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  1. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Imprint: Springer

    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color)
  2. Avatars of story
    Published: [2006]
    Publisher:  University of Minnesota Press, Minneapolis

    Universitäts- und Landesbibliothek Düsseldorf
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780816697861
    Series: Electronic mediations ; volume 17
    Subjects: Narration (Rhetoric); Interactive multimedia; Interaktive Medien; Erzähltechnik
    Other subjects: Erzähltechnik; Interaktive Medien
    Scope: 1 Online-Ressource (XXIV, 275 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  3. The aesthetics of net literature
    writing, reading and playing in programmable media
    Contributor: Gendolla, Peter (Herausgeber); Schäfer, Jörgen (Herausgeber)
    Published: [2007]; © 2007
    Publisher:  transcript, Bielefeld

    Universitätsbibliothek Bielefeld
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    Source: Union catalogues
    Contributor: Gendolla, Peter (Herausgeber); Schäfer, Jörgen (Herausgeber)
    Language: English
    Media type: Conference proceedings
    Format: Online
    ISBN: 9783839404935
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    Corporations / Congresses: Netzliteratur: Umbrüche in der literarischen Kommunikation (Veranstaltung) (2004, Siegen)
    Series: Medienumbrüche ; volume 16
    Subjects: Communication and technology; Interactive multimedia; Literature and technology; Literature and the Internet; Internetliteratur; Neue Medien
    Scope: 1 Online-Ressource (388 Seiten), Illustrationen
  4. New directions in digital poetry
    Published: 2012
    Publisher:  Continuum, New York

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    Hochschulbibliothek der Fachhochschule Aachen
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
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    Series: International texts in critical media aesthetics ; v. 1
    Other subjects: Computer poetry / History and criticism; Computer poetry / Technique; Hypertext systems; Interactive multimedia; Electronic books
    Scope: 1 online resource (xi, 328 pages), illustrations
    Notes:

    Includes bibliographical references (pages [311]-317) and index

    Also issued in print

  5. Transmedia narratives for cultural heritage
    remixing history
    Published: 2022
    Publisher:  Routledge, Taylor & Francis Group, London ; New York

    "Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    "Transmedia Narratives for Cultural Heritage focuses on theoretical approaches to the analysis and creative practice of developing non-fiction digital transmedia narratives in the rapidly growing cultural heritage sector. This book applies a media-focused transdisciplinary approach to understand the conventions of emerging digital narrative genres. Considering digital media's impact on narrative creation and reception, the approach, namely remixed transmedia, can aid practitioners in creating strategic non-fiction narratives for cultural heritage. These creations also need to be evaluated and a digital-media focused 'ludonarrative toolkit' allows for the critical analysis of the composition and public participation in interactive digital narratives. This toolkit is applied and exemplified in genres including virtual museums, serious games, and interactive documentaries. The book also includes a seven-phase theoretical framework that can assist future creators (and project managers) of non-fiction transmedia 'mothership' narratives; and a methodology (based on 'big data analysis') for how to invent new cultural heritage narratives through bottom-up remixing that allows for public inclusion. Two transnational case studies on the 11 UNESCO World Heritage Australian Convict Sites and the Irish National Famine Way demonstrate the seven-phase framework's applicability. As many scholars across disciplines are increasingly creating digital narratives on historical topics for public consumption in various forms, the theoretical foundations and practical project management framework will be useful for scholars and project teams in the domains of transmedia studies, interactive narratives, cultural heritage, media studies, comparative literature, and journalism"--

     

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  6. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham ; Springer

    Freie Universität Berlin, Universitätsbibliothek
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    Source: Philologische Bibliothek, FU Berlin
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User Interfaces and Human Computer Interaction; Digital Humanities; Media Design; Multimedia Information Systems; Computer-Aided Engineering (CAD, CAE) and Design; User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color)
  7. New Directions in Music and Human-Computer Interaction
    Contributor: Holland, Simon (Herausgeber); Mudd, Tom (Herausgeber); Wilkie-McKenna, Katie (Herausgeber); McPherson, Andrew (Herausgeber); Wanderley, Marcelo M (Herausgeber)
    Published: 2019
    Publisher:  Springer International Publishing, Cham ; Springer International Publishing AG

    Bibliothek der Hochschule Darmstadt, Zentralbibliothek
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    Source: Union catalogues
    Contributor: Holland, Simon (Herausgeber); Mudd, Tom (Herausgeber); Wilkie-McKenna, Katie (Herausgeber); McPherson, Andrew (Herausgeber); Wanderley, Marcelo M (Herausgeber)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319920696; 3319920693
    Other identifier:
    Edition: 1st ed. 2019
    Series: Springer Series on Cultural Computing
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Music; Interactive multimedia; Multimedia systems; User Interfaces and Human Computer Interaction; Digital Humanities; Music; Media Design
    Scope: 1 Online-Ressource (IX, 306 Seiten), 71 illus., 58 illus. in color.
  8. The Rhetoric of Cool
    Composition Studies and New Media
    Author: Rice, Jeff
    Published: 2007
    Publisher:  Southern Illinois University Press, Carbondale

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 0809387603; 9780809387601
    Subjects: LANGUAGE ARTS & DISCIPLINES / Composition & Creative Writing; LANGUAGE ARTS & DISCIPLINES / Rhetoric; REFERENCE / Writing Skills; Communication / Philosophy; Cool (The English word); English language / Rhetoric / Computer-assisted instruction; English language / Rhetoric / Study and teaching; Interactive multimedia; Language and culture; Englisch; Philosophie; English language; English language; Cool (The English word); Communication; Language and culture; Interactive multimedia; Neue Medien; Rhetorik; Englisch
    Scope: 1 online resource (206 pages)
    Notes:

    Print version record

    Cover; Title Page; Copyright; Contents; Foreword: Elementary Cool; Acknowledgments; Introduction; 1. The Story of Composition Studies and Cool; 2. Chora; 3. Appropriation; 4. Juxtaposition; 5. Commutation; 6. Nonlinearity; 7. Imagery; Notes; Works Cited and Consulted; Index; Author Bio; Back Cover

    The Rhetoric of Cool: Composition Studies and New Media offers a historical critique of composition studies' rebirth narrative, using that critique to propose a new rhetoric for new media work. Author Jeff Rice returns to critical moments during the rebirth of composition studies when the discipline chose not to emphasize technology, cultural studies, and visual writing, which are now fundamental to composition studies. Rice redefines these moments in order to invent a new electronic practice. The Rhetoric of Cool addresses the disciplinary claim that com

  9. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: [2014]
    Publisher:  John Benjamins Publishing Company, Amsterdam ; Philadelphia

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027269331
    Other identifier:
    Subjects: BIOGRAPHY & AUTOBIOGRAPHY / Literary; Hypertext literature, European; Interactive multimedia; Literature and technology; Hypertext literature, European; Literature and technology; Interactive multimedia; Hypertext; Multimedia; Neue Medien; Internetliteratur; Mixed media; Edition; Hybrides Leistungsbündel; Interaktive Medien; Literatur
    Scope: 1 Online-Resource (VII, 455 Seiten), Illustrationen
    Notes:

    Print version record

    General Introduction / Marcel Cornis-Pope -- Multimedia Productions in Theoretical and Historical Perspective. Theoretical Explorations. Katarina Peovic Vukovic: Electronic Literature and Modes of Production: Art in the Era of Digital and Digital- Network Paradigm -- Rui Torres, Manuel Portela, and Maria do Carmo Castelo Branco de Sequeira: Methodological Rationale for the Taxonomy of the PO. EX Digital Archive -- Verónica Galíndez-Jorge: The Role of Genetic Criticism in the Debates Concerning Literary Creativity -- Historical Contextualizations. Karl Jirgens: Beckett and Beyond: Ergodic Texts, the Neo-Baroque, and Intermedia Performance as Social Sculpture -- Bernardo Piciché: A Forerunner of "Cybridity": The "Tachipanism" of the Italian Futurists -- Michael Wutz: Articulate Flesh: D.H. Lawrence and the Modern Media Ecology -- Regional and Intercultural Projects. Yra van Dijk: Picking up the Pieces: History and Memory in European Digital Literature --

    Pedro de Andrade: Postcolonial Co-Ordinary Literature and the Web 2.0/3.0: "Thinking Back" within Transmediatic Knowledge -- Eva Midden: (Re- )Writing Religious and Gender Identities in the Netherlands -- Marcel Cornis-Pope: New Literary Hybrids in the Age of Multimedia Expression: The Case of "Post-Colonial" East-Central Europe -- Reneta Vankova Bozhankova: "A Sense of Place: The Virtual Cartography of Russian and Other Eastern European Literatures -- Nevena Dakovic and Ivana Uspenski: The Memory of the Holocaust and the New Hyper/Cyber-Textuality -- Forms and Genres. Talan Memmott: On Codework: A Phenomenology of an Anti-Genre -- Astrid Ensslin: The Metazone of the Festival Dada: Jason Nelson's Evidence of Everything Exploding -- Leonora Flis: Nonfiction Comics as a Medium of Remembrance and Mourning and as a Cosmopolitan Genre of Social and Political Engagement -- Bogumila Suwara: Hybridization of Text and Image: The Case of Photography --

    Joanna Spassova-Dikova: Communicating Posthuman Bodies in Contemporary Performance Arts -- Victoria Pérez Royo: The Image between Cinema and Performance: Transformations and Interactions -- Reneta Vankova Bozhankova: The Blog, or the Domicile of Days: Eastern European Online Literary Diaries -- Readers and Rewriters in Multimedia Environments. Alan Bigelow: "Ten Reasons Why I Read Digital Literature" -- Francesca Pasquali: Authors, Readers, and Convergence Culture: Storytelling in the Social Network Era -- Marcel Cornis-Pope: Author-Reader Interactions in the Age of Hypertextual and Multimedia Communication -- Janez Strehovec: The E-Literary Text as an Instrument and a Ride: Novel Forms of Digital Literature and the Expanded Concept of Reading -- Susana Tosca and Helle Nina Pedersen: Tablets and the New Materiality of Reading -- Artur Matuck: De-Scripting through Virtual Typewriters: as Reported by Caliban, a Sperker of Ynglish Langbage

  10. The Aesthetics of Net Literature
    Writing, Reading and Playing in Programmable Media
    Contributor: Gendolla, Peter (Publisher); Schäfer, Jörgen (Publisher)
    Published: [2007]; © 2007
    Publisher:  transcript Verlag, Bielefeld

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
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    Source: Union catalogues
    Contributor: Gendolla, Peter (Publisher); Schäfer, Jörgen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839404935
    Other identifier:
    RVK Categories: EC 8795
    Series: Medienumbrüche ; Band 16
    Subjects: Communication and technology; Interactive multimedia; Literatur, Rhetorik, Literaturwissenschaft; Literature and technology; Literature and the Internet; Communication and technology; Interactive multimedia; Literature and technology; Literature and the Internet; Internetliteratur; Neue Medien
    Scope: 1 online resource (394 pages), illustrations
    Notes:

    During recent years, literary texts in electronic and networked media have been a focal point of literary scholarship, using varying terminology. In this book, the contributions of internationally renowned scholars and authors from Germany, USA, France, Finland, Spain and Switzerland review the ruptures and upheavals of literary communication within this context. The articles in the book focus on questions such as: In which literary projects can we discover a new quality of literariness? What are the terminological and methodological means to examine these literatures? How can we productively link the logics of the play of literary texts and their reception in the reading process? What is the relationship of literary writing and programming? With contributions by Jean-Pierre Balpe, Susanne Berkenheger, Friedrich W. Block, Philippe Bootz, Laura Borràs Castanyer, Markku Eskelinen, Frank Furtwängler, Peter Gendolla, Loss Pequeño Glazier, Fotis Jannidis, Thomas Kamphusmann, Mela Kocher, Marie-Laure Ryan, Jörgen Schäfer, Roberto Simanowski and Noah Wardrip-Fruin

  11. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Published: 2014

    Universitätsbibliothek Würzburg
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789027234636; 9789027269331
    Other identifier:
    RVK Categories: EC 3870 ; EC 5810 ; EC 8795
    Series: A Comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Edition; Hybrides Leistungsbündel; Multimedia; Mixed media; Interaktive Medien; Internetliteratur; Hypertext; Neue Medien; Literatur
    Scope: 1 Online-Ressource
    Notes:

    Includes bibliographical references and index

  12. New literary hybrids in the age of multimedia expression
    crossing borders, crossing genres
    Contributor: Cornis-Pope, Marcel (Publisher)
    Published: 2014
    Publisher:  Benjamins, Amsterdam [u.a.]

    Universitätsbibliothek Erlangen-Nürnberg, Hauptbibliothek
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    Bayerische Staatsbibliothek
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    Source: Union catalogues
    Contributor: Cornis-Pope, Marcel (Publisher)
    Language: English
    Media type: Book
    ISBN: 9789027234636
    RVK Categories: EC 3870 ; EC 8795
    Series: A comparative history of literatures in European languages ; 27
    Subjects: Hypertext literature, European; Literature and technology; Interactive multimedia; Mixed media; Hypertext; Neue Medien; Internetliteratur; Multimedia; Edition; Hybrides Leistungsbündel; Interaktive Medien; Literatur
    Scope: VII, 455 S., Ill.
    Notes:

    Literaturverz. S. [389] - 425

  13. What is your quest ?
    From adventure games to interactive books
    Published: 2014
    Publisher:  Univ. of Iowa Press, Iowa City

    "What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of... more

    Bayerische Staatsbibliothek
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    "What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them. "What's Your Quest? examines the future of electronic lite.

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781609382759
    Subjects: GAMES / Video & Electronic; Gesellschaft; Video games; Computer games; Interactive multimedia; Storytelling; GAMES / Video & Electronic; Abenteuerspiel; Interaktion; Elektronisches Buch; Computerspiel; Erzähltheorie
    Scope: VII, 200 S., Ill.
    Notes:

    Includes bibliographical references and index

  14. Playing with the Past: Into the Future
    Published: 2022
    Publisher:  Springer International Publishing, Cham

    Hochschulbibliothek der Fachhochschule Aachen
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    Universitäts- und Stadtbibliothek Köln, Hauptabteilung
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    Zentralbibliothek der Sportwissenschaften der Deutschen Sporthochschule Köln
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    FH Münster, Hochschulbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783031109324
    Other identifier:
    Edition: 2nd ed. 2022
    Series: Human–Computer Interaction Series
    Subjects: User interfaces (Computer systems); Human-computer interaction; Digital humanities; Interactive multimedia; Multimedia systems; Computer-aided engineering
    Scope: 1 Online-Ressource (XXV, 226 p. 54 illus., 45 illus. in color)
  15. <<A>> playful production process
    for game designers (and everyone)
    Published: [2021]; © 2021
    Publisher:  The MIT Press, Cambridge, Massachusetts ; London

    "Authored by one of the most prominent game designers in the world, A Playful Production Process teaches people how to develop interactive media in a productive and healthy manner"-- more

    Hochschulbibliothek der Fachhochschule Aachen
    Unlimited inter-library loan, copies and loan

     

    "Authored by one of the most prominent game designers in the world, A Playful Production Process teaches people how to develop interactive media in a productive and healthy manner"--

     

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    Source: Union catalogues
    Contributor: Hennig, Amy (Verfasser eines Vorworts)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262045513
    Subjects: GAMES & ACTIVITIES / Video & Mobile; SOCIAL SCIENCE / Media Studies; Video games - Design; Interactive multimedia; Video games; Interactive multimedia
    Other subjects: Computer Games: Programming
    Scope: xvi, 385 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

    66 black and white illustrations

  16. Interactive storytelling for the screen
    Contributor: Meyer, Sylke Rene (Publisher); Aldana, Gustavo (Publisher)
    Published: 2021
    Publisher:  Routledge, Taylor & Francis Group, London ; New York

    Hochschule für angewandte Wissenschaften Würzburg-Schweinfurt, Abteilungsbibliothek Schweinfurt
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    Technische Hochschule Würzburg-Schweinfurt Bibliothek
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    Source: Union catalogues
    Contributor: Meyer, Sylke Rene (Publisher); Aldana, Gustavo (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781003011293
    Other identifier:
    RVK Categories: AP 15910 ; AP 14500 ; AP 42000 ; AP 45200 ; EC 3870
    Series: Perform: succeeding as a creative professional
    Subjects: Videospiel; Film; Erzähltechnik
    Other subjects: Digital storytelling; Interactive multimedia; Narration (Rhetoric); Digital storytelling; Interactive multimedia; Narration (Rhetoric); PERFORMING ARTS / Film & Video / General ; bisacsh; PERFORMING ARTS / Film & Video / General
    Scope: 1 Online-Ressource (xvi, 228 Seiten)
    Notes:

    Includes bibliographical references and index

  17. Avatars of story
    Published: [2006]
    Publisher:  University of Minnesota Press, Minneapolis

    Universitäts- und Landesbibliothek Düsseldorf
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780816697861
    Series: Electronic mediations ; volume 17
    Subjects: Narration (Rhetoric); Interactive multimedia
    Scope: 1 Online-Ressource (XXIV, 275 Seiten), Illustrationen
    Notes:

    Includes bibliographical references and index

  18. Electronic literature
    Published: 2019
    Publisher:  Polity, Cambridge, UK ; Medford, MA, USA

    "Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks - literature that would not be possible without the contemporary digital context. In this vital introduction, Rettberg places the... more

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    "Electronic Literature considers new forms and genres of writing that exploit the capabilities of computers and networks - literature that would not be possible without the contemporary digital context. In this vital introduction, Rettberg places the most significant genres of electronic literature in historical, technological and cultural contexts" ...

     

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    Content information
    Verlag (Inhaltsverzeichnis)
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    ISBN: 9781509516773; 9781509516780
    RVK Categories: EC 8795 ; AK 39950
    Subjects: Hypertext literature; Electronic publications; Interactive multimedia; Literature and the Internet; Literature and technology; Internetliteratur
    Scope: vii, 247 Seiten
    Notes:

    Includes bibliographical references and index

    Hier auch später erschienene, unveränderte Nachdrucke

  19. Transmedia storytelling
    Pemberley Digital's adaptations of Jane Austen and Mary Shelley
    Published: 2018
    Publisher:  Cambridge Scholars Publishing, Newcastle upon Tyne, UK

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1527508358; 9781527508354
    RVK Categories: HL 1685
    Subjects: Digital media; Digital storytelling; English fiction; Interactive multimedia; Austen, Jane; Shelley, Mary Wollstonecraft; Pemberley Digital (Firm)
    Scope: 182 Seiten, 22 cm
  20. The Aesthetics of Net Literature
    Writing, Reading and Playing in Programmable Media
    Contributor: Gendolla, Peter (Publisher); Schäfer, Jörgen (Publisher)
    Published: [2007]; © 2007
    Publisher:  transcript Verlag, Bielefeld

    Brandenburgische Technische Universität Cottbus - Senftenberg, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Contributor: Gendolla, Peter (Publisher); Schäfer, Jörgen (Publisher)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783839404935
    Other identifier:
    RVK Categories: EC 8795
    Series: Medienumbrüche ; Band 16
    Subjects: Communication and technology; Interactive multimedia; Literatur, Rhetorik, Literaturwissenschaft; Literature and technology; Literature and the Internet; Communication and technology; Interactive multimedia; Literature and technology; Literature and the Internet; Internetliteratur; Neue Medien
    Scope: 1 online resource (394 pages), illustrations
    Notes:

    :

  21. Expressive processing
    digital fictions, computer games, and software studies
    Published: [2009]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/781
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 09 B 6707
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Hildesheim
    TFF 850 : W07
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    Universitätsbibliothek Ilmenau
    INF SU 500 W266
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    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    13-16794
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    Universität Potsdam, Universitätsbibliothek
    AP 15963 WAR
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262013436; 9780262517539; 9780262013437
    RVK Categories: SU 500
    Series: Software studies
    Subjects: Interactive multimedia; Computer games; Digital media; Digital computer simulation
    Scope: XV, 482 Seiten, Illustrationen
    Notes:

    Literaturverz. S. 443 - 454

  22. The Oxford handbook of interactive audio
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Published: 2017
    Publisher:  Oxford University Press, New York, NY

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned... more

    University of Europe for Applied Sciences GmbH, Campus Berlin, Bibliothek
    HT - 37
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    MDW AP 18200 C712+2
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Osnabrück
    KHC 6209-896 6
    Unlimited inter-library loan, copies and loan
    Universität Potsdam, Universitätsbibliothek
    LR 57790 COL
    Unlimited inter-library loan, copies and loan

     

    What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice. As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches - technological, emotional, psychological, and physical - the book provides a thorough overview of the fascinating experience of interactive sound.

     

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    Content information
    Source: Union catalogues
    Contributor: Collins, Karen (HerausgeberIn); Kapralos, Bill (HerausgeberIn); Tessler, Holly (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780190651053; 9780199797226
    RVK Categories: LR 57790
    Edition: Oxford University Press paperback
    Subjects: Computer game music; Interactive multimedia; Video game music
    Scope: xxv, 594 Seiten, Illustrationen, Diagramme
    Notes:

    Literaturangaben

  23. The interactive past
    archaeology, heritage, and video games
    Published: 2017
    Publisher:  Sidestone Press, Leiden

    "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings.... more

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    VFG-205/Mol
    No inter-library loan

     

    "The Interactive Past brings together a diverse group of thinkers--including archaeologists, heritage scholars, game creators, conservators and more--who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa."--Page [4] of cover The Interactive Past' brings together a diverse group of thinkers - including archaeologists, heritage scholars, game creators, conservators and more - who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa

     

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  24. Hamlet on the holodeck
    the future of narrative in cyberspace
    Published: [2017]; © 2017
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 4180
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    a pae 545/999
    No loan of volumes, only paper copies will be sent
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    AP 15000 M981
    No inter-library loan
    Bibliothek im Kurt-Schwitters-Forum
    Meb 6.6-22/2
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262533485
    RVK Categories: ET 790 ; EC 4610 ; EC 8795 ; AP 14350 ; SR 850
    Edition: Updated edition
    Subjects: Interactive multimedia; Virtual reality; Literature; Narration (Rhetoric); Cyberspace
    Scope: xx, 413 Seiten, 23 cm
    Notes:

    Includes bibliographical references (pages 381-394) and index

  25. Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2011
    7 - 9 Nov. 2011, Salvador, Bahia, Brazil ; proceedings
    Published: 2011
    Publisher:  IEEE, Piscataway, NJ

    Universität Potsdam, Universitätsbibliothek
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781467307970; 076954648X; 1467307971; 9780769546483
    Subjects: Interactive multimedia; Entertainment computing; Computer games
    Scope: Online-Ressource
    Notes:

    Includes bibliographical references and index