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Displaying results 151 to 175 of 460.

  1. New directions in digital poetry
    Published: 2012
    Publisher:  Continuum, New York

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    Katholische Hochschule Nordrhein-Westfalen (katho), Hochschulbibliothek
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    Series: International texts in critical media aesthetics ; v. 1
    Subjects: Computer poetry / History and criticism; Computer poetry / Technique; Hypertext systems; Interactive multimedia
    Scope: 1 online resource (xi, 328 pages), illustrations
    Notes:

    Includes bibliographical references (pages [311]-317) and index

    Also issued in print

  2. Second person
    role playing and story in games and playable media
    Contributor: Harrigan, Pat (Hrsg.)
    Published: 2007
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universität Bonn, Institut für Sprach-, Medien- und Musikwissenschaft, Bibliothek für Medien- und Musikwissenschaft
    AP 14350 H297
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    Universitäts- und Landesbibliothek Düsseldorf
    kulc310.s445
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    Content information
    Source: Union catalogues
    Contributor: Harrigan, Pat (Hrsg.)
    Language: English
    Media type: Book
    ISBN: 9780262083560; 9780262514187
    Subjects: Electronic games; Role playing; Interactive multimedia
    Other subjects: Rollenspiel; Computerspiel
    Scope: XV, 408 S., zahlr. Ill., graph. Darst.
    Notes:

    Hier auch später erschienene, unveränderte Nachdrucke

  3. Writing for multimedia and the Web
    a practical guide to content development for interactive media
    Published: 2006
    Publisher:  Focal, Amsterdam [u.a.]

    Universitätsbibliothek Trier
    OVK/me6136(3)
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0240808223; 9780240808222; 0240809033; 9780240809038
    Edition: 3. ed.
    Subjects: Interactive multimedia; Technical writing; World Wide Web; Kreatives Schreiben; Gestaltung; Web-Seite; Multimedia; World Wide Web; Website
    Scope: XXXIV, 478 S.
    Notes:

    Includes index. - Previous ed.: 2001. - Includes CD-ROM

  4. Avatars of story
    Published: 2006
    Publisher:  Univ. of Minnesota Press, Minneapolis [u.a.]

    Universitätsbibliothek Bielefeld
    OJ450 R989
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    Englische Seminar II, Bibliothek
    313/Bf/RYA06
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    BQB2381
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780816646852; 0816646856; 9780816646869; 0816646864
    Series: Electronic mediations ; 17
    Subjects: Narration (Rhetoric); Interactive multimedia
    Other subjects: Erzähltechnik; Interaktive Medien
    Scope: XXIV, 275 S., Ill., 23 cm
    Notes:

    Includes bibliographical references and index

  5. Expressive processing
    digital fictions, computer games, and software studies
    Published: [2009]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262013436; 9780262517539; 9780262013437
    RVK Categories: SU 500
    Series: Software studies
    Subjects: Interactive multimedia; Computer games; Digital media; Digital computer simulation
    Scope: XV, 482 Seiten, Illustrationen
    Notes:

    Literaturverz. S. 443 - 454

  6. Writing an interactive story
    Published: 2019
    Publisher:  CRC Press, Boca Raton ; Taylor & Francis Group, London

    Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an... more

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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative's choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage - BAFTA Award for Best Story - Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story - Life Is Strange Joe Penny, David Bowman - Telltale's The Wolf Among Us, The Walking Dead Benjamin Diebling - Beyond Two Souls, Detroit: Become Human Erwan Le Breton - Ubisoft Thomas Veauclin- The Council Fibre Tigre - Out There... "Written from the author's workbooks and compiling 18 years of experience, this book is intended for students and professionals of animation and is a teaching manual exclusively devoted to the work of the animation. It provides the keys to understand the principles of movement in animation and how to transmit that to characters"--...

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780367814335; 0367814331; 9781000734959; 1000734951
    Subjects: Textproduktion; Handlung <Literatur>; Drama; Interaktive Medien; Interactive multimedia; Animated films; Plots (Drama, novel, etc
    Scope: 1 Online-Ressource (1 volume), illustrations (black and white, and colour)
  7. Interactive storytelling for the screen
    Contributor: Rene Meyer, Sylke (Herausgeber); Aldana, Gustavo
    Published: 2021
    Publisher:  Routledge, Abington, Oxon ; Taylor & Francis Group, London

    "An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to... more

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    TU Darmstadt, Universitäts- und Landesbibliothek - Stadtmitte
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    "An invaluable collection of essays and interviews exploring the business of interactive storytelling, this highly accessible guide offers invaluable insight into an ever-evolving field that is utilising new spatial and interactive narrative forms to tell stories. This includes new media filmmaking and content creation, a huge variety of analog story world design, eXtended realities, game design, and VR design. The book contains essays written by and interviews with working game designers, producers, 360-degree filmmakers, immersive theatre creators and media professors, exploring the business side of interactive storytelling - where art meets business. Contributors to this book will share their perspectives on how to break into the field; how to develop, nurture, and navigate business relationships; expectations in terms of business etiquette; strategies for contending with the emotional highs and lows of interactive storytelling; how to do creative work under pressure; the realities of working with partners in the field of new media narrative design; prepping for prototyping; writing analog and digital; and more. This is an idea resource for students of filmmaking, screenwriting, media studies, RTVF, game design, VR and AR design, theatre, and journalism that are interested in navigating a career pathway in the exciting field of interactive storytelling"--...

     

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    Source: Union catalogues
    Contributor: Rene Meyer, Sylke (Herausgeber); Aldana, Gustavo
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003011293; 1003011292; 9781000353341; 1000353346; 9781000353549; 1000353540; 9781000353440; 1000353443
    Other identifier:
    Series: Perform
    Subjects: Digital storytelling; Interactive multimedia; Narration (Rhetoric)
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index

  8. Interactive storytelling for the screen
    Contributor: Meyer, Sylke Rene (HerausgeberIn); Aldana, Gustavo (HerausgeberIn)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, London

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    Resolving-System (lizenzpflichtig)
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Staatsbibliothek zu Berlin
    Contributor: Meyer, Sylke Rene (HerausgeberIn); Aldana, Gustavo (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003011293; 9781000353341; 9781000353549; 9781000353440
    Other identifier:
    Series: Perform
    Subjects: Digital storytelling; Interactive multimedia; Narration (Rhetoric); Digital storytelling; Interactive multimedia; Narration (Rhetoric); PERFORMING ARTS / Film & Video / General ; bisacsh; PERFORMING ARTS / Film & Video / General
    Scope: 1 Online-Ressource (xvi, 228 Seiten)
    Notes:

    Includes bibliographical references and index

  9. Machines as agency
    artistic perspectives
    Contributor: Lischka, Christoph (Publisher)
    Published: 2007
    Publisher:  Transcript, Bielefeld

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Contributor: Lischka, Christoph (Publisher)
    Language: English
    Media type: Book
    ISBN: 9783899426465; 3899426460
    RVK Categories: AP 15000 ; EC 2500
    DDC Categories: 300
    Series: Press series / University of the Arts Bremen ; 4
    Subjects: Computer music; Human-machine systems; Interactive multimedia; Machinery in art; Multimedia (Art); Science and the arts; Technology and the arts; Künste; Maschine
    Scope: 197 S., Ill., graph. Darst.
  10. The new digital storytelling
    creating narratives with new media
    Published: 2011
    Publisher:  Praeger, Santa Barbara, Calif.

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780313387494; 9780313387500
    RVK Categories: AP 15840 ; EC 8795
    Subjects: Datenverarbeitung; Interactive multimedia; Digital storytelling; Storytelling / Data processing; Erzählen; World Wide Web 2.0; Computerunterstützter Unterricht; Softwareplattform
    Scope: 1 Online-Ressource (xvii, 275 p)
    Notes:

    Includes bibliographical references and index

    pt. 1. Storytelling : a tale of two generations -- pt. 2. New platforms for tales and telling -- pt. 3. Combinatorial storytelling; or, The dawn of new narrative forms -- pt. 4. Building your story

  11. Avatars of story
    Published: 2009
    Publisher:  Univ. of Minnesota Press, Minneapolis [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 0816646856; 0816646864; 9780816646852; 9780816646869
    RVK Categories: EC 4500 ; EC 6658
    Edition: [Nachdr.]
    Series: Electronic mediations ; 17
    Subjects: Interactieve media; Multimedia; Multimédias interactifs; Narration; Verteltheorie; Narration (Rhetoric); Interactive multimedia; Interaktive Medien; Erzähltechnik
    Scope: XXIV, 275 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  12. Vernetzte Medien
    Analyse und Deskription des pädagogischen und öffentlichen Diskurses im Kontext neuer Anforderungen an den Nutzer
    Published: 2001
    Publisher:  RabenStück, Chemnitz

    Alice Salomon Hochschule Berlin, Bibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Zentrum Informationsarbeit Bundeswehr, Bibliothek
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    Source: Union catalogues
    Language: German
    Media type: Book
    ISBN: 3980666395
    RVK Categories: AP 12800 ; ST 270
    Subjects: Interactive multimedia; Internet in education; Neue Medien; Medienpädagogik; Medienkonsum
    Scope: 166 S., Ill., graph. Darst.
  13. Arts et multimédia
    l'oeuvre d'art et sa reproduction à l'ère des médias interactifs
    Published: 1999
    Publisher:  Éd. de la Sorbonne, Paris

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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  14. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: 2014
    Publisher:  Benjamins, Amsterdam [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Europa-Universität Viadrina, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Book
    ISBN: 9789027234636
    RVK Categories: EC 3870 ; EC 8795
    Series: A comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Mixed media; Hypertext; Neue Medien; Internetliteratur; Multimedia; Edition; Hybrides Leistungsbündel; Interaktive Medien; Literatur
    Scope: VII, 455 S., Ill.
    Notes:

    Literaturverz. S. [389] - 425

  15. Der digitale Autor
    Autorschaft im Zeitalter des Internets
    Published: [2009]; © 2009
    Publisher:  transcript Verlag, Bielefeld

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    Volltext (URL des Erstveröffentlichers)
    Source: Philologische Bibliothek, FU Berlin
    Language: German
    Media type: Dissertation
    Format: Online
    ISBN: 9783839410905
    Other identifier:
    RVK Categories: EC 2200 ; EC 2280 ; EC 8795 ; ED 5795 ; GE 3111
    Series: Kultur- und Medientheorie
    Subjects: Autor; Autorschaft; Internet; Internetliteratur; Literatur, Rhetorik, Literaturwissenschaft; Literature and technology; Literature; Neue Medien; Veröffentlichung; Datenverarbeitung; Literatur; Authorship; Interactive multimedia; Literature; Literature; Internetliteratur; Neue Medien; Internet; Veröffentlichung; Autorschaft; Autor
    Scope: 1 Online-Ressource (382 Seiten), Illustrationen
    Notes:

    Description based on online resource; title from PDF title page (publisher’s Web site, viewed September 10 2015)

    Dissertation, Universität Halle-Wittenberg, 2007

    Das Internet ist ein demokratisches Medium - jeder kann Texte publizieren, der »schreibende Leser« ersetzt den traditionellen Autor. So lauten gängige - aber falsche - Vorstellungen, wenn von Literatur im Netz die Rede ist. Stattdessen ist mit dem Boom der Netzliteratur ein Aufleben des Autors im Internet zu beobachten, zusammen mit traditionellen Formen des Literaturbetriebs. Dieses Buch liefert eine erste systematische Analyse der Bedingungen von Autorschaft im Internet. Damit widmet es sich einem Problem, das für die neuere medientheoretische Diskussion und die methodische Entwicklung der Medienwissenschaft von großer Bedeutung ist

  16. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2014
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780199797226
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Musik; Computermusik; Soundverarbeitung; Interaktive Medien; Computerspiel
    Scope: XXV, 594 S., Ill., graph. Darst.
    Notes:

    Machine generated contents note: SECTION 1 INTERACTIVE SOUND IN PRACTICE -- 1.Spatial Reconfiguration in Interactive Video Art / Holly Rogers -- 2.Navigating Sound: Locative and Translocational Approaches to Interactive Audio / Nye Parry -- 3.Defining Sound Toys: Play as Composition / Andrew Dolphin -- 4.Thinking More Dynamically about Using Sound to Enhance Learning from Instructional Technologies / M. J. Bishop -- 5.Acoustic Scenography and Interactive Audio: Sound Design for Built Environments / Jan Paul Herzer -- SECTION 2 VIDEOGAMES AND VIRTUAL WORLDS -- 6.The Unanswered Question of Musical Meaning: A Cross-domain Approach / Tom Langhorst -- 7.How Can Interactive Music Be Used in Virtual Worlds like World of Warcrafft / Jon Inge Lomeland -- 8.Sound and the Videoludic Experience / Guillaume Roux-Girard -- 9.Designing a Game for Music: Integrated Design Approaches for Ludic Music and Interactivity / Dave Raybould --

    Contents note continued: 10.Worlds of Music: Strategies for Creating Music-based Experiences in Videogames / Melanie Fritsch -- SECTION 3 THE PSYCHOLOGY AND EMOTIONAL IMPACT OF INTERACTIVE AUDIO -- 11.Embodied Virtual Acoustic Ecologies of Computer Games / Tom Garner -- 12.A Cognitive Approach to the Emotional Function of Game Sound / Inger Ekman -- 13.The Sound of Being There: Presence and Interactive Audio in Immersive Virtual Reality / Niels C. Nilsson -- 14.Sonic Interactions in Multimodal Environments: An Overview / Stefania Serafin -- 15.Musical Interaction for Health Improvement / Birgitta Cappelen -- 16.Engagement, Immersion and Presence: The role of Audio Interactivity in Location-aware Sound Design / Fionnuala Conway -- SECTION 4 PERFORMANCE AND INTERACTIVE INSTRUMENTS -- 17.Multisensory Musicality in Dance Central / Kiri Miller -- 18.Interactivity and Liveness in Electroacoustic Concert Music / Mike Frengel --

    Contents note continued: 19.Skill in Interactive Digital Music Systems / Michael Gurevich -- 20.Gesture in the Design of Interactive Sound Models / Benjamin Schroeder -- 21.Virtual Musicians and Machine Learning / Nick Collins -- 22.Musical Behavior and Amergence in Technoetic and Media Arts / Norbert Herber -- SECTION 5 TOOLS AND TECHNIQUES -- 23.Flow of Creative Interaction with Digital Music Notations / Alan F. Blackwell -- 24.Blurring Boundaries: Trends and Implications in Audio Production Software Developments / David Bessell -- 25.Delivering Interactive Experiences through the Emotional Adaptation of Automatically Composed Music / Michael Katchabaw -- 26.A Review of Interactive Sound in Computer Games: Can Sound Affect the Motoric Behavior of a Player? / Stefania Serafin -- 27.Interactive Spectral Processing of Musical Audio / Victor Lazzarini -- SECTION 6 THE PRACTITIONER'S POINT OF VIEW --

    Contents note continued: 28.Let's Mix it Up: Interviews Exploring the Practical and Technical Challenges of Interactive Mixing in Games / Helen Mitchell -- 29.Our Interactive Audio Future / Damian Kastbauer -- 30.For the Love of Chiptune / Leonard J. Paul -- 31.Procedural Audio Theory and Practice / Andy Farnell -- 32.Live Electronic Preparation: Interactive Timbral Practice / Rafal Zapala -- 33.New Tools for Interactive Audio, and What Good they Do / Tim van Geelen

  17. Newsgames
    journalism at play
    Published: 2010
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Freie Universität Berlin, Universitätsbibliothek
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    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 9780262014878
    RVK Categories: AP 15961 ; AP 16100
    Subjects: Video games; Online journalism; Interactive multimedia; Journalismus; Simulationsspiel; Computerspiel; Nachricht
    Scope: 235 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  18. Second person
    role-playing and story in games and playable media
    Published: 2007
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

    Universität der Künste Berlin, Universitätsbibliothek
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    Universität Potsdam, Universitätsbibliothek
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  19. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]
    Publisher:  MIT Press, Cambridge, MA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262035040; 0262035049
    RVK Categories: ST 278 ; ST 340
    Subjects: Kunst; Naturwissenschaft; Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Bild; Ikon; Echtzeitsimulation; Ästhetik; Computersimulation
    Scope: viii, 384 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  20. Multimedia interface design in education
    [proceedings of the NATO Advanced Research Workshop on Multi-Media Interface Design in Education, held at Castel Vecchio Pascoli, Lucca, Italy, September 20 - 24, 1989]
    Published: 1992
    Publisher:  Springer, Berlin u.a.

    Freie Universität Berlin, Universitätsbibliothek
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    TU Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    ISBN: 3540550461; 0387550461
    RVK Categories: DP 1960 ; ST 325 ; ST 670
    Series: NATO: [Nato ASI series / F] ; 76
    Subjects: Computer-assisted instruction; Interactive multimedia; Multimedia; Unterricht; Benutzeroberfläche; Medienpädagogik; Computerunterstütztes Lernen
    Scope: XII, 218 S., graph. Darst.
  21. Hypermedia and literary studies
    Published: 1991
    Publisher:  MIT Press u.a., Cambridge, Mass.

    Freie Universität Berlin, Universitätsbibliothek
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    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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  22. Of two minds
    hypertext pedagogy and poetics
    Published: 1995
    Publisher:  Univ. of Michigan Press, Ann Arbor, Mich.

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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  23. Heuretics
    the logic of invention
    Published: 1994
    Publisher:  Johns Hopkins Univ. Pr., Baltimore, Md. u.a.

    Freie Universität Berlin, Universitätsbibliothek
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    Content information
    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Book
    ISBN: 0801847184
    RVK Categories: CC 6900
    Subjects: Ästhetik; Aesthetics; Creation (Literary, artistic, etc.); Creative ability; Humanities; Interactive multimedia; Hypermedia; Kunst; Kreativität; Ästhetik
    Scope: XIII, 267 S.
  24. Zeitungs- und Fachzeitschriftenverlage auf der Schwelle in die Multimedia-Zeit
    Online-Publizieren als Marktchance
    Contributor: Gokl, Reinhold (Publisher)
    Published: 1994
    Publisher:  Genios-Wirtschaftsdatenbanken, Frankfurt am Main [u.a.]

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Universität der Künste Berlin, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Verbund der Öffentlichen Bibliotheken Berlins - VÖBB
    Unlimited inter-library loan, copies and loan
    Fachhochschule Potsdam, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
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  25. Technology as experience
    Published: 2004
    Publisher:  MIT Press, Cambridge, Mass. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262134470
    RVK Categories: EC 2500 ; ZG 8640 ; SR 850 ; MS 4850
    Subjects: Technology; Interactive multimedia
    Scope: X, 211 S., 23 cm
    Notes:

    Literaturverz. S. [199] - 205