Narrow Search
Last searches

Results for *

Displaying results 1 to 25 of 137.

  1. Mastering Java EE development with WildFly
    create enterprise-grade Java applications with Wildfly
    Published: 2017; © 2017
    Publisher:  Packt Publishing, Birmingham

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787289079
    Subjects: Anwendungssoftware; Java EE 7
    Other subjects: Java (Computer program language); Application software / Development / Computer programs
    Scope: 1 Online-Ressource (X, 436 Seiten), Illustrationen
  2. Learning Java by building Android games
    learn Java and Android from scratch by building six exciting games
    Author: Horton, John
    Published: 2018
    Publisher:  Packt Publishing, Birmingham, UK

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781788836722
    Edition: Second edition
    Subjects: Computerspiel; App <Programm>; Android 9
    Other subjects: Android (Electronic resource); Application software / Development; Java (Computer program language)
    Scope: 1 Online-Ressource (XXVI, 741 Seiten), Illustrationen
  3. Java 7 concurrency cookbook
    Published: 2012
    Publisher:  Packt Pub, Birmingham

    ""Java 7 Concurrency Cookbook"" is a practical Cookbook packed with real-world solutions. Intermediate?advanced level Java developers will learn from task-based recipes to use Java?s concurrent API to program thread safe solutions. If you are a Java... more

    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    No inter-library loan
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    ""Java 7 Concurrency Cookbook"" is a practical Cookbook packed with real-world solutions. Intermediate?advanced level Java developers will learn from task-based recipes to use Java?s concurrent API to program thread safe solutions. If you are a Java developer who wants to take your knowledge of concurrent programming and multithreading further, as well as discover the new concurrency features of Java 7, then ""Java 7 Concurrency Cookbook"" is for you

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
  4. Java 7 New Features Cookbook.
    Published: 2012; ©2012.
    Publisher:  Packt Publishing Ltd, Olton

    Each recipe comprises step-by-step instructions followed by an analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or look at the list of recipes and refer to them in... more

    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan

     

    Each recipe comprises step-by-step instructions followed by an analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or look at the list of recipes and refer to them in no particular order. Each example comes with its expected output to make your learning even easier. This book is designed to bring those who are familiar with Java up-to-speed on the new features found in Java 7. Intro -- Java 7 New Features Cookbook -- Table of Contents -- Java 7 New Features Cookbook -- Credits -- About the Authors -- Acknowledgement -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Instant Updates on New Packt Books -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Java Language Improvements -- Introduction -- Using string literals in switch statements -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using underscores in literals to improve code readability -- Getting ready -- How to do it... -- How it works... -- There's more... -- Simple underscore usage mistakes -- Using underscores with hexadecimal literals -- Using underscores with binary literals -- Using the try-with-resources block to improve exception handling code -- Getting ready -- How to do it... -- How it works... -- There's more... -- Understanding suppressed exceptions -- Structuring issues when using the try-with-resources technique -- See also -- Creating a resource that can be used with the try-with-resources technique -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Catching multiple exception types to improve type checking -- Getting ready -- How to do it... -- How it works... -- There's more... -- The use of a common exception base class and the ReflectiveOperationException -- Using the AssertionError class in Java 7 -- See also -- Rethrowing exceptions in Java 7 -- Getting ready -- How to do it... -- How it works... -- See also -- Using the diamond operator for constructor type inference -- Getting ready -- How to do it...

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Reese, Jennifer L. (MitwirkendeR)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781849685634
    RVK Categories: ST 250
    Edition: 1st ed.
    Subjects: Java (Computer program language); Java (Computer program language) ; Handbooks, manuals, etc; Electronic books
    Scope: 1 online resource (480 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    Java 7 New Features Cookbook; Java 7 New Features Cookbook; Credits; About the Authors; Acknowledgement; About the Reviewers; www.PacktPub.com; Support files, eBooks, discount offers and more; Why Subscribe?; Free Access for Packt account holders; Instant Updates on New Packt Books; Preface; What this book covers; What you need for this book; Who this book is for; Conventions; Reader feedback; Customer support; Downloading the example code; Errata; Piracy; Questions; 1. Java Language Improvements; Introduction; Using string literals in switch statements; Getting ready; How to do it...

    How it works...There's more...; Using underscores in literals to improve code readability; Getting ready; How to do it...; How it works...; There's more...; Simple underscore usage mistakes; Using underscores with hexadecimal literals; Using underscores with binary literals; Using the try-with-resources block to improve exception handling code; Getting ready; How to do it...; How it works...; There's more...; Understanding suppressed exceptions; Structuring issues when using the try-with-resources technique; See also; Creating a resource that can be used with the try-with-resources technique

    Getting readyHow to do it...; How it works...; There's more...; See also; Catching multiple exception types to improve type checking; Getting ready; How to do it...; How it works...; There's more...; The use of a common exception base class and the ReflectiveOperationException; Using the AssertionError class in Java 7; See also; Rethrowing exceptions in Java 7; Getting ready; How to do it...; How it works...; See also; Using the diamond operator for constructor type inference; Getting ready; How to do it...; How it works...; There's more...

    Using the diamond operator when the type is not obviousSuppressing unchecked warnings; Understanding erasure; Using the SafeVarargs annotation; Getting ready; How to do it...; How it works...; There's more...; The use of @SafeVarargs annotation in Java core libraries; An example of heap pollution; See also; 2. Locating Files and Directories Using Paths; Introduction; Creating a Path object; Getting ready; How to do it...; How it works...; There's more...; Using the Paths class' get method; The meaning of the parent path; See also; Interoperability between java.io.File and java.nio.file.Files

    Getting readyHow to do it...; How it works...; See also; Converting a relative path into an absolute path; Getting ready; How to do it...; How it works...; There's more...; See also; Removing redundancies by normalizing a path; Getting ready; How to do it...; How it works...; There's more...; See also; Combining paths using path resolution; Getting ready; How to do it...; How it works...; There's more...; Using a String argument with the resolve method; Improper use of the resolve method; Using the resolveSibling; See also; Creating a path between two locations; Getting ready; How to do it...

    How it works...

  5. Java Programming Interviews Exposed
    Published: 2014; © 2014
    Publisher:  Wiley, Somerset

    If you are a skilled Java programmer but are concerned about the Java coding interview process, this real-world guide can help you land your next position Java is a popular and powerful language that is a virtual requirement for businesses making use... more

     

    If you are a skilled Java programmer but are concerned about the Java coding interview process, this real-world guide can help you land your next position Java is a popular and powerful language that is a virtual requirement for businesses making use of IT in their daily operations. For Java programmers, this reality offers job security and a wealth of employment opportunities. But that perfect Java coding job won't be available if you can't ace the interview. If you are a Java programmer concerned about interviewing, Java Programming Interviews Exposed is a great resource to prepare for your next opportunity. Author Noel Markham is both an experienced Java developer and interviewer, and has loaded his book with real examples from interviews he has conducted. Review over 150 real-world Java interview questions you are likely to encounter Prepare for personality-based interviews as well as highly technical interviews Explore related topics, such as middleware frameworks and server technologies Make use of chapters individually for topic-specific help Use the appendix for tips on Scala and Groovy, two other languages that run on JVMs Veterans of the IT employment space know that interviewing for a Java programming position isn't as simple as sitting down and answering questions. The technical coding portion of the interview can be akin to a difficult puzzle or an interrogation. With Java Programming Interviews Exposed, skilled Java coders can prepare themselves for this daunting process and better arm themselves with the knowledge and interviewing skills necessary to succeed

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118722923; 9781118722862
    Edition: 1st ed
    Subjects: Computer programming -- Problems, exercises, etc; Computer software; Java (Computer program language); Java Standard Edition 7; Java <Programmiersprache>; Vorstellungsgespräch
    Scope: 1 online resource (386 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  6. Professional Java for Web Applications
    Published: 2014; © 2014
    Publisher:  Wiley, Somerset

    Validation 1.1, JSR 317/338 Java Persistence API (JPA) 2.1, full-text searching with JPA, RESTful and SOAP web services, Advanced Message Queuing Protocol (AMQP), and OAuth Professional Java for Web Applications is the complete Wrox guide for... more

     

    Validation 1.1, JSR 317/338 Java Persistence API (JPA) 2.1, full-text searching with JPA, RESTful and SOAP web services, Advanced Message Queuing Protocol (AMQP), and OAuth Professional Java for Web Applications is the complete Wrox guide for software developers who are familiar with Java and who are ready to build high-level enterprise Java web applications

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118656518; 9781118656464
    Edition: 1st ed
    Subjects: Java (Computer program language); Web applications; Anwendungssystem; Java EE 7; Web-Seite; World Wide Web; Programmierung; Java <Programmiersprache>
    Scope: 1 online resource (939 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  7. Java EE 7 Performance Tuning and Optimization
    Published: 2014; © 2014
    Publisher:  Packt Publishing, Olton

    The book adopts a step-by-step approach, starting from building the basics and adding to it gradually by using different tools and examples. The book sequence is easy to follow and all topics are fully illustrated showing you how to make good use of... more

     

    The book adopts a step-by-step approach, starting from building the basics and adding to it gradually by using different tools and examples. The book sequence is easy to follow and all topics are fully illustrated showing you how to make good use of different performance diagnostic tools. If you are an experienced Java developer, architect, team leader, consultant, support engineer, or anyone else who needs performance tuning in your Java applications, and in particular, Java enterprise applications, this book is for you. No prior experience of performance tuning is required

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781782176435; 9781782176428
    Subjects: Application software -- Development; Java (Computer program language); Java EE 7
    Scope: 1 online resource (555 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  8. Beginning Programming with Java For Dummies
    Author: Burd, Barry
    Published: 2014; © 2014
    Publisher:  Wiley, Somerset

    A practical introduction to programming with Java Beginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and... more

     

    A practical introduction to programming with Java Beginning Programming with Java For Dummies, 4th Edition is a comprehensive guide to learning one of the most popular programming languages worldwide. This book covers basic development concepts and techniques through a Java lens. You'll learn what goes into a program, how to put the pieces together, how to deal with challenges, and how to make it work. The new Fourth Edition has been updated to align with Java 8, and includes new options for the latest tools and techniques. Java is the predominant language used to program Android and cloud apps, and its popularity is surging as app demand rises. Whether you're just tooling around, or embarking on a career, Beginning Programming with Java For Dummies, 4th Edition is a great place to start. Step-by-step instruction, easy-to-read language, and quick navigation make this book the perfect resource for new programmers. You'll begin with the basics before moving into code, with simple, yet detailed explanations every step of the way. Topics include: Learn the language with sample programs and the Java toolkit Familiarize yourself with decisions, conditions, statements, and information overload Differentiate between loops and arrays, objects and classes, methods and variables The book also contains links to additional resources, other programming languages, and guidance as to the most useful classes in the Java API. If you're new to programming languages, Beginning Programming with Java For Dummies, 4th Edition provides the instruction and practice you need to become a confident Java programmer

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118461068; 9781118407813
    Edition: 4th ed
    Subjects: Java (Computer program language); Java Standard Edition 7; Java <Programmiersprache>
    Scope: 1 online resource (483 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  9. Der Weg zum Java-Profi
    Konzepte und Techniken für die professionelle Java-Entwicklung
    Published: 2015; © 2015
    Publisher:  dpunkt.verlag, Heidelberg

    Sie haben bereits Einiges an Erfahrung mit Java und möchten Ihre Entwicklungstätigkeit nun professionalisieren? Oder sind Sie schon auf dem Weg zum Profi, benötigen aber ein Nachschlagewerk, das Ihnen die wichtigen Themen aus der Java-Welt kompakt... more

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan

     

    Sie haben bereits Einiges an Erfahrung mit Java und möchten Ihre Entwicklungstätigkeit nun professionalisieren? Oder sind Sie schon auf dem Weg zum Profi, benötigen aber ein Nachschlagewerk, das Ihnen die wichtigen Themen aus der Java-Welt kompakt und kompetent vermittelt? Diese umfassende Einführung in die professionelle Entwicklung vermittelt Ihnen das notwendige Wissen, um stabile und erweiterbare Softwaresysteme zu bauen. Praxisnahe Beispiele helfen dabei, das Gelernte rasch umzusetzen. Neben der Praxis wird viel Wert auf das Verständnis zugrunde liegender Konzepte gelegt. Dabei kommen dem Autor seine umfangreichen Schulungs- und Entwicklererfahrungen zugute. Diese Neuauflage wurde durchgehend überarbeitet, aktualisiert und erweitert. Verschiedene Kapitel sind Java 8 und seinen Neuerungen gewidmet, insbesondere Lambdas und dem Stream-API. Auch die neue GUI-Technologie JavaFX 8 wird vorgestellt. Folgende Themenbereiche werden behandelt: Grundlagen, Analyse und Design: Professionelle Arbeitsumgebung - Objektorientiertes Design - Java-Grundlagen Bausteine stabiler Java-Applikationen: Collections-Framework - Applikationsbausteine - Multithreading - Fortgeschrittene Themen - Swing - Internationalisierung Java 8: Lambda-Ausdrücke - Bulk Operations on Collections - Date And Time API - JavaFX 8 - Weitere Änderungen in JDK 8 Fallstricke und Lösungen: Bad Smells - Refactorings - Entwurfsmuster Qualitätssicherung: Programmierstil und Coding Conventions - Unit Tests - Codereviews - Optimierungen   Biographische Informationen Dipl.-Inform. Michael Inden ist Oracle-zertifizierter Java-Entwickler für JDK 6. Nach seinem Studium in Oldenburg war er lange Zeit als Softwareentwickler und -architekt bei verschiedenen internationalen Firmen tätig. Dabei hat er über 15 Jahre Erfahrung beim Entwurf objektorientierter Softwaresysteme gesammelt, an diversen

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783864916373; 9783864902031
    Edition: 3rd ed
    Subjects: Application software -- Development; Application software; Hibernate (Electronic resource); Java (Computer program language); Java Standard Edition 6; Java Standard Edition 8; Java Standard Edition 9
    Scope: 1 online resource (1684 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

  10. Java 8 Das Übungsbuch
    Über 200 Aufgaben mit vollständigen Lösungen
    Published: 2014
    Publisher:  Verlagsgruppe Hüthig Jehle Rehm, Heidelberg

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783826696497; 3826696492
    Edition: 1. Auflage
    Series: Mitp Professional
    Subjects: COMPUTERS / Programming Languages / Java; Application software / Development; Java (Computer program language); Programming languages (Electronic computers); Java (Computer program language); Programming languages (Electronic computers); Application software; Java <Programmiersprache>; Java Standard Edition 8
    Scope: 995 pages
    Notes:

    Includes index

    Über 200 Aufgaben mit vollständigen LösungenTrainieren Sie Ihre Java-KenntnisseLearning by Doing anhand praktischer ÜbungenMit vollständigen und kommentierten LösungenAus dem Inhalt:Klassendefinition und ObjektinstantiierungJava-Standard-KlassenAbgeleitete Klassen und VererbungAbstrakte Klassen und InterfacesGraphische Programmierung mit AWT und SwingDie Architektur Model View Controller (MVC) von Swing-KomponentenInnere KlassenGenericsReflectionExceptions und ErrorsNeuerungen in Java 7Neuerungen in Java 8: Lambdas und StreamsDieses Buch ist kein Lehrbuch, sondern ein reines Übungsbuch und wen

  11. Introduction to video game engine development
    learn to design, implement, and use a cross-platform 2D game engine
    Published: [2021]; © 2021
    Publisher:  Apress, Berkeley, CA

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    TH-AB - Technische Hochschule Aschaffenburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    THD - Technische Hochschule Deggendorf, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule Kempten, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule Landshut, Hochschule für Angewandte Wissenschaften, Bibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule München, Bibliothek
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Nürnberg Georg Simon Ohm, Bibliothek
    No loan of volumes, only paper copies will be sent
    OTH- Ostbayerische Technische Hochschule Regensburg, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484270394
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Java <Programmiersprache>; Computerspiel; Programmierung
    Scope: 1 Online-Ressource (xxiii, 382 Seiten), Illustrationen
  12. Learning Java
    [a bestselling hands on Java tutorial; updated for Java 7 ]
    Published: 2013
    Publisher:  O'Reilly, Beijing [u.a.]

    Universitätsbibliothek der RWTH Aachen
    No inter-library loan
    Universitäts- und Landesbibliothek Bonn
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781449372491
    Edition: 4. ed.
    Subjects: Java (Computer program language)
    Scope: XVIII, 977 S.: Ill., graph. Darst.
  13. Java® for dummies®
    Author: Burd, Barry
    Published: [2011]; © 2011
    Publisher:  Wiley Publishing, Inc., Hoboken, NJ

    Universitätsbibliothek Bielefeld
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118257517; 9781118128305; 9781118128329; 9781118128312
    Other identifier:
    RVK Categories: ST 250 ; ST 250 J35
    Edition: 5th edition
    Subjects: Java (Computer program language); Internet programming; Programming languages (Electronic computers); Electronic books
    Scope: 1 Online-Ressource (xix, 404 Seiten), Illustrationen
  14. Mastering Java EE development with WildFly
    create enterprise-grade Java applications with Wildfly
    Published: 2017; © 2017
    Publisher:  Packt Publishing, Birmingham

    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781787289079
    Subjects: Java (Computer program language); Application software / Development / Computer programs
    Scope: 1 Online-Ressource (X, 436 Seiten), Illustrationen
  15. Java for dummies /
    Author: Burd, Barry.
    Published: 2011.
    Publisher:  Wiley,, Hoboken, N.J. :

    -- will enable even novice programmers to start creating Java applications quickly and easily. more

    Access:
    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan

     

    -- will enable even novice programmers to start creating Java applications quickly and easily.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Philologische Bibliothek, FU Berlin
    Media type: Ebook
    Format: Online
    ISBN: 9781118257517; 1118257510; 9781118128312; 1118128311; 9781118128329; 111812832X; 9781118128305; 1118128303
    Other identifier:
    9786613204172
    Edition: 5th ed.
    Series: --For dummies
    Subjects: Java (Computer program language); Internet programming.; Programming languages (Electronic computers); COMPUTERS; COMPUTERS; Internet programming.; Java (Computer program language); Programming languages (Electronic computers); Java Standard Edition 7
    Scope: 1 online resource (xx, 404 pages) :, illustrations
    Notes:

    Front Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs. Making the Most of Variables and Their Values -- Controlling Program Flow with Decision-Making Statements -- Controlling Program Flow with Loops -- Working with the Big Picture: Object-Oriented Programming. Thinking in Terms of Classes and Objects -- Saving Time and Money: Reusing Existing Code -- Constructing New Objects -- Savvy Java Techniques. Putting Variables and Methods Where They Belong -- Using Arrays and Collections to Juggle Values -- Looking Good When Things Take Unexpected Turns -- Sharing Names among the Parts of a Java Program -- Responding to Keystrokes and Mouse Clicks -- Writing Java Applets -- Using Java Database Connectivity -- The Part of Tens. Ten Ways to Avoid Mistakes -- Ten Websites for Java -- Dummies Products Make Life Easier! -- Index.

    pt. 1. Getting started -- pt. 2. Writing your own Java programs -- pt. 3. Working with the big picture : object-oriented programming -- pt. 4. Savvy Java techniques -- pt. 5. The part of tens.

  16. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  17. Introduction to video game engine development :
    learn to design, implement, and use a cross-platform 2D game engine /
    Published: [2021].; © 2021.
    Publisher:  Apress,, Berkeley, CA :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 978-1-4842-7039-4
    Other identifier:
    Subjects: Game Development; Java; Programming Techniques; Professional Computing; Computer games—Programming; Java (Computer program language); Computer programming; Computer software; Spiel-Engine; Computerspiel; Programmierung; Java <Programmiersprache>
    Scope: 1 Online-Ressource (xxiii, 382 Seiten) :, Illustrationen.
  18. The Java EE 6 tutorial
    basic concepts
    Published: 2010
    Publisher:  Prentice Hall, Upper Saddle River, NJ

    Technische Universität München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780137084296
    Edition: 4th ed.
    Subjects: Java (Computer program language); Application program interfaces (Computer software); Application software; Internet programming; Java EE 6
    Scope: 1 Online-Ressource
    Notes:

    Includes index

  19. Pro Java 9 Games Development
    Leveraging the JavaFX APIs
    Published: [2017]; © 2017
    Publisher:  Apress, Berkeley, CA

    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital... more

    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
    No inter-library loan
    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan

     

    Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as the scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. You will: • Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 • Integrate new media assets, such as digital imagery and digital audio • Integrate the new JavaFX 9 multimedia engine API • Create an interactive 3D board game, modeled, textured, and animated using JavaFX  • Optimize game assets for distribution, and learn how to use the Java 9 module system 1: The Different Faces of Java: Create a Java 9 Development Workstation -- 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals -- 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles -- 4: An Introduction to Game Design: Game Design Concepts, Genres, Engines and Techniques -- 5: A Java Primer: Introduction to Java Concepts and Principles -- 6: Setting Up Your Java 9 IDE: An Introduction to NetBeans 9 -- 7: Introduction to JavaFX 9: Overview of the JavaFX New Media Engine -- 8: JavaFX 9 Scene Graph Hierarchy: A Foundation for Java 9 Game Design -- 9: JavaFX 9 User Interface Design: The Front End for Java 9 Game Design -- 10: User Interface Design Interactivity: Event Handling and Imaging Effects -- 11: 3D Scene Configuration: Using the PerspectiveCamera and PointLight -- 12: 3D Model Design and Primitives: Using JavaFX 9 Shape3D Classes -- 13: 3D Model Shader Creation: Using the JavaFX 9 PhongMaterial Class -- 14: 3D Model Hierarchy Creation: Using Primitives to Create a Gameboard -- 15: 3D Game Play UI Creation: Using the Sphere Primitive to Create a UI Node -- 16: 3D Game Animation Creation: Using the Animation Transition Classes -- 17: i3D Game Square Selection: Using the PickResult Class with 3D Models -- 18: 3D GamePlay Design: Creating Your Game Content Using GIMP and Java -- 19: Game Content Engine: AI Logic with Random Content Selection Methods -- 20: Coding GamePlay: Setup Game Play Methods and Animated Camera View -- 21: Questions and Answers: Finishing the Setup Methods and Digital Audio -- 22: Scoring Engine: Creating the Score UI Layout and Scoring the Content -- 23: Completing the Game Play Code and Player Proofing Your Event Handling -- 24: Optimizing Game Assets and Code, and Game Profiling Using NetBeans

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781484209738
    Other identifier:
    RVK Categories: ST 253 ; ST 324
    Subjects: Computer science; Computer games; Java (Computer program language)
    Scope: 1 Online-Ressource (XXVIII, 633 p. 474 illus. in color)
  20. Java for dummies
    Author: Burd, Barry
    Published: [2011]; © 2011
    Publisher:  Wiley Publishing, Inc., Hoboken, NJ

    Universitätsbibliothek Bielefeld
    Unlimited inter-library loan, copies and loan
    Hochschul- und Kreisbibliothek Bonn-Rhein-Sieg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118257517; 9781118128305; 9781118128329; 9781118128312
    Other identifier:
    RVK Categories: ST 250 J35 ; ST 250
    Edition: 5th edition
    Subjects: Java (Computer program language); Internet programming; Programming languages (Electronic computers); Java <Programmiersprache>; Java Standard Edition 7
    Other subjects: Electronic books
    Scope: 1 Online-Ressource (xix, 404 Seiten), Illustrationen
  21. Learning Java
    [a bestselling hands on Java tutorial; updated for Java 7 ]
    Published: 2013
    Publisher:  O'Reilly, Beijing [u.a.]

    Universitätsbibliothek der RWTH Aachen
    Unlimited inter-library loan, copies and loan
    Universitäts- und Landesbibliothek, Abteilungsbibliothek Medizin, Naturwissenschaften und Landbau
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781449372491
    Edition: 4. ed.
    Subjects: Java Standard Edition 7; Java 2 Standard Edition 5.0
    Other subjects: Java (Computer program language)
    Scope: XVIII, 977 S.: Ill., graph. Darst.
  22. Dein Redstone-Guide
    über 45 code Schaltungen für Minecrafter
    Published: 2024
    Publisher:  mitp Verlag, [Germany] ; O'Reilly Media Inc., Sebastopol, CA

    Mit Redstone-Schaltungen hebst du deine Minecraft-Skills auf ein neues Level! In diesem Buch erfährst du Schritt für Schritt, wie du raffinierte Fallen und andere ausgeklügelte Mechanismen baust. Redstone eröffnet dir ganz neue Spiel-Möglichkeiten.... more

    Access:
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Bibliothek der Hochschule Mainz, Untergeschoss
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    Mit Redstone-Schaltungen hebst du deine Minecraft-Skills auf ein neues Level! In diesem Buch erfährst du Schritt für Schritt, wie du raffinierte Fallen und andere ausgeklügelte Mechanismen baust. Redstone eröffnet dir ganz neue Spiel-Möglichkeiten. Du kannst dein Haus mit Schlössern, Geheimgängen und Aufzügen aufrüsten und mit raffinierten TNT- oder Wasserfallen vor Gegnern schützen. Mithilfe von automatischen Farmen versorgst du dich mit Essen, Schießpulver und mehr. Mit Schienen oder Bootskanälen kannst du Gegenstände oder Spieler schnell über weite Strecken transportieren. Wenn dir das immer noch nicht genug ist, baust du dir eigene Motoren, um richtige Luftschiffe anzutreiben oder einen vollautomatischen Schießstand für ein spezielles Bogen-Training! Die Anleitungen für all das und noch viel mehr sind im Buch ganz genau beschrieben, sodass du sie einfach nachbauen kannst. So wirst du im Handumdrehen zum Redstone-Profi!...

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783747508466; 3747508464
    DDC Categories: 004
    Edition: 4. Auflage
    Series: Let's play
    Subjects: Minecraft <Computerspiel>; Minecraft (Game); Video games; Adventure video games; Java (Computer program language); Minecraft (Jeu); Jeux vidéo d'aventure; Java (Langage de programmation)
    Scope: 1 Online-Ressource (240 pages), illustrations
  23. Let's play
    Programmieren lernen mit Java und Minecraft : Plugins erstellen ohne Vorkenntnisse
    Published: 2023
    Publisher:  mitp Verlag, [Germany] ; O'Reilly Media Inc., Sebastopol, CA

    Du spielst schon lange Minecraft und denkst, du hast schon alles gesehen? Kennst du schon das Feuerschwert, den Enderbogen oder den Spielmodus »Schneeballschlacht«? Du willst auf Knopfdruck Türme, Mauern oder sogar ganze Häuser bauen? Vollautomatisch... more

    Access:
    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek J. C. Senckenberg, Zentralbibliothek (ZB)
    No inter-library loan
    Bibliothek der Hochschule Mainz, Untergeschoss
    No inter-library loan
    Universität Marburg, Universitätsbibliothek
    No inter-library loan

     

    Du spielst schon lange Minecraft und denkst, du hast schon alles gesehen? Kennst du schon das Feuerschwert, den Enderbogen oder den Spielmodus »Schneeballschlacht«? Du willst auf Knopfdruck Türme, Mauern oder sogar ganze Häuser bauen? Vollautomatisch auf Geschehnisse in der Spielwelt reagieren? Mit eigenen Plugins kannst du all das und noch viel mehr entdecken und ganz nebenbei auch noch programmieren lernen. Daniel Braun zeigt dir, wie du mit Java und Bukkit oder Spigot Erweiterungen für Minecraft programmierst, sogenannte Plugins, die du dann zusammen mit deinen Freunden auf deinem eigenen Minecraft-Server ausprobieren kannst. Dafür sind keine Vorkenntnisse erforderlich, du lernst alles von Anfang an. Nach dem Programmieren einfacher Chat-Befehle wirst du coole Plugins zum Bauen erstellen, so dass mit einem einzigen Befehl sofort z.B. ein fertiges Haus oder eine Kugel vor dir steht. Außerdem erfährst du, wie deine Plugins automatisch auf Geschehnisse in der Spielwelt reagieren können. Du kannst auch eigene Crafting-Rezepte entwerfen, um z.B. mächtige neue Waffen zu kreieren wie das Feuerschwert, das alles in Brand setzt, worauf es trifft. Am Ende lernst du sogar, wie du eigene Spielmodi entwickeln kannst, also ein Spiel im Spiel. Ob eine Schneeballschlacht mit Highscore-Liste oder ein Wettsammeln mit Belohnung für den Sieger, hier ist jede Menge Spaß garantiert. Für das alles brauchst du keine Vorkenntnisse, nur Spaß am Programmieren. Es beginnt mit ganz einfachen Beispielen, aber mit jedem Kapitel lernst du mehr Möglichkeiten kennen, um Minecraft nach deinen Wünschen anzupassen. Am Ende kannst du richtig in Java programmieren, um deine eigene Minecraft-Welt zu erschaffen. So sind deiner eigenen Kreativität keine Grenzen mehr gesetzt.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: German
    Media type: Ebook
    Format: Online
    ISBN: 9783747507834; 3747507832
    DDC Categories: 793; 004
    Edition: 5. Auflage
    Subjects: Minecraft <Computerspiel>; Programmierung; Plug in; Python <Programmiersprache>; Minecraft (Game); Video games; Adventure video games; Java (Computer program language)
    Scope: 1 Online-Ressource (384 pages), illustrations
  24. Liferay Portal 5.2 systems development
    build Java-based custom intranet systems on top of Liferay Portal
    Published: c2009
    Publisher:  Packt Pub, Birmingham, U.K

    Liferay portal is one of the most mature portal frameworks in the market, offering many key business benefits that involve personalization, customization, and workflow. If you are a Java developer who wants to build custom web sites and intranet... more

    Access:
    Aggregator (lizenzpflichtig)
    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    No inter-library loan
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    Liferay portal is one of the most mature portal frameworks in the market, offering many key business benefits that involve personalization, customization, and workflow. If you are a Java developer who wants to build custom web sites and intranet applications using Liferay portal, this is where your search ends. This book shows how Java developers can use Liferay as a framework to develop custom intranet systems, based on Liferay portal platform thus helping you to maximize your productivity gains. Get ready for a rich, friendly, intuitive and collaborative end-user experience! The author's experience customizing Liferay using Java enables him to explain in a clear and precise manner how to build custom systems on top of Liferay portal. Using this book you can customize Liferay into a single point of access to all an organization's data, content, web content, and other information from both existing in-house applications (HR, CRM) and external sources (such as Alfresco, FatWire, Magnolia, Vignette)

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781847194718; 1847194710
    RVK Categories: ST 250 J35
    Series: From technologies to solutions
    Subjects: Intranets (Computer networks); Java (Computer program language); Intranets (Computer networks); Java (Computer program language); Intranets (Computer networks); Intranets (Computer networks); Java (Computer program language); Portal; Entwicklung; Java Standard Edition 6; Open Source; Unternehmen; Portal; COMPUTERS ; Networking ; Intranets & Extranets
    Scope: Online Ressource (xiii, 528 p.), ill.
    Notes:

    Title from title screen. - Includes index

    Title from title screen

  25. Java for dummies
    Author: Burd, Barry
    Published: 2011
    Publisher:  Wiley, Hoboken, N.J

    -- will enable even novice programmers to start creating Java applications quickly and easily Front Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs.... more

    Access:
    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    -- will enable even novice programmers to start creating Java applications quickly and easily Front Matter -- Introduction -- Getting Started. All about Java -- All about Software -- Using the Basic Building Blocks -- Writing Your Own Java Programs. Making the Most of Variables and Their Values -- Controlling Program Flow with Decision-Making Statements -- Controlling Program Flow with Loops -- Working with the Big Picture: Object-Oriented Programming. Thinking in Terms of Classes and Objects -- Saving Time and Money: Reusing Existing Code -- Constructing New Objects -- Savvy Java Techniques. Putting Variables and Methods Where They Belong -- Using Arrays and Collections to Juggle Values -- Looking Good When Things Take Unexpected Turns -- Sharing Names among the Parts of a Java Program -- Responding to Keystrokes and Mouse Clicks -- Writing Java Applets -- Using Java Database Connectivity -- The Part of Tens. Ten Ways to Avoid Mistakes -- Ten Websites for Java -- Dummies Products Make Life Easier! -- Index. pt. 1. Getting started -- pt. 2. Writing your own Java programs -- pt. 3. Working with the big picture : object-oriented programming -- pt. 4. Savvy Java techniques -- pt. 5. The part of tens.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information