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Displaying results 1 to 21 of 21.

  1. Mastering Java EE development with WildFly
    create enterprise-grade Java applications with Wildfly
    Published: 2017; © 2017
    Publisher:  Packt Publishing, Birmingham

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787289079
    Subjects: Anwendungssoftware; Java EE 7
    Other subjects: Java (Computer program language); Application software / Development / Computer programs
    Scope: 1 Online-Ressource (X, 436 Seiten), Illustrationen
  2. Mastering Java EE development with WildFly
    create enterprise-grade Java applications with Wildfly
    Published: 2017; © 2017
    Publisher:  Packt Publishing, Birmingham

    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787289079
    Subjects: Java (Computer program language); Application software / Development / Computer programs
    Scope: 1 Online-Ressource (X, 436 Seiten), Illustrationen
  3. Java 9 for programmers
    Published: [2017]; © 2017
    Publisher:  Prentice Hall, Boston [und 23 weitere]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0134777565; 9780134777566
    RVK Categories: ST 250
    Edition: Fourth edition
    Series: Deitel developer series
    Subjects: Java <Programmiersprache>; Java Standard Edition 9
    Other subjects: Java (Computer program language); Object-oriented programming (Computer science)
    Scope: l, 1059 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)" - Auf dem Cover

  4. Java® 9 for programmers
    Published: 2017
    Publisher:  Prentice Hall, Boston

    Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(R) 9 language and APIs in depth. The book presents concepts in fully... more

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 a
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 b
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 c
    No inter-library loan

     

    Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(R) 9 language and APIs in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax shading, code highlighting and program outputs. It features hundreds of complete Java 9 programs with thousands of lines of proven code, and hundreds of software-development tips that will help you build robust applications. Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including JavaFX GUI, graphics, animation and video, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, database with JDBC(TM) and JPA, and compelling new Java 9 features, such as the Java Platform Module System, interactive Java with JShell (for discovery, experimentation and rapid prototyping) and more. You'll enjoy the Deitels' classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java implementation. When you're finished, you'll have everything you need to build industrial-strength, object-oriented Java 9 applications. -- Provided by publisher Introduction and Test-Driving a Java Application -- Introduction to Java Applications; Input/Output and Operators -- Introduction to Classes, Objects, Methods and Strings -- Control Statements: Part 1: Assignment, ++ and -- Operators -- Control Statements: Part 2: Logical Operators -- Methods: A Deeper Look -- Arrays and ArrayLists -- Classes and Objects: A Deeper Look -- Object-Oriented Programming: Inheritance -- Object-Oriented Programming: Polymorphism and Interfaces -- Exception Handling: A Deeper Look -- JavaFX Graphical User Interfaces: Part 1 -- JavaFX GUI: Part 2 -- Strings, Characters and Regular Expressions -- Files, Input/Output Streams, NIO and XML Serialization -- Generic Collections -- Lambdas and Streams -- Recursion -- Generic Classes and Methods: A Deeper Look -- JavaFX Graphics, Animation and Video -- Concurrency and Multi-Core Performance -- Accessing Databases with JDBC -- Introduction to JShell: Java 9's REPL for Interactive Java -- Java Persistence API (JPA) -- ATM Case Study, Part 1: Object-Oriented Design with the UML -- ATM Case Study Part 2: Implementing an Object-Oriented Design -- Java Platform Module System -- Additional Java 9 Topics -- Appendix A: Operator Precedence Chart -- Appendix B: ASCII Character Set -- Appendix C: Keywords and Reserved Words -- Appendix D: Primitive Types -- Appendix E: Bit Manipulation -- Appendix F: Labeled break and continue Statements

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0134777565; 9780134777566
    Edition: Fouth edition
    Series: Deitel developer series
    Subjects: Java (Computer program language); Object-oriented programming (Computer science); Java (Computer program language); Object-oriented programming (Computer science)
    Scope: XXV, 1059 Seiten, Illustrationen, 24 cm
    Notes:

    Includes index

    Auf dem Cover: "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)"

  5. Pro Java 9 Games Development
    Leveraging the JavaFX APIs
    Published: [2017]; © 2017
    Publisher:  Apress, Berkeley, CA

    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital... more

    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Technische Universität Hamburg, Universitätsbibliothek
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as the scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. You will: • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 • Integrate new media assets, such as digital imagery and digital audio • Integrate the new JavaFX 9 multimedia engine API • Create an interactive 3D board game, modeled, textured, and animated using JavaFX  • Optimize game assets for distribution, and learn how to use the Java 9 module system 1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484209738
    Other identifier:
    RVK Categories: ST 253 ; ST 324
    Subjects: Computer science; Computer games; Java (Computer program language)
    Scope: 1 Online-Ressource (XXVIII, 633 p. 474 illus. in color)
  6. Beginning programming with Java for dummies
    Author: Burd, Barry
    Published: [2017]; © 2017
    Publisher:  John Wiley & Sons, Inc., Hoboken, NJ

    Learn how to begin programming and creating applications with Java more

    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent

     

    Learn how to begin programming and creating applications with Java

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781119235538
    RVK Categories: ST 250
    Edition: 5th edition
    Series: for dummies
    Learning made easy
    Subjects: Java Standard Edition 7; Java <Programmiersprache>
    Other subjects: Java (Computer program language); COMPUTERS / Programming Languages / Java; COMPUTERS / Programming Languages / Java
    Scope: xiv, 524 Seiten, Illustrationen, 24 cm
  7. Java 9 for programmers
    Published: [2017]; © 2017
    Publisher:  Prentice Hall, Boston [und 23 weitere]

    Hochschule Coburg, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0134777565; 9780134777566
    RVK Categories: ST 250
    Edition: Fourth edition
    Series: Deitel developer series
    Subjects: Java <Programmiersprache>; Java Standard Edition 9
    Other subjects: Java (Computer program language); Object-oriented programming (Computer science)
    Scope: l, 1059 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)" - Auf dem Cover

  8. Pro Java 9 games development
    leveraging in the JavaFX APIs
    Published: 2016; [2017]; © 2017
    Publisher:  Apress, Berkeley ; Springer Science +Business Media, New York

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 18 B 1081
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Hochschule für Technik und Wirtschaft des Saarlandes, Bibliothek / Bereich Goebenstraße
    ST 324 Jack
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484209745
    RVK Categories: ST 250 ; ST 253 ; ST 324
    Series: For professionals by professionals
    Subjects: Computer games; Java (Computer program language); Computer games; Java (Computer program language)
    Scope: xxviii, 633 Seiten, Illustrationen, 26 cm
    Notes:

    Includes bibliographical references

  9. Java für dummies
    Author: Burd, Barry
    Published: 2017
    Publisher:  Wiley, Weinheim

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    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783527808991
    RVK Categories: ST 250
    Edition: 7. Auflage
    Series: Für dummies
    Subjects: Java (Computer program language); Internet programming; Java Standard Edition 9
    Scope: 1 Online-Ressource
    Notes:

    Includes index

  10. Pro Java 9 Games Development
    Leveraging the JavaFX APIs
    Published: 2017
    Publisher:  Apress, Berkeley, CA

    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital... more

    Staats- und Universitätsbibliothek Bremen
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Technische Universität Hamburg, Universitätsbibliothek
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    Bibliothek LIV HN Sontheim
    Springer ebook Computing
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    Springer ebook Computing
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    eBook Springer
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    eBook Springer
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
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    Universitätsbibliothek Osnabrück
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    Duale Hochschule Baden-Württemberg Stuttgart, Bibliothek
    eBook Springer
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    Universitätsbibliothek Stuttgart
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    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as the scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. You will: • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 • Integrate new media assets, such as digital imagery and digital audio • Integrate the new JavaFX 9 multimedia engine API • Create an interactive 3D board game, modeled, textured, and animated using JavaFX • Optimize game assets for distribution, and learn how to use the Java 9 module system 1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans

     

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    Volltext (lizenzpflichtig)
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484209738
    Other identifier:
    RVK Categories: ST 324 ; ST 253
    Series: Array
    Subjects: Computer science; Computer Science; Computer science; Computer games—Programming.; Java (Computer program language).; Computer games; Java (Computer program language)
    Scope: Online-Ressource (XXVIII, 633 p. 474 illus. in color, online resource)
  11. Java für dummies
    Author: Burd, Barry
    Published: 2017
    Publisher:  Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim

    Intro -- Schummelseite -- Über den Autor -- Einführung -- Wie Sie an dieses Buch herangehen sollten -- Konventionen, die in diesem Buch verwendet werden -- Was Sie nicht lesen müssen -- Ein paar einfache Annahmen -- Wie dieses Buch aufgebaut ist --... more

    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No inter-library loan

     

    Intro -- Schummelseite -- Über den Autor -- Einführung -- Wie Sie an dieses Buch herangehen sollten -- Konventionen, die in diesem Buch verwendet werden -- Was Sie nicht lesen müssen -- Ein paar einfache Annahmen -- Wie dieses Buch aufgebaut ist -- Teil I: Los geht's -- Teil II: Eigene Java‐Programme schreiben -- Teil III: Das große Ganze im Auge behalten: Die objektorientierte Programmierung -- Teil IV: Clevere Java‐Techniken -- Teil V: Der Top‐Ten‐Teil -- Symbole, die in diesem Buch verwendet werden -- Anmerkung der Übersetzerin -- Wie es weitergeht -- Teil I: Los geht's -- Kapitel 1: Alles über Java -- Was Sie mit Java machen können -- Warum Sie Java verwenden sollten -- Einen Überblick erhalten: Wie sich Java einordnen lässt -- Objektorientierte Programmierung (OOP) -- Objektorientierte Sprachen -- Objekte und ihre Klassen -- Was ist das Besondere an einer objektorientierten Sprache? -- Ihr Verständnis für Klassen und Objekte vertiefen -- Wie geht es weiter? -- Kapitel 2: Alles über Software -- Anleitungen für einen Schnellstart -- Was Sie auf Ihrem Computer installieren -- Was ist ein Compiler? -- Was ist eine Java Virtual Machine? -- Software entwickeln -- Was ist eine integrierte Entwicklungsumgebung? -- Kapitel 3: Die grundlegenden Teile verwenden -- Die Sprache Java sprechen -- Die Grammatik und die gebräuchlichen Bezeichnungen -- Die Wörter in einem Java‐Programm -- Sich zum ersten Mal mit Java‐Code beschäftigen -- Ein einfaches Java‐Programm verstehen -- Die Java‐Klasse -- Die Java‐Methode -- Die Methode »main« eines Programms -- Wie Sie dem Computer letztendlich mitteilen, dass er etwas tun soll -- Geschweifte Klammern -- Kommentare, Kommentare -- Dem Code Kommentare hinzufügen -- Und wie sieht Barrys Ausrede aus? -- Kommentare verwenden, um mit dem Code zu experimentieren -- Teil II: Eigene Java‐Programme schreiben.

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Muhr, Judith (ÜbersetzerIn); Schmidt, Jutta (ÜbersetzerIn)
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783527808991
    RVK Categories: ST 250
    Edition: 7. Auflage
    Series: Lernen leichter gemacht
    Für Dummies Ser.
    Subjects: Internet programming; Java (Computer program language); Electronic books
    Scope: 1 Online Ressource (572 Seiten ohne Paginierung)
  12. Java SE 9-Standard-Bibliothek
    das Handbuch für Entwickler
    Published: 2017; ©2018
    Publisher:  Rheinwerk Computing, Bonn

    Intro -- Vorwort -- 1 Neues in Java 9 -- 1.1 Klassenlader (Class Loader) und Modul-/Klassenpfad -- 1.1.1 Klassenladen auf Abruf -- 1.1.2 Klassenlader bei der Arbeit zusehen -- 1.1.3 JMOD-Dateien und JAR-Dateien -- 1.1.4 Woher die kleinen Klassen... more

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    Hochschulbibliothek Friedensau
    Online-Ressource
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    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    No inter-library loan

     

    Intro -- Vorwort -- 1 Neues in Java 9 -- 1.1 Klassenlader (Class Loader) und Modul-/Klassenpfad -- 1.1.1 Klassenladen auf Abruf -- 1.1.2 Klassenlader bei der Arbeit zusehen -- 1.1.3 JMOD-Dateien und JAR-Dateien -- 1.1.4 Woher die kleinen Klassen kommen: die Suchorte und spezielle Klassenlader -- 1.1.5 Setzen des Modulpfades -- 1.2 Module entwickeln und einbinden -- 1.2.1 Wer sieht wen -- 1.2.2 Plattform-Module und JMOD-Beispiel -- 1.2.3 Verbotene Plattformeigenschaften nutzen, --add-exports -- 1.2.4 Plattformmodule einbinden, --add-modules und --add-opens -- 1.2.5 Projektabhängigkeiten in Eclipse -- 1.2.6 Benannte Module und module-info.java -- 1.2.7 Automatische Module -- 1.2.8 Unbenanntes Modul -- 1.2.9 Lesbarkeit und Zugreifbarkeit -- 1.2.10 Modul-Migration -- 1.3 Sprachänderungen in Java 9 -- 1.4 Bibliotheksänderungen in Java 9 -- 1.5 Änderungen in den Werkzeugen von Java 9 -- 1.6 JDK 9-HotSpot-JVM-Änderungen -- 1.7 Zum Weiterlesen -- 2 Die Klassenbibliothek -- 2.1 Die Java-Klassenphilosophie -- 2.1.1 Modul, Paket, Typ -- 2.1.2 Übersicht über die Pakete der Standardbibliothek -- 2.2 Die Utility-Klassen System und Properties -- 2.2.1 Systemeigenschaften der Java-Umgebung -- 2.2.2 Zeilenumbruchzeichen, line.separator -- 2.2.3 Eigene Properties von der Konsole aus setzen * -- 2.2.4 Umgebungsvariablen des Betriebssystems * -- 2.2.5 Einfache Zeitmessung und Profiling * -- 2.3 Versionskennungen auslesen, aufbauen, parsen und vergleichen -- 2.4 Einfache Benutzereingaben -- 2.4.1 Grafischer Eingabedialog über JOptionPane -- 2.4.2 Geschützte Passwort-Eingaben mit der Klasse Console * -- 2.5 Benutzereinstellungen * -- 2.5.1 Benutzereinstellungen mit der Preferences-API -- 2.5.2 Einträge einfügen, auslesen und löschen -- 2.5.3 Auslesen der Daten und Schreiben in einem anderen Format -- 2.5.4 Auf Ereignisse horchen.

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783836258760
    RVK Categories: ST 250
    Edition: 3., aktualisierte und überarbeitete Auflage
    Subjects: Java (Computer program language); Electronic books; Java (Computer program language)-Handbooks, manuals, etc
    Scope: 1 Online-Ressource (1449 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  13. Java 9 ® for programmers
    Published: [2017]
    Publisher:  Prentice Hall, Boston ; Pearson Education

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0134777565; 9780134777566
    Edition: Fourth edition
    Series: Deitel developer series
    Subjects: Java (Computer program language); Object-oriented programming (Computer science)
    Scope: l, 1059 Seiten, Illustrationen, Diagramme, 24 cm
    Notes:

    Titelzusatz auf dem Cover: Interactive Java with JShell : Java platform module system (project Jigsaw)

  14. Java 9 for programmers /
    Published: [2017].; © 2017.
    Publisher:  Prentice Hall,, Boston [und 23 weitere] :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0-13-477756-5; 978-0-13-477756-6
    RVK Categories: ST 250
    Edition: Fourth edition
    Series: Deitel developer series
    Subjects: Java (Computer program language); Object-oriented programming (Computer science); Java Standard Edition 9.; Java <Programmiersprache>
    Scope: l, 1059 Seiten :, Illustrationen, Diagramme ;, 24 cm.
    Notes:

    "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)" - Auf dem Cover

  15. OCA/OCP Java SE 8 programmer
    practice tests
    Published: 2017
    Publisher:  Sybex, Indianapolis, Indiana

    Cover -- Title Page -- Copyright -- Acknowledgments -- About the Authors -- Contents -- Introduction -- Choosing an Exam -- Taking an Upgrade Exam -- Considering Other Study Paths -- Who Should Buy This Book -- How This Book Is Organized -- Using the... more

    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook ebcentral
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan
    Hochschule für Wirtschaft und Umwelt Nürtingen-Geislingen, Bibliothek Nürtingen
    eBook ProQuest
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    Cover -- Title Page -- Copyright -- Acknowledgments -- About the Authors -- Contents -- Introduction -- Choosing an Exam -- Taking an Upgrade Exam -- Considering Other Study Paths -- Who Should Buy This Book -- How This Book Is Organized -- Using the Objective-Based Chapters -- Using the Practice Exam Chapters -- Reviewing Exam Changes -- Ready to Take the Exam -- Need More Help Preparing? -- Bonus Contents -- Part I OCA -- Chapter 1 Java Basics -- Chapter 2 Working with Java Data Types -- Chapter 3 Using Operators and Decision Constructs -- Chapter 4 Creating and Using Arrays -- Chapter 5 Using Loop Constructs -- Chapter 6 Working with Methods and Encapsulation -- Chapter 7 Working with Inheritance -- Chapter 8 Handling Exceptions -- Chapter 9 Working with Selected Classes from the Java API -- Chapter 10 OCA Practice Exam -- Part II OCP -- Chapter 11 Java Class Design -- Chapter 12 Advanced Java Class Design -- Chapter 13 Generics and Collections -- Chapter 14 Lambda Built-in Functional Interfaces -- Chapter 15 Java Stream API -- Chapter 16 Exceptions and Assertions -- Chapter 17 Use Java SE 8 Date/Time API -- Chapter 18 Java I/O Fundamentals -- Chapter 19 Java File I/O (NIO.2) -- Chapter 20 Java Concurrency -- Chapter 21 Building Database Applications with JDBC -- Chapter 22 Localization -- Chapter 23 OCP Practice Exam -- Appendix Answers to Review Questions -- Index -- Advert -- EULA.

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781119363361
    RVK Categories: ST 250
    Subjects: Java (Computer program language)--Examinations--Study guides; Java (Computer program language); Electronic books
    Scope: 1 Online-Ressource (585 Seiten)
  16. Java
    Author: Burd, Barry
    Published: [2017]
    Publisher:  John Wiley & Sons, Inc., Hoboken, NJ

    "If you want to learn to speak the world's most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 18 B 2989
    Unlimited inter-library loan, copies and loan
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Reutlingen (Lernzentrum)
    I 3-390-689/7
    Unlimited inter-library loan, copies and loan

     

    "If you want to learn to speak the world's most popular programming language like a native, Java For Dummies is your ideal companion. With a focus on reusing existing code, it quickly and easily shows you how to create basic Java objects, work with Java classes and methods, understand the value of variables, learn to control program flow with loops or decision-making statements, and so much more! Java is everywhere, runs on almost any computer, and is the engine that drives the coolest applications. Written for anyone who's ever wanted to tackle programming with Java but never knew quite where to begin, this bestselling guide is your ticket to success! Featuring updates on everything you'll encounter in Java 9--and brimming with tons of step-by-step instruction--it's the perfect resource to get you up and running with Java in a jiffy!"--Amazon.com Getting started with Java. All about Java ; All about software ; Using the basic building blocks -- Writing your own Java programs. Making the most of variables and their values ; Controlling program flow with decision-making statements ; Controlling program flow with loops -- Working with the big picture : object-oriented programming. Thinking in terms of classes and objects ; Saving time and money: reusing existing code ; Constructing new objects -- Smart Java techniques. Putting variables and methods where they belong ; Using arrays to juggle values ; Using collections and streams (when arrays aren't good enough) ; Looking good when things take unexpected turns ; Sharing names among the parts of a Java program ; Fancy reference types ; Responding to keystrokes and mouse clicks ; Using Java database connectivity -- The part of tens. Ten ways to avoid mistakes ; Ten websites for Java

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781119235552
    RVK Categories: ST 250
    Edition: 7th edition
    Series: For dummies
    Learning made easy
    Subjects: Java (Computer program language); Internet programming; Programming languages (Electronic computers)
    Scope: xii, 488 Seiten
    Notes:

    "Learning made easy"--Cover

  17. Beginning programming with Java
    Author: Burd, Barry
    Published: [2017]
    Publisher:  Wiley, Hoboken, NJ

    Learn how to begin programming and creating applications with Java more

    Hochschule Aalen, Bibliothek
    421.6 Bur
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 18 B 2503
    Unlimited inter-library loan, copies and loan
    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
    Unlimited inter-library loan, copies and loan

     

    Learn how to begin programming and creating applications with Java

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781119235538
    RVK Categories: ST 250
    Edition: 5th edition
    Series: Array
    Subjects: Java (Computer program language); COMPUTERS; Java (Computer program language)
    Scope: xiv, 524 Seiten, Diagramme
    Notes:

    Auf dem Umschlag: Use basic development concepts and techniques; debug Java programs and create code; learn to use the new Java 9 JShell

  18. Java ist auch eine Insel
    Einführung, Ausbildung, Praxis
    Published: 2017
    Publisher:  Rheinwerk Verlag GmbH, Bonn

    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Stuttgart
    Unlimited inter-library loan, copies and loan
    Universität Ulm, Kommunikations- und Informationszentrum, Bibliotheksservices
    QAA 592.J2/2017 U
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: German
    Media type: Book
    Format: Print
    ISBN: 9783836241199
    RVK Categories: ST 250
    Edition: 12., aktualisierte und überarbeitete Auflage 2016, 1., korrigierter Nachdruck 2017
    Series: Rheinwerk Computing
    Subjects: Java (Computer program language)
    Scope: 1312 Seiten, Illustrationen, 24 cm x 19 cm
    Notes:

    Auf dem Umschlag: Programmieren mit der Java Platform, Standard Edition 8, Java von A bis Z: Einführung, Praxis, Referenz, von Klassen und Objekten zu Datenstrukturen und Algorithmen, aktuell zu Java 8 ; Erste Insel

  19. Java 9 for programmers
    Published: [2017]; © 2017
    Publisher:  Prentice Hall, Boston

    Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(R) 9 language and APIs in depth. The book presents concepts in fully... more

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 a
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 b
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 346 JAV 399 c
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 18 B 3339
    Unlimited inter-library loan, copies and loan
    Badische Landesbibliothek
    Unlimited inter-library loan, copies and loan
    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    ibe72/1275
    No inter-library loan

     

    Written for programmers with a background in another high-level language, this book applies the Deitel signature live-code approach to teaching programming and explores the Java(R) 9 language and APIs in depth. The book presents concepts in fully tested programs, complete with code walkthroughs, syntax shading, code highlighting and program outputs. It features hundreds of complete Java 9 programs with thousands of lines of proven code, and hundreds of software-development tips that will help you build robust applications. Start with an introduction to Java using an early classes and objects approach, then rapidly move on to more advanced topics, including JavaFX GUI, graphics, animation and video, exception handling, lambdas, streams, functional interfaces, object serialization, concurrency, generics, generic collections, database with JDBC(TM) and JPA, and compelling new Java 9 features, such as the Java Platform Module System, interactive Java with JShell (for discovery, experimentation and rapid prototyping) and more. You'll enjoy the Deitels' classic treatment of object-oriented programming and the object-oriented design ATM case study, including a complete Java implementation. When you're finished, you'll have everything you need to build industrial-strength, object-oriented Java 9 applications. -- Provided by publisher Introduction and Test-Driving a Java Application -- Introduction to Java Applications; Input/Output and Operators -- Introduction to Classes, Objects, Methods and Strings -- Control Statements: Part 1: Assignment, ++ and -- Operators -- Control Statements: Part 2: Logical Operators -- Methods: A Deeper Look -- Arrays and ArrayLists -- Classes and Objects: A Deeper Look -- Object-Oriented Programming: Inheritance -- Object-Oriented Programming: Polymorphism and Interfaces -- Exception Handling: A Deeper Look -- JavaFX Graphical User Interfaces: Part 1 -- JavaFX GUI: Part 2 -- Strings, Characters and Regular Expressions -- Files, Input/Output Streams, NIO and XML Serialization -- Generic Collections -- Lambdas and Streams -- Recursion -- Generic Classes and Methods: A Deeper Look -- JavaFX Graphics, Animation and Video -- Concurrency and Multi-Core Performance -- Accessing Databases with JDBC -- Introduction to JShell: Java 9's REPL for Interactive Java -- Java Persistence API (JPA) -- ATM Case Study, Part 1: Object-Oriented Design with the UML -- ATM Case Study Part 2: Implementing an Object-Oriented Design -- Java Platform Module System -- Additional Java 9 Topics -- Appendix A: Operator Precedence Chart -- Appendix B: ASCII Character Set -- Appendix C: Keywords and Reserved Words -- Appendix D: Primitive Types -- Appendix E: Bit Manipulation -- Appendix F: Labeled break and continue Statements

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0134777565; 9780134777566
    Other identifier:
    9780134777566
    Edition: Fouth edition
    Series: Deitel developer series
    Subjects: Java (Computer program language); Object-oriented programming (Computer science); Java (Computer program language); Object-oriented programming (Computer science)
    Scope: xlix, 1059 Seiten, Illustrationen, 24 cm
    Notes:

    Includes index. - Auf dem Cover: "Interactive Java with JShell" und "Java platform module system (Project Jigsaw)

  20. Java/J2EE
    interview questions you'll most likely be asked : 355 interview questions
    Published: [2017]; © 2017
    Publisher:  Vibrant Publishers, [Erie, Colorado]

    Universitätsbibliothek Braunschweig
    2949-5926
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781946383235; 1946383236
    Series: Job interview questions series
    Subjects: Employment interviewing; Java (Computer program language); Servlets
    Scope: 198 Seiten, 22 cm
    Notes:

    Includes index

  21. OCA/OCP Java SE 8 Programmer - practice tests
    Published: [2017]; © 2017
    Publisher:  Sybex, a Wiley brand, Indianapolis, Indiana

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 17 B 2204
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Leipzig
    Unlimited inter-library loan, copies and loan
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    cover (Cover)
    cover (Cover)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 111936339X; 9781119363392; 9781119363361; 9781119363408
    RVK Categories: ST 250
    Subjects: Java (Computer program language)
    Scope: xvi, 583 Seiten, 24 cm
    Notes:

    "Provides 1,000 questions that include 2 practice exams covering all sections of the OCA and OCP Java SE 8 Programmer objective domains. Complements the Sybex OCA Java SE 8 Programmer I study guide: exam 1Z0-808 and OCP Java SE 8 Programmer II study guide: exam 1Z0-809". - Umschlag