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  1. Understanding the value of a European video games society
    final report
    Published: October 2023
    Publisher:  Publications Office of the European Union, Luxembourg

    The study was commissioned by DG Communications Networks, Content and Technology (DG CNECT) of the European Commission and undertaken by Ecorys and KEA. Over 400 sector representatives, mainly from video games companies themselves, took part in the... more

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    Verlag (kostenfrei)
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    Helmut-Schmidt-Universität, Universität der Bundeswehr Hamburg, Universitätsbibliothek
    No inter-library loan
    ZBW - Leibniz-Informationszentrum Wirtschaft, Standort Kiel
    No inter-library loan

     

    The study was commissioned by DG Communications Networks, Content and Technology (DG CNECT) of the European Commission and undertaken by Ecorys and KEA. Over 400 sector representatives, mainly from video games companies themselves, took part in the research through workshops, interviews and a survey which, together with a literature review, informed the findings of the study. The report was published in October 2023.

     

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    Source: Union catalogues
    Language: English
    Media type: Ebook
    Format: Online
    ISBN: 9789268049655
    Other identifier:
    Edition: 1st edition
    Subjects: Computerspieleindustrie; Branchenentwicklung; Internationaler Wettbewerb; EU-Staaten; electronic game; culture industry; impact of information technology; audiovisual industry; cultural policy; market; European Union; report
    Scope: 1 Online-Ressource (circa 231 Seiten)