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Displaying results 1 to 13 of 13.

  1. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    TVU 278
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Book
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 324 ; ST 300
    Edition: First edition
    Subjects: Künstliche Intelligenz; Programmierung; Computerspiel
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  2. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000623055
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Künstliche Intelligenz; Programmierung
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: 1 Online-Ressource (vii, 301 Seiten), Illustrationen
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  3. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz;
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  4. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Fachhochschule Dortmund, Hochschulbibliothek
    No inter-library loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas (Illustrator)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781000623055
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz;
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: 1 Online-Ressource (vii, 301 Seiten), Illustrationen
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  5. Artificial intelligence in games
    Published: 2023
    Publisher:  CRC Press, Boca Raton

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied... more

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ansbach
    Unlimited inter-library loan, copies and loan

     

    "This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making, and more. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques"--

     

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    Source: Union catalogues
    Contributor: Dent, Nicholas
    Language: English
    Media type: Book
    ISBN: 9781032305950; 9781032033228
    RVK Categories: ST 300 ; ST 324
    Edition: First edition
    Subjects: Computerspiel; Programmierung; Künstliche Intelligenz
    Other subjects: Computer games / Programming; Computer games / Design; Video games / Design; Artificial intelligence; Artificial Intelligence; Jeux d'ordinateur / Programmation; Jeux d'ordinateur / Conception; Jeux vidéo / Conception; Intelligence artificielle; artificial intelligence; Artificial intelligence; Computer games / Design; Computer games / Programming; Video games / Design; COMPUTERS / Artificial Intelligence; GAMES / General; GAMES / Logic & Brain Teasers; Electronic books
    Scope: VII, 301 Seiten, Illustrationen, Diagramme
    Notes:

    Contents: Introduction -- Math -- Steering behaviours -- Terrain analysis -- Pathfinding -- Decision making -- Fuzzy logic -- Chess AI -- Genetic algorithms -- Neural networks

  6. La vie des arts
    (mode d'emploi)
    Published: [2023]
    Publisher:  Éditions Thierry Marchaisse, Vincennes

    Peut-on saisir les arts dans la pluralité de leurs manifestations, de leurs contextes sociaux et historiques, de leurs fonctions aussi? Tel est le pari de Jean-Marie Schaeffer, qui propose une série de coups de projecteurs sur des points... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Zentralinstitut für Kunstgeschichte, Bibliothek
    No loan of volumes, only paper copies will be sent

     

    Peut-on saisir les arts dans la pluralité de leurs manifestations, de leurs contextes sociaux et historiques, de leurs fonctions aussi? Tel est le pari de Jean-Marie Schaeffer, qui propose une série de coups de projecteurs sur des points particulièrement révélateurs de la vie des arts. Les œuvres d'art sont loin d'être toutes «plaisantes», que ce soit dans leur contenu ou dans leur forme. Beaucoup (et parmi les plus grandes) sont cognitivement et émotivement dissonantes pour ceux qui s'y exposent. Pourtant, dans tous les cas, en faire l'expérience a une action libératrice et vivifiante, en même temps qu'apaisante, sur notre sensibilité, notre intellect et nos émotions. Cet ouvrage ne présuppose aucune connaissance historique ou technique, simplement de la curiosité. Son but est de nous encourager à ne pas rester cantonnés à ce que nous connaissons déjà des arts et à nous aventurer dans des territoires nouveaux. --

     

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  7. An introduction to narrative generators
    how computers create works of fiction
    Published: [2023]; © 2023
    Publisher:  Oxford University Press, Oxford, United Kingdom ; New York, NY

    "This book describes how computer programs can generate narratives and how studies of computational narrative can illuminate how humans tell stories. Combining an introduction to relevant concepts related to automatic storytelling with accessible... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan

     

    "This book describes how computer programs can generate narratives and how studies of computational narrative can illuminate how humans tell stories. Combining an introduction to relevant concepts related to automatic storytelling with accessible descriptions of well-known computer programs that illustrate how such concepts are employed, the book is aimed at an interdisciplinary audience and assumes little or no background in computer science. The book introduces the most relevant techniques employed over the last 60 years for the development of computer models for narrative generation, including narrative templates, problem-solving, planning, author engagement and reflection, and statistical methods such as deep neural networks, ending with an examination of the societal implications of the development of automatic narrative generator systems."--

     

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  8. Who wrote this?
    how AI and the lure of efficiency threaten human writing
    Published: [2023]; © 2023
    Publisher:  Stanford University Press, Stanford, California

    "Would you read this book if a computer wrote it? Would you even know? And why would it matter? Today's eerily impressive artificial intelligence writing tools present us with a crucial challenge: As writers, do we unthinkingly adopt AI's time-saving... more

    Bayerische Staatsbibliothek
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan

     

    "Would you read this book if a computer wrote it? Would you even know? And why would it matter? Today's eerily impressive artificial intelligence writing tools present us with a crucial challenge: As writers, do we unthinkingly adopt AI's time-saving advantages or do we stop to weigh what we gain and lose when heeding their siren call? To understand how AI is redefining what it means to write and think, linguist and educator Naomi Baron leads us on a journey connecting the dots between human literacy and today's technology. From nineteenth century lessons in composition, to mathematician Alan Turing's work creating a machine for deciphering war-time messages, to contemporary engines like ChatGPT, Baron gives readers a spirited overview of the emergence of both literacy and AI, and a glimpse of their possible future. As the technology becomes increasingly sophisticated and fluent, it's tempting to take the easy way out and let AI do the work for us. Baron cautions that such efficiency isn't always in our interest. As AI plies us with suggestions or full-blown text, we risk losing not just our technical skills but the power of writing as a springboard for personal reflection and unique expression. Funny, informed, and conversational, Who Wrote This? urges us as individuals and as communities to make conscious choices about the extent to which we collaborate with AI. The technology is here to stay. Baron shows us how to work with AI and how to spot where it risks diminishing the valuable cognitive and social benefits of being literate"--

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781503633223
    Subjects: Künstliche Intelligenz; Technischer Fortschritt; Autorschaft; Schreiben; Literaturproduktion
    Other subjects: Authorship / Technological innovations; Authorship / Data processing; Writing / Automation; Artificial intelligence; Technology / Social aspects; Art d'écrire / Innovations; Art d'écrire / Informatique; Écriture / Automatisation; Intelligence artificielle; artificial intelligence; Artificial intelligence; Authorship / Data processing; Technology / Social aspects; Writing / Automation; Intelligence artificielle; Art d'écrire / Innovation; Art d'écrire / Informatique; Art d'écrire / Automatisation; Écriture / Automatisation
    Scope: xxxii, 309 Seiten, 24 cm
    Notes:

    Prologue : human writers meet the AI language sausage machine -- The journey to literacy -- Why humans write, and rewrite -- English comp and Its aftermath -- The dream of language machines -- The natural language processing sausage machine -- Machine translation rises again -- Machines emerge as authors -- AI comes for the writing professions -- The creative side of AI -- AI as Jeeves -- Human-AI symbiosis -- Do we always welcome AI? -- Coda : why human authorship matters

  9. Generative AI on Aws
    Building Context-Aware Multimodal Reasoning Applications
    Published: 2023; ©2024
    Publisher:  O'Reilly Media, Sebastopol

    Companies today are moving rapidly to integrate generative AI into their products and services. But there's a great deal of hype (and misunderstanding) about the impact and promise of this technology. With this book, Chris Fregly, Antje Barth, and... more

    Universität des Saarlandes, Wirtschaftswissenschaftliche Seminarbibliothek, Betriebswirtschaftliche Abteilung
    BF-5-831 / MIS / ISS
    No loan of volumes, only paper copies will be sent

     

    Companies today are moving rapidly to integrate generative AI into their products and services. But there's a great deal of hype (and misunderstanding) about the impact and promise of this technology. With this book, Chris Fregly, Antje Barth, and Shelbee Eigenbrode from AWS help CTSs, ML practitioners, application developers, business analysts, data engineers, and data scientists find practical ways to use this exciting new technology. You'll learn the generative AI project life cycle including use case definition, model selection, model fine-tuning, retrieval-augmented generation, reinforcement learning from human feedback, and model quantization, optimization, and deployment. And you'll explore different types of models including large language models (LLMs) and multimodal models such as Stable Diffusion for generating images and Flamingo/IDEFICS for answering questions about images

     

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  10. R.U.R. and the vision of artificial life
    Published: [2023]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists"-- more

    Access:
    Aggregator (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    No inter-library loan

     

    "A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists"--

     

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  11. AI and writing
    Published: [2023]; ©2023
    Publisher:  Broadview Press, Peterborough, Ontario, Canada

    "AI and Writing is an introduction to Generative Artificial Intelligence (GenAI) and its emergent role as a tool for academic, professional, civic, and personal writing. Sid Dobrin examines GenAI from two perspectives: the conceptual and the applied.... more

    Universitätsbibliothek Heidelberg
    2023 A 11600
    Unlimited inter-library loan, copies and loan

     

    "AI and Writing is an introduction to Generative Artificial Intelligence (GenAI) and its emergent role as a tool for academic, professional, civic, and personal writing. Sid Dobrin examines GenAI from two perspectives: the conceptual and the applied. The conceptual approach addresses the function of GenAI and the ramifications of its use as a writing tool-- especially the ethical, social, and material issues it raises. The applied approach offers guidance to assist readers in using GenAI responsibly and authentically." --

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1554816513; 9781554816514
    Subjects: Authorship; Writing; Artificial intelligence; Art d'écrire - Innovations; Écriture - Automatisation; Intelligence artificielle; artificial intelligence; Artificial intelligence; Writing - Automation
    Scope: xiii, 128 Seiten, Illustrationen, 23 cm
    Notes:

    Includes bibliographical references and index

    Issued also in electronic formats

  12. <<A>> Cat, A Dog, A Microwave...
    cultural practices and politics of Image Datasets
    Contributor: Malevé, Nicolas (Publisher); Zouli, Ionna (Publisher)
    Published: 2023; ©2023
    Publisher:  The Photographers' Gallery, London

  13. R.U.R. and the vision of artificial life
    Published: [2023]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    "A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists"-- more

    Access:
    Aggregator (lizenzpflichtig)
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "A new translation of Karel Capek's 1920 play, R.U.R. (Rossum's Universal Robots), with essays from contemporary writers and scientists"--

     

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