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  1. Professional HTML5 Mobile Game Development.
    Published: 2012; ©2012.
    Publisher:  Wiley, Somerset

    Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for... more

    Universitätsbibliothek Hildesheim
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    Universitätsbibliothek Ilmenau
    INF 2013
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    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan

     

    Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for the UX Magazine issue on games and gaming. Professional HTML5 Mobile Game Development -- About the Author -- Acknowledgments -- Contents -- Introduction -- Part I: Diving In -- Chapter 1: Flying Before You Walk -- Introduction -- Building a Complete Game in 500 Lines -- Adding the Boilerplate HTML and CSS -- Getting Started with Canvas -- Creating Your Game's Structure -- Loading the SpriteSheet -- Creating the Game Object -- Adding a Scrolling Background -- Putting in a Title Screen -- Adding a Protagonist -- Summary -- Chapter 2: Making It a Game -- Introduction -- Creating the GameBoard Object -- Firing Missiles -- Adding Enemies -- Refactoring the Sprite Classes -- Handling Collisions -- Representing Levels -- Summary -- Chapter 3: Finishing Up and Going Mobile -- Introduction -- Adding Touch Controls -- Maximizing the Game -- Adding a Score -- Making It a Fair Fight -- Summary -- Part II: Mobile HTML5 -- Chapter 4: HTML5 for Mobile -- Introduction -- Capturing a Brief History of HTML5 -- Using HTML5 The Right Way -- Considering HTML5 from a Game Perspective -- Considering HTML5 from a Mobile Perspective -- Surveying the Mobile Browser Landscape -- Summary -- Chapter 5: Learning Some Helpful Libraries -- Introduction -- Learning JavaScript Libraries -- Starting with jQuery -- Using Underscore.js -- Summary -- Chapter 6: Being a Good Mobile Citizen -- Introduction -- Responding to Device Capabilities -- Dealing with Browser Resizing, Scrolling, and Zooming -- Configuring Your App for the iOS Home Screen -- Taking Mobile Performance into Consideration -- Adapting to Limited Bandwidth and Storage -- Going Offline Completely with Application Cache -- Summary -- Part III: JavaScript Game Dev Basics -- Chapter 7: Learning about Your HTML5 Game Development Environment -- Introduction -- Picking an Editor -- Exploring the Chrome Developer Tools -- Debugging JavaScript.

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118301333
    RVK Categories: ST 324
    Edition: 1st ed.
    Subjects: Canvas (Computer file); Computer games ; Programming; HTML (Document markup language); Electronic books
    Other subjects: Array; HTML (Document markup language)
    Scope: 1 online resource (554 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes

    Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js

    SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging

    SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary

    Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus

    Adding Physics with Box2D

  2. Build an HTML5 game
    a developer's guide with CSS and JavaScript
    Author: Bunyan, Karl
    Published: [2015]
    Publisher:  No Starch Press, San Francisco

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
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  3. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/662
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    Staats- und Universitätsbibliothek Bremen
    n 581/7030
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P RET 49862
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 300 73
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 2367
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF SU 500 R439
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118301323; 9781118301326
    RVK Categories: ST 324
    Series: Wrox programmer to programmer
    Subjects: Computer games; HTML (Document markup language); Computer games; Mobile computing
    Scope: XXVIII, 523 S., Ill., graph. Darst.
  4. Pro HTML5 games
    [build your own games using HTML5 and JavaScript]
    Published: c2012
    Publisher:  Apress, New York, NY

    Hochschule Augsburg, Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781430247104
    RVK Categories: ST 324
    Series: The expert's voice in Web development
    Subjects: Computer games / Programming; HTML (Document markup language); Computerspiel; Programmierung; HTML 5.0
    Scope: 364 p., ill
    Notes:

    Includes index

  5. HTML 3
    electronic publishing on the World Wide Web
    Published: 1996
    Publisher:  Addison-Wesley, Harlow [u.a.]

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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  6. Digital poetics
    the making of E-poetries
    Published: 2002
    Publisher:  Univ. of Alabama Press, Tuscaloosa [u.a.]

    Bayerische Staatsbibliothek
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0817310754; 0817310746
    Series: Modern and contemporary poetics
    Subjects: Dichtkunst; Elektronisch publiceren; Hipertexto; Literatuurtheorie; Poesia (processamento de dados); Redes de computadores; Tecnologia; Datenverarbeitung; HTML (Document markup language); Poetry; Poetry; Poetry; Internetliteratur; Lyrik
    Scope: xii, 213 p., ill. : 23 cm
    Notes:

    Includes bibliographical references (p. [201]-210) and index

  7. Teach yourself Web publishing with HTML in a week
    Author: Lemay, Laura
    Published: 1995
    Publisher:  Sams, Indianapolis, Ind.

    Max-Planck-Institut für Innovation und Wettbewerb / Max-Planck-Institut für Steuerrecht und Öffentliche Finanzen, Bibliothek
    No inter-library loan
    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0672306670
    RVK Categories: ST 250
    Edition: 1. ed., 1. print.
    Subjects: HTML (Langage de balisage) - Enseignement programmé; Hypertexte; Sites Web; Édition sur le Web - Enseignement programmé; Electronic publishing; HTML (Document markup language); World Wide Web; HTML; World Wide Web
    Scope: XXI, 397 S., Ill., graph. Darst.
  8. HTML manual of style
    Published: 1994
    Publisher:  Ziff-Davis, Emeryville, Calif.

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 1562763008
    Subjects: HTML (Langage de balisage); HTML; Édition électronique; HTML (Document markup language); Hypertext systems
    Scope: IX, 132 S.
  9. VBScript
    programmer's reference
    Published: c2007
    Publisher:  Wrox/Wiley Pub., Indianapolis

    Ostbayerische Technische Hochschule Amberg-Weiden / Hochschulbibliothek Amberg
    Unlimited inter-library loan, copies and loan
    Ostbayerische Technische Hochschule Amberg-Weiden, Hochschulbibliothek, Standort Weiden
    Unlimited inter-library loan, copies and loan
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  10. Build an HTML5 game
    a developer's guide with CSS and JavaScript
    Author: Bunyan, Karl
    Published: [2015]
    Publisher:  No Starch Press, San Francisco

    Hochschulbibliothek Ingolstadt
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  11. Java EE and HTML5 enterprise application development
    Published: 2014
    Publisher:  McGraw-Hill Education, New York

    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780071823098
    RVK Categories: ST 230
    Subjects: Application software / Development; Java (Computer program language); HTML (Document markup language); Entwicklung; Unternehmen; HTML 5.0; Anwendungssoftware; Java EE 7
    Other subjects: Electronic books
    Scope: XVII, 154 S.
    Notes:

    Includes index

  12. HTML5 game development from the ground up with Construct 2
    Published: 2014
    Publisher:  CRC Press, Boca Raton, Fla. [u.a.]

    Technische Universität München, Universitätsbibliothek, Teilbibliotheken Garching
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781482216615
    Subjects: COMPUTERS / Programming / Games; Computer games; HTML (Document markup language); Internet games; COMPUTERS / Programming / Games; Computerspiel; HTML 5.0; Programmierung
    Scope: XIX, 246 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  13. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  WIley Pub. Inc., Indianapolis, IN

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118301333
    RVK Categories: ST 324
    Subjects: HTML (Document markup language); Computer games; Softwareentwicklung; Computerspiel; HTML 5.0; App <Programm>
    Scope: xxviii, 523 p.
    Notes:

    Includes bibliographical references and index

  14. HTML5 game development for dummies
    Author: Harris, Andy
    Published: 2013
    Publisher:  John Wiley & Sons, Inc., Hoboken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118074763; 9781118222614
    Subjects: HTML (Document markup language); Computer games; HTML 5.0; Computerspiel; Programmierung
    Scope: xiv, 370 p.
    Notes:

    Includes index

    pt. 1. Building the foundation -- pt. 2. Basic game development -- pt. 3. Diving deeper -- pt. 4. The part of tens

  15. VBScript
    programmer's reference
    Published: c2007
    Publisher:  Wrox/Wiley Pub., Indianapolis

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780470168080; 0470168080
    Edition: 3rd ed
    Series: Wrox programmer's references
    Subjects: VBScript (Computer program language); HTML (Document markup language); World Wide Web; VisualBASIC Script
    Scope: xxix, 773 p.
    Notes:

    Includes index. - "Wrox programmer to programmer."

  16. Digital poetics
    the making of E-poetries
    Published: 2002; © 2002
    Publisher:  The University of Alabama Press, Tuscaloosa, Alabama

    Kunsthistorisches Institut in Florenz, Max-Planck-Institut, Bibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780817310752; 9780817386924
    Series: Modern and Contemporary Poetics
    Subjects: Datenverarbeitung; Poetry; Poetry; Poetry; HTML (Document markup language); Lyrik; Internetliteratur
    Scope: 1 online resource (226 pages), illustrations
    Notes:

    Description based on print version record

  17. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  WIley Pub. Inc., Indianapolis, IN

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118301333
    RVK Categories: ST 324
    Subjects: HTML (Document markup language); Computer games; Softwareentwicklung; Computerspiel; HTML 5.0; App <Programm>
    Scope: xxviii, 523 p.
    Notes:

    Includes bibliographical references and index

  18. HTML5 game development for dummies
    Author: Harris, Andy
    Published: 2013
    Publisher:  John Wiley & Sons, Inc., Hoboken

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118074763; 9781118222614
    Subjects: HTML (Document markup language); Computer games; Programmierung; Computerspiel; HTML 5.0
    Scope: xiv, 370 p.
    Notes:

    Includes index

    pt. 1. Building the foundation -- pt. 2. Basic game development -- pt. 3. Diving deeper -- pt. 4. The part of tens

  19. HTML5 game development for dummies
    Author: Harris, Andy
    Published: 2013
    Publisher:  Wiley, Hoboken, NJ

    Harris has written the book he wishes he'd had when he started creating games for his own enjoyment. Whether you're new to programming or a skilled programmer eager to cash in on today's game bonanza, this guide helps you build powerful games that... more

    Universitätsbibliothek Erlangen-Nürnberg, Technisch-naturwissenschaftliche Zweigbibliothek
    Unlimited inter-library loan, copies and loan
    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan

     

    Harris has written the book he wishes he'd had when he started creating games for his own enjoyment. Whether you're new to programming or a skilled programmer eager to cash in on today's game bonanza, this guide helps you build powerful games that also work on mobile devices

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781118074763
    RVK Categories: ST 324
    DDC Categories: ST 250
    Series: For dummies
    Subjects: HTML (Document markup language); Computer games / Programming; Computers and IT.; Computerspiel; Programmierung; HTML 5.0
    Scope: xiv, 370 pages, illustrations, 24 cm
    Notes:

    Includes index

    Introduction -- Building the foundation -- Basic game development -- Diving deeper -- The part of tens

  20. Teach yourself Web publishing with HTML in a week
    Author: Lemay, Laura
    Published: 1995
    Publisher:  Sams, Indianapolis, Ind.

    Universitätsbibliothek der LMU München
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0672306670
    RVK Categories: ST 250
    Edition: 1. ed., 2. print.
    Subjects: HTML (Langage de balisage) - Enseignement programmé; Hypertexte; Sites Web; Édition sur le Web - Enseignement programmé; Electronic publishing; HTML (Document markup language); World Wide Web; World Wide Web; HTML
    Scope: XXI, 397 S., Ill., graph. Darst.
  21. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: 2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780321767363; 0321767365
    RVK Categories: ST 250 ; ST 324
    Subjects: Computer games; HTML (Document markup language); Softwareentwicklung; Computerspiel; HTML 5.0
    Scope: XIII, 234 S., Ill., graph. Darst.
  22. VBScript sourcebook
    Published: 1997
    Publisher:  Wiley, New York

    Universitätsbibliothek Ilmenau
    INF ST 250 B10 M298
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 047119106x
    Subjects: VBScript (Computer program language); Internet programming; HTML (Document markup language)
    Scope: 588 p, ill
    Notes:

    Includes index

  23. Writing for the World Wide Web
    Published: c1998
    Publisher:  Allyn and Bacon, Boston, Mass. [u.a.]

    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    98 A 7953
    Unlimited inter-library loan, copies and loan
    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    98/5303
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0205266932
    Subjects: Web sites; Interactive multimedia; World Wide Web; HTML (Document markup language); English language; Report writing; Online authorship
    Scope: xix, 236 p, ill, 23 cm
    Notes:

    Includes index

  24. VBScript programmer's reference
    Published: 2004
    Publisher:  Wiley, Hoboken, NJ

    Hochschulbibliothek Ingolstadt
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 0764559931
    RVK Categories: ST 250
    Edition: 2nd ed.
    Series: Programmer to programmer
    Subjects: VBScript (Computer program language); HTML (Document markup language); World Wide Web; VisualBASIC Script
    Scope: xxix, 686 p., ill., 24 cm
    Notes:

    Includes index.

  25. Effectiveness of the methods for engineering courses in a large non-homogenous class setting
    With regards to the specific disciplines - Computer Science and Mechatronics in learning Embedded System
    Published: 2010
    Publisher:  kassel university press GmbH, Kassel ; ProQuest, Ann Arbor, Michigan

    Universität Mainz, Zentralbibliothek
    No inter-library loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783899589719
    RVK Categories: ST 153
    DDC Categories: 370; 621.3
    Subjects: Eingebettetes System; Systementwicklung; Informatikstudent; Mechatronikstudent; Lerngruppe; Heterogenität; Interdisziplinarität; HTML (Document markup language); Document markup languages
    Scope: 1 Online-Ressource (218 pages)
    Notes:

    Description based on publisher supplied metadata and other sources