Results for *

Displaying results 1 to 25 of 45.

  1. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    HT - 37
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712+2
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Osnabrück
    KHC 6209-896 6
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    LR 57790 COL
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  2. The interactive past
    archaeology, heritage, and video games
    Published: 2017
    Publisher:  Sidestone Press, Leiden

    "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    VFG-205/Mol
    No inter-library loan

     

    "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa."--Page [4] of cover The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

    Export to reference management software   RIS file
      BibTeX file
  3. Hamlet on the holodeck
    the future of narrative in cyberspace
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 4180
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a pae 545/999
    No loan of volumes, only paper copies will be sent
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15000 M981
    No inter-library loan
    Bibliothek im Kurt-Schwitters-Forum
    Meb 6.6-22/2
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262533485
    RVK Categories: ET 790 ; EC 4610 ; EC 8795 ; AP 14350 ; SR 850
    Edition: Updated edition
    Subjects: Interactive multimedia; Virtual reality; Literature; Narration (Rhetoric); Cyberspace
    Scope: xx, 413 Seiten, 23 cm
    Notes:

    Includes bibliographical references (pages 381-394) and index

  4. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universitätsbibliothek Bielefeld
    HK650 H666
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    ISBN: 9780262035040; 0262035049
    RVK Categories: ST 340
    Subjects: Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Ästhetik; Computersimulation; Ikon; Bild
    Scope: viii, 384 Seiten, Illustrationen
    Notes:

    Übersetzung von: Hinterwaldner, Inge: Das systemische Bild, © Wilhelm Fink Verlag, Paderborn 2010

    Dissertation, Universität Basel, 2009

  5. The multimedia writing toolkit
    helping students incorporate graphics and videos for authentic purposes, grades 3-8
    Author: Ruday, Sean.
    Published: 2017
    Publisher:  Routledge,, New York

    Section 1. Incorporating multimedia into argument writing -- Section 2. Incorporating multimedia into informational writing -- Section 3. Incorporating multimedia into narrative writing -- Section 4. Putting it together -- Section 5. Resources. more

    Access:
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    Section 1. Incorporating multimedia into argument writing -- Section 2. Incorporating multimedia into informational writing -- Section 3. Incorporating multimedia into narrative writing -- Section 4. Putting it together -- Section 5. Resources.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315515212; 9781315515182
    Other identifier:
    Subjects: Interactive multimedia; Report writing
    Scope: 1 online resource (xi, [125] pages)
    Notes:

    Includes bibliographical references

  6. Hamlet on the holodeck
    the future of narrative in cyberspace
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262533485
    RVK Categories: ET 790 ; EC 4610 ; EC 8795 ; AP 14350 ; SR 850
    Edition: Updated edition
    Subjects: Interactive multimedia; Virtual reality; Literature; Narration (Rhetoric); Cyberspace
    Scope: xx, 413 Seiten, 23 cm
    Notes:

    Includes bibliographical references (pages 381-394) and index

  7. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  8. The new digital storytelling
    creating narratives with new media
    Published: [2017]
    Publisher:  Praeger, Santa Barbara, California

    Hochschule für Angewandte Wissenschaften Hof - Hochschule Hof, Bibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781440849602
    RVK Categories: EC 8795 ; AP 15840
    Edition: Revised and updated edition
    Subjects: Interactive multimedia; Digital storytelling; Storytelling; World Wide Web 2.0; Erzählen; Softwareplattform; Computerunterstützter Unterricht
    Scope: xxi, 291Seiten, 25 cm
    Notes:

    Includes bibliographical references (pages 275-282) and index

  9. The new digital storytelling
    creating narratives with new media
    Published: [2017]
    Publisher:  Praeger, Santa Barbara, California ; Denver, Colorado

    Explains the modern expression of the ancient art of storytelling, weaving images, music, text, audio, video, and music together. This book describes the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia... more

    Universitätsbibliothek Eichstätt-Ingolstadt
    Unlimited inter-library loan, copies and loan
    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
    Unlimited inter-library loan, copies and loan
    Technische Hochschule Würzburg-Schweinfurt Bibliothek
    Unlimited inter-library loan, copies and loan

     

    Explains the modern expression of the ancient art of storytelling, weaving images, music, text, audio, video, and music together. This book describes the narrative creation process with personal video, blogs, podcasts, digital imagery, multimedia games, social media, and augmented reality

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781440849619
    RVK Categories: AP 15840 ; EC 8795
    Edition: Revised and updated edition
    Subjects: Datenverarbeitung; Interactive multimedia; Digital storytelling; Storytelling; World Wide Web 2.0; Softwareplattform; Computerunterstützter Unterricht; Erzählen
    Scope: 1 Online-Ressource (xxi, 291 Seiten)
  10. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]
    Publisher:  MIT Press, Cambridge, MA

    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (URL des Erstveröffentlichers)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262035040; 0262035049; 9780262335546
    RVK Categories: ST 340 ; ST 278
    Subjects: Kunst; Naturwissenschaft; Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Ästhetik; Computersimulation; Bild; Echtzeitsimulation; Ikon
    Scope: 1 Online-Ressource (vii, 365 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  11. Writing youth
    young adult fiction as literacy sponsorship
    Published: [2017]
    Publisher:  Lexington Books, Lanham, Maryland

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781498538428
    Subjects: Young adult fiction, American; Young adult fiction, English; Young adult fiction; Literacy; Digital media; Interactive multimedia; Fiction
    Scope: VIII, 197 Seiten, 24 cm
    Notes:

    Includes bibliographical references and index

  12. Hamlet on the holodeck
    the future of narrative in cyberspace
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London, England

    Universität der Bundeswehr München, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Passau
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Würzburg
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262533485
    RVK Categories: AP 15961 ; EC 8795 ; ET 790
    Edition: Updated edition
    Subjects: Interactive multimedia; Virtual reality; Literature; Narration (Rhetoric); Cyberspace; Erzähldynamik; Erzähltechnik; Cyberspace; Interaktion; Neue Medien
    Scope: xx, 413 Seiten
    Notes:

    Includes bibliographical references (pages 381-394) and index

  13. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]
    Publisher:  MIT Press, Cambridge, MA

    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262035040; 0262035049
    RVK Categories: ST 278 ; ST 340
    Subjects: Kunst; Naturwissenschaft; Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Bild; Ikon; Echtzeitsimulation; Ästhetik; Computersimulation
    Scope: viii, 384 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  14. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Published: 2017
    Publisher:  Oxford Univ. Press, New York, NY [u.a.]

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Collins, Karen (Publisher); Kapralos, Bill (Publisher); Tessler, Holly (Publisher)
    Language: English
    Media type: Book
    ISBN: 9780190651053
    RVK Categories: LR 57790
    Subjects: Interactive multimedia; Video game music; Computer game music; Computermusik; Musik; Computerspiel; Interaktive Medien; Soundverarbeitung
    Scope: XXV, 594 Seiten, Ill., graph. Darst.
  15. The multimedia writing toolkit
    helping students incorporate graphics and videos for authentic purposes, grades 3-8
    Author: Ruday, Sean.
    Published: 2017
    Publisher:  Routledge,, New York

    Section 1. Incorporating multimedia into argument writing -- Section 2. Incorporating multimedia into informational writing -- Section 3. Incorporating multimedia into narrative writing -- Section 4. Putting it together -- Section 5. Resources. more

    Access:
    Verlag (lizenzpflichtig)
    Hochschule für Bildende Künste Dresden, Bibliothek
    No inter-library loan
    Hochschule für Musik 'Carl Maria von Weber', Hochschulbibliothek
    No inter-library loan
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Hochschule für Technik, Wirtschaft und Kultur Leipzig, Hochschulbibliothek
    No inter-library loan
    Westsächsische Hochschule Zwickau, Bibliothek
    E-Book Taylor & Francis
    No inter-library loan

     

    Section 1. Incorporating multimedia into argument writing -- Section 2. Incorporating multimedia into informational writing -- Section 3. Incorporating multimedia into narrative writing -- Section 4. Putting it together -- Section 5. Resources.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781315515212; 9781315515182
    Other identifier:
    Subjects: Interactive multimedia; Report writing
    Scope: 1 online resource (xi, [125] pages)
    Notes:

    Includes bibliographical references

  16. <<The>> systemic image
    a new theory of interactive real-time simulations
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universitätsbibliothek Bielefeld
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9780262035040; 0262035049
    RVK Categories: ST 340
    Subjects: Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology
    Scope: viii, 384 Seiten, Illustrationen
    Notes:

    Übersetzung von: Hinterwaldner, Inge: Das systemische Bild, © Wilhelm Fink Verlag, Paderborn 2010

    Dissertation, Universität Basel, 2009

  17. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]
    Publisher:  MIT Press, Cambridge, MA

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780262035040; 0262035049
    RVK Categories: ST 278 ; ST 340
    Subjects: Kunst; Naturwissenschaft; Art; Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Bild; Ikon; Echtzeitsimulation; Ästhetik; Computersimulation
    Scope: viii, 384 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  18. Art, Design and Technology: Collaboration and Implementation
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319581217; 331958121X
    Other identifier:
    Edition: 1st ed. 2017
    Series: SpringerBriefs in Computer Science
    Subjects: User interfaces (Computer systems); Human-computer interaction; Interactive multimedia; Multimedia systems; Digital humanities; User Interfaces and Human Computer Interaction; Media Design; Digital Humanities
    Scope: 1 Online-Ressource (XIII, 87 Seiten), 7 illus., 6 illus. in color.
  19. Interactivity, Game Creation, Design, Learning, and Innovation
    5th International Conference, ArtsIT 2016, and First International Conference, DLI 2016, Esbjerg, Denmark, May 2–3, 2016, Proceedings
    Contributor: Brooks, Anthony Lewis (Herausgeber); Brooks, Eva (Herausgeber)
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Brooks, Anthony Lewis (Herausgeber); Brooks, Eva (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319558349; 331955834X
    Other identifier:
    Edition: 1st ed. 2017
    Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering ; 196
    Subjects: Digital humanities; Interactive multimedia; Multimedia systems; User interfaces (Computer systems); Human-computer interaction; Arts; Artificial intelligence; Digital Humanities; Media Design; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Arts; Artificial Intelligence
    Scope: 1 Online-Ressource (XIV, 324 Seiten), 122 illus.
  20. Cuteness Engineering
    Designing Adorable Products and Services
    Published: 2017
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
    No inter-library loan
    Technische Hochschule Mittelhessen, Hochschulbibliothek Gießen
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319619613; 3319619616
    Other identifier:
    Edition: 1st ed. 2017
    Series: Springer Series on Cultural Computing
    Subjects: Interactive multimedia; Multimedia systems; User interfaces (Computer systems); Human-computer interaction; Digital humanities; Media Design; User Interfaces and Human Computer Interaction; Multimedia Information Systems; Digital Humanities
    Scope: 1 Online-Ressource (XVI, 161 Seiten), 121 illus., 73 illus. in color.
  21. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]; © 2017
    Publisher:  The MIT Press, London

    2.4 A Critique of the Simulation Dynamic2.5 Perspective and Schematism; 2.6 Systems Aesthetics; 3 Modeling and Iconization; 3.1 On the Position and Role of Models; 3.2 Semiautonomous Iconization; 3.3 Sources of Design; 3.4 Two Types of Models; 4... more

    Access:
    Aggregator (lizenzpflichtig)
    UB Weimar
    No inter-library loan

     

    2.4 A Critique of the Simulation Dynamic2.5 Perspective and Schematism; 2.6 Systems Aesthetics; 3 Modeling and Iconization; 3.1 On the Position and Role of Models; 3.2 Semiautonomous Iconization; 3.3 Sources of Design; 3.4 Two Types of Models; 4 Iconicity and Dynamic; 4.1 Figurative Displays; 4.2 Movement as a Design Element; 4.3 An Increase in Movement; 4.4 Designing the Experientiability of Events; 4.5 Excursus: The Rhetoric of the "Alive"; 4.6 Temporal Components and the Modulation of Experiential Time; 5 Characteristics of the Iconicity of Simulations 5.1 Approaches to the Iconicity of Simulations5.2 From Results to Events; 5.3 Building Actions and Situations; 5.4 Manifold Variations; 5.5 Degrees of Freedom, Calculability Problems, and Levels of Description; 5.6 Cuts below the Surface; 5.7 Cuts on the Surface; 5.8 Reforming Forms; 6 Iconicity and Interactivity; 6.1 For an Interweaving of Iconicity and Interactivity; 6.2 Prefabricated Paths versus Designed Situations; 6.3 Approaches to Iconicity in Computer Simulations; 6.4 Iconic Modes of Control; 6.5 Avatars Astray; 6.6 (Unstable) Image as Variable Interface; Conclusion; Notes Intro; Contents; Acknowledgments; Introduction; The Object of Study; "Systemic Image" in Two Connotations; Divisions; Differentiation of Terms; 1 Approaches to a Concept of Simulation; 1.1 Simulations and Their Contested Representational Capacity; 1.2 Missing Links: Simulations and Simulacra; 1.3 Computer Simulations in Relation to "System" and "Dynamic"; 2 The Perspectivation of Simulations; 2.1 Central Perspective in Discussions on Contemporary Image Production; 2.2 A Structural Comparison with Central Perspective; 2.3 The Special Case of Interactive Real-Time Simulations In media art history as well as in science studies an intensified reception of cybernetic and system-theoretical concepts can be seen in the last few years. In this work, a conceptualization of the relationship between the systemic and the iconic in interactive real-time simulations is proposed

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Tucker, Elizabeth (ÜbersetzerIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0262335549; 9780262335546
    Subjects: Science; Visualization; Interactive multimedia; Simulation methods; Art and technology; Art; Art and technology; Interactive multimedia; Science ; Computer simulation; Simulation methods; Visualization; Computersimulation; Echtzeitbildverarbeitung; Interaktive Medien; ART / History / Contemporary (1945-)
    Scope: 1 Online-Ressource (viii, 384 Seiten)
    Notes:

    Includes bibliographical references (pages 325-364) and index

  22. Clash of realities 2015/16
    on the art, technology and theory of digital games : proceedings of the 6th and 7th conference
    Published: [2017]; ©2017
    Publisher:  transcript, Bielefeld

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the... more

    Access:
    Resolving-System (lizenzpflichtig)
    Verlag (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    No inter-library loan
    Hochschule für Bildende Künste Braunschweig, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Bremen
    No inter-library loan
    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
    No inter-library loan
    Zentrale Hochschulbibliothek Flensburg
    No inter-library loan
    Technische Universität Bergakademie Freiberg, Bibliothek 'Georgius Agricola'
    No inter-library loan
    Universitätsbibliothek Greifswald
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    HafenCity Universität Hamburg, Bibliothek
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    No inter-library loan
    HAWK Hochschule für angewandte Wissenschaft und Kunst Hildesheim/Holzminden/Göttingen, Bibliothek, Elektronische Ressourcen
    No inter-library loan
    Universitätsbibliothek Hildesheim
    No inter-library loan
    Thüringer Universitäts- und Landesbibliothek
    No inter-library loan
    Hochschulbibliothek Karlsruhe (PH)
    eBook de Gruyter
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Universitätsbibliothek Leipzig
    No inter-library loan
    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    No inter-library loan
    Duale Hochschule Baden-Württemberg Mannheim, Bibliothek
    eBook de Gruyter
    No inter-library loan
    Hochschule Mittweida (FH), Hochschulbibliothek
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    No inter-library loan
    Jade Hochschule Wilhelmshaven/Oldenburg/Elsfleth, Campus Oldenburg, Bibliothek
    No inter-library loan
    Jade Hochschule Wilhelmshaven/Oldenburg/Elsfleth, Campus Elsfleth, Bibliothek
    No inter-library loan
    Universitätsbibliothek Osnabrück
    No inter-library loan
    Hochschulbibliothek Pforzheim, Bereichsbibliothek Technik und Wirtschaft
    eBook de Gruyter
    No inter-library loan
    Universität Potsdam, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Württembergische Landesbibliothek
    No loan of volumes, only paper copies will be sent
    Universitätsbibliothek der Eberhard Karls Universität
    No loan of volumes, only paper copies will be sent
    Jade Hochschule Wilhelmshaven/Oldenburg/Elsfleth, Campus Wilhelmshaven, Bibliothek
    No inter-library loan
    Ostfalia Hochschule für angewandte Wissenschaften, Bibliothek
    No inter-library loan
    Hochschule Zittau / Görlitz, Hochschulbibliothek
    No inter-library loan

     

    Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839440315
    Other identifier:
    RVK Categories: AP 15963
    Corporations / Congresses: Clash of Realities, 6. (2015, Köln)
    Series: Studies of digital media culture ; volume 5
    Bild und Bit ; 5
    De Gruyter eBook-Paket Sozialwissenschaften
    Subjects: Computer games; Interactive multimedia; Video games; SOCIAL SCIENCE / Media Studies
    Other subjects: Art; Audiovisuality; Cologne Game Lab; Computer Games; Design; Digital Culture; Digital Games; Digital Media; Electronic Arts; Film; Internet; Media Aesthetics; Media Studies; Media; Popular Culture; Technology
    Scope: 1 Online-Ressource (636 Seiten), Illustrationen
    Notes:

    The Clash of Realities - International Conference on the Art, Technology and Theory of Digital Games takes place at the TH Köln, University of Technology, Arts, and Sciences in Cologne, Germany

  23. The systemic image
    a new theory of interactive real-time simulations
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts

    HafenCity Universität Hamburg, Bibliothek
    No inter-library loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    No inter-library loan
    Technische Universität Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Rostock
    No inter-library loan
    Universitätsbibliothek Stuttgart
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Tucker, Elizabeth (ÜbersetzerIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780262335546
    RVK Categories: ST 278
    Subjects: Art; Art and technology; Visualization; Interactive multimedia
    Scope: 1 Online-Ressource (viii, 384 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  24. The interactive past
    archaeology, heritage & and video games
    Contributor: Mol, Angus A. A. (HerausgeberIn); Ariese-Vandemeulebroucke, Csilla E. (HerausgeberIn); Boom, Krijn H. J. (HerausgeberIn); Politopulos, Arēs (HerausgeberIn)
    Published: [2017]
    Publisher:  Sidestone Press, Leiden

    Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies... more

    Access:
    Verlag (kostenfrei)
    Verlag (kostenfrei)
    Staatliche Museen zu Berlin, Preußischer Kulturbesitz, Digitale Bibliothek
    No inter-library loan
    Landesamt für Archäologie Sachsen, Bibliothek
    elektronische Ressource
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan

     

    Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re- )creation. Just as video games have embraced the pas $uTutorial: An introduction to archaeology, heritage, and video games / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos -- Storytelling for the Next Generation: How a non-profit in Alaska harnessed the power of video games to share and celebrate cultures / Cook Inlet Tribal Council -- Tradigital Knowledge? Indigenous video games, copyright, and the protection of traditional knowledge / Gabrielle Hughes -- Chickens in Video Games: Archaeology and ethics inform upon complex relationships / B. Tyr Fothergill & Catherine Flick $uHerald: How Wispfire used history to create fiction / Roy van der Schilden & Bart Heijltjes --Designing and Developing a Playful Past in Video Games / Tara Jane Copplestone -- Video Games as Archaeological Sites: Treating digital entertainment as built environments / Andrew Reinhard -- Single White Looter: Have whip, will travel / Erik Malcolm Champion -- On Games that Play Themselves: Agent based models, archaeogaming, and the useful deaths of digital Romans / Shawn Graham -- Playing the Archive: 'Let's Play' videos, game preservation, and the exhibition of play / René Glas, Jesse de Vos, Jasper van Vught & Hugo Zijlstra $uExplaining Archaeological Research with Video Games: The case of Evolving Planet / Xavier Rubio-Campillo, Jorge Caro Saiz, Guillem H. Pongiluppi, Guillem Laborda Cabo & David Ramos Garcia -- Crafting the Past: Unlocking new audiences / Julianne McGraw, Stephen Reid & Jeff Sanders -- The Potential for Modding Communities in Cultural Heritage / Jakub Majewski -- Looking for Group: A collective chapter writing game / The Interactive Past Community; Levelling Up: The playful promise of interactive pasts / Angus A.A. Mol, Csilla E. Ariese-Vandemeulebroucke, Krijn H.J. Boom & Aris Politopoulos; Afterword / Colleen Morgan.

     

    Export to reference management software   RIS file
      BibTeX file
  25. The new digital storytelling
    creating narratives with new media
    Published: [2017]
    Publisher:  Praeger, Santa Barbara, California

    This book explores the history of storytelling itself as well as the use of digital tools from the 1980s through 2000, through modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media,... more

    Hochschule Aalen, Bibliothek
    E-Book EBSCO
    No inter-library loan
    Hochschule Esslingen, Bibliothek
    E-Book Ebsco
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan
    Saarländische Universitäts- und Landesbibliothek
    No inter-library loan
    Universitätsbibliothek der Eberhard Karls Universität
    No inter-library loan

     

    This book explores the history of storytelling itself as well as the use of digital tools from the 1980s through 2000, through modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, virtual and augmented reality, and new storytelling apps and services. It concludes with practical advice about how to create and share digital stories using the most current tools pt. 1. Storytelling : a tale of two generations -- pt. 2. New platforms for tales and telling -- pt. 3. Combinatorial storytelling; or, the dawn of new narrative forms -- pt. 4. Building your story.

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 1440849617; 9781440849619
    RVK Categories: AP 15840 ; EC 8795
    Edition: Revised and updated edition
    Subjects: Digital storytelling; Interactive multimedia; Storytelling; COMPUTERS ; General; Digital storytelling; Interactive multimedia; Storytelling ; Data processing
    Scope: 1 Online-Ressource (1 online resource)
    Notes:

    Includes bibliographical references and index