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  1. The guide to computer simulations and games
    Published: 2011
    Publisher:  Wiley Pub., Inc, Indianapolis, Ind.

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118221808
    RVK Categories: ST 324 ; ST 340
    Edition: 1st ed
    Subjects: Game theory; Digital computer simulation; Computerspiel; Computersimulation; Programmierung
    Scope: xxxiv, 446 p.
    Notes:

    Includes bibliographical references and index

    pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations

  2. The guide to computer simulations and games
    Published: 2011
    Publisher:  Wiley Pub., Inc, Indianapolis, Ind.

    Export to reference management software   RIS file
      BibTeX file
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118221808
    RVK Categories: ST 324 ; ST 340
    Edition: 1st ed
    Subjects: Game theory; Digital computer simulation; Computerspiel; Computersimulation; Programmierung
    Scope: xxxiv, 446 p.
    Notes:

    Includes bibliographical references and index

    pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations

  3. The guide to computer simulations and games
    Published: 2011
    Publisher:  Wiley Pub., Inc, Indianapolis, Ind

    The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to... more

    Universitätsbibliothek Erfurt / Forschungsbibliothek Gotha, Universitätsbibliothek Erfurt
    No inter-library loan
    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    No inter-library loan
    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    Universitätsbibliothek Kiel, Zentralbibliothek
    No inter-library loan
    Hochschule Albstadt-Sigmaringen, Bibliothek Sigmaringen
    eBook ebrary
    No inter-library loan
    Kommunikations-, Informations- und Medienzentrum der Universität Hohenheim
    No loan of volumes, only paper copies will be sent

     

    The first computer simulation book for anyone designing or building a game Answering the growing demand for a book catered for those who design, develop, or use simulations and games this book teaches you exactly what you need to know in order to understand the simulations you build or use all without having to earn another degree. Organized into three parts, this informative book first defines computer simulations and describes how they are different from live-action and paper-based simulations. The second section builds upon the previous, with coverage of the technical details of simulations, a detailed description of how models are built, and an explanation of how those models are translated into simulations. Finally, the last section develops four examples that walk you through the process from model to finished and functional simulation, all of which are created using freely available software and all of which can be downloaded. Targets anyone interested in learning about the inner workings of a simulation or game, but may not necessarily be a programmer or scientist Offers technical details on what simulations are and how they are built without overwhelming you with intricate jargon Breaks down simulation vs. modeling and traditional vs. computer simulations Examines verification and validation and discusses simulation tools Whether you need to learn how simulations work or it's something you've always been curious about but couldn't find the right resource, look no further. The Guide to Computer Simulations and Games is the ideal book for getting a solid understanding of this fascinating subject. Intro -- The Guide to Computer Simulations and Games -- About the Authors -- About the Technical Editor -- Credits -- Acknowledgments -- Contents -- Introduction -- Part I Context -- Chapter 1 Spoilers -- A Sneak Peek at Simulations … -- Microsimulation of Traffi c Flow -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- GRI VROV Simulator -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- …And Games … -- Mario Kart -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- Portal 2 -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- … For Education and Training -- Coole Immersive SRT -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- Real Lives -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- FloodSim -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- Foldit -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- The Booze Cruise -- Overview -- Goals/Purpose/Use -- Structure -- Interaction (Gameplay) -- Features -- What Is Being Simulated -- Summary -- Concepts -- Terminology -- References, Notes, and Other Resources -- Chapter 2 Fundamentals -- Why Definitions Matter -- Modeling versus Simulation -- What Is a Simulation? -- Simulations and Games before Computers -- Games -- Simulations -- Brief History of Computer Simulation -- Video Games -- Serious Games -- Summary -- Concepts -- Terminology -- References, Notes, and Other Resources -- Notes -- References.

     

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    Content information
    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9781118221808
    RVK Categories: ST 324 ; ST 340
    Edition: 1st ed (Online-Ausg.)
    Subjects: Game theory; Digital computer simulation; Digital computer simulation; Game theory; Electronic books; Computersimulation; Computerspiel; Programmierung
    Other subjects: Computer simulation
    Scope: Online-Ressource (xxxiv, 446 p.), ill.
    Notes:

    Includes bibliographical references and index. - Electronic reproduction; Palo Alto, Calif; ebrary; 2012; Available via World Wide Web; Access may be limited to ebrary affiliated libraries

    pt. 1. Context -- pt. 2. It's about time -- pt. 3. Designing and building simulations