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The Active Image
Architecture and Engineering in the Age of Modeling -
The Active Image
Architecture and Engineering in the Age of Modeling -
Architectural Graphics
Volume 2 - Graphics for Knowledge and Production -
Architectural Graphics
Volume 2 - Graphics for Knowledge and Production -
Aesthetics: Quantification and Deconstruction
A Case Study in Motorcycles -
Adaptive Strategies for Water Heritage : Past, Present and Future
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Engineering Design and Rapid Prototyping
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Architectural Graphics
Volume 2 - Graphics for Knowledge and Production -
Invention by design
how engineers get from thought to thing -
Aesthetics: Quantification and Deconstruction
A Case Study in Motorcycles -
Masters of the Structural Aesthetic
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Style and creativity in design
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Designing Digital Products for Kids
Deliver User Experiences That Delight Kids, Parents, and Teachers -
The Active Image
Architecture and Engineering in the Age of Modeling -
Engineering Design and Rapid Prototyping
-
Architectural Graphics
Volume 2 - Graphics for Knowledge and Production -
Designing Digital Products for Kids
Deliver User Experiences That Delight Kids, Parents, and Teachers -
Design and use of serious games
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Hertzian tales
electronic products, aesthetic experience and critical design -
Design and Use of Serious Games
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Science and technology in homeric epics
[papers presented at the International Symposium Science and Technology in Homeric Epics, SPAP Conference Centre, Ancient Olympia, 27 - 30 August 2006] -
Cornucopia limited
design and dissent on the Internet -
Analysis of a Propped Cantilever Beam
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Analysis of a Cantilever Beam
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The Active Image :
Architecture and Engineering in the Age of Modeling /