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Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin -
Experimental games
critique, play, and design in the age of gamification -
Experimental games
critique, play, and design in the age of gamification -
Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin -
Expressive processing
digital fictions, computer games, and software studies -
Solutions manual to accompany simulation and the Monte Carlo method
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Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin -
Experimental games
critique, play, and design in the age of gamification -
Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin -
Expressive processing
digital fictions, computer games, and software studies -
Expressive processing
digital fictions, computer games, and software studies -
The guide to computer simulations and games
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The guide to computer simulations and games
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Expressive processing
digital fictions, computer games, and software studies -
Real wars on virtual battlefields
the convergence of programmable media at the military-civilian margin -
Expressive processing
digital fictions, computer games, and software studies -
Solutions manual to accompany simulation and the Monte Carlo method
-
Experimental games
critique, play, and design in the age of gamification -
Expressive processing
digital fictions, computer games, and software studies -
Real wars on virtual battlefields
the convergence of programmable media at the military-civilian margin -
Simulation of industrial systems
discrete event simulation using Excel/VBA -
Real wars on virtual battlefields
the convergence of programmable media at the military-civilian margin -
Real Wars on Virtual Battlefields
The Convergence of Programmable Media at the Military-Civilian Margin -
Experimental games
critique, play, and design in the age of gamification -
Experimental Games
Critique, Play, and Design in the Age of Gamification