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Displaying results 1 to 16 of 16.

  1. Expressive processing
    digital fictions, computer games, and software studies
    Published: [2009]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/781
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    INF SU 500 W266
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    13-16794
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    Universität Potsdam, Universitätsbibliothek
    AP 15963 WAR
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262013436; 9780262517539; 9780262013437
    RVK Categories: SU 500
    Series: Software studies
    Subjects: Interactive multimedia; Computer games; Digital media; Digital computer simulation
    Scope: XV, 482 Seiten, Illustrationen
    Notes:

    Literaturverz. S. 443 - 454

  2. Ein computergestütztes Modellierungssystem zur Kennzahlenbewertung
    Published: 1991

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 B 33434
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    1992 B 675
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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    C 180503
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    8040-835 0
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Dissertation
    Format: Print
    Series: Bamberger Beiträge zur Wirtschaftsinformatik ; 8
    Subjects: Management-Informationssystem; Elektrizitätswirtschaft; Theorie
    Other subjects: Digital computer simulation
    Scope: VI, 85 S, graph. Darst, 30 cm
    Notes:

    Bamberg, Univ., Diss., 1991

    Bamberg, Univ., Diss. : 1991

  3. Ein computergestütztes Modellierungssystem zur Kennzahlenbewertung
    Published: 1991

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Dissertation
    Format: Print
    Series: Bamberger Beiträge zur Wirtschaftsinformatik ; 8
    Subjects: Management-Informationssystem; Elektrizitätswirtschaft; Theorie
    Other subjects: Digital computer simulation
    Scope: VI, 85 S, graph. Darst, 30 cm
    Notes:

    Bamberg, Univ., Diss., 1991

    Bamberg, Univ., Diss. : 1991

  4. Experimental games
    critique, play, and design in the age of gamification
    Published: [2020]
    Publisher:  University of Chicago Press, Chicago

    "Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed... more

    Universitätsbibliothek J. C. Senckenberg, Bibliothekszentrum Geisteswissenschaften (BzG)
    01/AP 15963 J24
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    "Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda shows that games need not be synonymous with gamification and reveals the ways in which experimental games can disrupt the logic of gamification itself. Games can, indeed, help us think beyond existing systems and intervene in neoliberal ideology from the inside out. Addressing game designers and new media artists as well as the growing field of game studies, Jagoda takes up a broad variety of games, including mainstream "AAA" games such "StarCraft,"widespread casual mobile games such as "Candy Crush Saga,"popular independent games such as "Stardew Valley,"formally experimental games such as "Luxuria Superbia,"and more personal auteur games such as "Dys4ia."He ranges over many genres including single-player, multi-player, and networked real-time strategy, platformers, simulators, first-person shooters, role-playing games, and puzzle games. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment

     

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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780226629971; 9780226629834
    RVK Categories: AP 15963
    Subjects: Computerspiel; Videospiel; Gamification; Computer games; Video games; Computer games; Video games; Gamification; Digital computer simulation
    Scope: xvi, 386 Seiten, Illustrationen
    Notes:

    Includes bibliographical references and index

  5. Expressive processing
    digital fictions, computer games, and software studies
    Published: [2009]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universität Potsdam, Universitätsbibliothek
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    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 0262013436; 9780262517539; 9780262013437
    RVK Categories: SU 500
    Series: Software studies
    Subjects: Interactive multimedia; Computer games; Digital media; Digital computer simulation
    Scope: XV, 482 Seiten, Illustrationen
    Notes:

    Literaturverz. S. 443 - 454

  6. Simulation of industrial systems
    discrete event simulation using Excel/VBA
    Published: 2008
    Publisher:  Auerbach, New York [u.a.]

    Staats- und Universitätsbibliothek Bremen
    hs 4793
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    M 03.08.07 Eliz 28251
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    M 03.08.07 Eliz 28251
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    INF 821:YD0004
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    T 08 B 2425
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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    A08-1462
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9781420067446
    Other identifier:
    2007033597
    RVK Categories: QH 444
    Series: Engineering and management innovation series
    Subjects: Lean Production; Produktionssystem; Prozessmanagement; Simulation; Manufacturing processes; Operations research; Discrete-time systems; Digital computer simulation; EXCEL; Operations Research; Datenverarbeitung; Digitale Computersimulation; Fertigung
    Scope: XXIV, 512 S., Ill., graph. Darst.
    Notes:

    Includes bibliographical references and index

  7. Zastosowanie metody symulacyjnej w pracach badawczych Instytutu Przetwarzania Danych i Rachunkowości
    Published: 1988

    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    B 238425
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    Source: Union catalogues
    Language: Polish
    Media type: Book
    Format: Print
    Edition: Wyd. 1
    Series: Array ; 170
    Subjects: Wirtschaftsmodell; Rechnungswesen; Theorie; Digital computer simulation
    Scope: 140 S
    Notes:

    Enth. 9 Beitr.

  8. Real wars on virtual battlefields
    the convergence of programmable media at the military-civilian margin
    Published: 2009
    Publisher:  transcript, Bielefeld

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 A 787031
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    Staats- und Universitätsbibliothek Bremen
    a tea 866.5/546
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    Universitätsbibliothek Freiburg
    SW 2010/1501
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    Universitätsbibliothek Greifswald
    310/AP 18200 W496
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    Niedersächsische Staats- und Universitätsbibliothek Göttingen
    2010 A 27851
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    Max-Planck-Institut für ethnologische Forschung, Bibliothek
    P96 Wern2009
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    Universitäts- und Landesbibliothek Sachsen-Anhalt / Zentrale
    K MK 360-123
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    A 2011/5201
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    2010.00075:1
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    2010 A 1473
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783837612400
    Other identifier:
    9783837612400
    RVK Categories: AP 18200
    Series: Cultural and media studies
    Subjects: Computer war games; Digital computer simulation; War and society
    Scope: 412 S., Ill., graph. Darst., 225 mm x 135 mm, 577 gr.
    Notes:

    Literaturverz. S. 391 - 412

    Zugl.: Bonn, Univ., Diss., 2008 u.d.T.: Werning, Stefan: Real wars, virtual battlefields

  9. Experimental games
    critique, play, and design in the age of gamification
    Published: 2020; ©2020
    Publisher:  University of Chicago Press, Chicago

    "Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    10 A 122786
    Unlimited inter-library loan, copies and loan
    Universitätsbibliothek Freiburg
    GE 2021/3730
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    Max-Planck-Institut für ethnologische Forschung, Bibliothek
    GV1469 Jago2020
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    Universitätsbibliothek Leipzig
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    Universitätsbibliothek Mannheim
    500 AP 15963 J24
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    "Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda shows that games need not be synonymous with gamification and reveals the ways in which experimental games can disrupt the logic of gamification itself. Games can, indeed, help us think beyond existing systems and intervene in neoliberal ideology from the inside out. Addressing game designers and new media artists as well as the growing field of game studies, Jagoda takes up a broad variety of games, including mainstream "AAA" games such "StarCraft,"widespread casual mobile games such as "Candy Crush Saga,"popular independent games such as "Stardew Valley,"formally experimental games such as "Luxuria Superbia,"and more personal auteur games such as "Dys4ia."He ranges over many genres including single-player, multi-player, and networked real-time strategy, platformers, simulators, first-person shooters, role-playing games, and puzzle games. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment"--

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780226629971; 9780226629834
    RVK Categories: AP 15963
    Subjects: Computer games; Video games; Computer games; Video games; Gamification; Digital computer simulation
    Scope: xvi, 386 Seiten, Illustrationen
    Notes:

    Enthält Literaturangaben Seite 291-366 und Index Seite 375-386

  10. Real wars on virtual battlefields :
    the convergence of programmable media at the military-civilian margin /
    Published: 2009.
    Publisher:  Transcript,, Bielefeld :

    Freie Universität Berlin, Universitätsbibliothek, Zentralbibliothek
    Unlimited inter-library loan, copies and loan
    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Source: Philologische Bibliothek, FU Berlin; Staatsbibliothek zu Berlin
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 978-3-8376-1240-0
    Other identifier:
    9783837612400
    RVK Categories: AP 18200
    Series: Cultural and media studies
    Subjects: Computer war games; Digital computer simulation; War and society; Computerspiel; Militär; Kriegsspiel; Medien
    Scope: 412 S. :, Ill. ;, 225 mm x 135 mm, 577 gr.
    Notes:

    Zugl.: Bonn, Univ., Diss.

  11. Expressive processing
    digital fictions, computer games, and software studies
    Published: [2009]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Universität Potsdam, Universitätsbibliothek
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262517539; 0262013436; 9780262013437
    RVK Categories: SU 500
    Series: Software studies
    Subjects: Interactive multimedia; Computer games; Digital media; Digital computer simulation
    Other subjects: Array; Array; Digital media; Digital computer simulation
    Scope: XV, 482 Seiten, Illustrationen
    Notes:

    Literaturverz. S. 443 - 454

  12. Ein computergestütztes Modellierungssystem zur Kennzahlenbewertung
    Published: 1991
    Publisher:  Otto-Friedrich-Univ., Bamberg

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Dissertation
    Format: Print
    RVK Categories: QP 880
    Series: Bamberger Beiträge zur Wirtschaftsinformatik ; 8
    Subjects: Management-Informationssystem; Elektrizitätswirtschaft; Theorie; Entscheidungsunterstützendes Informationssystem für Energieversorgungsunternehmen
    Other subjects: Digital computer simulation
    Scope: VI, 85 S., graph. Darst.
    Notes:

    Bamberg, Univ., Diss., 1991

    Zugl.: Bamberg, Univ., Diss., 1991

  13. Real wars on virtual battlefields
    the convergence of programmable media at the military-civilian margin
    Published: 2009
    Publisher:  transcript, Bielefeld

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Dissertation
    Format: Print
    ISBN: 9783837612400
    Other identifier:
    9783837612400
    RVK Categories: AP 18200
    Series: Cultural and media studies
    Subjects: Computer war games; Digital computer simulation; War and society
    Scope: 412 S., Ill., graph. Darst., 225 mm x 135 mm, 577 gr.
    Notes:

    Literaturverz. S. 391 - 412

    Zugl.: Bonn, Univ., Diss., 2008 u.d.T.: Werning, Stefan: Real wars, virtual battlefields

  14. Experimental games
    critique, play, and design in the age of gamification
    Published: 2020; ©2020
    Publisher:  University of Chicago Press, Chicago

    "Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed... more

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Unter den Linden
    Unlimited inter-library loan, copies and loan

     

    "Few human pastimes absorb as much money and attention as games, and digital games alone engage more than two billion people worldwide. At the same time, the forms of experiment and behavior modification known as "gamification" have imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda shows that games need not be synonymous with gamification and reveals the ways in which experimental games can disrupt the logic of gamification itself. Games can, indeed, help us think beyond existing systems and intervene in neoliberal ideology from the inside out. Addressing game designers and new media artists as well as the growing field of game studies, Jagoda takes up a broad variety of games, including mainstream "AAA" games such "StarCraft,"widespread casual mobile games such as "Candy Crush Saga,"popular independent games such as "Stardew Valley,"formally experimental games such as "Luxuria Superbia,"and more personal auteur games such as "Dys4ia."He ranges over many genres including single-player, multi-player, and networked real-time strategy, platformers, simulators, first-person shooters, role-playing games, and puzzle games. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment"--

     

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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780226629971; 9780226629834
    RVK Categories: AP 15963
    Subjects: Computer games; Video games; Computer games; Video games; Gamification; Digital computer simulation
    Scope: xvi, 386 Seiten, Illustrationen
    Notes:

    Enthält Literaturangaben Seite 291-366 und Index Seite 375-386

  15. Ein computergestütztes Modellierungssystem zur Kennzahlenbewertung
    Published: 1991
    Publisher:  Otto-Friedrich-Univ., Bamberg

    Staatsbibliothek zu Berlin - Preußischer Kulturbesitz, Haus Potsdamer Straße
    1 B 33434
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    Staats- und Universitätsbibliothek Bremen
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    Staats- und Universitätsbibliothek Hamburg Carl von Ossietzky
    92 T 1009
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    KAP 6889
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    Karlsruher Institut für Technologie, KIT-Bibliothek
    92 DE 1045
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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    1992 B 675
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    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    C 180503
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    QC 8639
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    Württembergische Landesbibliothek
    42Ca/1720
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    Content information
    Source: Staatsbibliothek zu Berlin
    Language: German
    Media type: Dissertation
    Format: Print
    RVK Categories: QP 880
    Series: Bamberger Beiträge zur Wirtschaftsinformatik ; 8
    Subjects: Management-Informationssystem; Elektrizitätswirtschaft; Theorie; Entscheidungsunterstützendes Informationssystem für Energieversorgungsunternehmen
    Other subjects: Digital computer simulation
    Scope: VI, 85 S., graph. Darst.
    Notes:

    Bamberg, Univ., Diss., 1991

    Zugl.: Bamberg, Univ., Diss., 1991

  16. Expressive processing
    digital fictions, computer games, and software studies
    Published: [2009]
    Publisher:  The MIT Press, Cambridge, Massachusetts

    Staats- und Universitätsbibliothek Bremen
    a inf 872 spi/781
    Unlimited inter-library loan, copies and loan
    Technische Informationsbibliothek (TIB) / Leibniz-Informationszentrum Technik und Naturwissenschaften und Universitätsbibliothek
    T 09 B 6707
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    Universitätsbibliothek Hildesheim
    TFF 850 : W07
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    Universitätsbibliothek Ilmenau
    INF SU 500 W266
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    Leuphana Universität Lüneburg, Medien- und Informationszentrum, Universitätsbibliothek
    13-16794
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    Universitätsbibliothek Mannheim
    2010 A 1993
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    Universität Potsdam, Universitätsbibliothek
    AP 15963 WAR
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    Hochschulbibliothek Reutlingen (Lernzentrum)
    I 5-200-303
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    Content information
    Source: Union catalogues
    Language: English
    Media type: Book
    Format: Print
    ISBN: 9780262517539; 0262013436; 9780262013437
    RVK Categories: SU 500
    Series: Software studies
    Subjects: Interactive multimedia; Computer games; Digital media; Digital computer simulation
    Other subjects: Array; Array; Digital media; Digital computer simulation
    Scope: XV, 482 Seiten, Illustrationen
    Notes:

    Literaturverz. S. 443 - 454