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  1. Learning Java
    [a bestselling hands on Java tutorial; updated for Java 7 ]
    Published: 2013
    Publisher:  O'Reilly, Beijing [u.a.]

    Universitätsbibliothek der RWTH Aachen
    No inter-library loan
    Universitäts- und Landesbibliothek Bonn
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781449372491
    Edition: 4. ed.
    Subjects: Java (Computer program language)
    Scope: XVIII, 977 S.: Ill., graph. Darst.
  2. Java® for dummies®
    Author: Burd, Barry
    Published: [2011]; © 2011
    Publisher:  Wiley Publishing, Inc., Hoboken, NJ

    Universitätsbibliothek Bielefeld
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118257517; 9781118128305; 9781118128329; 9781118128312
    Other identifier:
    RVK Categories: ST 250 ; ST 250 J35
    Edition: 5th edition
    Subjects: Java (Computer program language); Internet programming; Programming languages (Electronic computers); Electronic books
    Scope: 1 Online-Ressource (xix, 404 Seiten), Illustrationen
  3. Mastering Java EE development with WildFly
    create enterprise-grade Java applications with Wildfly
    Published: 2017; © 2017
    Publisher:  Packt Publishing, Birmingham

    Fachhochschule Dortmund, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787289079
    Subjects: Java (Computer program language); Application software / Development / Computer programs
    Scope: 1 Online-Ressource (X, 436 Seiten), Illustrationen
  4. Java
    how to program : early objects
    Published: [2018]; © 2018
    Publisher:  Pearson, New York, NY

    Hochschul- und Kreisbibliothek Bonn-Rhein-Sieg
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    Universitätsbibliothek Trier
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781292223858; 1292223855
    Edition: Eleventh edition, global edition
    Subjects: Java (Computer program language)
    Scope: 1286 Seiten, 24 cm
  5. Java 9 for programmers
    Published: [2017]; © 2017
    Publisher:  Prentice Hall, Boston [und 23 weitere]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0134777565; 9780134777566
    RVK Categories: ST 250
    Edition: Fourth edition
    Series: Deitel developer series
    Subjects: Java <Programmiersprache>; Java Standard Edition 9
    Other subjects: Java (Computer program language); Object-oriented programming (Computer science)
    Scope: l, 1059 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)" - Auf dem Cover

  6. Java for dummies /
    Author: Burd, Barry.
    Published: 2011.
    Publisher:  Wiley,, Hoboken, N.J. :

    -- will enable even novice programmers to start creating Java applications quickly and easily. more

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    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    -- will enable even novice programmers to start creating Java applications quickly and easily.

     

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    Source: Philologische Bibliothek, FU Berlin
    Media type: Ebook
    Format: Online
    ISBN: 9781118257517; 1118257510; 9781118128312; 1118128311; 9781118128329; 111812832X; 9781118128305; 1118128303
    Other identifier:
    9786613204172
    Edition: 5th ed.
    Series: --For dummies
    Subjects: Java (Computer program language); Internet programming.; Programming languages (Electronic computers); COMPUTERS; COMPUTERS; Internet programming.; Java (Computer program language); Programming languages (Electronic computers); Java Standard Edition 7
    Scope: 1 online resource (xx, 404 pages) :, illustrations
    Notes:

    Front Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs. Making the Most of Variables and Their Values -- Controlling Program Flow with Decision-Making Statements -- Controlling Program Flow with Loops -- Working with the Big Picture: Object-Oriented Programming. Thinking in Terms of Classes and Objects -- Saving Time and Money: Reusing Existing Code -- Constructing New Objects -- Savvy Java Techniques. Putting Variables and Methods Where They Belong -- Using Arrays and Collections to Juggle Values -- Looking Good When Things Take Unexpected Turns -- Sharing Names among the Parts of a Java Program -- Responding to Keystrokes and Mouse Clicks -- Writing Java Applets -- Using Java Database Connectivity -- The Part of Tens. Ten Ways to Avoid Mistakes -- Ten Websites for Java -- Dummies Products Make Life Easier! -- Index.

    pt. 1. Getting started -- pt. 2. Writing your own Java programs -- pt. 3. Working with the big picture : object-oriented programming -- pt. 4. Savvy Java techniques -- pt. 5. The part of tens.

  7. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

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    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  8. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  9. The Java EE 6 tutorial
    basic concepts
    Published: 2010
    Publisher:  Prentice Hall, Upper Saddle River, NJ

    Technische Universität München, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780137084296
    Edition: 4th ed.
    Subjects: Java (Computer program language); Application program interfaces (Computer software); Application software; Internet programming; Java EE 6
    Scope: 1 Online-Ressource
    Notes:

    Includes index

  10. J2EE Best Practices
    Java Design Patterns, Automation, and Performance
    Published: 2002
    Publisher:  Wiley, John, & Sons, Inc, New York , NY

    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 0471228850
    RVK Categories: ST 250
    Edition: 1. Aufl.
    Series: Wiley Application Development Series
    Subjects: Java (Computer program language); Object-oriented programming (Computer science); Java 2 Enterprise Edition
    Scope: XXIV, 471 S.
  11. Artificial neural networks with Java
    tools for building neural network applications
    Published: [2022]
    Publisher:  Apress, New York, NY

    Develop neural network applications using the Java environment. After learning the rules involved in neural network processing, this second edition shows you how to manually process your first neural network example. The book covers the internals of... more

     

    Develop neural network applications using the Java environment. After learning the rules involved in neural network processing, this second edition shows you how to manually process your first neural network example. The book covers the internals of front and back propagation and helps you understand the main principles of neural network processing. You also will learn how to prepare the data to be used in neural network development and you will be able to suggest various techniques of data preparation for many unconventional tasks. This book discusses the practical aspects of using Java for neural network processing. You will know how to use the Encog Java framework for processing large-scale neural network applications. Also covered is the use of neural networks for approximation of non-continuous functions. In addition to using neural networks for regression, this second edition shows you how to use neural networks for computer vision. It focuses on image recognition such as the classification of handwritten digits, input data preparation and conversion, and building the conversion program. And you will learn about topics related to the classification of handwritten digits such as network architecture, program code, programming logic, and execution. The step-by-step approach taken in the book includes plenty of examples, diagrams, and screenshots to help you grasp the concepts quickly and easily.What You Will Learn - Use Java for the development of neural network applications- Prepare data for many different tasks- Carry out some unusual neural network processing- Use a neural network to process non-continuous functions- Develop a program that recognizes handwritten digitsWho This Book Is ForIntermediate machine learning and deep learning developers who are interested in switching to Java

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484273678
    Other identifier:
    9781484273678
    RVK Categories: ST 250 ; ST 301
    Edition: Second edition
    Subjects: Artificial intelligence; Java (Computer program language); Computer software; Open source software; Computer programming; Computer science
    Other subjects: Hardcover, Softcover / Informatik, EDV/Informatik
    Scope: xviii, 631 Seiten, Illustrationen, Diagramme, 1222 grams
  12. Java
    a beginner's guide
    Published: [2019]
    Publisher:  McGraw-Hill Education, New York

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781260440218
    Edition: Eighth edition
    Subjects: Java (Computer program language); Java, Java SE 11, Java Platform Standard Edition 11, JDK 11, Herbert Schildt, Herb Schildt, JavaFX, programming, Java programming
    Scope: xxiv, 684 Seiten, 24 cm
    Notes:

    Titelzusatz auf dem Umschlag: "create, compile, and run Java programs today"

  13. Data abstraction and problem solving with Java
    walls and mirrors
    Published: 2004
    Publisher:  Addison Wesley, Boston, Mass.

    Universitätsbibliothek Mannheim
    2005 AU 0404
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321252810
    Other identifier:
    9780321252814
    RVK Categories: ST 260
    Edition: Updated ed., Internat.
    Subjects: Java (Computer program language); Data structures (Computer science)
    Scope: XXII, 808 S., graph. Darst., 26 cm.
    Notes:

    Includes index. - Previous ed., 2001

  14. Seam in Action
    [covers Seam 2]
    Author: Allen, Dan
    Published: 2009
    Publisher:  Manning, Greenwich, Conn.

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781933988405; 1933988401
    RVK Categories: ST 250
    Subjects: Web servers; Application software; Java (Computer program language); JBoss
    Scope: XV, 589 S., graph. Darst.
  15. Java for dummies
    Author: Burd, Barry
    Published: 2011
    Publisher:  Wiley, Hoboken, NJ

    Overview of Java 6 and beginning programming. more

    Berliner Hochschule für Technik, Hochschulbibliothek
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    Overview of Java 6 and beginning programming.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780470371732
    RVK Categories: ST 250
    Edition: 5. ed.
    Subjects: Java (Computer program language); Java Standard Edition 7; Java <Programmiersprache>; Java Standard Edition 8; Java Standard Edition 9
    Scope: XX, 404 S., Ill., graph. Darst.
  16. The Java tutorial
    a short course on the basics
    Published: 2015
    Publisher:  Addison-Wesley, Upper Saddle River, NJ

    Fachhochschule Erfurt, Hochschulbibliothek
    ST 250 J35 G163 (6)
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780134034089; 0134034082
    RVK Categories: ST 250
    Edition: Sixth edition
    Subjects: Java (Computer program language); Java (Computer program language)
    Scope: XXVII, 828 Seiten, Illustrationen, Diagramme, 23 cm
    Notes:

    Previous edition: The Java tutorial : a short course on the basics / Sharon Zakhour, Sowmya Kannan, Raymond Gallardo. 2013, which was orignally based on The Java tutorial / by Mary Campione

    Includes index

    Getting startedObject-oriented programming concepts -- Language basics -- Classes and objects -- Annotations -- Interfaces and inheritance -- Generics -- Packages -- Numbers and strings -- Exceptions -- Basic I/O and NIO.2 -- Collections -- Concurrency -- Regular expressions -- The platform environment -- Packaging programs in jar files -- Java Web start -- Applets -- Doing more with Java rich Internet applications -- Deployment in depth -- Introduction to JavaFX.

  17. Grundkurs Programmieren in Java
    Published: [2014]; © 2014
    Publisher:  Hanser, München

    Bundesamt für Verbraucherschutz und Lebensmittelsicherheit (BVL), Bibliothek
    005.133 Java
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    TWPJ / Rat
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    54.53 Gru/Informatik
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    D.3.2.1 RAT14
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3446440739; 9783446440739
    RVK Categories: ST 250
    Edition: 7., überarbeitete und erweiterte Auflage
    Subjects: Java (Computer program language)
    Scope: 745 Seiten, Illustrationen, 25 cm
    Notes:

    Literaturverzeichnis: Seiten 725-727

    Hinweis: Zugang zu allen Online-Inhalten und -Materialien erhält der Käufer ausschließlich für den eigenen, privaten Gebrauch. Nutzung durch Bibliotheken, Institute und Lehreinrichtungen ist nicht erlaubt

  18. OCM Java EE 6 enterprise architect exam guide
    (exams 1Z0-807, 1Z0-865 & 1Z0-866)
    Published: [2014]; ©2014
    Publisher:  McGraw-Hill Education/Oracle Press, New York

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 17 B 1049
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0071826785; 0071826726; 0071826734; 9780071826785; 9780071826723; 9780071826730
    Series: Oracle
    Subjects: Java (Computer program language); Business enterprises; Electronic data processing personnel
    Scope: XX, 486 Seiten, 24 cm
    Notes:

    Auf der CD-ROM-Beilage: 120 multiple-choice practice exam questions; test engine that provides practice exams and customized quizzes; PDF copy of the book

  19. OCP Oracle Certified Professional Java SE 8 Programmer II - study guide
    Published: [2016]; © 2016
    Publisher:  Sybex, Indianapolis, Indiana

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 17 B 820
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    Universitätsbibliothek Rostock
    ST 250 J35 B789-2
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1119067901; 9781119272090; 9781119067900
    RVK Categories: ST 250
    Subjects: Java (Computer program language)
    Scope: l, 669 Seiten, Illustrationen, 23.4 cm
    Notes:

    Titelzusätze auf dem Cover: "Exam 1Z0-809 : covers 100% of exam objectives, including advanced class design, functional programming, concurrency, JDBC, and much more... + 3 custom practice exams + more than 250 electronic flashcards + searchable key term glossary"

    Hier auch später erschienene, unveränderte Nachdrucke

  20. SCJA certification guide
    preparing you to pass test CX-310-019
    Published: 2007
    Publisher:  [Good Book Publishing], [s.l.]

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 17 B 2020
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1598729020; 9781598729023
    RVK Categories: ST 250
    Edition: 2nd edition, First printing
    Subjects: Electronic data processing personnel; Java (Computer program language)
    Scope: 405 Seiten, Diagramme, 22 cm
    Notes:

    www.scja.com

  21. Java 8 - die Neuerungen
    Lambdas, Streams, Date and Time API und JavaFX 8 im Überblick
    Published: 2015
    Publisher:  dpunkt.verlag, Heidelberg

    Universitätsbibliothek Braunschweig
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3864902908; 9783864902901
    Other identifier:
    9783864902901
    RVK Categories: ST 250 ; ST 276 ; ST 250
    Edition: 2., aktualisierte und erweiterte Auflage
    Subjects: Java (Computer program language)
    Scope: xvii, 301 Seiten, Diagramme, 240 mm x 165 mm
    Notes:

    Literaturverzeichnis: Seite 291

  22. Beginning Java 7
    Published: 2011
    Publisher:  Apress, Springer, New York, NY

    Beginning Java 7 guides you through this language and a huge assortment of platform APIs according to the following table of contents:. Chapter 1: Getting Started with Java Chapter 2: Discovering Classes and Objects Chapter 3: Exploring Advanced... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Beginning Java 7 guides you through this language and a huge assortment of platform APIs according to the following table of contents:. Chapter 1: Getting Started with Java Chapter 2: Discovering Classes and Objects Chapter 3: Exploring Advanced Language Features Chapter 4: Touring Language APIs Chapter 5: Collecting Objects Chapter 6: Touring Additional Utility APIs Chapter 7: Creating and Enriching Graphical User Interfaces Chapter 8: Interacting with Filesystems Chapter 9: Interacting with Networks and Databases Chapter 10: Parsing, Creating, and Transforming XML Documents Chapter 11: Worki

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430239093
    RVK Categories: ST 250
    Series: The expert's voice in JAVA
    Books for professionals by professionals
    Subjects: Java (Computer program language)
    Scope: xx, 898 p., ill
    Notes:

    Distributed to the book trade by Springer Science+Business Media

    Includes index

  23. Java® 9 for programmers
    Published: 2017
    Publisher:  Prentice Hall, Boston

    Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(R) 9 language and APIs in depth. The book presents concepts in fully... more

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 a
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    Dat 346 JAV 399 b
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    Dat 346 JAV 399 c
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    Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(R) 9 language and APIs in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax shading, code highlighting and program outputs. It features hundreds of complete Java 9 programs with thousands of lines of proven code, and hundreds of software-development tips that will help you build robust applications. Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including JavaFX GUI, graphics, animation and video, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, database with JDBC(TM) and JPA, and compelling new Java 9 features, such as the Java Platform Module System, interactive Java with JShell (for discovery, experimentation and rapid prototyping) and more. You'll enjoy the Deitels' classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java implementation. When you're finished, you'll have everything you need to build industrial-strength, object-oriented Java 9 applications. -- Provided by publisher Introduction and Test-Driving a Java Application -- Introduction to Java Applications; Input/Output and Operators -- Introduction to Classes, Objects, Methods and Strings -- Control Statements: Part 1: Assignment, ++ and -- Operators -- Control Statements: Part 2: Logical Operators -- Methods: A Deeper Look -- Arrays and ArrayLists -- Classes and Objects: A Deeper Look -- Object-Oriented Programming: Inheritance -- Object-Oriented Programming: Polymorphism and Interfaces -- Exception Handling: A Deeper Look -- JavaFX Graphical User Interfaces: Part 1 -- JavaFX GUI: Part 2 -- Strings, Characters and Regular Expressions -- Files, Input/Output Streams, NIO and XML Serialization -- Generic Collections -- Lambdas and Streams -- Recursion -- Generic Classes and Methods: A Deeper Look -- JavaFX Graphics, Animation and Video -- Concurrency and Multi-Core Performance -- Accessing Databases with JDBC -- Introduction to JShell: Java 9's REPL for Interactive Java -- Java Persistence API (JPA) -- ATM Case Study, Part 1: Object-Oriented Design with the UML -- ATM Case Study Part 2: Implementing an Object-Oriented Design -- Java Platform Module System -- Additional Java 9 Topics -- Appendix A: Operator Precedence Chart -- Appendix B: ASCII Character Set -- Appendix C: Keywords and Reserved Words -- Appendix D: Primitive Types -- Appendix E: Bit Manipulation -- Appendix F: Labeled break and continue Statements

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0134777565; 9780134777566
    Edition: Fouth edition
    Series: Deitel developer series
    Subjects: Java (Computer program language); Object-oriented programming (Computer science); Java (Computer program language); Object-oriented programming (Computer science)
    Scope: XXV, 1059 Seiten, Illustrationen, 24 cm
    Notes:

    Includes index

    Auf dem Cover: "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)"

  24. Der Weg zum Java-Profi
    Konzepte und Techniken für die professionelle Java-Entwicklung
    Published: 2015
    Publisher:  dpunkt.verlag, Heidelberg

    Universitätsbibliothek Clausthal
    2015 A 1113
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    A 2015/1699
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    inf 340 jav CW 4803,3
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    TXM-J 233 708/3
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    IT Gj 143/3
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    Content information
    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3864902037; 9783864902031
    Other identifier:
    9783864902031
    RVK Categories: ST 250 ; ST 250
    Edition: 3., aktualisierte und überarbeitete Auflage
    Subjects: Java (Computer program language); Java Standard Edition 6
    Scope: xxv, 1391 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    Literaturverzeichnis: Seiten 1365-1368

  25. Pro Java 9 Games Development
    Leveraging the JavaFX APIs
    Published: [2017]; © 2017
    Publisher:  Apress, Berkeley, CA

    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital... more

    Staats- und Universitätsbibliothek Bremen
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    No inter-library loan
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    No inter-library loan
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    eBook Springer
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    eBook Springer
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    Universitätsbibliothek Osnabrück
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    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as the scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. You will: • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 • Integrate new media assets, such as digital imagery and digital audio • Integrate the new JavaFX 9 multimedia engine API • Create an interactive 3D board game, modeled, textured, and animated using JavaFX  • Optimize game assets for distribution, and learn how to use the Java 9 module system 1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484209738
    Other identifier:
    RVK Categories: ST 253 ; ST 324
    Subjects: Computer science; Computer games; Java (Computer program language)
    Scope: 1 Online-Ressource (XXVIII, 633 p. 474 illus. in color)