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  1. Erlösmodelle in der Games-Branche
    Status Quo der Marktführer in den wichtigsten Genres
    Published: [2023]
    Publisher:  Springer Gabler, Wiesbaden

    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
    60 KVA 2900
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783658409982; 3658409983
    Other identifier:
    9783658409982
    DDC Categories: 790; 650
    Series: essentials
    Subjects: Computerspielindustrie; Geschäftsmodell; Erlösplanung; Marktsegmentierung; Preisbildung
    Scope: X, 54 Seiten, Illustrationen, 21 cm x 14.8 cm, 103 g
  2. Erlösmodelle in der Games-Branche
    Status Quo der Marktführer in den wichtigsten Genres
    Published: 2023
    Publisher:  Springer Fachmedien Wiesbaden, Wiesbaden ; Springer International Publishing AG, Cham

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Bibliothek der Frankfurt University of Applied Sciences
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    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
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    Hochschul- und Landesbibliothek Fulda, Standort Heinrich-von-Bibra-Platz
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    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
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    Universitätsbibliothek Gießen
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    Universitätsbibliothek Kassel, Landesbibliothek und Murhardsche Bibliothek der Stadt Kassel
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    Universität Mainz, Zentralbibliothek
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    Universität Marburg, Universitätsbibliothek
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    Hochschul- und Landesbibliothek RheinMain, Rheinstraße
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783658409999; 3658409991
    Other identifier:
    DDC Categories: 650; 790
    Edition: 1st ed. 2023
    Series: essentials
    Subjects: Computerspielindustrie; Geschäftsmodell; Erlösplanung; Marktsegmentierung; Preisbildung; Business; Management science; Business and Management
    Scope: 1 Online-Ressource (X, 54 Seiten), 2 Abb.
  3. Competitive Model Selection in Algorithmic Targeting
    Published: March 2023
    Publisher:  National Bureau of Economic Research, Cambridge, Mass

    This paper studies how market competition influences the algorithmic design choices of firms in the context of targeting. Firms face the general trade-off between bias and variance when choosing the design of a supervised learning algorithm in terms... more

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    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Universitätsbibliothek Freiburg
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
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    This paper studies how market competition influences the algorithmic design choices of firms in the context of targeting. Firms face the general trade-off between bias and variance when choosing the design of a supervised learning algorithm in terms of model complexity or the number of predictors to accommodate. Each firm then appoints a data analyst that uses the chosen algorithm to estimate demand for multiple consumer segments, based on which, it devises a targeting policy to maximize estimated profit. We show that competition may induce firms to strategically choose simpler algorithms which involve more bias. This implies that more complex/flexible algorithms tend to have higher value for firms with greater monopoly power

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Series: NBER working paper series ; no. w31002
    Subjects: Marktsegmentierung; Modellierung; Algorithmus; Wettbewerb; IT-gestütztes Marketing; Theorie; Oligopoly and Other Forms of Market Imperfection; Oligopoly and Other Imperfect Markets; Advertising
    Scope: 1 Online-Ressource, illustrations (black and white)
    Notes:

    Hardcopy version available to institutional subscribers

  4. Erlösmodelle in der Games-Branche
    Status quo der Marktführer in den wichtigsten Genres
  5. Nachhaltige Innovationsstrategien
    Wie Unternehmen Bedürfnisse übersetzen können​
  6. Erlösmodelle in der Games-Branche
    Status Quo der Marktführer in den wichtigsten Genres