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Global games
production, circulation and policy in the networked era -
Cultural policy and East Asian rivalry
the Hong Kong gaming industry -
Press reset
ruin and recovery in the video game industry -
The digital role-playing game and technical communication
a history of Bethesda, BioWare, and CD Projekt Red -
A Long and a Short Leg Make For a Wobbly Equilibrium
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On the economics of diversity, product design, and startup accelerators
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Understanding the value of a European video games society
final report -
The business of gamification
a critical analysis -
The fantasy sport industry
games within games -
The military-entertainment complex
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The business of gamification
a critical analysis -
Marx at the arcade
consoles, controllers, and class struggle -
The military-entertainment complex
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The business of gamification
a critical analysis -
Customer competences and innovation capability
empirical investigation for the example of the German video games industry -
Towards an employer brand
an evidence-based approach to develop an employer brand ; a case study of a Berlin-based business incubator in the online and mobile gaming industry -
A map of the UK games industry
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Gender divide and the computer game industry
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Vertical integration and exclusivity in platform and two-sided markets
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Marketing aspects in the game design process of free-to-play mobile games
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Game on
more than playing around : the future of Australia's video game development industry -
Inside the video game industry
game developers talk about the business of play -
Free-to-play games and monetization
quantitative studies on determination and prediction of customer lifetime value -
Quantifying "magic"
creating good player experiences on Xbox Kinect -
The business of gamification
a critical analysis