Results for *

Displaying results 1 to 5 of 5.

  1. Unlimited players
    the intersections of writing center and game studies
    Contributor: Ryan, Holly Lynn (HerausgeberIn); Vie, Stephanie (HerausgeberIn)
    Published: 2022
    Publisher:  Utah State University Press, Logan

    Access:
    Verlag (lizenzpflichtig)
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Contributor: Ryan, Holly Lynn (HerausgeberIn); Vie, Stephanie (HerausgeberIn)
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781646421947; 1646421949
    Subjects: Writing centers; Games; Game theory; English language; English language; Tutors and tutoring
    Scope: 1 Online-Ressource (x, 285 pages), illustrations (some color)
    Notes:

    Includes bibliographical references and index

    Stephanie Vie and Holly Ryan: Why games? : toward a theory of gameful Writing Center pedagogy /

    Elliott Freeman: Paidia-gogy : playing with noise in the Writing Center /

    Neil Baird and Christopher L. Morrow: Complicating game and play metaphors : the potential for game heuristics in the Writing Center /

    Jason Custer: The binding of process : bringing composition, writing centers, and games together /

    Elizabeth Caravella and Veronica Garrison-Joyner: Ready Writer two : making writing multiplayer /

    Brenta Blevins and Lindsay A. Sabatino: Levelling up with emergent tutoring : exploring the Ludus and Paidia of writing, tutoring, and augmented reality /

    Christopher LeCluyse: The writing consultation as fantasy role-playing game /

    Kevin J. Rutherford and Elizabeth Saur: Inscribing the magic circle in/on/of the Writing Center /

    Thomas "Buddy" Shay and Heather Shay: RPGs, identity, and writing centers : layering realities in the Tutoring Center /

    Jessica Clements: The quest for intersectional awareness : educating tutors through gaming ethnography /

    Jamie Henthorn: I turned my tutor class into an RPG : a pilot study /

    Nathalie Singh-Corcoran and Holly Ryan: Writing center snakes and ladders /

    Stacey Hoffer: Active listening Uno /

    Stacey Hoffer: Heads up! Asking questions & building vocabulary /

    Rachael Zeleny: "And now presenting" : marketing writing center identities /

    Christina Mastroeni, Malcolm Evans, and Richonda Fegins: Escape the space : building better communication with peers through problem solving /

    Alyssa Noch: Level up /

    Mitchell Mulroy: Writing and roleplaying /

    Elysse T. Meredith and Miriam E. Laufer: Writing on the wall /

    Katie Levin: One-word proverbs /

    Brennan Thomas, Molly Fischer, and Jodi Kutzner.: Source style scramble /

  2. Gaming, simulation and innovations
    challenges and opportunities : 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, revised selected papers
    Contributor: Dhar, Upinder (HerausgeberIn); Dubey, Jigyasu (HerausgeberIn); Dumblekar, Vinod (HerausgeberIn); Meijer, Sebastiaan A. (HerausgeberIn); Lukosch, Heide Karen (HerausgeberIn)
    Published: 2022
    Publisher:  Springer, Cham

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RN 2835(13219)
    No loan of volumes, only paper copies will be sent
    Schloss Dagstuhl - Leibniz-Zentrum für Informatik, Bibliothek
    No inter-library loan
    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Dhar, Upinder (HerausgeberIn); Dubey, Jigyasu (HerausgeberIn); Dumblekar, Vinod (HerausgeberIn); Meijer, Sebastiaan A. (HerausgeberIn); Lukosch, Heide Karen (HerausgeberIn)
    Language: English
    Media type: Conference proceedings
    Format: Print
    ISBN: 9783031099588; 3031099583
    Corporations / Congresses: ISAGA, 52. (2021, Online)
    Series: Lecture notes in computer science ; 13219
    Subjects: Computer simulation; Computer games; Simulation games; Game theory; Simulation games in education
    Scope: xi, 296 Seiten, 24 cm
    Notes:

    Tagung fand wegen der Covid-19 Pandemie in hybrider Form statt

  3. Unlimited players
    the intersections of writing center and game studies
    Contributor: Ryan, Holly Lynn (HerausgeberIn); Vie, Stephanie (HerausgeberIn)
    Published: 2022
    Publisher:  Utah State University Press, Logan ; University press of colorado, Louisville, Colorado

    Why games? : toward a theory of gameful Writing Center pedagogy /Stephanie Vie and Holly Ryan --Paidia-gogy : playing with noise in the Writing Center /Elliott Freeman --Complicating game and play metaphors : the potential for game heuristics in the... more

    Universitätsbibliothek Mannheim
    2024 A 1241
    Unlimited inter-library loan, copies and loan

     

    Why games? : toward a theory of gameful Writing Center pedagogy /Stephanie Vie and Holly Ryan --Paidia-gogy : playing with noise in the Writing Center /Elliott Freeman --Complicating game and play metaphors : the potential for game heuristics in the Writing Center /Neil Baird and Christopher L. Morrow --The binding of process : bringing composition, writing centers, and games together /Jason Custer --Ready Writer two : making writing multiplayer /Elizabeth Caravella and Veronica Garrison-Joyner --Levelling up with emergent tutoring : exploring the Ludus and Paidia of writing, tutoring, and augmented reality /Brenta Blevins and Lindsay A. Sabatino --The writing consultation as fantasy role-playing game /Christopher LeCluyse --Inscribing the magic circle in/on/of the Writing Center /Kevin J. Rutherford and Elizabeth Saur --RPGs, identity, and writing centers : layering realities in the Tutoring Center /Thomas "Buddy" Shay and Heather Shay --The quest for intersectional awareness : educating tutors through gaming ethnography /Jessica Clements --I turned my tutor class into an RPG : a pilot study /Jamie Henthorn --Writing center snakes and ladders /Nathalie Singh-Corcoran and Holly Ryan --Active listening Uno /Stacey Hoffer --Heads up! Asking questions & building vocabulary /Stacey Hoffer --"And now presenting" : marketing writing center identities /Rachael Zeleny --Escape the space : building better communication with peers through problem solving /Christina Mastroeni, Malcolm Evans, and Richonda Fegins --Level up /Alyssa Noch --Writing and roleplaying /Mitchell Mulroy --Writing on the wall /Elysse T. Meredith and Miriam E. Laufer --One-word proverbs /Katie Levin --Source style scramble /Brennan Thomas, Molly Fischer, and Jodi Kutzner. "Provides writing center scholars with new approaches to engaging with multimodality in the writing center through the lenses of games, play, and digital literacies. Game scholarship can productively deepen existing writing center conversations regarding the role of creativity and engagement" --

     

    Export to reference management software   RIS file
      BibTeX file
    Content information
    Source: Union catalogues
    Contributor: Ryan, Holly Lynn (HerausgeberIn); Vie, Stephanie (HerausgeberIn)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781646421930
    Subjects: Writing centers; Games; Game theory; English language; English language; Tutors and tutoring
    Scope: vii, 285 Seiten
    Notes:

    Includes bibliographical references and index

  4. Will all autonomous cars cooperate?
    brands’ strategic interactions under dynamic congestion
    Published: [2022]
    Publisher:  Tinbergen Institute, Amsterdam, The Netherlands

    Autonomous cars allow safe driving with a smaller headway than that required for normal human-driven cars, thereby potentially improving road capacity. To attain this capacity benefit, cooperation among autonomous cars is vital. However, the future... more

    Access:
    Verlag (kostenfrei)
    Verlag (kostenfrei)
    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 432
    No inter-library loan

     

    Autonomous cars allow safe driving with a smaller headway than that required for normal human-driven cars, thereby potentially improving road capacity. To attain this capacity benefit, cooperation among autonomous cars is vital. However, the future market may have multiple car brands and the incentive for them to cooperate is unknown. This paper investigates competition and cooperation between multiple car brands, which may offer both autonomous and normal cars. In particular, we develop a two-stage game theoretic model to investigate EUDQGV¶strategic interactions and evaluate, from both policy and organizational perspectives, the implications of their cooperation incentives and pricing competition. We compare four market structures: duopoly competition, perfect competition, a public welfare-maximizing monopoly, and a private profit-maximizing monopoly. Various parameters are evaluated, including factors such as price elasticity, capacity effects, and cooperation cost. This evaluation provides policy insights into actions that could be considered by regulators and organizations for the operation of autonomous cars.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    hdl: 10419/263923
    Edition: Revision: July 2022
    Series: Array ; TI 2022, 003
    Subjects: Autonomous cars; Cooperation strategy; Duopoly competition; Game theory; Regulatory policy
    Scope: 1 Online-Ressource (circa 43 Seiten), Illustrationen
  5. Congestion management games in electricity markets
    Published: [2022]
    Publisher:  ZEW - Leibniz Centre for European Economic Research, Mannheim, Germany

    This paper proposes a game-theoretic model to analyze the strategic behavior of inc-dec gaming in market-based congestion management (redispatch). We extend existing models by considering incomplete information about competitors’ costs and a finite... more

    Access:
    Verlag (kostenfrei)
    Verlag (kostenfrei)
    Verlag (kostenfrei)
    Resolving-System (kostenfrei)
    Resolving-System (kostenfrei)
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    DS 15
    No inter-library loan
    Universitätsbibliothek Mannheim
    No inter-library loan

     

    This paper proposes a game-theoretic model to analyze the strategic behavior of inc-dec gaming in market-based congestion management (redispatch). We extend existing models by considering incomplete information about competitors’ costs and a finite set of providers. We find that these extensions do not dissolve inc-dec gaming, which already occurs in our setup of two regions. We also benchmark market-based redispatch against grid investment, cost-based redispatch, and the Vickrey-Clarke-Groves mechanism. The comparison highlights a significant inefficiency of market-based redispatch and inflated redispatch payments. Finally, we study seven variations of our basic model to assess whether different market fundamentals or market design changes mitigate inc-dec gaming. None of these variations eliminate inc-dec gaming entirely.

     

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Online
    Other identifier:
    hdl: 10419/266651
    Series: Discussion paper / ZEW ; no. 22, 060 (12/2022)
    Subjects: Energy market; Game theory; Auctions/bidding; Congestion management; Inc-dec gaming
    Scope: 1 Online-Ressource (36 Seiten), Illustrationen