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Displaying results 26 to 34 of 34.

  1. 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)
    12 - 14 Nov. 2014, Porto Alegre, Brazil
    Published: 2014
    Publisher:  IEEE, Piscataway, NJ

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781479980666; 147998065X; 9781479980659
    Subjects: Entertainment computing; Interactive multimedia; Computer games
    Scope: Online-Ressource
    Notes:

    "IEEE Computer Society Order Number E5410"--PDF copyright page

    Includes bibliographical references and author index

  2. Unterhaltung in neuen Medien
    Perspektiven zur Rezeption und Wirkung von Online-Medien und interaktiven Unterhaltungsformaten
    Contributor: Reinecke, Leonard (Hrsg.)
    Published: 2012
    Publisher:  Halem, Köln

    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Contributor: Reinecke, Leonard (Hrsg.)
    Language: German
    Media type: Book
    Format: Print
    ISBN: 3869620463; 9783869620466
    Other identifier:
    9783869620466
    RVK Categories: AP 15978 ; AP 16300 ; AP 16650 ; MS 7965
    Series: Unterhaltungsforschung ; 7
    Subjects: Internet entertainment; Interactive computer systems; Internet; Entertainment computing
    Scope: 420 S., graph. Darst., 213 mm x 142 mm
    Notes:

    Literaturangaben

    Enth. 22 Beitr

  3. Brazilian Symposium on Games and Digital Entertainment (SBGAMES), 2011
    7 - 9 Nov. 2011, Salvador, Bahia, Brazil ; proceedings
    Published: 2011
    Publisher:  IEEE, Piscataway, NJ

    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781467307970; 076954648X; 1467307971; 9780769546483
    Subjects: Interactive multimedia; Entertainment computing; Computer games
    Scope: Online-Ressource
    Notes:

    Includes bibliographical references and index

  4. Intelligent technologies for interactive entertainment
    first international conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005 ; proceedings
    Contributor: Maybury, Mark (Hrsg.)
    Published: 2005
    Publisher:  Springer, Berlin

    Universität Potsdam, Universitätsbibliothek
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    Contributor: Maybury, Mark (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 3540305092; 9783540305095
    Other identifier:
    9783540305095
    11590323
    RVK Categories: SS 4800
    Series: Array ; 3814
    Subjects: Entertainment computing; Interactive computer systems
    Scope: XV, 342 S, Ill., graph. Darst, 235 mm x 155 mm
    Notes:

    Literaturangaben

  5. Handbook of Multimedia for Digital Entertainment and Arts
    Published: 2009
    Publisher:  Springer, Dordrecht [u.a.]

    The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital... more

    Hochschule für Technik und Wirtschaft Dresden, Bibliothek
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
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    The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9780387890241
    Other identifier:
    RVK Categories: ST 325 ; AP 18000
    Series: Array
    Subjects: Computer science; Computer Communication Networks; Database management; Information storage and retrieval systems; Multimedia systems; Computer vision; Computer Science; Multimedia systems; Computer Communication Networks; Database management; Information storage and retrieval systems; Computer science; Computer vision; Interactive multimedia; Digital media; Multimedia systems; Home entertainment systems; Entertainment computing; Art and telecommunication
    Other subjects: Interactive multimedia; Digital media; Multimedia systems; Array; Entertainment computing; Art and telecommunication
    Scope: Online-Ressource (XVI, 769p. 300 illus., 150 illus. in color, digital)
    Notes:

    Description based upon print version of record

    Handbook of Multimediafor Digital Entertainmentand Arts; Furht-online; Handbook of Multimedia for Digital Entertainment and Arts; Part I DIGITAL ENTERTAINMENT TECHNOLOGIES; 1 Personalized Movie Recommendation; Introduction; Background Theory; Recommender Systems; Collaborative Filtering; Data Collection -- Input Space; Neighbors Similarity Measurement; Neighbors Selection; Recommendations Generation; Content-based Filtering; Other Approaches; Comparing Recommendation Approaches; Hybrids; MoRe System Overview; Recommendation Algorithms; Pure Collaborative Filtering

    Pure Content-Based FilteringHybrid Recommendation Methods; Experimental Evaluation; Conclusions and Future Research; 2 Cross-category Recommendation for Multimedia Content; Introduction; Technological Overview; Overview; Multimedia Content Recommendation; Basic Technologies Involving CF; Basic Technologies Involving CBF; Key Elements of a Content Recommendation System Using CBF; Content Profiling; Manual Tagging; Automatic Tagging; 1) Automatic Tagging from Textual Information; 2) Automatic Tagging from Visual Information; 3) Automatic Tagging from Audio Information; Context Learning

    User Preference LearningMatching; 1) VSM; 2) NB Classifier; 3) Other Approaches; Typical Cases of Multimedia Content Recommendation System; 1) Content-meta-based Search; 2) Context-aware Search; 3) User-preference-based Search; Cross-category Recommendation; Key Points of a Cross-category Recommendation; Category Common Metadata; Separate User Preference Generation for Each Category; Embodiment of Recommendation Engine: Voyager Engine (VE); Overview; Explanation of Component; Key Methods to Realize Cross-category Recommendation; AME; ICF; RCF; Example of Practical Applications

    Multimedia Content Recommendationbranco; SensMe; Cross-category Recommendation; VAIO Giga Pocket Digital; TV Kingdom Service; Difficulties; Summary and Future Prospects; 3 Semantic-Based Framework for Integration and Personalization of Television Related Media; Introduction; Related Work; Application Scenario; TV-Anytime; TV-Anytime Phase I; TV-Anytime Phase II; Semantically Enriched Content Model; Personalized Home Media Center; Design of Personalized Home Media Center; User Modeling; Context; Events; Cold Start; Import of known user profiles; Classification of users in groups

    Personalized Content SearchPersonalized Presentations; Implementation; SenSee Server; iFanzy; Conclusions; 4 Personalization on a Peer-to-Peer Television System; Introduction; Related Work; Recommendation; Distributed Recommendation; Learning User Interest; System Design; User Profiling from Zapping Behavior; BuddyCast Profile Exchange; Recommendation by Relevance Models; Item-based Generation Model; User-based Generation Model; Statistical Ranking Mechanisms; Personalized User Interfaces; Experiments and Results; Data Set; Observations of the Data Set; Learning the User Interest Threshold

    Convergence Behavior of BuddyCast

  6. Digital cityscapes
    ("merging digital and urban playspaces")
    Contributor: Silva, Adriana de Souza e (Hrsg.)
    Published: c2009
    Publisher:  Lang, New York

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 738531
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    Zeppelin Universität gGmbH, Bibliothek
    SU 500 S729
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    HafenCity Universität Hamburg, Bibliothek
    ST 324 001
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    VKK-D10/44
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    Universität Konstanz, Kommunikations-, Informations-, Medienzentrum (KIM)
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    Universitätsbibliothek Leipzig
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    Source: Staatsbibliothek zu Berlin
    Contributor: Silva, Adriana de Souza e (Hrsg.)
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781433105333; 9781433105326
    RVK Categories: AP 15963 ; ST 324
    Series: Digital formations ; v. 57
    Subjects: Computer games; Mobile games; Shared virtual environments; Internet games; Entertainment computing
    Other subjects: Array; Mobile games; Shared virtual environments; Internet games; Entertainment computing
    Scope: IX, 371 S., IIl., graph., 24 cm
    Notes:

    Includes bibliographical references and indexes

  7. 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES 2014)
    Porto Alegre, Brazil, 12 - 14 November 2014
    Published: 2014
    Publisher:  IEEE, Piscataway, NJ

    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    RS 9672(13)
    No loan of volumes, only paper copies will be sent
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781479980666
    Subjects: Computer games; Entertainment computing; Interactive multimedia
    Scope: XVII, 249 S., Ill., graph. Darst.
    Notes:

    Literaturangaben

  8. 2014 Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES)
    12 - 14 Nov. 2014, Porto Alegre, Brazil
    Published: 2014
    Publisher:  IEEE, Piscataway, NJ

    Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden
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    Export to reference management software   RIS file
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    Content information
    Volltext (lizenzpflichtig)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781479980666; 147998065X; 9781479980659
    Subjects: Entertainment computing; Interactive multimedia; Computer games
    Scope: Online-Ressource
    Notes:

    "IEEE Computer Society Order Number E5410"--PDF copyright page

    Includes bibliographical references and author index

  9. Entertainment Computing - ICEC 2004
    Third International Conference, Eindhoven, The Netherlands, September 1-3, 2004. Proceedings
    Published: 2004
    Publisher:  Springer, Berlin

    This book constitutes the refereed proceedings of the Third International Conference on Entertainment Computing, ICEC 2004, held in Eindhoven, The Netherlands in September 2004. The 27 revised full papers, 27 revised short papers, 18 revised poster... more

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    This book constitutes the refereed proceedings of the Third International Conference on Entertainment Computing, ICEC 2004, held in Eindhoven, The Netherlands in September 2004. The 27 revised full papers, 27 revised short papers, 18 revised poster papers, and 3 demo papers presented together with 3 keynote papers and 3 invited topic papers were carefully reviewed and selected from 114 submissions. The papers are organized in topical sections on advanced interaction design; art, design, and media; augmented, virtual, and mixed reality; computers and games; human factors and games; intelligent games; mobile entertainment; sound and music; and visual media engineering

     

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    Volltext (lizenzpflichtig)
    Volltext (Online Access)
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9783540286431; 3540229477; 9783540229476
    Other identifier:
    RVK Categories: SS 2004 ; SS 4800
    Series: Lecture Notes in Computer Science ; 3166
    Subjects: Computer science; Information systems; Multimedia information systems.; Multimedia systems; Artificial intelligence; User interfaces (Computer systems).; Application software.; Human-computer interaction.; Digital humanities.; Entertainment computing
    Scope: Online-Ressource (XXIII, 617 p. Also available online), digital