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  1. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/662
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    Staats- und Universitätsbibliothek Bremen
    n 581/7030
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P RET 49862
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 300 73
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 2367
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    Universitätsbibliothek Ilmenau
    INF SU 500 R439
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1118301323; 9781118301326
    RVK Categories: ST 324
    Series: Wrox programmer to programmer
    Subjects: Computer games; HTML (Document markup language); Computer games; Mobile computing
    Scope: XXVIII, 523 S., Ill., graph. Darst.
  2. VBScript sourcebook
    Published: 1997
    Publisher:  Wiley, New York

    Universitätsbibliothek Ilmenau
    INF ST 250 B10 M298
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 047119106x
    Subjects: VBScript (Computer program language); Internet programming; HTML (Document markup language)
    Scope: 588 p, ill
    Notes:

    Includes index

  3. Writing for the World Wide Web
    Published: c1998
    Publisher:  Allyn and Bacon, Boston, Mass. [u.a.]

    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    98 A 7953
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    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    98/5303
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0205266932
    Subjects: Web sites; Interactive multimedia; World Wide Web; HTML (Document markup language); English language; Report writing; Online authorship
    Scope: xix, 236 p, ill, 23 cm
    Notes:

    Includes index

  4. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: 2012
    Publisher:  Addison-Wesley, Boston, Mass. [u.a]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780321767363; 0321767365
    RVK Categories: ST 250
    Edition: 1. print.
    Subjects: Computer games--Programming.; HTML (Document markup language); HTML 5.0; Computerspiel : Programmierung; Internet : Programmierung
    Scope: XIII, 234 S., graph. Darst., 23 cm
  5. Digital poetics
    the making of E-poetries
    Published: 2002
    Publisher:  Univ. of Alabama Press, Tuscaloosa, Ala. [u.a.]

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0817310754; 0817310746
    Series: Modern and contemporary poetics
    Subjects: Array; Array; Array; HTML (Document markup language)
    Scope: XII, 213 S., Ill., graph. Darst.
    Notes:

    Literaturverz. S. [201] - 210

  6. Digital poetics
    the making of E-poetries
    Published: 2002
    Publisher:  University of Alabama Press, Tuscaloosa, Ala. [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 474015
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    Universitätsbibliothek Braunschweig
    Fea-291
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    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    EC 8795 G553
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    Universitätsbibliothek Freiburg
    GE 2002/458
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2002 A 7094
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2002/7449
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    Anglistisches Seminar der Universität, Bibliothek
    F EN 1651
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0817310746; 0817310754
    Series: Modern and contemporary poetics
    Subjects: Poetry; Poetry; Poetry; HTML Document markup language
    Other subjects: HTML (Document markup language)
    Scope: XII, 213 S, Ill., graph. Darst, 23 cm
    Notes:

    Includes bibliographical references and index

  7. VBScript programmer's reference
    Published: c2004
    Publisher:  Wiley, Indianapolis, Ind.

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 04 B 4852
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2004 A 28937(2)
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0764559931
    Other identifier:
    2004007671
    Edition: 2. ed.
    Series: Programmer to programmer
    Subjects: VBScript (Computer program language); HTML (Document markup language); VBScript (Computer program language); HTML (Document markup language); World Wide Web; VBScript Computer program language; HTML Document markup language; World Wide Web
    Scope: XXIX, 686 S, graph. Darst
    Notes:

    Includes index

  8. VBScript
    programmer's reference
    Published: 2007
    Publisher:  Wiley, Wrox, Indianapolis, Ind.

    Universitätsbibliothek Freiburg
    NA 2007/543
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 07 B 8536
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2004 A 28937(3)
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0470168080; 9780470168080
    Other identifier:
    9780470168080
    2007028895
    Edition: 3. ed.
    Series: Wrox programmer to programmer
    Subjects: VBScript (Computer program language); HTML (Document markup language); World Wide Web; VBScript (Computer program language); HTML (Document markup language); World Wide Web
    Scope: XXIX, 773 S, Ill, 23 cm
    Notes:

    Includes index

  9. The advanced game developer's toolkit
    create amazing web-based games with JavaScript and HTML5
    Published: [2017]; © 2017
    Publisher:  Apress, Springer Science+Business Media, New York, NY

    "Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development"--back cover Getting started -- Using tiled editor -- Tile-based collision -- Isometric maps -- Pathfinding basics -- Finding... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
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    Universitätsbibliothek Ilmenau
    INF SU 500 S772
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    "Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development"--back cover Getting started -- Using tiled editor -- Tile-based collision -- Isometric maps -- Pathfinding basics -- Finding the shortest path -- More fun with tile-based games

     

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    cover (Cover)
    cover (Cover)
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781484210987
    RVK Categories: SU 500
    Series: For professionals by professionals
    Subjects: Computer games; Internet programming; Internet games; HTML (Document markup language); JavaScript (Computer program language)
    Scope: xiii, 185 Seiten, Illustrationen, 182 x 256 x 17
    Notes:

    Distributed worldwide by Springer Science+Business Media

  10. Introducing HTML5 game development
    Published: 2012
    Publisher:  O'Reilly, Sebastopol, Calif.

    Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element -- more

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/675
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    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 048
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 12 B 3225
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    Step-by-step guide to creating a 2D game using Impact, the JavaScript game framework that works with HTML5's Canvas element --

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1449315178; 9781449315177
    RVK Categories: ST 250
    Edition: 1. ed.
    Series: Developing games with impact
    Subjects: Electronic games; Computer games; Computer games; Internet games; Internet games; HTML (Document markup language)
    Scope: 104 S., Ill., graph. Darst.
    Notes:

    Introduction to ImpactWorking with sprites -- Introduction to game design -- Building a game -- Working with text -- Working with sound -- Creating game screens and HUDs -- Debugging your game -- Wrapping up.

  11. Foundation HTML5 Canvas
    [for games and entertainment]
    Author: Hawkes, Rob
    Published: 2011
    Publisher:  Springer, New York, NY ; Friends of ED/Apress, [Berkeley, Calif]

    Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using HTML5 and JavaScript. It allows you to... more

    Technische Universität Chemnitz, Universitätsbibliothek
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    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
    ST 250 H85-11 1532
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 1364
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    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0603
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    Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using HTML5 and JavaScript. It allows you to draw directly within the browser and works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects withing the browser with great ease. Once the basics are covered you'll move on to the more advanced features of canvas, including image and video manipulation. You'll also learn how to create realistic animations with the help of some basic physics. Packed with code examples and illustrations, Foundation HTML5 Canvas will have you mastering the basics and help you understand even the most complex topics. In addition, author Rob Hawkes provides clear instruction on how to make two thrilling space-based games. He guides you every step of the way, helping you to quickly put what you have learned into practice --

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1430232919; 9781430232919
    Other identifier:
    9781430232919
    RVK Categories: ST 250
    Subjects: HTML (Document markup language); Application software; Computer games
    Scope: XVIII, 298 S, Ill., graph. Darst
    Notes:

    Introducing HTML5Foundation JavaScript -- Learning the basics of Canvas -- Pushing Canvas further -- Manipulating images and video -- Making things move -- Implementing advanced animation -- Creating the space bowling game -- Creating the asteroid avoidance game -- Taking things further and the future of Canvas.

  12. Learning HTML5 game programming
    a hands-on guide to building online games using Canvas, SVG, and WebGL
    Published: c2012
    Publisher:  Addison-Wesley, Upper Saddle River, NJ

    Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications more

    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Kom 430 046
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 4175
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    Universitätsbibliothek Ilmenau
    INF SU 500 W724
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    2011 A 6430
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    Zentrale Hochschulbibliothek Lübeck
    VK 3790 2012 A 1303
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    Hochschule Mittweida (FH), Hochschulbibliothek
    Unlimited inter-library loan, copies and loan
    Duale Hochschule Baden-Württemberg Mosbach, Bibliothek
    ST 250 H85-11
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    Bibliotheks-und Informationssystem der Carl von Ossietzky Universität Oldenburg (BIS)
    inf 821 CW 7273
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    Hochschule Harz, Hauptbibliothek, Standort Wernigerode / Harz
    DED 200 0597
    Unlimited inter-library loan, copies and loan

     

    Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0321767365; 9780321767363
    Other identifier:
    9780321767363
    RVK Categories: ST 250 ; SU 500
    Subjects: Computer games; HTML (Document markup language)
    Other subjects: Array; HTML (Document markup language)
    Scope: XIII, 234 S., Ill., graph. Darst., Kt., 23 cm
  13. HTML 3 :
    electronic publishing on the World Wide Web /
    Published: 1996.
    Publisher:  Addison-Wesley,, Harlow [u.a.] :

    Hochschule für Wirtschaft und Recht, Hochschulbibliothek, Campus Schöneberg
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    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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  14. Build an HTML5 game
    a developer's guide with CSS and JavaScript
    Author: Bunyan, Karl
    Published: [2015]
    Publisher:  No Starch Press, San Francisco

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781593275754
    RVK Categories: ST 250 ; ST 324
    Subjects: Computer games; Computer games; Web applications; HTML (Document markup language); JavaScript (Computer program language); Cascading style sheets
    Scope: XX, 198 S., Ill., graph. Darst.
  15. Professional HTML5 mobile game development
    Published: 2012
    Publisher:  Wiley, Indianapolis, Ind.

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118301326; 1118301323
    Series: Wrox programmer to programmer
    Subjects: Computer games--Programming.; HTML (Document markup language)
    Scope: XXVIII, 552 S., Ill., graph. Darst., 22 cm
  16. Build an HTML5 game :
    a developer's guide with CSS and JavaScript /
    Author: Bunyan, Karl
    Published: [2015].
    Publisher:  No Starch Press,, San Francisco :

    Humboldt-Universität zu Berlin, Universitätsbibliothek, Jacob-und-Wilhelm-Grimm-Zentrum
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 978-1-59327-575-4
    RVK Categories: ST 324 ; ST 250
    Subjects: Computer games; Computer games; Web applications; HTML (Document markup language); JavaScript (Computer program language); Cascading style sheets; Computerspiel.; Programmierung.; HTML 5.0.; JavaScript.; Cascading Style Sheets.
    Scope: XX, 198 S. :, Ill.
    Notes:

    Includes index

  17. Digital poetics
    the making of E-poetries
    Published: 2002
    Publisher:  University of Alabama Press, Tuscaloosa, Ala. [u.a.]

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0817310746; 0817310754
    Series: Modern and contemporary poetics
    Subjects: Poetry; Poetry; Poetry; HTML Document markup language
    Other subjects: HTML (Document markup language)
    Scope: XII, 213 S, Ill., graph. Darst, 23 cm
    Notes:

    Includes bibliographical references and index

  18. VBScript sourcebook
    [a complete guide to VBScript programming]
    Published: 1997
    Publisher:  Wiley, New York

    Technische Universität Chemnitz, Universitätsbibliothek
    ST 250 V83 mar
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Ilmenau
    INF ST 250 B10 M298
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 047119106X; 047119106x
    RVK Categories: ST 250
    Subjects: VBScript (Computer program language); Internet programming; HTML (Document markup language)
    Scope: XX, 588 S., graph. Darst.
    Notes:

    Includes index

  19. Professional HTML5 mobile game development
    Published: [2012]
    Publisher:  John Wiley & Sons, Inc., Indianapolis, IN

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/662
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    Staats- und Universitätsbibliothek Bremen
    n 581/7030
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    Technische Universität Chemnitz, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P RET 49862
    No inter-library loan
    Hochschule für Angewandte Wissenschaften Hamburg, Hochschulinformations- und Bibliotheksservice (HIBS), Fachbibliothek Technik, Wirtschaft, Informatik
    Dat 300 73
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 2367
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    Universitätsbibliothek Ilmenau
    INF SU 500 R439
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118301326; 1118301323
    Other identifier:
    9781118301326
    RVK Categories: ST 324 ; SU 500 ; ST 165
    Series: Wrox programmer to programmer
    Subjects: Computer games; HTML (Document markup language); Computer games; Mobile computing
    Other subjects: Array; HTML (Document markup language)
    Scope: xxviii, 523 Seiten, Illustrationen, 24 cm
    Notes:

    Formerly CIP Uk

    Includes bibliographical references and index

    Also issued online

  20. Writing for the World Wide Web
    Published: 1998
    Publisher:  Allyn and Bacon, Boston, Mass. [u.a.]

    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    98 A 7953
    Unlimited inter-library loan, copies and loan
    Gottfried Wilhelm Leibniz Bibliothek - Niedersächsische Landesbibliothek
    98/5303
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    Hochschulbibliothek Weingarten
    A 3890
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  21. HTML5 game development insights
    [take your HTML5 game development to the next level with tips and advice, right from the pros!]
    Published: 2014
    Publisher:  Apress, New York, NY

    HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 15 B 2101
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    HTML5 Game Development Insights is a from-the-trenches collection of tips, tricks, hacks, and advice straight from professional HTML5 game developers. The 24 chapters here include unique, cutting edge, and essential techniques for creating and optimizing modern HTML5 games. You will learn things such as using the Gamepad API, real-time networking, getting 60fps full screen HTML5 games on mobile, using languages such as Dart and TypeScript, and tips for streamlining and automating your workflow. Game development is a complex topic, but you don't need to reinvent the wheel. HTML5 Game Development Insights will teach you how the pros do it. The book is comprised of six main sections: Performance; Game Media: Sound and Rendering; Networking, Load Times, and Assets; Mobile Techniques and Advice; Cross-Language JavaScript; Tools and Useful Libraries. Within each of these sections, you will find tips that will help you work faster and more efficiently and achieve better results. Presented as a series of short chapters from various professionals in the HTML5 gaming industry, all of the source code for each article is included and can be used by advanced programmers immediately-- JavaScript is not the language you think it is -- Optimal asset loading -- High performance JavaScript -- Efficient JavaScript data structures -- Faster canvas picking -- Autotiles -- Importing Flash assets -- Applying old-school video game techniques in modern web games -- Optimizing WebGL usage -- Playing around with the Gamepad API -- Introduction to WebSockets for game developers -- Real-time multiplayer network programming -- The state of responsive design -- Making a multiplatform game -- Developing better than native games -- Mobile web game techniques with Canvas 2D API -- Faster map rendering -- HTML5 games in C++ with Emscripten -- Introduction to TypeScript: building a rogue-like engine -- Implementing a main loop in Dart -- Saving bandwidth and memory with WebGL and Crunch -- Creating a two-dimensional map editor -- Automating your workflow with Node.js and Grunt -- Building a game with the Cocos2d-html5 library

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430266976
    RVK Categories: ST 250 ; ST 324
    Series: The expert's voice in game development
    Books for professionals by professionals
    Subjects: HTML (Document markup language); Internet games; Computer games
    Scope: XXVI, 445 S., Ill., graph. Darst
    Notes:

    Distributed to the book trade worldwide by Springer Science+Business Media

  22. Core HTML5
    2D game programming
    Author: Geary, David
    Published: c 2015 [erschienen 2015]
    Publisher:  Prentice Hall, Upper Saddle River, NJ [u.a.]

    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    P GEA 51226
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    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 6294
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 013356424X; 9780133564242
    RVK Categories: ST 324
    Subjects: HTML (Document markup language); Computer games; Computer animation
    Scope: XXIII, 615 S., Ill., 24 cm
    Notes:

    Includes index

  23. Advanced game design with HTML5 and JavaScript
    Published: [2015]; © 2015
    Publisher:  Apress/Springer, New York, NY

    Level up! -- The canvas drawing API -- Working with game assets -- Making sprites and a scene graph -- Making things move -- Interactivity -- Collision detection -- Juice it up -- Sound with the web audio API -- Tweening -- Make your own game engine... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 17 B 1476
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    UB Weimar
    Ho 3082/1
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    Level up! -- The canvas drawing API -- Working with game assets -- Making sprites and a scene graph -- Making things move -- Interactivity -- Collision detection -- Juice it up -- Sound with the web audio API -- Tweening -- Make your own game engine -- Appendix A: Vectors for movement and collision detection

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781430258001
    RVK Categories: ST 250
    Series: The experts voice in game development
    Books for professionals by professionals
    Subjects: Computer games; Games; Video games; HTML (Document markup language); JavaScript (Computer program language)
    Scope: XXIV, 525 S., zahlr. Ill., graph. Darst.
    Notes:

    Distributed to the book trade worldwide by Springer Science + Business Media

  24. HTML5 game programming with enchant.js
    [games made easy]
    Published: 2013
    Publisher:  Apress / Springer, New York, NY

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 14 B 3165
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 1430247436; 9781430247432
    Series: The expert's voice in web development
    Books for professionals by professionals
    Subjects: Computer games; Computer games; HTML (Document markup language); JavaScript (Computer program language); Web sites
    Scope: XXI, 195 S., Ill., graph. Darst, cm
    Notes:

    Distributed to the book trade worldwide by Springer Science + Business Media

    Beginning enchant.js developmentJavaScript basics -- Basic features of enchant.js -- Advanced features of enchant.js -- Game design -- Creating an arcade shooter -- Creating a stand-alone 3-D game.

  25. HTML5 game development for dummies
    [learn to: use HTML5 to build graphically rich, interactive games ; prepare your creations to work on mobile devices ; create adventure games, word games, space games, and others ; apply a basic physics model for more advanced motion]
    Author: Harris, Andy
    Published: 2013
    Publisher:  Wiley, Hoboken, NJ

    Harris has written the book he wishes he'd had when he started creating games for his own enjoyment. Whether you're new to programming or a skilled programmer eager to cash in on today's game bonanza, this guide helps you build powerful games that... more

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 13 B 6909
    Unlimited inter-library loan, copies and loan

     

    Harris has written the book he wishes he'd had when he started creating games for his own enjoyment. Whether you're new to programming or a skilled programmer eager to cash in on today's game bonanza, this guide helps you build powerful games that also work on mobile devices Introduction -- Building the foundation -- Basic game development -- Diving deeper -- The part of tens Harris has written the book he wishes he'd had when he started creating games for his own enjoyment. Whether you're new to programming or a skilled programmer eager to cash in on today's game bonanza, this guide helps you build powerful games that also work on mobile devices --

     

    Export to reference management software   RIS file
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781118074763; 9781118222614; 9781118236529; 9781118261446
    RVK Categories: ST 324
    Series: For dummies
    Subjects: HTML (Document markup language); Computer games
    Scope: xiv, 370 pages, illustrations, 24 cm
    Notes:

    Includes index

    IntroductionBuilding the foundation -- Basic game development -- Diving deeper -- The part of tens.