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  1. Computer Games
    Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers
    Published: 2014
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full... more

    Technische Universität Chemnitz, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Bibliothek LIV HN Sontheim
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
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    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
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    Duale Hochschule Baden-Württemberg Lörrach, Zweigbibliothek
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    Zentrale Hochschulbibliothek Lübeck
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    Otto-von-Guericke-Universität, Universitätsbibliothek
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
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    Technische Hochschule Ulm, Bibliothek
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    This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing

     

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    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Winands, Mark H. M. (Hrsg.); Iida, Hiroyuki (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319054285
    Other identifier:
    Series: Communications in Computer and Information Science ; 408
    Array
    Array
    Subjects: Computer science; Information theory; Artificial intelligence; Computer Science
    Scope: Online-Ressource (XI, 133 p. 24 illus, online resource)
  2. Computer Games
    Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers
    Published: 2014
    Publisher:  Springer, Cham

    This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers... more

    Technische Universität Chemnitz, Universitätsbibliothek
    No inter-library loan
    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    eBook Springer
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    Universitätsbibliothek Freiburg
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    Hochschule Furtwangen University. Informatik, Technik, Wirtschaft, Medien. Campus Furtwangen, Bibliothek
    eBook Springer
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    Bibliothek LIV HN Sontheim
    Springer E-Book
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Karlsruher Institut für Technologie, KIT-Bibliothek
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    Bibliotheksservice-Zentrum Baden-Württemberg (BSZ)
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    HTWG Hochschule Konstanz Technik, Wirtschaft und Gestaltung, Bibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zentralbibliothek
    eBook Springer
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    Duale Hochschule Baden-Württemberg Lörrach, Zweigbibliothek
    eBook Springer
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    Zentrale Hochschulbibliothek Lübeck
    KaufEBook202103
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    Otto-von-Guericke-Universität, Universitätsbibliothek
    eBook Springer
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    Otto-von-Guericke-Universität, Universitätsbibliothek, Medizinische Zentralbibliothek
    eBook Springer
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    Hochschule Mannheim, Hochschulbibliothek
    eBook Springer
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    Hochschule Osnabrück, Bibliothek Campus Westerberg
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    Universitätsbibliothek Osnabrück
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    Hochschulbibliothek Reutlingen (Lernzentrum)
    eBook
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    Technische Hochschule Ulm, Bibliothek
    eBook Springer
    No inter-library loan

     

    This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014. The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Contributor: Winands, Mark H. M. (Hrsg.); Björnsson, Yngvi (Hrsg.)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783319149233
    Other identifier:
    Series: Communications in Computer and Information Science ; 504
    Array
    Array
    Subjects: Computer science; Information theory; Artificial intelligence; Computer Science
    Scope: Online-Ressource (XII, 165 p. 54 illus, online resource)