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  1. Introduction to video game engine development
    learn to design, implement, and use a cross-platform 2D game engine
    Published: [2021]; © 2021
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
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    Technische Hochschule Augsburg
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    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
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    Hochschulbibliothek Ingolstadt
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    Hochschule Kempten, Hochschulbibliothek
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    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
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    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
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    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Universitätsbibliothek Würzburg
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484270394
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Java <Programmiersprache>; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xxiii, 382 Seiten), Illustrationen
  2. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  3. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  4. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  5. Introduction to video game engine development
    learn to design, implement, and use a cross-platform 2D game engine
    Published: [2021]; © 2021
    Publisher:  Apress, Berkeley, CA

    Hochschule für Technik und Wirtschaft Berlin, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    TU Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484270394
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Java <Programmiersprache>; Spiel-Engine; Programmierung; Computerspiel
    Scope: 1 Online-Ressource (xxiii, 382 Seiten), Illustrationen