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  1. Professional HTML5 Mobile Game Development.
    Published: 2012; ©2012.
    Publisher:  Wiley, Somerset

    Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for... more

    Universitätsbibliothek Hildesheim
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    Universitätsbibliothek Ilmenau
    INF 2013
    No inter-library loan
    Deutsches Zentrum für Luft- und Raumfahrt, DLR-Bibliothek
    No inter-library loan

     

    Pascal Rettig runs Cykod, a Boston-based web consultancy founded in 2006 and focused on online interactive applications. He is the CTO of GamesForLanguage, he founded the Boston HTML5 Game development meet-up, and he served as the guest editor for the UX Magazine issue on games and gaming. Professional HTML5 Mobile Game Development -- About the Author -- Acknowledgments -- Contents -- Introduction -- Part I: Diving In -- Chapter 1: Flying Before You Walk -- Introduction -- Building a Complete Game in 500 Lines -- Adding the Boilerplate HTML and CSS -- Getting Started with Canvas -- Creating Your Game's Structure -- Loading the SpriteSheet -- Creating the Game Object -- Adding a Scrolling Background -- Putting in a Title Screen -- Adding a Protagonist -- Summary -- Chapter 2: Making It a Game -- Introduction -- Creating the GameBoard Object -- Firing Missiles -- Adding Enemies -- Refactoring the Sprite Classes -- Handling Collisions -- Representing Levels -- Summary -- Chapter 3: Finishing Up and Going Mobile -- Introduction -- Adding Touch Controls -- Maximizing the Game -- Adding a Score -- Making It a Fair Fight -- Summary -- Part II: Mobile HTML5 -- Chapter 4: HTML5 for Mobile -- Introduction -- Capturing a Brief History of HTML5 -- Using HTML5 The Right Way -- Considering HTML5 from a Game Perspective -- Considering HTML5 from a Mobile Perspective -- Surveying the Mobile Browser Landscape -- Summary -- Chapter 5: Learning Some Helpful Libraries -- Introduction -- Learning JavaScript Libraries -- Starting with jQuery -- Using Underscore.js -- Summary -- Chapter 6: Being a Good Mobile Citizen -- Introduction -- Responding to Device Capabilities -- Dealing with Browser Resizing, Scrolling, and Zooming -- Configuring Your App for the iOS Home Screen -- Taking Mobile Performance into Consideration -- Adapting to Limited Bandwidth and Storage -- Going Offline Completely with Application Cache -- Summary -- Part III: JavaScript Game Dev Basics -- Chapter 7: Learning about Your HTML5 Game Development Environment -- Introduction -- Picking an Editor -- Exploring the Chrome Developer Tools -- Debugging JavaScript.

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118301333
    RVK Categories: ST 324
    Edition: 1st ed.
    Subjects: Canvas (Computer file); Computer games ; Programming; HTML (Document markup language); Electronic books
    Other subjects: Array; HTML (Document markup language)
    Scope: 1 online resource (554 pages)
    Notes:

    Description based on publisher supplied metadata and other sources

    Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes

    Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js

    SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging

    SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary

    Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus

    Adding Physics with Box2D

  2. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/662
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    Staats- und Universitätsbibliothek Bremen
    n 581/7030
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P RET 49862
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 300 73
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 2367
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    Universitätsbibliothek Ilmenau
    INF SU 500 R439
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118301323; 9781118301326
    RVK Categories: ST 324
    Series: Wrox programmer to programmer
    Subjects: Computer games; HTML (Document markup language); Computer games; Mobile computing
    Scope: XXVIII, 523 S., Ill., graph. Darst.
  3. Pro HTML5 games
    [build your own games using HTML5 and JavaScript]
    Published: c2012
    Publisher:  Apress, New York, NY

    Hochschule Augsburg, Bibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781430247104
    RVK Categories: ST 324
    Series: The expert's voice in Web development
    Subjects: Computer games / Programming; HTML (Document markup language); Computerspiel; Programmierung; HTML 5.0
    Scope: 364 p., ill
    Notes:

    Includes index

  4. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  WIley Pub. Inc., Indianapolis, IN

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118301333
    RVK Categories: ST 324
    Subjects: HTML (Document markup language); Computer games; Softwareentwicklung; Computerspiel; HTML 5.0; App <Programm>
    Scope: xxviii, 523 p.
    Notes:

    Includes bibliographical references and index

  5. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  WIley Pub. Inc., Indianapolis, IN

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118301333
    RVK Categories: ST 324
    Subjects: HTML (Document markup language); Computer games; Softwareentwicklung; Computerspiel; HTML 5.0; App <Programm>
    Scope: xxviii, 523 p.
    Notes:

    Includes bibliographical references and index

  6. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: 2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ

    Technische Hochschule Augsburg
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Regensburg
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780321767363; 0321767365
    RVK Categories: ST 250 ; ST 324
    Subjects: Computer games; HTML (Document markup language); Softwareentwicklung; Computerspiel; HTML 5.0
    Scope: XIII, 234 S., Ill., graph. Darst.
  7. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: 2012
    Publisher:  Addison-Wesley, Boston, Mass. [u.a]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780321767363; 0321767365
    RVK Categories: ST 250
    Edition: 1. print.
    Subjects: Computer games--Programming.; HTML (Document markup language); HTML 5.0; Computerspiel : Programmierung; Internet : Programmierung
    Scope: XIII, 234 S., graph. Darst., 23 cm
  8. Introducing HTML5 game development
    Published: 2012
    Publisher:  O'Reilly, Sebastopol, Calif.

    Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element -- more

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/675
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 048
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 3225
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    Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element --

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1449315178; 9781449315177
    RVK Categories: ST 250
    Edition: 1. ed.
    Series: Developing games with impact
    Subjects: Electronic games; Computer games; Computer games; Internet games; Internet games; HTML (Document markup language)
    Scope: 104 S., Ill., graph. Darst.
    Notes:

    Introduction to ImpactWorking with sprites -- Introduction to game design -- Building a game -- Working with text -- Working with sound -- Creating game screens and HUDs -- Debugging your game -- Wrapping up.

  9. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: c2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ

    Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications more

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 046
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 4175
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF SU 500 W724
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2011 A 6430
    Unlimited inter-library loan, copies and loan
    Zentrale Hochschulbibliothek Lübeck
    VK 3790 2012 A 1303
    Unlimited inter-library loan, copies and loan
    Hochschule Mittweida (FH), Hochschulbibliothek
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    Duale Hochschule Baden-Württemberg Mosbach, Bibliothek
    ST 250 H85-11
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    inf 821 CW 7273
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    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0597
    Unlimited inter-library loan, copies and loan

     

    Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications

     

    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321767365; 9780321767363
    Other identifier:
    9780321767363
    RVK Categories: ST 250 ; SU 500
    Subjects: Computer games; HTML (Document markup language)
    Other subjects: Array; HTML (Document markup language)
    Scope: XIII, 234 S., Ill., graph. Darst., Kt., 23 cm
  10. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118301326; 1118301323
    Series: Wrox programmer to programmer
    Subjects: Computer games--Programming.; HTML (Document markup language)
    Scope: XXVIII, 552 S., Ill., graph. Darst., 22 cm
  11. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: 2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ

    Berliner Hochschule für Technik, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9780321767363; 0321767365
    RVK Categories: ST 250 ; ST 324
    Subjects: Computer games; HTML (Document markup language); Softwareentwicklung; Computerspiel; HTML 5.0
    Scope: XIII, 234 S., Ill., graph. Darst.
  12. Pro HTML5 games
    [build your own games using HTML5 and JavaScript]
    Published: c2012
    Publisher:  Apress, New York, NY

    Berliner Hochschule für Technik, Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    ISBN: 9781430247104
    RVK Categories: ST 324
    Series: The expert's voice in Web development
    Subjects: Computer games / Programming; HTML (Document markup language); Computerspiel; Programmierung; HTML 5.0
    Scope: 364 p., ill
    Notes:

    Includes index

  13. Professional HTML5 mobile game development
    Published: c2012
    Publisher:  Wiley, Indianapolis, Ind.

    &b&Create mobile game apps for the lucrative gaming market&/b&&/p&&p&If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones,... more

    Universitätsbibliothek Hildesheim
    No inter-library loan
    Universitätsbibliothek Ilmenau
    INF 2013
    No inter-library loan
    Karlsruher Institut für Technologie, KIT-Bibliothek
    No inter-library loan

     

    &b&Create mobile game apps for the lucrative gaming market&/b&&/p&&p&If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so yo

     

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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781283592468; 9781118301333
    RVK Categories: ST 324 ; SU 500 ; ST 165
    Edition: Online-Ausg.
    Series: Wrox programmer to programmer
    Subjects: Computer games; Mobile computing; Computer games; HTML (Document markup language); Canvas (Computer file); Canvas (Computer file); Computer games ; Programming; HTML (Document markup language); Electronic books
    Other subjects: Array; HTML (Document markup language)
    Scope: Online-Ressource (1 online resource (xxviii, 523 p.)), ill.
    Notes:

    Includes index. - "Wrox Programmer to Programmer." -- Cover. - Description based on print version record

    Professional HTML5 Mobile Game Development; About the Author; Acknowledgments; Contents; Introduction; Part I: Diving In; Chapter 1: Flying Before You Walk; Introduction; Building a Complete Game in 500 Lines; Adding the Boilerplate HTML and CSS; Getting Started with Canvas; Creating Your Game's Structure; Loading the SpriteSheet; Creating the Game Object; Adding a Scrolling Background; Putting in a Title Screen; Adding a Protagonist; Summary; Chapter 2: Making It a Game; Introduction; Creating the GameBoard Object; Firing Missiles; Adding Enemies; Refactoring the Sprite Classes

    Handling CollisionsRepresenting Levels; Summary; Chapter 3: Finishing Up and Going Mobile; Introduction; Adding Touch Controls; Maximizing the Game; Adding a Score; Making It a Fair Fight; Summary; Part II: Mobile HTML5; Chapter 4: HTML5 for Mobile; Introduction; Capturing a Brief History of HTML5; Using HTML5 The Right Way; Considering HTML5 from a Game Perspective; Considering HTML5 from a Mobile Perspective; Surveying the Mobile Browser Landscape; Summary; Chapter 5: Learning Some Helpful Libraries; Introduction; Learning JavaScript Libraries; Starting with jQuery; Using Underscore.js

    SummaryChapter 6: Being a Good Mobile Citizen; Introduction; Responding to Device Capabilities; Dealing with Browser Resizing, Scrolling, and Zooming; Configuring Your App for the iOS Home Screen; Taking Mobile Performance into Consideration; Adapting to Limited Bandwidth and Storage; Going Offline Completely with Application Cache; Summary; Part III: JavaScript Game Dev Basics; Chapter 7: Learning about Your HTML5 Game Development Environment; Introduction; Picking an Editor; Exploring the Chrome Developer Tools; Debugging JavaScript; Profiling and Optimizing Your Code; Mobile Debugging

    SummaryChapter 8: Running JavaScript on the Command Line; Introduction; Learning About Node.js; Installing Node; Installing and Using Node Modules; Creating Your Own Script; Writing a Sprite-Map Generator; Summary; Chapter 9: Bootstrapping the Quintus Engine: Part I; Introduction; Creating a Framework for a Reusable HTML5 Engine; Adding the Game Loop; Adding Inheritance; Supporting Events; Supporting Components; Summary; Chapter 10: Bootstrapping the Quintus Engine: Part II; Introduction; Accessing a Game Container Element; Capturing User Input; Loading Assets; Summary

    Chapter 11: Bootstrapping the Quintus Engine: Part IIIIntroduction; Defining SpriteSheets; Adding Sprites; Setting the Stage with Scenes; Finishing Blockbreak; Summary; Part IV: Building Games with CSS3 and SVG; Chapter 12: Building Games with CSS3; Introduction; Deciding on a Scene Graph; Implementing DOM Support; Summary; Chapter 13: Crafting a CSS3 RPG; Introduction; Creating a Scrolling Tile Map; Building the RPG; Summary; Chapter 14: Building Games with SVG and Physics; Introduction; Understanding SVG Basics; Working with SVG from JavaScript; Adding SVG Support to Quintus

    Adding Physics with Box2D

  14. Professional HTML5 mobile game development
    Published: [2012]
    Publisher:  John Wiley & Sons, Inc., Indianapolis, IN

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/662
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Bremen
    n 581/7030
    Unlimited inter-library loan, copies and loan
    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P RET 49862
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 300 73
    No inter-library loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 2367
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF SU 500 R439
    Unlimited inter-library loan, copies and loan
    Export to reference management software   RIS file
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118301326; 1118301323
    Other identifier:
    9781118301326
    RVK Categories: ST 324 ; SU 500 ; ST 165
    Series: Wrox programmer to programmer
    Subjects: Computer games; HTML (Document markup language); Computer games; Mobile computing
    Other subjects: Array; HTML (Document markup language)
    Scope: xxviii, 523 Seiten, Illustrationen, 24 cm
    Notes:

    Formerly CIP Uk

    Includes bibliographical references and index

    Also issued online