computers and civilization; Mobile computing ; Social aspects; Application software ; Social aspects; DIGITAL HUMANITIES & NEW MEDIA/General; SOCIAL SCIENCES/Media Studies
    Scope: 1 online resource (xxxvi, 279 pages, 12 unnumbered pages of plates), illustrations (some color).
  20. The tuning of place
    sociable spaces and pervasive digital media
    Published: 2010
    Publisher:  MIT Press, Cambridge, Mass.

    Review: "How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that... more

    Access:
    Resolving-System (lizenzpflichtig)
    Resolving-System (lizenzpflichtig)
    Max-Planck-Institut für Wissenschaftsgeschichte, Bibliothek
    No inter-library loan
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Hochschule für Bildende Künste Dresden, Bibliothek
    No inter-library loan
    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    MIT Press Abo im Sachsenkonsortium
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Hochschule für Technik, Wirtschaft und Kultur Leipzig, Hochschulbibliothek
    No inter-library loan
    Universitätsbibliothek Leipzig
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    Review: "How do pervasive digital devices - smartphones, iPods, GPS navigation systems, and cameras, among others - influence the way we use spaces? In The Tuning of Place, Richard Coyne argues that these ubiquitous devices and the networks that support them become the means of making incremental adjustments within spaces - of tuning place. Pervasive media help us formulate a sense of place, writes Coyne, through their capacity to introduce small changes, in the same way that tuning a musical instrument invokes the subtle process of recalibration. Places are inhabited spaces, populated by people, their concerns, memories, stories, conversations, encounters, and artifacts. The tuning of place - whereby people use their devices in their interactions with one another - is also a tuning of social relations." "The range of ubiquity is vast - from the familiar phones and handheld devices through RFID tags, smart badges, dynamic signage, microprocessors in cars and kitchen appliances, wearable computing, and prosthetics, to devices still in development. Rather than catalog achievements and predictions, Coyne offers a theoretical framework for discussing pervasive media that can inform developers, designers, and users as they contemplate interventions into the environment. Processes of tuning can lead to consideration of themes highly relevant to pervasive computing: intervention, calibration, wedges, habits, rhythm, tags, taps, tactics, thresholds, aggregation, noise, and interference."--Jacket.

     

    Export to reference management software   RIS file
      BibTeX file
  21. Beginning Unity Editor Scripting :
    Create and Publish Your Game Tools /
    Author: Kok, Benny
    Published: [2021].
    Publisher:  Apress,, Berkeley, CA : ; Apress.

    Access:
    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
  22. The imaginary app /
    Contributor: DJ Spooky That Subliminal Kid, (writer of preface,, editor.); Matviyenko, Svitlana, (editor.)
    Published: [2014]; ©2014
    Publisher:  The MIT Press,, Cambridge, Massachusetts :

    The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment. more

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan

     

    The mobile app as technique and imaginary tool, offering a shortcut to instantaneous connection and entertainment.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Philologische Bibliothek, FU Berlin
    Contributor: DJ Spooky That Subliminal Kid, (writer of preface,, editor.); Matviyenko, Svitlana, (editor.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0-262-32080-0; 0-262-32079-7
    Series: Software studies
    Subjects: Computers and civilization.; Mobile computing; Application software
    Other subjects: DIGITAL HUMANITIES & NEW MEDIA/General; SOCIAL SCIENCES/Media Studies
    Scope: 1 online resource (328 p.)
    Notes:

    Bibliographic Level Mode of Issuance: Monograph

    Includes bibliographical references and index.

  23. Android game programming for dummies
    Author: James, Derek
    Published: c2013
    Publisher:  Wiley, Hoboken, NJ

    Technische Hochschule Wildau, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781283869225
    RVK Categories: ST 324
    Series: --For dummies
    Subjects: Computer games / Programming; Application software / Development; Mobile computing; Android <Systemplattform>; Computerspiel; Softwareentwicklung; Programmierung
    Scope: 1 Online-Ressource (xviii, 362 S.)
    Notes:

    Includes Internet access. - Includes index

  24. Beginning unity Android game development
    from beginner to pro
    Published: [2020]; © 2020
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484260029
    Other identifier:
    Subjects: Game Development; Mobile Computing; Computer games—Programming; Mobile computing; Unity <Spiel-Engine>; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (XV, 255 Seiten), Illustrationen
  25. Beginning Unity Editor Scripting
    Create and Publish Your Game Tools
    Author: Kok, Benny
    Published: [2021]
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)